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[SPL] Round 3 2016 - Playoff Final - Page 32

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 30 31 32 33 34 55 Next
Set your team flair to KT Rolster or Jin Air Green Wings to show your allegiance!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 31 2016 05:29 GMT
#621
Chun-Li has really let herself go
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
July 31 2016 05:29 GMT
#622
On July 31 2016 14:27 Cricketer12 wrote:
Show nested quote +
On July 31 2016 14:26 Pyrrhuloxia wrote:
On July 31 2016 14:25 TheDougler wrote:
On July 31 2016 14:22 Topin wrote:
On July 31 2016 14:20 Phredxor wrote:
On July 31 2016 14:20 Topin wrote:
how many libs were there? 4?


I think he had 6 total. Not sure if they were all there.

well that was enough for me to accept a nerf to the AA of the liberator T_T


Seriously.

Like, maybe if they were ONLY good at anti air... But the fact that they overlap and sometimes outperform the roles of the Thor, Viking, Banshee, Battlecruiser, and to a certain extent Siege Tank... Like... Why?!

Yeah... when I first saw the Liberator I assumed it couldn't hit air. What do they cost? 400 minerals / 300 gas?

150/150 3 supply 43 second build

Well I think I'm kinda overreacting; let's not forget that Leenock should have grabbed those ebays and saved his lair so he wasn't so far down in upgrades.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-07-31 05:30:46
July 31 2016 05:29 GMT
#623
On July 31 2016 14:24 Isualin wrote:
Even without the muta massacre, what was stopping cure from a-moving accross the map with that army? Leenock only had some lings if the observer didn't miss a much bigger fight somewhere else. I doubt mutas would change the tide of any fight against that many marines

Nothing. Cure was massively ahead as a 3/3 terran with consistently better mining against a zerg that was never going to reach hive. Mass muta delayed the inevitable a bit, but it didn't matter what Leenock did, he was ultimately a dead man. It was probably the best strategy to extend the game, but it was never going to win it. I'm glad hots style mass muta is dead to boot.
Sif_
Profile Joined January 2011
Brazil3106 Posts
July 31 2016 05:30 GMT
#624
Mutas clumping up and a-moving against Libs is the same as the whining about marines vs banes pre-MKP splitting them up
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 31 2016 05:30 GMT
#625
On July 31 2016 14:28 chipmonklord17 wrote:
Show nested quote +
On July 31 2016 14:26 Pyrrhuloxia wrote:
On July 31 2016 14:25 TheDougler wrote:
On July 31 2016 14:22 Topin wrote:
On July 31 2016 14:20 Phredxor wrote:
On July 31 2016 14:20 Topin wrote:
how many libs were there? 4?


I think he had 6 total. Not sure if they were all there.

well that was enough for me to accept a nerf to the AA of the liberator T_T


Seriously.

Like, maybe if they were ONLY good at anti air... But the fact that they overlap and sometimes outperform the roles of the Thor, Viking, Banshee, Battlecruiser, and to a certain extent Siege Tank... Like... Why?!

Yeah... when I first saw the Liberator I assumed it couldn't hit air. What do they cost? 400 minerals / 300 gas?


Don't forget they can also be reactored out.

For some fucking reason

Fair as zerg can make 50-mutas as once at any point.
Charoisaur
Profile Joined August 2014
Germany16085 Posts
Last Edited: 2016-07-31 05:30:59
July 31 2016 05:30 GMT
#626
On July 31 2016 14:29 The_Red_Viper wrote:
Show nested quote +
On July 31 2016 14:27 Charoisaur wrote:
On July 31 2016 14:23 RaFox17 wrote:
On July 31 2016 14:21 Charoisaur wrote:
to be fair Cure was far ahead before the muta massacre

When liberators came out that meant Leenock had no way to continue his comeback. Win condition achieved.

Cure was FAR ahead in army supply and leenock lost his lair. even if liberators wouldn't exist he would have easily won the game.
Don't get me wrong I think libs are OP vs mutas but they aren't the reason leenock lost this game.

