• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:04
CET 10:04
KST 18:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2002 users

[WCS] Ro32 Group B - Season 3 2015 - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 15 24 Next All
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 14 2015 21:02 GMT
#241
shouldn't there be games?
Boucot
Profile Blog Joined October 2011
France15997 Posts
August 14 2015 21:02 GMT
#242
On August 15 2015 06:00 Heartland wrote:
Show nested quote +
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?

I remember qxc killing Stephano with mines only on ladder. That was heartbreaking.
Former SC2 writer for Millenium - twitter.com/Boucot
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 14 2015 21:03 GMT
#243
On August 15 2015 06:02 y0su wrote:
shouldn't there be games?



Games? why would we be watching games?
rip passion
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 21:03 GMT
#244
On August 15 2015 06:00 Heartland wrote:
Show nested quote +
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?


In a WCS qualifier


stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 14 2015 21:04 GMT
#245
On August 15 2015 06:02 Boucot wrote:
Show nested quote +
On August 15 2015 06:00 Heartland wrote:
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
[quote]

I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?

I remember qxc killing Stephano with mines only on ladder. That was heartbreaking.


You mean hilarious?
Moderator
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 14 2015 21:04 GMT
#246
On August 15 2015 06:02 y0su wrote:
shouldn't there be games?

This is a foreigner event. It's about maximizing down time with a few games sprinkled between
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
August 14 2015 21:05 GMT
#247
On August 15 2015 06:03 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 06:00 Heartland wrote:
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
[quote]

I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?


In a WCS qualifier

https://www.youtube.com/watch?v=HiLId1rFH-c


That is hilarious. But I don't think one game in a wcs eu qualifier makes it a big problem, really. It's just a strange one off.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2015 21:07 GMT
#248
I think the problem with widow mines is that they are way to cost efficient. A 75/25 that can one-shot a 100/100 mutalisk, and when its done that, its paid for itself. And it can do that again every 40 seconds.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 21:08 GMT
#249
On August 15 2015 06:07 Solar424 wrote:
I think the problem with widow mines is that they are way to cost efficient. A 75/25 that can one-shot a 100/100 mutalisk, and when its done that, its paid for itself. And it can do that again every 40 seconds.


That too. Add in its double production capabilities and 1 second burrow time and you're left with a unit that has very little drawbacks.
Faefae
Profile Joined June 2014
2203 Posts
August 14 2015 21:10 GMT
#250
On August 15 2015 06:03 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 06:00 Heartland wrote:
On August 15 2015 05:59 chipmonklord17 wrote:
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
[quote]

I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?


In a WCS qualifier

https://www.youtube.com/watch?v=HiLId1rFH-c

Isn't Badborz around diamond level? Even if he entered WCS qualifier, that does not mean that he's code S level !
ForGG. 29/11/2014
Die4Ever
Profile Joined August 2010
United States17685 Posts
Last Edited: 2015-08-14 21:12:42
August 14 2015 21:11 GMT
#251
how long was that break from end of the last game to start of this game...? feels like 30 minutes lol
actually looking at the posts here, it seems to have been 28 minutes
"Expert" mods4ever.com
Sent.
Profile Joined June 2012
Poland9245 Posts
August 14 2015 21:12 GMT
#252
wow no cc lift
You're now breathing manually
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2015 21:12 GMT
#253
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter
[PkF] Wire
Profile Joined March 2013
France24235 Posts
August 14 2015 21:13 GMT
#254
On August 15 2015 06:12 Solar424 wrote:
Show nested quote +
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter

what is it ?
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 21:13 GMT
#255
On August 15 2015 06:13 [PkF] Wire wrote:
Show nested quote +
On August 15 2015 06:12 Solar424 wrote:
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter

what is it ?


I'm just going to assume roaches
Boucot
Profile Blog Joined October 2011
France15997 Posts
August 14 2015 21:13 GMT
#256
On August 15 2015 06:11 Die4Ever wrote:
how long was that break from end of the last game to start of this game...? feels like 30 minutes lol
actually looking at the posts here, it seems to have been 28 minutes

Yeah I think it was 25 minutes this time. Way too long.
Former SC2 writer for Millenium - twitter.com/Boucot
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 14 2015 21:14 GMT
#257
Banana backdoor = Tasteless hallway...
rip passion
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2015 21:16 GMT
#258
On August 15 2015 06:13 [PkF] Wire wrote:
Show nested quote +
On August 15 2015 06:12 Solar424 wrote:
On August 15 2015 06:12 Sent. wrote:
wow no cc lift

Too afraid of the Bly counter

what is it ?

Proxy hatch on the high ground. Spine crawlers poke away at the SCV's
Sent.
Profile Joined June 2012
Poland9245 Posts
August 14 2015 21:16 GMT
#259
One base Roach and Scrap Station copy bring back some old memories
You're now breathing manually
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 14 2015 21:17 GMT
#260
On August 15 2015 06:04 Shellshock wrote:
Show nested quote +
On August 15 2015 06:02 y0su wrote:
shouldn't there be games?

This is a foreigner event. It's about maximizing down time with a few games sprinkled between

ah the old mlg style
Prev 1 11 12 13 14 15 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 120
ProTech116
SortOf 80
StarCraft: Brood War
Rain 2727
Sea 1858
Free 1390
Flash 1353
Soma 391
Bisu 353
Leta 335
JulyZerg 52
Rush 44
ToSsGirL 40
[ Show more ]
NaDa 10
Dota 2
BananaSlamJamma178
XcaliburYe112
NeuroSwarm82
League of Legends
JimRising 320
Reynor98
Counter-Strike
fl0m1803
shoxiejesuss350
Other Games
summit1g16064
ceh9404
Happy253
crisheroes244
Organizations
Other Games
gamesdonequick554
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1149
• Stunt913
Upcoming Events
The PondCast
56m
RSL Revival
56m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2h 56m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
2h 56m
PiGosaur Monday
15h 56m
RSL Revival
1d
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 2h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.