• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:41
CEST 22:41
KST 05:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
The Memories We Share - Facing the Final(?) GSL14Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview21
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)11Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Code S RO12 Preview: Cure, Zoun, Solar, Creator Can anyone explain to me why u cant veto a matchup DreamHack Dallas 2025 - Official Replay Pack herO wins GSL Code S Season 1 (2025)
Tourneys
DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S:Season 2 - RO12 - Group B RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Will foreigners ever be able to challenge Koreans? Practice Partners (Official) GG Lan Party Bulgaria (Live in about 3 hours) BW General Discussion BGH auto balance -> http://bghmmr.eu/
Tourneys
[ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Ro8 Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14068 users

[WCS] Ro32 Group B - Season 3 2015 - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 15 24 Next All
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 14 2015 21:02 GMT
#241
shouldn't there be games?
Boucot
Profile Blog Joined October 2011
France15997 Posts
August 14 2015 21:02 GMT
#242
On August 15 2015 06:00 Heartland wrote:
Show nested quote +
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?

I remember qxc killing Stephano with mines only on ladder. That was heartbreaking.
Former SC2 writer for Millenium - twitter.com/Boucot
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 14 2015 21:03 GMT
#243
On August 15 2015 06:02 y0su wrote:
shouldn't there be games?



Games? why would we be watching games?
rip passion
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 21:03 GMT
#244
On August 15 2015 06:00 Heartland wrote:
Show nested quote +
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?


In a WCS qualifier


stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 14 2015 21:04 GMT
#245
On August 15 2015 06:02 Boucot wrote:
Show nested quote +
On August 15 2015 06:00 Heartland wrote:
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
[quote]

I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?

I remember qxc killing Stephano with mines only on ladder. That was heartbreaking.


You mean hilarious?
Moderator
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 14 2015 21:04 GMT
#246
On August 15 2015 06:02 y0su wrote:
shouldn't there be games?

This is a foreigner event. It's about maximizing down time with a few games sprinkled between
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 14 2015 21:05 GMT
#247
On August 15 2015 06:03 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 06:00 Heartland wrote:
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
[quote]

I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?


In a WCS qualifier

https://www.youtube.com/watch?v=HiLId1rFH-c


That is hilarious. But I don't think one game in a wcs eu qualifier makes it a big problem, really. It's just a strange one off.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2015 21:07 GMT
#248
I think the problem with widow mines is that they are way to cost efficient. A 75/25 that can one-shot a 100/100 mutalisk, and when its done that, its paid for itself. And it can do that again every 40 seconds.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 21:08 GMT
#249
On August 15 2015 06:07 Solar424 wrote:
I think the problem with widow mines is that they are way to cost efficient. A 75/25 that can one-shot a 100/100 mutalisk, and when its done that, its paid for itself. And it can do that again every 40 seconds.


That too. Add in its double production capabilities and 1 second burrow time and you're left with a unit that has very little drawbacks.
Faefae
Profile Joined June 2014
2202 Posts
August 14 2015 21:10 GMT
#250
On August 15 2015 06:03 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 06:00 Heartland wrote:
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
[quote]

I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?


In a WCS qualifier

https://www.youtube.com/watch?v=HiLId1rFH-c

Isn't Badborz around diamond level? Even if he entered WCS qualifier, that does not mean that he's code S level !
ForGG. 29/11/2014
Die4Ever
Profile Joined August 2010
United States17648 Posts
Last Edited: 2015-08-14 21:12:42
August 14 2015 21:11 GMT
#251
how long was that break from end of the last game to start of this game...? feels like 30 minutes lol
actually looking at the posts here, it seems to have been 28 minutes
"Expert" mods4ever.com
Sent.
Profile Joined June 2012
Poland9151 Posts
August 14 2015 21:12 GMT
#252
wow no cc lift
You're now breathing manually
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2015 21:12 GMT
#253
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 14 2015 21:13 GMT
#254
On August 15 2015 06:12 Solar424 wrote:
Show nested quote +
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter

what is it ?
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 21:13 GMT
#255
On August 15 2015 06:13 [PkF] Wire wrote:
Show nested quote +
On August 15 2015 06:12 Solar424 wrote:
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter

what is it ?


I'm just going to assume roaches
Boucot
Profile Blog Joined October 2011
France15997 Posts
August 14 2015 21:13 GMT
#256
On August 15 2015 06:11 Die4Ever wrote:
how long was that break from end of the last game to start of this game...? feels like 30 minutes lol
actually looking at the posts here, it seems to have been 28 minutes

Yeah I think it was 25 minutes this time. Way too long.
Former SC2 writer for Millenium - twitter.com/Boucot
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 14 2015 21:14 GMT
#257
Banana backdoor = Tasteless hallway...
rip passion
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2015 21:16 GMT
#258
On August 15 2015 06:13 [PkF] Wire wrote:
Show nested quote +
On August 15 2015 06:12 Solar424 wrote:
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter

what is it ?

Proxy hatch on the high ground. Spine crawlers poke away at the SCV's
Sent.
Profile Joined June 2012
Poland9151 Posts
August 14 2015 21:16 GMT
#259
One base Roach and Scrap Station copy bring back some old memories
You're now breathing manually
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 14 2015 21:17 GMT
#260
On August 15 2015 06:04 Shellshock wrote:
Show nested quote +
On August 15 2015 06:02 y0su wrote:
shouldn't there be games?

This is a foreigner event. It's about maximizing down time with a few games sprinkled between

ah the old mlg style
Prev 1 11 12 13 14 15 24 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
18:30
RO16 Swiss - Round 4 out of 4
ZZZero.O125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 208
Livibee 167
JuggernautJason73
StarCraft: Brood War
ZZZero.O 125
Shine 26
Dota 2
Gorgc7261
BabyKnight45
Counter-Strike
Foxcn430
flusha339
taco 139
kRYSTAL_46
Super Smash Bros
C9.Mang0137
Heroes of the Storm
Liquid`Hasu600
Other Games
tarik_tv11225
summit1g5376
Grubby3694
fl0m1061
ToD167
XaKoH 106
Trikslyr98
mouzStarbuck78
QueenE49
NightEnD44
Organizations
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• Hupsaiya 84
• Adnapsc2 26
• davetesta15
• Reevou 4
• HeavenSC 3
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• RayReign 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21128
• Ler116
League of Legends
• Doublelift3163
• TFBlade2019
• Jankos1697
• Shiphtur630
Other Games
• imaqtpie1841
• WagamamaTV287
Upcoming Events
Road to EWC
1h 19m
GSL Code S
12h 49m
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
13h 19m
Online Event
15h 49m
Road to EWC
19h 19m
Road to EWC
1d 1h
Road to EWC
1d 12h
Road to EWC
1d 13h
Road to EWC
2 days
Road to EWC
2 days
[ Show More ]
Road to EWC
2 days
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
3 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

ASL Season 19
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.