[DreamHack] LOTV Championship - Day 3 - Page 122
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BronzeKnee
United States5212 Posts
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Wintex
Norway16835 Posts
On November 29 2015 05:47 Elentos wrote: The disruptor shot is faster than stimmed bio. If you're not split before the shot it's too late for a decent split with Zerg units. yeah and banelings are fast as fuck on creep. has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory. | ||
Elentos
55456 Posts
They're still fine in PvT, at least at the start. PartinG used them earlier, then transitioned out. | ||
royalroadweed
United States8301 Posts
On November 29 2015 05:49 HellHound wrote: It's really funny to have 25 phoenixes vs mutaball feel awesome go warp in some adepts to defend a ling attack and lose 24 phoenixes Hilarious for zerg then. | ||
HellHound
Bulgaria5962 Posts
On November 29 2015 05:49 PepperMintTea wrote: micro isn't my strength but I am higher than gold league and even when dilligently controlling a roach hydra army against disruptor it is pretty much impossible to avoid heavy losses. I didn't know you didn't have wrists but there is no need to be offensive to me Mass ling maek ravager transition to ultra or muta eventually everything else is shit vs disruptor If you get to 10 gas hive tech you win | ||
KeksX
Germany3634 Posts
On November 29 2015 05:49 KingofdaHipHop wrote: You have to split your lurkers so they don't die to disruptors, but then they can't all attack since they're so spread out right? I'm confused Actually, it's possible to split lurkers so that at least like 8~9 can attack(providing of course you're not in a complete shit corner of the map with them), and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones. That of course requires a lot of attention/APM, but it's certainly doable. | ||
Mozdk
Denmark6989 Posts
On November 29 2015 05:48 heishe wrote: Yeah 8 lurkers killed about 5-8 stalkers before dying. Great trade. But as you can see from the game, it's incredibly easy to just avoid them even if they're spread out all over the place. They were directly in his expansion, and spread out all the way to the right next to the cliffs where PartinG wasn't even supposed to reach them. But they just didn't seem to do anything, I don't even know why. Well. We've seen lurkers absolutely wreck entire armies. So they do have a use. Maybe it should be used more like baneling bomb. You can hold command and they will not shoot. So you can shoot when the army is over them. I'm not sure Solar's spread of them was good. I don't know enough about them yet to say if they are bad, or his spread of them was bad. | ||
KingofdaHipHop
United States25602 Posts
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HellHound
Bulgaria5962 Posts
On November 29 2015 05:51 KeksX wrote: Actually, it's possible to split lurkers so that at least like 8~9 can attack, and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones. That of course requires a lot of attention/APM, but it's certainly doable. Or you can make TRUE lings and 10 ravangers | ||
Pursuit_
United States1330 Posts
On November 29 2015 05:50 Elentos wrote: They're still fine in PvT, at least at the start. PartinG used them earlier, then transitioned out. They're more reliable in mid game when you only have 1-3 robo bay units, if you miss your disruptor shots terran can stim in with a bigger army and do some serious damage. | ||
Mozdk
Denmark6989 Posts
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Zealously
East Gorteau22261 Posts
A million viewers... Yeah, that would be nice. | ||
KeksX
Germany3634 Posts
On November 29 2015 05:51 HellHound wrote: Or you can make TRUE lings and 10 ravangers I like Lurkers more since once you've properly set them up, they require less babysitting unless the Protoss is doing a full-blown attack on them. | ||
Sabu113
United States11035 Posts
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Wintex
Norway16835 Posts
On November 29 2015 05:49 PepperMintTea wrote: micro isn't my strength but I am higher than gold league and even when dilligently controlling a roach hydra army against disruptor it is pretty much impossible to avoid heavy losses. I didn't know you didn't have wrists but there is no need to be offensive to me Yeah, but whining about it when these people do mistakes that we should do, and they shouldn't is the problem. You're probably someone who needs to mildly presplit before moving towards the protoss base, but solar is regarded as the king of legacy. he should know and should prepare for the nuke by spreading at least a little.] Sorry if you were offended, but I am kinda fed up with the amount of bitching people are doing. | ||
RaFox17
Finland4581 Posts
On November 29 2015 05:51 KingofdaHipHop wrote: I feel like adepts are way too tanky Early game they certainly feel so. | ||
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CosmicSpiral
United States15275 Posts
On November 29 2015 05:51 KeksX wrote: Actually, it's possible to split lurkers so that at least like 8~9 can attack(providing of course you're not in a complete shit corner of the map with them), and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones. That of course requires a lot of attention/APM, but it's certainly doable. The issue is restricting Protoss mobility so that they are either forced to fight into Lurker range or zoned out into a severe disadvantage. Zerg currently doesn't have a great way to create the former situation or capitalize on the latter. | ||
Elentos
55456 Posts
On November 29 2015 05:49 Wintex wrote: yeah and banelings are fast as fuck on creep. has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory. Banelings on creep are slower than stimmed marines. | ||
Lorning
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Belgica34432 Posts
On November 29 2015 05:51 Zealously wrote: A million viewers... Yeah, that would be nice. I heard Korean TV has 200k, Swedish tv with 400k and Belgian tv with 400k | ||
Ramiz1989
12124 Posts
On November 29 2015 05:49 CosmicSpiral wrote: Disruptors wouldn't be nearly as effective if Infestors were still a relevant unit. Sadly, current zerg compositions can't immediately punish the protoss blob for being out of position. Pretty much nothing can punish the Protoss blob for being out of position if Protoss controls MSC well enough to not get sniped. | ||
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