The thing is that terran has to be somewhat afraid when zerg has mass mutas. As soon as the number is reduced to only a few it's game over 100%

i think cure was far enough ahead that he could have left 20-30 marines at home to defend vs mutas and kill Leenock with the rest of his army.
Many of the coolest moments in sc2 happen due to worker harassment
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 31 2016 05:30 GMT
#627
On July 31 2016 14:29 FrostedMiniWheats wrote:
Chun-Li has really let herself go


It has been like 25 years since we first saw her in all her glory. Leave her alone.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
July 31 2016 05:31 GMT
#628
On July 31 2016 14:30 RaFox17 wrote:
Show nested quote +
On July 31 2016 14:28 chipmonklord17 wrote:
On July 31 2016 14:26 Pyrrhuloxia wrote:
On July 31 2016 14:25 TheDougler wrote:
On July 31 2016 14:22 Topin wrote:
On July 31 2016 14:20 Phredxor wrote:
On July 31 2016 14:20 Topin wrote:
how many libs were there? 4?


I think he had 6 total. Not sure if they were all there.

well that was enough for me to accept a nerf to the AA of the liberator T_T


Seriously.

Like, maybe if they were ONLY good at anti air... But the fact that they overlap and sometimes outperform the roles of the Thor, Viking, Banshee, Battlecruiser, and to a certain extent Siege Tank... Like... Why?!

Yeah... when I first saw the Liberator I assumed it couldn't hit air. What do they cost? 400 minerals / 300 gas?


Don't forget they can also be reactored out.

For some fucking reason

Fair as zerg can make 50-mutas as once at any point.


For 5000/5000 and 50 larva. But yea, "at any point"
TheDougler
Profile Joined April 2010
Canada8313 Posts
July 31 2016 05:31 GMT
#629
On July 31 2016 14:24 chipmonklord17 wrote:
Show nested quote +
On July 31 2016 14:22 Silvana wrote:
DK are you fucking watching

maybe they can nerf the hell out of the fire rate of liberators since they don't wanna remove the +light bonus


Just remove the splash on the AA air attack and give it to the thor


Pretty sure the Thor still has splash AA (doesn't it?)
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
royalroadweed
Profile Joined April 2013
United States8301 Posts
July 31 2016 05:31 GMT
#630
On July 31 2016 14:25 Pyrrhuloxia wrote:
Show nested quote +
On July 31 2016 14:25 Phredxor wrote:
On July 31 2016 14:24 Isualin wrote:
Even without the muta massacre, what was stopping cure from a-moving accross the map with that army? Leenock only had some lings if the observer didn't miss a much bigger fight somewhere else. I doubt mutas would change the tide of any fight against that many marines



Cure was ahead for sure. I guess he was scared of a base race if he moved out and Leenock went around him.

Terran afraid of base race?

When zerg has a large group of mutas and burrowed banelings then yes terran will want to avoid a base race.
"Nerfing Toss can just make them stronger"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 31 2016 05:32 GMT
#631
that chinese guy was like: "Hey they are showing me, hi!!" then as it zooms out: "fuck only one of many again "

No that is not me being sad about KT -.-
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 31 2016 05:32 GMT
#632
On July 31 2016 14:31 chipmonklord17 wrote:
Show nested quote +
On July 31 2016 14:30 RaFox17 wrote:
On July 31 2016 14:28 chipmonklord17 wrote:
On July 31 2016 14:26 Pyrrhuloxia wrote:
On July 31 2016 14:25 TheDougler wrote:
On July 31 2016 14:22 Topin wrote:
On July 31 2016 14:20 Phredxor wrote:
On July 31 2016 14:20 Topin wrote:
how many libs were there? 4?


I think he had 6 total. Not sure if they were all there.

well that was enough for me to accept a nerf to the AA of the liberator T_T


Seriously.

Like, maybe if they were ONLY good at anti air... But the fact that they overlap and sometimes outperform the roles of the Thor, Viking, Banshee, Battlecruiser, and to a certain extent Siege Tank... Like... Why?!

Yeah... when I first saw the Liberator I assumed it couldn't hit air. What do they cost? 400 minerals / 300 gas?


Don't forget they can also be reactored out.

For some fucking reason

Fair as zerg can make 50-mutas as once at any point.


