
#torillatavataan
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TheBloodyDwarf
Finland7524 Posts
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intotheheart
Canada33091 Posts
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TheBloodyDwarf
Finland7524 Posts
On August 16 2015 00:51 IntoTheheart wrote: There weren't a million .gifs posted, so maybe that's why seemingly nobody was banned. No, they just have different rules for people ![]() | ||
EatingBomber
1017 Posts
On August 15 2015 05:48 stuchiu wrote: Show nested quote + On August 15 2015 05:45 Heartland wrote: On August 15 2015 05:43 chipmonklord17 wrote: On August 15 2015 05:42 Heartland wrote: On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game I think exactly the opposite Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2. This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though. back in my day you made comebacks the hard way down 100 supply with tanks and bio. What game was this? | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
On August 26 2015 14:45 EatingBomber wrote: Show nested quote + On August 15 2015 05:48 stuchiu wrote: On August 15 2015 05:45 Heartland wrote: On August 15 2015 05:43 chipmonklord17 wrote: On August 15 2015 05:42 Heartland wrote: On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game I think exactly the opposite Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2. This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though. back in my day you made comebacks the hard way down 100 supply with tanks and bio. What game was this? | ||
EatingBomber
1017 Posts
On August 26 2015 16:44 lichter wrote: Show nested quote + On August 26 2015 14:45 EatingBomber wrote: On August 15 2015 05:48 stuchiu wrote: On August 15 2015 05:45 Heartland wrote: On August 15 2015 05:43 chipmonklord17 wrote: On August 15 2015 05:42 Heartland wrote: On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game I think exactly the opposite Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2. This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though. back in my day you made comebacks the hard way down 100 supply with tanks and bio. What game was this? https://www.youtube.com/watch?feature=player_detailpage&v=2vZXgx9s7a8#t=1232 Er I was referring to the game stuchiu referenced, where a Terran apparently came back when he was down 100 supply, with tanks and MMM. Thanks for helping! | ||
HellHound
Bulgaria5962 Posts
On August 26 2015 23:28 EatingBomber wrote: This maybe /watch?v=BJmZrvmsbcIShow nested quote + On August 26 2015 16:44 lichter wrote: On August 26 2015 14:45 EatingBomber wrote: On August 15 2015 05:48 stuchiu wrote: On August 15 2015 05:45 Heartland wrote: On August 15 2015 05:43 chipmonklord17 wrote: On August 15 2015 05:42 Heartland wrote: On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game I think exactly the opposite Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2. This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though. back in my day you made comebacks the hard way down 100 supply with tanks and bio. What game was this? https://www.youtube.com/watch?feature=player_detailpage&v=2vZXgx9s7a8#t=1232 Er I was referring to the game stuchiu referenced, where a Terran apparently came back when he was down 100 supply, with tanks and MMM. Thanks for helping! Shit I am slow stu meant Mvp Tefel | ||
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