• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:44
CEST 01:44
KST 08:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course4Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1197 users

[WCS] Spring Championships 2016 - Page 102

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 100 101 102 103 104 259 Next
Elentos
Profile Blog Joined February 2015
55572 Posts
Last Edited: 2016-05-14 22:56:54
May 14 2016 22:53 GMT
#2021
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 14 2016 23:02 GMT
#2022
I mean it's still better than eliminatin someone with a coin toss.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Nerchio
Profile Joined October 2009
Poland2633 Posts
May 14 2016 23:12 GMT
#2023
102 pages for 1 day of dreamhack, are we back boys?
Progamer"I am the best" - Nerchio , 2017.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 14 2016 23:17 GMT
#2024
On May 15 2016 07:53 Elentos wrote:
Show nested quote +
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.
seemsgood
Profile Joined January 2016
5527 Posts
May 14 2016 23:17 GMT
#2025
Where is your...firegod now ?
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
May 14 2016 23:25 GMT
#2026
On May 15 2016 08:12 Nerchio wrote:
102 pages for 1 day of dreamhack, are we back boys?

That was just caused by the stupid ending of game 5, when Polt was very strange, and hilarious game 5, when Has was quite happy.
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
May 14 2016 23:26 GMT
#2027
On May 15 2016 08:17 chipmonklord17 wrote:
Show nested quote +
On May 15 2016 07:53 Elentos wrote:
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.

By this line of reasoning though, should we just award wins to players who just sit around and don't attack even if they can win? The game's mechanics are a specific way, that's a fact. The outcome of the game was determined by how the players used how the game works to reach that point. By that reasoning I think it isn't outrageous that the ruling of the map matches what the game has determined it should be based on how the game played out.

I can see why people would be upset with the outcome, but should we give wins to players who GG out of a game even if they were actually gonna win it. The choices of the players lead to the outcomes of the games, and I think it's reasonable to respect it.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
[PkF] Wire
Profile Joined March 2013
France24238 Posts
May 14 2016 23:29 GMT
#2028
On May 15 2016 08:12 Nerchio wrote:
102 pages for 1 day of dreamhack, are we back boys?

Useless controversy making the game alive
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 14 2016 23:36 GMT
#2029
On May 15 2016 08:29 [PkF] Wire wrote:
Show nested quote +
On May 15 2016 08:12 Nerchio wrote:
102 pages for 1 day of dreamhack, are we back boys?

Useless controversy making the game alive

Making this thread alive, the viewer numbers weren't all that great iirc.
The game obviously isn't "dead", but we probably don't get more than 30-40k viewers either.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 14 2016 23:44 GMT
#2030
On May 15 2016 08:26 KingofdaHipHop wrote:
Show nested quote +
On May 15 2016 08:17 chipmonklord17 wrote:
On May 15 2016 07:53 Elentos wrote:
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.

By this line of reasoning though, should we just award wins to players who just sit around and don't attack even if they can win? The game's mechanics are a specific way, that's a fact. The outcome of the game was determined by how the players used how the game works to reach that point. By that reasoning I think it isn't outrageous that the ruling of the map matches what the game has determined it should be based on how the game played out.

I can see why people would be upset with the outcome, but should we give wins to players who GG out of a game even if they were actually gonna win it. The choices of the players lead to the outcomes of the games, and I think it's reasonable to respect it.


I think this entire topic is a very slippery slope for the reasons that you mentioned but I do think there's a difference between humans and machines. A person 'gg'ing early isn't the same as an algorithm detecting a false positive. Maybe someday when things like AlphaGo are the norm I'd argue they're virtually the same but the technology just isn't there yet.

I think the refs made the right decision to go by their rules, but the game certainly was not the draw the software claimed. If the software didn't exist strange wins that game from that position every time. Although there is definitely an argument to be made that Polt would have played differently had stalemate detection not existed.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
May 14 2016 23:58 GMT
#2031
On May 15 2016 08:44 chipmonklord17 wrote:
Show nested quote +
On May 15 2016 08:26 KingofdaHipHop wrote:
On May 15 2016 08:17 chipmonklord17 wrote:
On May 15 2016 07:53 Elentos wrote:
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.

By this line of reasoning though, should we just award wins to players who just sit around and don't attack even if they can win? The game's mechanics are a specific way, that's a fact. The outcome of the game was determined by how the players used how the game works to reach that point. By that reasoning I think it isn't outrageous that the ruling of the map matches what the game has determined it should be based on how the game played out.

