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[IEM] Taipei - Day 2 - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 44 Next All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-02-02 05:23:45
February 02 2016 05:23 GMT
#301
On February 02 2016 14:20 CruelZeratul wrote:
LotV PvP seems so dumb. Looking away 1 sec and the game can be lost.


Welcome to Banelings/Fungal/Psionic Storm/Colossus/WMs.

Cool game, but uh... herO wins the cheese, sOs wins the macro? The times they are a changin.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 02 2016 05:23 GMT
#302
On February 02 2016 14:21 Phredxor wrote:
I really hope the PvP meta changes or something. I grew to like HotS PvP, but I can't enjoy this

yeah PvP in HotS got interesting with all the different builds and ways to get advantages in the mid and late game, it was very diverse and exciting (except when it got deathbally, which it still is imo in LotV, just with actual balls)
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 02 2016 05:24 GMT
#303
On February 02 2016 14:22 Diabolique wrote:
I really do not like disruptors ... is is somehow taking away some balance. Like yesterday Zest vs Dear ... Zest all the time clearly better ... and then one disruptor shot and he lost.

my FPL is happy about it
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
chipmonklord17
Profile Joined February 2011
United States11944 Posts
February 02 2016 05:24 GMT
#304
On February 02 2016 14:23 Phredxor wrote:
Show nested quote +
On February 02 2016 14:21 chipmonklord17 wrote:
On February 02 2016 14:19 Phredxor wrote:
On February 02 2016 14:19 chipmonklord17 wrote:
I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance


They'd just die to disruptor balls. Way too slow.


But they'd also provide a means to kill them before the shot goes off no?

EDIT: Or are they too short ranged now?


Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.


Wait they nerfed damage AND range? Why keep the unit in the game then?
Charoisaur
Profile Joined August 2014
Germany16101 Posts
February 02 2016 05:24 GMT
#305
On February 02 2016 14:24 chipmonklord17 wrote:
Show nested quote +
On February 02 2016 14:23 Phredxor wrote:
On February 02 2016 14:21 chipmonklord17 wrote:
On February 02 2016 14:19 Phredxor wrote:
On February 02 2016 14:19 chipmonklord17 wrote:
I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance


They'd just die to disruptor balls. Way too slow.


But they'd also provide a means to kill them before the shot goes off no?

EDIT: Or are they too short ranged now?


Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.


Wait they nerfed damage AND range? Why keep the unit in the game then?

no range is the same
Many of the coolest moments in sc2 happen due to worker harassment
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-02-02 05:26:50
February 02 2016 05:26 GMT
#306
On February 02 2016 14:24 Charoisaur wrote:
Show nested quote +
On February 02 2016 14:24 chipmonklord17 wrote:
On February 02 2016 14:23 Phredxor wrote:
On February 02 2016 14:21 chipmonklord17 wrote:
On February 02 2016 14:19 Phredxor wrote:
On February 02 2016 14:19 chipmonklord17 wrote:
I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance


They'd just die to disruptor balls. Way too slow.


But they'd also provide a means to kill them before the shot goes off no?

EDIT: Or are they too short ranged now?


Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.


Wait they nerfed damage AND range? Why keep the unit in the game then?

no range is the same


Really? I thought thermal lance range was nerfed

Also Byunjwa so OP he ladders while he waits
BretZ
Profile Joined May 2011
United States1510 Posts
February 02 2016 05:27 GMT
#307
On February 02 2016 14:20 BronzeKnee wrote:
Show nested quote +
On February 02 2016 14:16 BretZ wrote:
On February 02 2016 14:11 KingofdaHipHop wrote:
did they do the new balance patch?


yeah on Friday

I'm still in awe at people who said LotV wouldn't make a good game. I'm watching PvP and i'm not watching 200/200 armies full of lazorZ finally.


What? There is one playstyle in PvP: Disruptor wars, it is terrible to play.

And as ToD says, the skill absent ability Photon Overcharge is so powerful. The entire matchup is awful to play now.

It is fun to watch, but Disruptor versus Disruptor is going to get boring if that is what we are left with for SC2 for years and years.


I love it It's also still a developing meta so we'll see if it stays this way
ecnahc
Profile Joined January 2010
United States395 Posts
February 02 2016 05:27 GMT
#308
12 pylon :O
inside a cloud of resentment and vanity
Arvendilin
Profile Joined February 2013
Germany1878 Posts
February 02 2016 05:27 GMT
#309
On February 02 2016 14:23 KingofdaHipHop wrote:
Show nested quote +
On February 02 2016 14:21 Phredxor wrote:
I really hope the PvP meta changes or something. I grew to like HotS PvP, but I can't enjoy this

yeah PvP in HotS got interesting with all the different builds and ways to get advantages in the mid and late game, it was very diverse and exciting (except when it got deathbally, which it still is imo in LotV, just with actual balls)

It really depends, the deathballs in these games aren't as bad as the ones in HotS, but sometimes they are actually horrible when there are GIANT standoffs and u see billions of disruptor balls do nothing because they stand half a map away from eachother the entire game, these last few PvPs atleast we have a bit more stuff other than just the deathballs and theres action so I find that better than HotS Deathballs.

