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$4,000 BaseTradeTV Map Test Tournament - Page 8

Forum Index > StarCraft 2 Tournaments
366 CommentsPost a Reply
Prev 1 6 7 8 9 10 19 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-23 20:55:00
May 23 2016 20:52 GMT
#141
On May 24 2016 05:48 Shellshock wrote:
How have the PvP maps been so far? missed the first 4


Dasan was pretty cool with contrasting expansion patterns from both players, and lots of interesting harassment centred around the gold.

I missed the game on Frozen Zone.

The game on Galactic Process was Stalker+Disruptor wars, but the map lent itself to very interesting positional play.

The game on New Gettysburg was basically a normal PvP except with players getting their air units caught on the air blockers.

edit: The game on Shiva, Harstem went for phoenixes, but got them sniped by puCK's blink stalkers. The ramps are buggy on that map.
Aunvilgodess
Profile Joined May 2016
954 Posts
May 23 2016 20:52 GMT
#142
On Frozen Zone it was Disruptor wars as well.
Nezgar
Profile Joined December 2012
Germany534 Posts
May 23 2016 20:54 GMT
#143
Dasan was fairly good in PvP, worked much better than in the last match.
Didn't like Frozen Zone too much, map felt gigantic and the minimap was hard to read...
Liked Galactic Process, an improved Cloud Kingdom imho.
Missed Shiva, so no idea.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-23 21:01:28
May 23 2016 20:56 GMT
#144
The fact that we're seeing so many blink stalker/disruptor is more reflective of the playstyle of the players than the maps though.

edit: The fact that the orange decals go over the unbuildable rocks somehow bothers me a lot.
Aunvilgodess
Profile Joined May 2016
954 Posts
May 23 2016 21:05 GMT
#145
On May 24 2016 05:56 ZigguratOfUr wrote:
The fact that we're seeing so many blink stalker/disruptor is more reflective of the playstyle of the players than the maps though.

edit: The fact that the orange decals go over the unbuildable rocks somehow bothers me a lot.


Yeah its still more interesting than Immortal Archon Zealot imo.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 23 2016 21:09 GMT
#146
The map layout on this one reminds me of that underwater map for some reason
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2016 21:14 GMT
#147
On May 24 2016 06:09 Shellshock wrote:
The map layout on this one reminds me of that underwater map for some reason


Underwater map? I can't think of anything.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2016-05-23 21:16:05
May 23 2016 21:15 GMT
#148
On May 24 2016 06:14 ZigguratOfUr wrote:
Show nested quote +
On May 24 2016 06:09 Shellshock wrote:
The map layout on this one reminds me of that underwater map for some reason


Underwater map? I can't think of anything.

http://wiki.teamliquid.net/starcraft2/File:AbyssalCity.jpg

it's like if you added 1 more base on each side edge and took out 1 on the top and bottom. I mean it's not super close but it made me think of Abyssal City
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-23 21:31:33
May 23 2016 21:21 GMT
#149
On May 24 2016 06:15 Shellshock wrote:
Show nested quote +
On May 24 2016 06:14 ZigguratOfUr wrote:
On May 24 2016 06:09 Shellshock wrote:
The map layout on this one reminds me of that underwater map for some reason


Underwater map? I can't think of anything.

http://wiki.teamliquid.net/starcraft2/File:AbyssalCity.jpg

it's like if you added 1 more base on each side edge and took out 1 on the top and bottom. I mean it's not super close but it made me think of Abyssal City


Oh. I somehow never realized it was supposed to be an underwater map. It does look kinda superficially similar, but I feel it plays very different. For example games on Abyssal City usually revolved around losing that bottom left/top right third, while the third and fourth bases on this map only have one entrance.

On May 24 2016 06:05 Aunvilgodess wrote:
Show nested quote +
On May 24 2016 05:56 ZigguratOfUr wrote:
The fact that we're seeing so many blink stalker/disruptor is more reflective of the playstyle of the players than the maps though.

edit: The fact that the orange decals go over the unbuildable rocks somehow bothers me a lot.


Yeah its still more interesting than Immortal Archon Zealot imo.


I guess, but for a map test tournament having such stylistic players can be seen as a disadvantage.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 23 2016 21:42 GMT
#150
Aiur Plateau is really weird in an awesome way.
Administrator~ Spirit will set you free ~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2016 21:45 GMT
#151
On May 24 2016 06:42 Plexa wrote:
Aiur Plateau is really weird in an awesome way.


Yeah it's a beautiful map with so many quirky designs thrown together in a way that somehow fits. It's also the most confusing map since Raid Assault, and would probably be more vetoed than KCK if it ended up on ladder.
KtJ
Profile Joined October 2014
United States3514 Posts
May 23 2016 21:49 GMT
#152
how long has this been going on?
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 23 2016 21:50 GMT
#153
This game is like a game of pong.
Administrator~ Spirit will set you free ~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2016 21:50 GMT
#154
This is the most stressful stalemate situation I've seen...
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 23 2016 21:53 GMT
#155
I really liked that map
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2016 21:54 GMT
#156
That was amazing.
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
May 23 2016 21:54 GMT
#157
I think Aiur Plateau's definitely got my vote...
Dies Irae venit. youtube.com/SnobbinsFilms
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
May 23 2016 21:57 GMT
#158
The last map was amazing. I just wish I didn't have to watch disruptor wars for 7 games before that.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2016 21:59 GMT
#159
... well not everyone's beastyqt and studies the map ahead of time, but still Harstem plz.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2016-05-23 22:03:54
May 23 2016 22:03 GMT
#160
On May 24 2016 06:21 ZigguratOfUr wrote:
Show nested quote +
On May 24 2016 06:15 Shellshock wrote:
On May 24 2016 06:14 ZigguratOfUr wrote:
On May 24 2016 06:09 Shellshock wrote:
The map layout on this one reminds me of that underwater map for some reason


Underwater map? I can't think of anything.

http://wiki.teamliquid.net/starcraft2/File:AbyssalCity.jpg

it's like if you added 1 more base on each side edge and took out 1 on the top and bottom. I mean it's not super close but it made me think of Abyssal City


Oh. I somehow never realized it was supposed to be an underwater map. It does look kinda superficially similar, but I feel it plays very different. For example games on Abyssal City usually revolved around losing that bottom left/top right third, while the third and fourth bases on this map only have one entrance.

Show nested quote +
On May 24 2016 06:05 Aunvilgodess wrote:
On May 24 2016 05:56 ZigguratOfUr wrote:
The fact that we're seeing so many blink stalker/disruptor is more reflective of the playstyle of the players than the maps though.

edit: The fact that the orange decals go over the unbuildable rocks somehow bothers me a lot.


Yeah its still more interesting than Immortal Archon Zealot imo.


I guess, but for a map test tournament having such stylistic players can be seen as a disadvantage.

It's not a player-based stylistic thing, it's a foreigner vs korean thing. All foreigners prefer Stalker/Disruptor while all koreans prefer Zealot/Immortal/Archon.
Moderator
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