I can see why people would be upset with the outcome, but should we give wins to players who GG out of a game even if they were actually gonna win it. The choices of the players lead to the outcomes of the games, and I think it's reasonable to respect it.


I think this entire topic is a very slippery slope for the reasons that you mentioned but I do think there's a difference between humans and machines. A person 'gg'ing early isn't the same as an algorithm detecting a false positive. Maybe someday when things like AlphaGo are the norm I'd argue they're virtually the same but the technology just isn't there yet.

I think the refs made the right decision to go by their rules, but the game certainly was not the draw the software claimed. If the software didn't exist strange wins that game from that position every time. Although there is definitely an argument to be made that Polt would have played differently had stalemate detection not existed.

what I dont get is why Strange waited so long to kill him, if he knew he was on a timer. That's why I think going by the "algorithm's judgement" is fine because Strange had the information to change the outcome of the game and his decision making led to a tie.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
ossavi09
Profile Joined October 2014
Germany441 Posts
May 15 2016 00:01 GMT
#2032
On May 15 2016 08:58 KingofdaHipHop wrote:
Show nested quote +
On May 15 2016 08:44 chipmonklord17 wrote:
On May 15 2016 08:26 KingofdaHipHop wrote:
On May 15 2016 08:17 chipmonklord17 wrote:
On May 15 2016 07:53 Elentos wrote:
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.

By this line of reasoning though, should we just award wins to players who just sit around and don't attack even if they can win? The game's mechanics are a specific way, that's a fact. The outcome of the game was determined by how the players used how the game works to reach that point. By that reasoning I think it isn't outrageous that the ruling of the map matches what the game has determined it should be based on how the game played out.

I can see why people would be upset with the outcome, but should we give wins to players who GG out of a game even if they were actually gonna win it. The choices of the players lead to the outcomes of the games, and I think it's reasonable to respect it.


I think this entire topic is a very slippery slope for the reasons that you mentioned but I do think there's a difference between humans and machines. A person 'gg'ing early isn't the same as an algorithm detecting a false positive. Maybe someday when things like AlphaGo are the norm I'd argue they're virtually the same but the technology just isn't there yet.

I think the refs made the right decision to go by their rules, but the game certainly was not the draw the software claimed. If the software didn't exist strange wins that game from that position every time. Although there is definitely an argument to be made that Polt would have played differently had stalemate detection not existed.

what I dont get is why Strange waited so long to kill him, if he knew he was on a timer. That's why I think going by the "algorithm's judgement" is fine because Strange had the information to change the outcome of the game and his decision making led to a tie.


If I'm not mistaken he "destroyed" Polt's Barracks; Maybe he expected this would reset the timer, but I think it did not because it burned down and was not actively damaged anymore; Also he had no way to be 100% sure that there is no full medivac prepared to kill his assimilators once he moved away from them
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 15 2016 00:02 GMT
#2033
Yeah if he thought he could have won he would have gone for it. Since he didn't it's probably safe to say the game would have gone nowhere from there anyway.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 15 2016 00:05 GMT
#2034
On May 15 2016 09:02 Phredxor wrote:
Yeah if he thought he could have won he would have gone for it. Since he didn't it's probably safe to say the game would have gone nowhere from there anyway.


But he was going up the ramp to kill Polt when the draw went through wasn't he?
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 15 2016 00:14 GMT
#2035
On May 15 2016 09:05 chipmonklord17 wrote:
Show nested quote +
On May 15 2016 09:02 Phredxor wrote:
Yeah if he thought he could have won he would have gone for it. Since he didn't it's probably safe to say the game would have gone nowhere from there anyway.


But he was going up the ramp to kill Polt when the draw went through wasn't he?


Yeah but by then he would have known there was only seconds left so knew nothing would come of it. If he actually thought he could get the fact without losing his assimilators he would have tried with more than 3 seconds remaining
Cricketer12
Profile Blog Joined May 2012
United States13996 Posts
May 15 2016 00:16 GMT
#2036
On May 15 2016 08:25 Diabolique wrote:
Show nested quote +
On May 15 2016 08:12 Nerchio wrote:
102 pages for 1 day of dreamhack, are we back boys?

That was just caused by the stupid ending of game 5, when Polt was very strange, and hilarious game 5, when Has was quite happy.

