On November 29 2015 05:51 Zealously wrote:
A million viewers... Yeah, that would be nice.
A million viewers... Yeah, that would be nice.
We'll get there one day, this is only the beginning. I want to believe!
Forum Index > StarCraft 2 Tournaments |
SetGuitarsToKill
Canada28396 Posts
On November 29 2015 05:51 Zealously wrote: Show nested quote + On November 29 2015 05:45 Die4Ever wrote: On November 29 2015 05:45 HellHound wrote: On November 29 2015 05:44 FueledUpAndReadyToGo wrote: Almost 50k boys We are almost at 60k girls wow 60k girls, I'd like that A million viewers... Yeah, that would be nice. We'll get there one day, this is only the beginning. I want to believe! | ||
royalroadweed
United States8301 Posts
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Pursuit_
United States1330 Posts
On November 29 2015 05:52 Sabu113 wrote: Don't really watch but does Protoss still need the ugly crutch of photon overcharge? Or did they actually fix the gateway. Stalker was already great vs zerg and is slightly stronger vT due to Maurader nerf, Adept adds some powerful anti-light capabilities to gatway army and Zealot got +8 damage on first charge shot. Gateway armies are definitely stronger now, how much is yet to be determined. | ||
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Jer99
Canada8157 Posts
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deacon.frost
Czech Republic12128 Posts
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Mozdk
Denmark6989 Posts
On November 29 2015 05:52 Lorning wrote: Show nested quote + On November 29 2015 05:51 Zealously wrote: On November 29 2015 05:45 Die4Ever wrote: On November 29 2015 05:45 HellHound wrote: On November 29 2015 05:44 FueledUpAndReadyToGo wrote: Almost 50k boys We are almost at 60k girls wow 60k girls, I'd like that A million viewers... Yeah, that would be nice. I heard Korean TV has 200k, Swedish tv with 400k and Belgian tv with 400k For DH right? Not just SC2. | ||
HellHound
Bulgaria5962 Posts
On November 29 2015 05:51 Mozdk wrote: Show nested quote + On November 29 2015 05:48 heishe wrote: On November 29 2015 05:42 FueledUpAndReadyToGo wrote: On November 29 2015 05:41 heishe wrote: Lurkers seem REALLY useless. Basically doing nothing against a unit type they're supposed to counter, with super big supply lead. 30 seconds later they kill half the stalker army in 1 shot :D Yeah 8 lurkers killed about 5-8 stalkers before dying. Great trade. On November 29 2015 05:42 Mozdk wrote: On November 29 2015 05:41 heishe wrote: Lurkers seem REALLY useless. Basically doing nothing against a unit type they're supposed to counter, with super big supply lead. It's a space control unit. Meant to slow and restrict army movement. It's like a tank. Blunt force wont work with these units. But as you can see from the game, it's incredibly easy to just avoid them even if they're spread out all over the place. They were directly in his expansion, and spread out all the way to the right next to the cliffs where PartinG wasn't even supposed to reach them. But they just didn't seem to do anything, I don't even know why. Well. We've seen lurkers absolutely wreck entire armies. So they do have a use. Maybe it should be used more like baneling bomb. You can hold command and they will not shoot. So you can shoot when the army is over them. I'm not sure Solar's spread of them was good. I don't know enough about them yet to say if they are bad, or his spread of them was bad. He left a few of them in front of the natural when he should have brought him not sure how much it would have helped tbh. also he had 20 ish supply in those roaches that were sucking their own dicks during the fight cause solar thought great position I win I think issue with using them like banebombs is that protoss don't really move out without observer at the time lurker is out since you always get megabaneling bomb it seems | ||
Topdoller
United Kingdom3860 Posts
On November 29 2015 05:52 Sabu113 wrote: Don't really watch but does Protoss still need the ugly crutch of photon overcharge? Or did they actually fix the gateway. I was just thinking the same thing... | ||
Lorning
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Belgica34432 Posts
On November 29 2015 05:53 Mozdk wrote: Show nested quote + On November 29 2015 05:52 Lorning wrote: On November 29 2015 05:51 Zealously wrote: On November 29 2015 05:45 Die4Ever wrote: On November 29 2015 05:45 HellHound wrote: On November 29 2015 05:44 FueledUpAndReadyToGo wrote: Almost 50k boys We are almost at 60k girls wow 60k girls, I'd like that A million viewers... Yeah, that would be nice. I heard Korean TV has 200k, Swedish tv with 400k and Belgian tv with 400k For DH right? Not just SC2. Just SC2 | ||
HellHound
Bulgaria5962 Posts
