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[DreamHack] LOTV Championship - Day 3 - Page 122

Forum Index > StarCraft 2 Tournaments
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BronzeKnee
Profile Joined March 2011
United States5219 Posts
November 28 2015 20:49 GMT
#2421
I think Abduct would destroy Partings comp. Just pick off the Disruptors and then A-move.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
November 28 2015 20:49 GMT
#2422
On November 29 2015 05:47 Elentos wrote:
Show nested quote +
On November 29 2015 05:45 Wintex wrote:
On November 29 2015 05:44 Elentos wrote:
On November 29 2015 05:42 The_Templar wrote:
On November 29 2015 05:42 Elentos wrote:
Ugh... yeah, I think the fact that Zerg couldn't split roach/hydra against disruptors even if they wanted to is maybe a bit bad.

Why can't they?

The disruptor shot is too fast off creep.

you can minimize damage by splitting rofl.

instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose

or 2 lurkers to 2 disruptor shots

The disruptor shot is faster than stimmed bio. If you're not split before the shot it's too late for a decent split with Zerg units.

yeah and banelings are fast as fuck on creep.

has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory.
The Bomber boy
Elentos
Profile Blog Joined February 2015
55570 Posts
November 28 2015 20:50 GMT
#2423
On November 29 2015 05:48 Mozdk wrote:
Show nested quote +
On November 29 2015 05:47 Inflicted wrote:
On November 29 2015 05:46 Supert0fu wrote:
Is there any reason to keep colossus in the game? It seems like disrupters are way more interesting / exciting and are just effective.

Still necessary in PvT


I don't agree.

They're still fine in PvT, at least at the start. PartinG used them earlier, then transitioned out.
Every 60 seconds in Africa, a minute passes.
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 28 2015 20:50 GMT
#2424
On November 29 2015 05:49 HellHound wrote:
Show nested quote +
On November 29 2015 05:48 royalroadweed wrote:
On November 29 2015 05:46 HellHound wrote:
On November 29 2015 05:45 royalroadweed wrote:
On November 29 2015 05:44 HellHound wrote:
On November 29 2015 05:42 royalroadweed wrote:
On November 29 2015 05:42 KingofdaHipHop wrote:
How to attack into protoss?

It isn't as if you could attack into protoss in hots.

Make mutas

I'm interested in seeing how vipers work.

Focking hilariously

Hilarious for the zerg or for the protoss?

It's really funny to have 25 phoenixes vs mutaball feel awesome go warp in some adepts to defend a ling attack and lose 24 phoenixes

Hilarious for zerg then.
"Nerfing Toss can just make them stronger"
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2015-11-28 20:51:03
November 28 2015 20:50 GMT
#2425
On November 29 2015 05:49 PepperMintTea wrote:
Show nested quote +
On November 29 2015 05:47 Wintex wrote:
On November 29 2015 05:46 PepperMintTea wrote:
On November 29 2015 05:45 Wintex wrote:
On November 29 2015 05:44 Elentos wrote:
On November 29 2015 05:42 The_Templar wrote:
On November 29 2015 05:42 Elentos wrote:
Ugh... yeah, I think the fact that Zerg couldn't split roach/hydra against disruptors even if they wanted to is maybe a bit bad.

Why can't they?

The disruptor shot is too fast off creep.

you can minimize damage by splitting rofl.

instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose

or 2 lurkers to 2 disruptor shots


for those of us who have actually played ladder you really can't split or micro vs disruptors

yeah im sorry i don't have wrists

oh and no i don't expect your gold league ass to micro units but solar is a pro


micro isn't my strength but I am higher than gold league and even when dilligently controlling a roach hydra army against disruptor it is pretty much impossible to avoid heavy losses.

I didn't know you didn't have wrists but there is no need to be offensive to me

Mass ling maek ravager transition to ultra or muta eventually everything else is shit vs disruptor
If you get to 10 gas hive tech you win
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-11-28 20:51:23
November 28 2015 20:51 GMT
#2426
On November 29 2015 05:49 KingofdaHipHop wrote:
You have to split your lurkers so they don't die to disruptors, but then they can't all attack since they're so spread out right? I'm confused


Actually, it's possible to split lurkers so that at least like 8~9 can attack(providing of course you're not in a complete shit corner of the map with them), and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones.