Has v happy was game 4
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
CxWiLL
Profile Joined May 2013
China830 Posts
May 15 2016 00:54 GMT
#2037
On May 15 2016 09:16 Cricketer12 wrote:
Show nested quote +
On May 15 2016 08:25 Diabolique wrote:
On May 15 2016 08:12 Nerchio wrote:
102 pages for 1 day of dreamhack, are we back boys?

That was just caused by the stupid ending of game 5, when Polt was very strange, and hilarious game 5, when Has was quite happy.

Has v happy was game 4

That game has double the amount of bases so I believe it is legit to count it as two.
Charoisaur
Profile Joined August 2014
Germany16063 Posts
May 15 2016 01:10 GMT
#2038
On May 15 2016 08:58 KingofdaHipHop wrote:
Show nested quote +
On May 15 2016 08:44 chipmonklord17 wrote:
On May 15 2016 08:26 KingofdaHipHop wrote:
On May 15 2016 08:17 chipmonklord17 wrote:
On May 15 2016 07:53 Elentos wrote:
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.

By this line of reasoning though, should we just award wins to players who just sit around and don't attack even if they can win? The game's mechanics are a specific way, that's a fact. The outcome of the game was determined by how the players used how the game works to reach that point. By that reasoning I think it isn't outrageous that the ruling of the map matches what the game has determined it should be based on how the game played out.

I can see why people would be upset with the outcome, but should we give wins to players who GG out of a game even if they were actually gonna win it. The choices of the players lead to the outcomes of the games, and I think it's reasonable to respect it.


I think this entire topic is a very slippery slope for the reasons that you mentioned but I do think there's a difference between humans and machines. A person 'gg'ing early isn't the same as an algorithm detecting a false positive. Maybe someday when things like AlphaGo are the norm I'd argue they're virtually the same but the technology just isn't there yet.

I think the refs made the right decision to go by their rules, but the game certainly was not the draw the software claimed. If the software didn't exist strange wins that game from that position every time. Although there is definitely an argument to be made that Polt would have played differently had stalemate detection not existed.

what I dont get is why Strange waited so long to kill him, if he knew he was on a timer. That's why I think going by the "algorithm's judgement" is fine because Strange had the information to change the outcome of the game and his decision making led to a tie.

it's easy to say "he could have just killed him" when you watch the game as a spectator and have perfect information of everything that is happening but strange didn't see everything and had to play with the possibility that polt had a drop out on the map ready to counterattack once he moves out.
I don't blame him for misjudging the situation.
Many of the coolest moments in sc2 happen due to worker harassment
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
May 15 2016 01:18 GMT
#2039
On May 15 2016 10:10 Charoisaur wrote:
Show nested quote +
On May 15 2016 08:58 KingofdaHipHop wrote:
On May 15 2016 08:44 chipmonklord17 wrote:
On May 15 2016 08:26 KingofdaHipHop wrote:
On May 15 2016 08:17 chipmonklord17 wrote:
On May 15 2016 07:53 Elentos wrote:
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.

By this line of reasoning though, should we just award wins to players who just sit around and don't attack even if they can win? The game's mechanics are a specific way, that's a fact. The outcome of the game was determined by how the players used how the game works to reach that point. By that reasoning I think it isn't outrageous that the ruling of the map matches what the game has determined it should be based on how the game played out.

I can see why people would be upset with the outcome, but should we give wins to players who GG out of a game even if they were actually gonna win it. The choices of the players lead to the outcomes of the games, and I think it's reasonable to respect it.


I think this entire topic is a very slippery slope for the reasons that you mentioned but I do think there's a difference between humans and machines. A person 'gg'ing early isn't the same as an algorithm detecting a false positive. Maybe someday when things like AlphaGo are the norm I'd argue they're virtually the same but the technology just isn't there yet.

I think the refs made the right decision to go by their rules, but the game certainly was not the draw the software claimed. If the software didn't exist strange wins that game from that position every time. Although there is definitely an argument to be made that Polt would have played differently had stalemate detection not existed.

what I dont get is why Strange waited so long to kill him, if he knew he was on a timer. That's why I think going by the "algorithm's judgement" is fine because Strange had the information to change the outcome of the game and his decision making led to a tie.

it's easy to say "he could have just killed him" when you watch the game as a spectator and have perfect information of everything that is happening but strange didn't see everything and had to play with the possibility that polt had a drop out on the map ready to counterattack once he moves out.
I don't blame him for misjudging the situation.