On November 29 2015 05:53 SetGuitarsToKill wrote: Show nested quote + On November 29 2015 05:51 Zealously wrote: On November 29 2015 05:45 Die4Ever wrote: On November 29 2015 05:45 HellHound wrote: On November 29 2015 05:44 FueledUpAndReadyToGo wrote: Almost 50k boys We are almost at 60k girls wow 60k girls, I'd like that A million viewers... Yeah, that would be nice. We'll get there one day, this is only the beginning. I want to believe! type maru vs life in google | ||
Wintex
Norway16835 Posts
On November 29 2015 05:52 Elentos wrote: Show nested quote + On November 29 2015 05:49 Wintex wrote: On November 29 2015 05:47 Elentos wrote: On November 29 2015 05:45 Wintex wrote: On November 29 2015 05:44 Elentos wrote: On November 29 2015 05:42 The_Templar wrote: On November 29 2015 05:42 Elentos wrote: Ugh... yeah, I think the fact that Zerg couldn't split roach/hydra against disruptors even if they wanted to is maybe a bit bad. Why can't they? The disruptor shot is too fast off creep. you can minimize damage by splitting rofl. instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose or 2 lurkers to 2 disruptor shots The disruptor shot is faster than stimmed bio. If you're not split before the shot it's too late for a decent split with Zerg units. yeah and banelings are fast as fuck on creep. has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory. Banelings on creep are slower than stimmed marines. Yeah and players are able to split amazingly in that situation because they have practiced. We've also seen them get hit by those slow blobs of doom. Let them practice. It's the third week, goddam. | ||
KeksX
Germany3634 Posts
On November 29 2015 05:52 CosmicSpiral wrote: Show nested quote + On November 29 2015 05:51 KeksX wrote: On November 29 2015 05:49 KingofdaHipHop wrote: You have to split your lurkers so they don't die to disruptors, but then they can't all attack since they're so spread out right? I'm confused Actually, it's possible to split lurkers so that at least like 8~9 can attack(providing of course you're not in a complete shit corner of the map with them), and if you're paying attention, you can even unborrow lurkers that are getting targetted and move them back and replace them with new ones. That of course requires a lot of attention/APM, but it's certainly doable. The issue is restricting Protoss mobility so that they are either forced to fight into Lurker range or zoned out into a severe disadvantage. Zerg currently doesn't have a great way to create the former situation or capitalize on the latter. I feel like thats why Zerglings are so much better to compliment Lurkers. You can send them to trade with stalkers once they are close to your lurkers, and then they either retreat, allowing you to reposition, or expose their disruptors. But then again I'm not playing vs the likes of PartinG. So what do I know. | ||
sashkata
Bulgaria3241 Posts
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royalroadweed
United States8301 Posts
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nojok
France15845 Posts
On November 29 2015 05:49 Wintex wrote: Show nested quote + On November 29 2015 05:47 Elentos wrote: On November 29 2015 05:45 Wintex wrote: On November 29 2015 05:44 Elentos wrote: On November 29 2015 05:42 The_Templar wrote: On November 29 2015 05:42 Elentos wrote: Ugh... yeah, I think the fact that Zerg couldn't split roach/hydra against disruptors even if they wanted to is maybe a bit bad. Why can't they? The disruptor shot is too fast off creep. you can minimize damage by splitting rofl. instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose or 2 lurkers to 2 disruptor shots The disruptor shot is faster than stimmed bio. If you're not split before the shot it's too late for a decent split with Zerg units. yeah and banelings are fast as fuck on creep. has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory. Terran still has the option to stim away and limite the damage if he's surprised because of doing some stuff elsewhere. And if they're prepared they can do an insane trade. Disruptor seems more punishing AND harder to punish. Wait&se. | ||
deacon.frost
Czech Republic12128 Posts
On November 29 2015 05:54 Topdoller wrote: Show nested quote + On November 29 2015 05:52 Sabu113 wrote: Don't really watch but does Protoss still need the ugly crutch of photon overcharge? Or did they actually fix the gateway. I was just thinking the same thing... Mobility is still an issue. Also early game. It's stupid if you ask me, I am really sad that Blizzard haven't tried SC2 without MSC in beta... | ||
Wildmoon
Thailand4189 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
Only need to watch out for 2 archons | ||
VictorX
United States773 Posts
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Sabu113
United States11035 Posts
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