That of course requires a lot of attention/APM, but it's certainly doable.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 28 2015 20:51 GMT
#2427
On November 29 2015 05:48 heishe wrote:
Show nested quote +
On November 29 2015 05:42 FueledUpAndReadyToGo wrote:
On November 29 2015 05:41 heishe wrote:
Lurkers seem REALLY useless. Basically doing nothing against a unit type they're supposed to counter, with super big supply lead.

30 seconds later they kill half the stalker army in 1 shot :D


Yeah 8 lurkers killed about 5-8 stalkers before dying. Great trade.

Show nested quote +
On November 29 2015 05:42 Mozdk wrote:
On November 29 2015 05:41 heishe wrote:
Lurkers seem REALLY useless. Basically doing nothing against a unit type they're supposed to counter, with super big supply lead.


It's a space control unit. Meant to slow and restrict army movement. It's like a tank. Blunt force wont work with these units.


But as you can see from the game, it's incredibly easy to just avoid them even if they're spread out all over the place. They were directly in his expansion, and spread out all the way to the right next to the cliffs where PartinG wasn't even supposed to reach them. But they just didn't seem to do anything, I don't even know why.


Well. We've seen lurkers absolutely wreck entire armies. So they do have a use. Maybe it should be used more like baneling bomb. You can hold command and they will not shoot. So you can shoot when the army is over them.


I'm not sure Solar's spread of them was good. I don't know enough about them yet to say if they are bad, or his spread of them was bad.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
November 28 2015 20:51 GMT
#2428
I feel like adepts are way too tanky
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
November 28 2015 20:51 GMT
#2429
On November 29 2015 05:51 KeksX wrote:
Show nested quote +
On November 29 2015 05:49 KingofdaHipHop wrote:
You have to split your lurkers so they don't die to disruptors, but then they can't all attack since they're so spread out right? I'm confused


Actually, it's possible to split lurkers so that at least like 8~9 can attack, and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones.

That of course requires a lot of attention/APM, but it's certainly doable.

Or you can make TRUE lings and 10 ravangers
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2015-11-28 20:52:19
November 28 2015 20:51 GMT
#2430
On November 29 2015 05:50 Elentos wrote:
Show nested quote +
On November 29 2015 05:48 Mozdk wrote:
On November 29 2015 05:47 Inflicted wrote:
On November 29 2015 05:46 Supert0fu wrote:
Is there any reason to keep colossus in the game? It seems like disrupters are way more interesting / exciting and are just effective.

Still necessary in PvT


I don't agree.

They're still fine in PvT, at least at the start. PartinG used them earlier, then transitioned out.


They're more reliable in mid game when you only have 1-3 robo bay units, if you miss your disruptor shots terran can stim in with a bigger army and do some serious damage.
In Somnis Veritas
Mozdk
Profile Joined October 2010
Denmark6989 Posts
November 28 2015 20:51 GMT
#2431
Stupid oracles always die. I know the feeling
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 28 2015 20:51 GMT
#2432
On November 29 2015 05:45 Die4Ever wrote:
Show nested quote +
On November 29 2015 05:45 HellHound wrote:
On November 29 2015 05:44 FueledUpAndReadyToGo wrote:
Almost 50k boys

We are almost at 60k girls

wow 60k girls, I'd like that


A million viewers... Yeah, that would be nice.
AdministratorBreak the chains
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 28 2015 20:52 GMT
#2433
On November 29 2015 05:51 HellHound wrote:
Show nested quote +
On November 29 2015 05:51 KeksX wrote:
On November 29 2015 05:49 KingofdaHipHop wrote:
You have to split your lurkers so they don't die to disruptors, but then they can't all attack since they're so spread out right? I'm confused


Actually, it's possible to split lurkers so that at least like 8~9 can attack, and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones.

That of course requires a lot of attention/APM, but it's certainly doable.

Or you can make TRUE lings and 10 ravangers



I like Lurkers more since once you've properly set them up, they require less babysitting unless the Protoss is doing a full-blown attack on them.
Sabu113
Profile Blog Joined August 2009
United States11078 Posts
November 28 2015 20:52 GMT
#2434
Don't really watch but does Protoss still need the ugly crutch of photon overcharge? Or did they actually fix the gateway.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
November 28 2015 20:52 GMT
#2435
On November 29 2015 05:49 PepperMintTea wrote:
Show nested quote +
On November 29 2015 05:47 Wintex wrote:
On November 29 2015 05:46 PepperMintTea wrote:
On November 29 2015 05:45 Wintex wrote:
On November 29 2015 05:44 Elentos wrote:
On November 29 2015 05:42 The_Templar wrote:
On November 29 2015 05:42 Elentos wrote:
Ugh... yeah, I think the fact that Zerg couldn't split roach/hydra against disruptors even if they wanted to is maybe a bit bad.

