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On February 02 2016 14:16 BretZ wrote:Show nested quote +On February 02 2016 14:11 KingofdaHipHop wrote: did they do the new balance patch? yeah on Friday I'm still in awe at people who said LotV wouldn't make a good game. I'm watching PvP and i'm not watching 200/200 armies full of lazorZ finally. i like PvP in LotV, but i liked in HotS too so i'm still not sure.
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On February 02 2016 14:16 BretZ wrote:Show nested quote +On February 02 2016 14:11 KingofdaHipHop wrote: did they do the new balance patch? yeah on Friday I'm still in awe at people who said LotV wouldn't make a good game. I'm watching PvP and i'm not watching 200/200 armies full of lazorZ finally. Yeah now it's full of exploding volleyballs
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On February 02 2016 14:17 Solar424 wrote:Show nested quote +On February 02 2016 14:16 BretZ wrote:On February 02 2016 14:11 KingofdaHipHop wrote: did they do the new balance patch? yeah on Friday I'm still in awe at people who said LotV wouldn't make a good game. I'm watching PvP and i'm not watching 200/200 armies full of lazorZ finally. Yeah now it's full of exploding volleyballs
Hey I mean at least there's micro, multitasking, and what not to add layers to the match up. I love me some volleyballs
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I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance
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yeah i couldn't tel what happened in that fight GG Blizz
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>Blinks into own disruptor shots >"He traded pretty well there"
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On February 02 2016 14:19 chipmonklord17 wrote: I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance
They'd just die to disruptor balls. Way too slow.
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LotV PvP seems so dumb. Looking away 1 sec and the game can be lost.
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On February 02 2016 14:16 BretZ wrote:Show nested quote +On February 02 2016 14:11 KingofdaHipHop wrote: did they do the new balance patch? yeah on Friday I'm still in awe at people who said LotV wouldn't make a good game. I'm watching PvP and i'm not watching 200/200 armies full of lazorZ finally.
What? There is one playstyle in PvP: Disruptor wars, it is terrible to play.
And as ToD says, the skill absent ability Photon Overcharge is so powerful. The entire matchup is awful to play now.
It is fun to watch, but Disruptor versus Disruptor is going to get boring if that is what we are left with for SC2 for years and years.
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Poll: Recommend sOs vs herO Game 2?★ - Ugh, disgusting (0) 0% ★★ - Pretty meh (0) 0% ★★★ - It was alright (2) 11% ★★★★ - Pretty darn good (10) 56% ★★★★★ - That was amazing! (6) 33% 18 total votes Your vote: Recommend sOs vs herO Game 2? (Vote): ★ - Ugh, disgusting (Vote): ★★ - Pretty meh (Vote): ★★★ - It was alright (Vote): ★★★★ - Pretty darn good (Vote): ★★★★★ - That was amazing!
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i take back what i say PvP is stupid again
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The next series is pretty huge for balance discussions, people will use the Byun vs P series to judge how effective the patch was.
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So good. He is just so good
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On February 02 2016 14:19 Phredxor wrote:Show nested quote +On February 02 2016 14:19 chipmonklord17 wrote: I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance They'd just die to disruptor balls. Way too slow.
But they'd also provide a means to kill them before the shot goes off no?
EDIT: Or are they too short ranged now?
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I really hope the PvP meta changes or something. I grew to like HotS PvP, but I can't enjoy this
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PvP is probably the most improved matchup in LotV although very volatile
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I really do not like disruptors ... is is somehow taking away some balance. Like yesterday Zest vs Dear ... Zest all the time clearly better ... and then one disruptor shot and he lost.
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On February 02 2016 14:21 chipmonklord17 wrote:Show nested quote +On February 02 2016 14:19 Phredxor wrote:On February 02 2016 14:19 chipmonklord17 wrote: I feel like a few collosi would actually be useful in blink/disruptor wars. They would provide a less volatile way of picking off the disruptors long distance They'd just die to disruptor balls. Way too slow. But they'd also provide a means to kill them before the shot goes off no? EDIT: Or are they too short ranged now?
Not 100% sure, but I'd say your disruptor control would have to be pretty damn poor to get sniped by colossi, especially since they don't do all that much damage now.
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