• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:06
CEST 09:06
KST 16:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up2LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix? Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Nobody gona talk about this year crazy qualifiers? [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder How do the new Battle.net ranks translate? BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11 Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 609 users

[WCS] Ro32 Group B - Season 3 2015 - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 10 11 12 13 14 24 Next All
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 20:40 GMT
#221
I still hate the widow mine. I think its one of the worst designed units still in the game
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 14 2015 20:42 GMT
#222
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite
Grollicus
Profile Joined September 2011
Germany287 Posts
August 14 2015 20:43 GMT
#223
Wow, a real handshake. Hydra saving esports!
Read. | Show me your Healthbars
Ej_
Profile Blog Joined January 2013
47656 Posts
August 14 2015 20:43 GMT
#224
On August 15 2015 05:42 Heartland wrote:
Show nested quote +
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite

it's like a reaver that picks random targets
"Technically the dictionary has zero authority on the meaning or words" - Rodya
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 20:43 GMT
#225
On August 15 2015 05:42 Heartland wrote:
Show nested quote +
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
Sent.
Profile Joined June 2012
Poland9198 Posts
August 14 2015 20:45 GMT
#226
On August 15 2015 05:43 Ej_ wrote:
Show nested quote +
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite

it's like a reaver that picks random targets


reavers could be very random too
You're now breathing manually
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 14 2015 20:45 GMT
#227
On August 15 2015 05:43 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
August 14 2015 20:45 GMT
#228
On August 15 2015 05:43 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels.


agreed, you can easily beat protoss with mass amounts of mines up to plat league

sometimes a fast mine drop is enough to win outright, protosses are so scared of them they build a bunch of cannons and get super behind that way instead
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Ej_
Profile Blog Joined January 2013
47656 Posts
August 14 2015 20:45 GMT
#229
On August 15 2015 05:45 Sent. wrote:
Show nested quote +
On August 15 2015 05:43 Ej_ wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite

it's like a reaver that picks random targets


reavers could be very random too

yes exactly
"Technically the dictionary has zero authority on the meaning or words" - Rodya
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2015-08-14 20:48:24
August 14 2015 20:47 GMT
#230
On August 15 2015 05:45 Heartland wrote:
Show nested quote +
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 14 2015 20:48 GMT
#231
On August 15 2015 05:45 Heartland wrote:
Show nested quote +
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


back in my day you made comebacks the hard way down 100 supply with tanks and bio.
Moderator
Ej_
Profile Blog Joined January 2013
47656 Posts
August 14 2015 20:49 GMT
#232
On August 15 2015 05:47 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Sent.
Profile Joined June 2012
Poland9198 Posts
August 14 2015 20:52 GMT
#233
Frustrating or not, we wouldn't get to see this gem without widow mines
You're now breathing manually
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 20:53 GMT
#234
On August 15 2015 05:49 Ej_ wrote:
Show nested quote +
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 14 2015 20:56 GMT
#235
On August 15 2015 05:53 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Ej_
Profile Blog Joined January 2013
47656 Posts
August 14 2015 20:58 GMT
#236
On August 15 2015 05:53 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak

last times mines got tweaked, ZParcraft was written
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 14 2015 20:58 GMT
#237
Hydra just needs to crush and then kelazhur slip through in 2nd
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Boucot
Profile Blog Joined October 2011
France15997 Posts
August 14 2015 20:59 GMT
#238
On August 15 2015 05:52 Sent. wrote:
Frustrating or not, we wouldn't get to see this gem without widow mines
https://www.youtube.com/watch?v=qpfeqv5YqsY

Or this
Former SC2 writer for Millenium - twitter.com/Boucot
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 14 2015 20:59 GMT
#239
On August 15 2015 05:56 Heartland wrote:
Show nested quote +
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
August 14 2015 21:00 GMT
#240
On August 15 2015 05:59 chipmonklord17 wrote:
Show nested quote +
On August 15 2015 05:56 Heartland wrote:
On August 15 2015 05:53 chipmonklord17 wrote:
On August 15 2015 05:49 Ej_ wrote:
On August 15 2015 05:47 chipmonklord17 wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.

EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls

they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up


I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak


You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation

Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case


In what league?
Prev 1 10 11 12 13 14 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
-ZergGirl 71
ProTech57
StarCraft: Brood War
ggaemo 1708
Stork 359
Leta 262
actioN 141
Backho 78
Noble 64
Bale 12
Dota 2
XaKoH 643
monkeys_forever584
ODPixel134
BananaSlamJamma45
League of Legends
JimRising 726
Counter-Strike
Stewie2K1339
shoxiejesuss52
Other Games
summit1g7446
shahzam779
WinterStarcraft509
NeuroSwarm61
SortOf56
Pyrionflax55
JuggernautJason54
Organizations
Other Games
gamesdonequick1119
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH220
• davetesta46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 69
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush2145
Upcoming Events
Wardi Open
3h 55m
OSC
16h 55m
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.