However for everything except deathballs HotS was better
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 02 2016 05:27 GMT
#310
On February 02 2016 14:24 chipmonklord17 wrote:
Show nested quote +
On February 02 2016 14:23 Phredxor wrote:
On February 02 2016 14:21 chipmonklord17 wrote:
On February 02 2016 14:19 Phredxor wrote:
On February 02 2016 14:19 chipmonklord17 wrote:
I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance


They'd just die to disruptor balls. Way too slow.


But they'd also provide a means to kill them before the shot goes off no?

EDIT: Or are they too short ranged now?


Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.


Wait they nerfed damage AND range? Why keep the unit in the game then?


The Mothership is still in the game. That should tell you everything you need to know about Blizzard's stance on physically removing units from multiplayer.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Arvendilin
Profile Joined February 2013
Germany1878 Posts
February 02 2016 05:28 GMT
#311
On February 02 2016 14:26 chipmonklord17 wrote:
Show nested quote +
On February 02 2016 14:24 Charoisaur wrote:
On February 02 2016 14:24 chipmonklord17 wrote:
On February 02 2016 14:23 Phredxor wrote:
On February 02 2016 14:21 chipmonklord17 wrote:
On February 02 2016 14:19 Phredxor wrote:
On February 02 2016 14:19 chipmonklord17 wrote:
I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance


They'd just die to disruptor balls. Way too slow.


But they'd also provide a means to kill them before the shot goes off no?

EDIT: Or are they too short ranged now?


Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.


Wait they nerfed damage AND range? Why keep the unit in the game then?

no range is the same


Really? I thought thermal lance range was nerfed

Also Byunjwa so OP he ladders while he waits

They reverted that nerf later on, but the damage is still laughably low sooooooo
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 02 2016 05:30 GMT
#312
Phoenix vs Phoenix, always an interesting thing
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2016-02-02 05:32:57
February 02 2016 05:32 GMT
#313
Phoenix vs phoenix is not bad imo, its kinda like muta vs muta.
edit: same goes for disruptor wars, its nice.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Arvendilin
Profile Joined February 2013
Germany1878 Posts
February 02 2016 05:32 GMT
#314
On February 02 2016 14:30 KingofdaHipHop wrote:
Phoenix vs Phoenix, always an interesting thing

There is actually a really cool new aspect to using Phoenix in LotV, you can just simply pick up disruptors and their ball doesn't do damage, so you charge in and pick up everything quick enough, but if you fuck up everything dies :D
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 02 2016 05:34 GMT
#315
Poll: Recommend sOs vs herO Game 3?

★ - Ugh, disgusting (0)
 
0%

★★ - Pretty meh (2)
 
14%

★★★ - It was alright (4)
 
29%

★★★★ - Pretty darn good (6)
 
43%

★★★★★ - That was amazing! (2)
 
14%

14 total votes

Your vote: Recommend sOs vs herO Game 3?

(Vote): ★ - Ugh, disgusting
(Vote): ★★ - Pretty meh
(Vote): ★★★ - It was alright
(Vote): ★★★★ - Pretty darn good
(Vote): ★★★★★ - That was amazing!

Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 02 2016 05:34 GMT
#316
One more herO!!!!
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2016-02-02 05:35:23
February 02 2016 05:34 GMT
#317
On February 02 2016 14:27 pure.Wasted wrote:
Show nested quote +
On February 02 2016 14:24 chipmonklord17 wrote:
On February 02 2016 14:23 Phredxor wrote:
On February 02 2016 14:21 chipmonklord17 wrote:
On February 02 2016 14:19 Phredxor wrote:
On February 02 2016 14:19 chipmonklord17 wrote:
I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance


They'd just die to disruptor balls. Way too slow.


But they'd also provide a means to kill them before the shot goes off no?

EDIT: Or are they too short ranged now?


Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.


Wait they nerfed damage AND range? Why keep the unit in the game then?


The Mothership is still in the game. That should tell you everything you need to know about Blizzard's stance on physically removing units from multiplayer.


I played a game today that reminded me the mothership still exists

On February 02 2016 14:28 Arvendilin wrote:
Show nested quote +
On February 02 2016 14:26 chipmonklord17 wrote:
On February 02 2016 14:24 Charoisaur wrote:
On February 02 2016 14:24 chipmonklord17 wrote:
On February 02 2016 14:23 Phredxor wrote:
On February 02 2016 14:21 chipmonklord17 wrote:
On February 02 2016 14:19 Phredxor wrote:
On February 02 2016 14:19 chipmonklord17 wrote:
I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance


They'd just die to disruptor balls. Way too slow.


But they'd also provide a means to kill them before the shot goes off no?

EDIT: Or are they too short ranged now?


Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.


Wait they nerfed damage AND range? Why keep the unit in the game then?

no range is the same


Really? I thought thermal lance range was nerfed

Also Byunjwa so OP he ladders while he waits

They reverted that nerf later on, but the damage is still laughably low sooooooo


Learn something new every day
Superbanana
Profile Joined May 2014
2369 Posts
February 02 2016 05:35 GMT
#318
wow herO is such a disgusting cheeser, he should man up and play a standard macro game like sOs /s
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 02 2016 05:42 GMT
#319
herO so aggressive
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
February 02 2016 05:42 GMT
#320
Joooooooooooooooooooo!!!!!
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
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