im not necessarily blaming him for misjudging the situation, he obviously doesn't have supply counts or a perfect read, but its my argument to say that the admins shouldn't give him a win.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Charoisaur
Profile Joined August 2014
Germany16063 Posts
May 15 2016 01:40 GMT
#2040
On May 15 2016 10:18 KingofdaHipHop wrote:
Show nested quote +
On May 15 2016 10:10 Charoisaur wrote:
On May 15 2016 08:58 KingofdaHipHop wrote:
On May 15 2016 08:44 chipmonklord17 wrote:
On May 15 2016 08:26 KingofdaHipHop wrote:
On May 15 2016 08:17 chipmonklord17 wrote:
On May 15 2016 07:53 Elentos wrote:
On May 15 2016 06:52 Kafka777 wrote:
I'll add my two cents to the Polt-Strange game.
In an offline tournament you have refferes/admins who can rule on a given situation. Using auto draw mechanics is stupid. In this case extremely unfair. Strange was robbed of his victory and all viewers saw it. Organizers took a very bad decision to respect the auto draw. I understand it was a hard decision to take but this mechanic is for mass games not for pro players.

They took the decision to respect their own rules. Dreamhack's rule regarding stalemates in SC2 has been the same since at least 2013, every Dreamhack has been played with that in place, and the players must have been aware of this as Polt was clearly playing to have the countdown run out. With that being the case they can't just change the rules on the fly because just this once it was actually a problem.


But are these rules for actual stalemates or for what the system says are stalemates? The stalemate detection feature is just an algorithm, it will have false positives as nothing is perfect. Respecting your stalemate rules is one thing, blatantly ignoring that this situation isn't actually a stalemate is another.

Personally I'm torn. On the one hand, like you said, rules are rules. On the other this was a very obvious case where Polt had no capacity to win while Strange could.

By this line of reasoning though, should we just award wins to players who just sit around and don't attack even if they can win? The game's mechanics are a specific way, that's a fact. The outcome of the game was determined by how the players used how the game works to reach that point. By that reasoning I think it isn't outrageous that the ruling of the map matches what the game has determined it should be based on how the game played out.

I can see why people would be upset with the outcome, but should we give wins to players who GG out of a game even if they were actually gonna win it. The choices of the players lead to the outcomes of the games, and I think it's reasonable to respect it.


I think this entire topic is a very slippery slope for the reasons that you mentioned but I do think there's a difference between humans and machines. A person 'gg'ing early isn't the same as an algorithm detecting a false positive. Maybe someday when things like AlphaGo are the norm I'd argue they're virtually the same but the technology just isn't there yet.

I think the refs made the right decision to go by their rules, but the game certainly was not the draw the software claimed. If the software didn't exist strange wins that game from that position every time. Although there is definitely an argument to be made that Polt would have played differently had stalemate detection not existed.

what I dont get is why Strange waited so long to kill him, if he knew he was on a timer. That's why I think going by the "algorithm's judgement" is fine because Strange had the information to change the outcome of the game and his decision making led to a tie.

it's easy to say "he could have just killed him" when you watch the game as a spectator and have perfect information of everything that is happening but strange didn't see everything and had to play with the possibility that polt had a drop out on the map ready to counterattack once he moves out.
I don't blame him for misjudging the situation.

im not necessarily blaming him for misjudging the situation, he obviously doesn't have supply counts or a perfect read, but its my argument to say that the admins shouldn't give him a win.

I agree but in future tournaments the ingame stalemate detector should be disabled. It's made for ladder when there's no ref to declare a draw.
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 100 101 102 103 104 259 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft458
StarCraft: Brood War
GuemChi 1711
Artosis 542
Dewaltoss 129
Dota 2
monkeys_forever399
League of Legends
Doublelift5563
JimRising 525
Counter-Strike
Fnx 1624
Other Games
tarik_tv16949
summit1g11182
FrodaN4250
Liquid`RaSZi1459
fl0m874
Maynarde68
Organizations
Other Games
gamesdonequick2043
BasetradeTV178
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 69
• RyuSc2 34
• musti20045 30
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2555
Other Games
• Scarra620
Upcoming Events
GSL
8h 16m
Afreeca Starleague
10h 16m
Soma vs Leta
Wardi Open
12h 16m
Monday Night Weeklies
16h 16m
OSC
1d
CranKy Ducklings
1d 10h
Afreeca Starleague
1d 10h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.