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[WCS] Ro32 Group B - Season 3 2015 - Page 24

Forum Index > StarCraft 2 Tournaments
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TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
August 15 2015 15:46 GMT
#461
Its good that there are other people posting gifs than me. If I post those gifs nazi mods ban me

#torillatavataan
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 15 2015 15:51 GMT
#462
There weren't a million .gifs posted, so maybe that's why seemingly nobody was banned.
kiss kiss fall in love
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
August 15 2015 21:33 GMT
#463
On August 16 2015 00:51 IntoTheheart wrote:
There weren't a million .gifs posted, so maybe that's why seemingly nobody was banned.

No, they just have different rules for people
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
EatingBomber
Profile Joined August 2015
1017 Posts
August 26 2015 05:45 GMT
#464
On August 15 2015 05:48 stuchiu wrote:
Show nested quote +
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


back in my day you made comebacks the hard way down 100 supply with tanks and bio.


What game was this?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 26 2015 07:44 GMT
#465
On August 26 2015 14:45 EatingBomber wrote:
Show nested quote +
On August 15 2015 05:48 stuchiu wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


back in my day you made comebacks the hard way down 100 supply with tanks and bio.


What game was this?


AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
EatingBomber
Profile Joined August 2015
1017 Posts
August 26 2015 14:28 GMT
#466
On August 26 2015 16:44 lichter wrote:
Show nested quote +
On August 26 2015 14:45 EatingBomber wrote:
On August 15 2015 05:48 stuchiu wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


back in my day you made comebacks the hard way down 100 supply with tanks and bio.


What game was this?


https://www.youtube.com/watch?feature=player_detailpage&v=2vZXgx9s7a8#t=1232


Er I was referring to the game stuchiu referenced, where a Terran apparently came back when he was down 100 supply, with tanks and MMM. Thanks for helping!
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2015-08-26 17:38:32
August 26 2015 17:32 GMT
#467
On August 26 2015 23:28 EatingBomber wrote:
Show nested quote +
On August 26 2015 16:44 lichter wrote:
On August 26 2015 14:45 EatingBomber wrote:
On August 15 2015 05:48 stuchiu wrote:
On August 15 2015 05:45 Heartland wrote:
On August 15 2015 05:43 chipmonklord17 wrote:
On August 15 2015 05:42 Heartland wrote:
On August 15 2015 05:40 chipmonklord17 wrote:
I still hate the widow mine. I think its one of the worst designed units still in the game


I think exactly the opposite


Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time


It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.

This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.


back in my day you made comebacks the hard way down 100 supply with tanks and bio.


What game was this?


https://www.youtube.com/watch?feature=player_detailpage&v=2vZXgx9s7a8#t=1232


Er I was referring to the game stuchiu referenced, where a Terran apparently came back when he was down 100 supply, with tanks and MMM. Thanks for helping!
This maybe /watch?v=BJmZrvmsbcI
Shit I am slow stu meant Mvp Tefel

Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
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