For 5000/5000 and 50 larva. But yea, "at any point"


And if they're clumped they'd still die instantly to 6 liberators
chipmonklord17
Profile Joined February 2011
United States11944 Posts
July 31 2016 05:32 GMT
#633
On July 31 2016 14:31 TheDougler wrote:
Show nested quote +
On July 31 2016 14:24 chipmonklord17 wrote:
On July 31 2016 14:22 Silvana wrote:
DK are you fucking watching

maybe they can nerf the hell out of the fire rate of liberators since they don't wanna remove the +light bonus


Just remove the splash on the AA air attack and give it to the thor


Pretty sure the Thor still has splash AA (doesn't it?)

Well then just get rid of it on the liberator, maybe we'd see more thors again
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 31 2016 05:32 GMT
#634
On July 31 2016 14:31 chipmonklord17 wrote:
Show nested quote +
On July 31 2016 14:30 RaFox17 wrote:
On July 31 2016 14:28 chipmonklord17 wrote:
On July 31 2016 14:26 Pyrrhuloxia wrote:
On July 31 2016 14:25 TheDougler wrote:
On July 31 2016 14:22 Topin wrote:
On July 31 2016 14:20 Phredxor wrote:
On July 31 2016 14:20 Topin wrote:
how many libs were there? 4?


I think he had 6 total. Not sure if they were all there.

well that was enough for me to accept a nerf to the AA of the liberator T_T


Seriously.

Like, maybe if they were ONLY good at anti air... But the fact that they overlap and sometimes outperform the roles of the Thor, Viking, Banshee, Battlecruiser, and to a certain extent Siege Tank... Like... Why?!

Yeah... when I first saw the Liberator I assumed it couldn't hit air. What do they cost? 400 minerals / 300 gas?


Don't forget they can also be reactored out.

For some fucking reason

Fair as zerg can make 50-mutas as once at any point.


For 5000/5000 and 50 larva. But yea, "at any point"

I have done it (In gold league so almost progame)
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 31 2016 05:32 GMT
#635
On July 31 2016 14:20 The_Red_Viper wrote:
Show nested quote +
On July 31 2016 14:18 stuchiu wrote:
A huge amount of my loss of interest in SC2 came directly from mutas being shit in ZvT.

I mean if ZvT would be good regardless it wouldn't be a problem, but who wants to watch roach ravager??


David Kim
Moderator
Vedeynevin
Profile Joined February 2015
United States431 Posts
July 31 2016 05:32 GMT
#636
On July 31 2016 14:30 Sif_ wrote:
Mutas clumping up and a-moving against Libs is the same as the whining about marines vs banes pre-MKP splitting them up


"Splitting against libs" have you seen how large the splash radius on libs is?
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
July 31 2016 05:32 GMT
#637
Wasn't TY practicing on the computer the entire time? how does it take this long to set up
Liquipedia"Expert"
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
July 31 2016 05:33 GMT
#638
On July 31 2016 14:32 Inflicted wrote:
Wasn't TY practicing on the computer the entire time? how does it take this long to set up


Not on the computer they use for the matches. Has to bring in all his gear and set everything up.
geokilla
Profile Joined May 2011
Canada8253 Posts
July 31 2016 05:33 GMT
#639
On July 31 2016 14:31 TheDougler wrote:
Show nested quote +
On July 31 2016 14:24 chipmonklord17 wrote:
On July 31 2016 14:22 Silvana wrote:
DK are you fucking watching

maybe they can nerf the hell out of the fire rate of liberators since they don't wanna remove the +light bonus


Just remove the splash on the AA air attack and give it to the thor


Pretty sure the Thor still has splash AA (doesn't it?)

http://wiki.teamliquid.net/starcraft2/Thor_(Legacy_of_the_Void)

It's extremely weak.
Sif_
Profile Joined January 2011
Brazil3106 Posts
July 31 2016 05:33 GMT
#640
On July 31 2016 14:32 chipmonklord17 wrote:
Show nested quote +
On July 31 2016 14:31 TheDougler wrote:
On July 31 2016 14:24 chipmonklord17 wrote:
On July 31 2016 14:22 Silvana wrote:
DK are you fucking watching

maybe they can nerf the hell out of the fire rate of liberators since they don't wanna remove the +light bonus


Just remove the splash on the AA air attack and give it to the thor


Pretty sure the Thor still has splash AA (doesn't it?)

Well then just get rid of it on the liberator, maybe we'd see more thors again


Perfect
Prev 1 30 31 32 33 34 55 Next
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