Why can't they?

The disruptor shot is too fast off creep.

you can minimize damage by splitting rofl.

instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose

or 2 lurkers to 2 disruptor shots


for those of us who have actually played ladder you really can't split or micro vs disruptors

yeah im sorry i don't have wrists

oh and no i don't expect your gold league ass to micro units but solar is a pro


micro isn't my strength but I am higher than gold league and even when dilligently controlling a roach hydra army against disruptor it is pretty much impossible to avoid heavy losses.

I didn't know you didn't have wrists but there is no need to be offensive to me

Yeah, but whining about it when these people do mistakes that we should do, and they shouldn't is the problem. You're probably someone who needs to mildly presplit before moving towards the protoss base, but solar is regarded as the king of legacy. he should know and should prepare for the nuke by spreading at least a little.]
Sorry if you were offended, but I am kinda fed up with the amount of bitching people are doing.
The Bomber boy
RaFox17
Profile Joined May 2013
Finland4581 Posts
November 28 2015 20:52 GMT
#2436
On November 29 2015 05:51 KingofdaHipHop wrote:
I feel like adepts are way too tanky

Early game they certainly feel so.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
November 28 2015 20:52 GMT
#2437
On November 29 2015 05:51 KeksX wrote:
Show nested quote +
On November 29 2015 05:49 KingofdaHipHop wrote:
You have to split your lurkers so they don't die to disruptors, but then they can't all attack since they're so spread out right? I'm confused


Actually, it's possible to split lurkers so that at least like 8~9 can attack(providing of course you're not in a complete shit corner of the map with them), and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones.

That of course requires a lot of attention/APM, but it's certainly doable.


The issue is restricting Protoss mobility so that they are either forced to fight into Lurker range or zoned out into a severe disadvantage. Zerg currently doesn't have a great way to create the former situation or capitalize on the latter.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Elentos
Profile Blog Joined February 2015
55570 Posts
November 28 2015 20:52 GMT
#2438
On November 29 2015 05:49 Wintex wrote:
Show nested quote +
On November 29 2015 05:47 Elentos wrote:
On November 29 2015 05:45 Wintex wrote:
On November 29 2015 05:44 Elentos wrote:
On November 29 2015 05:42 The_Templar wrote:
On November 29 2015 05:42 Elentos wrote:
Ugh... yeah, I think the fact that Zerg couldn't split roach/hydra against disruptors even if they wanted to is maybe a bit bad.

Why can't they?

The disruptor shot is too fast off creep.

you can minimize damage by splitting rofl.

instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose

or 2 lurkers to 2 disruptor shots

The disruptor shot is faster than stimmed bio. If you're not split before the shot it's too late for a decent split with Zerg units.

yeah and banelings are fast as fuck on creep.

has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory.

Banelings on creep are slower than stimmed marines.
Every 60 seconds in Africa, a minute passes.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
November 28 2015 20:52 GMT
#2439
On November 29 2015 05:51 Zealously wrote:
Show nested quote +
On November 29 2015 05:45 Die4Ever wrote:
On November 29 2015 05:45 HellHound wrote:
On November 29 2015 05:44 FueledUpAndReadyToGo wrote:
Almost 50k boys

We are almost at 60k girls

wow 60k girls, I'd like that


A million viewers... Yeah, that would be nice.

I heard Korean TV has 200k, Swedish tv with 400k and Belgian tv with 400k
Community News
TL+ Member
Ramiz1989
Profile Joined July 2012
12124 Posts
November 28 2015 20:52 GMT
#2440
On November 29 2015 05:49 CosmicSpiral wrote:
Disruptors wouldn't be nearly as effective if Infestors were still a relevant unit. Sadly, current zerg compositions can't immediately punish the protoss blob for being out of position.

Pretty much nothing can punish the Protoss blob for being out of position if Protoss controls MSC well enough to not get sniped.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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