On August 15 2015 03:59 BaneRiders wrote: Yes, the thread!! Was getting nervous here.
I got super lucky and made it at the last minute. Luckily there's an entire thread for this stuff, so it requires literally no skill for me to just quote what Lorningsenpai did.
Biggest Winners Dark went up by 2.23%, going from 61.07% to 63.3% Rogue went up by 1.86%, going from 86.94% to 88.8% FanTaSy went up by 1.43%, going from 85.92% to 87.36% TY went up by 1.26%, going from 16.77% to 18.03% sOs went up by 1.01%, going from 32.14% to 33.14% HyuN went up by 0.84%, going from 10.71% to 11.55% Petraeus went up by 0.78%, going from 0.97% to 1.75% + Show Spoiler [More Winners] +
GuMiho went up by 0.42%, going from 3.89% to 4.31% Stats went up by 0.16%, going from 3.23% to 3.39% Flash went up by 0.16%, going from 0.16% to 0.32% INnoVation went up by 0.1%, going from 99.89% to 99.99%
Biggest Losers Curious went down by 6.87%, going from 7.38% to 0.51% Harstem went down by 0.84%, going from 0.84% to 0.01% ForGG went down by 0.56%, going from 12.05% to 11.5% Bbyong went down by 0.47%, going from 5.56% to 5.09% soO went down by 0.35%, going from 13.11% to 12.76% Lilbow went down by 0.34%, going from 13.69% to 13.34% ShoWTimE went down by 0.2%, going from 2.48% to 2.28% + Show Spoiler [More Losers] +
MarineLorD went down by 0.19%, going from 3.34% to 3.15% Snute went down by 0.18%, going from 6.41% to 6.23%
Kelazhur, Starbuck, Hydra, and elfiin in WCS Premier Season 3 round of 32. This is the 2nd place Group of Death! (or at least it was before uThermal was replaced by elfi) Kelazhur is at 0.03% Blizzcon Chances, with a 37.92% chance to win this match. If they win their Blizzcon Chances go up to 0.07%, or 0% if they lose. Hydra is at 100% Blizzcon Chances, with a 76.11% chance to win this match. If they win their Blizzcon Chances go up to 100%, or 100% if they lose. Starbuck is at 0.01% Blizzcon Chances, with a 40.26% chance to win this match. If they win their Blizzcon Chances go up to 0.01%, or 0% if they lose. elfi is at 0.02% Blizzcon Chances, with a 45.71% chance to win this match. If they win their Blizzcon Chances go up to 0.04%, or 0.01% if they lose.
Sen, Jaedong, HeRoMaRinE, and ShoWTimEin in WCS Premier Season 3 round of 32. Jaedong and ShoWTimE must win this match! Sen is at 0.03% Blizzcon Chances, with a 35.86% chance to win this match. If they win their Blizzcon Chances go up to 0.07%, or 0% if they lose. HeRoMaRinE is at 0.04% Blizzcon Chances, with a 49.92% chance to win this match. If they win their Blizzcon Chances go up to 0.09%, or 0% if they lose. Jaedong is at 7.03% Blizzcon Chances, with a 57.96% chance to win this match. If they win their Blizzcon Chances go up to 12.06%, or 0.09% if they lose. ShoWTimE is at 2.28% Blizzcon Chances, with a 56.26% chance to win this match. If they win their Blizzcon Chances go up to 4.06%, or 0.01% if they lose.
Has, MarineLorD, iaguz, and MaSain in WCS Premier Season 3 round of 32. MarineLorD must win this match! Has is at 0.19% Blizzcon Chances, with a 43.08% chance to win this match. If they win their Blizzcon Chances go up to 0.44%, or 0% if they lose. iaguz is at 0.08% Blizzcon Chances, with a 43.47% chance to win this match. If they win their Blizzcon Chances go up to 0.18%, or 0% if they lose. MarineLorD is at 3.16% Blizzcon Chances, with a 57.07% chance to win this match. If they win their Blizzcon Chances go up to 5.54%, or 0.01% if they lose. MaSa is at 0.04% Blizzcon Chances, with a 56.38% chance to win this match. If they win their Blizzcon Chances go up to 0.07%, or 0% if they lose.
GunGFuBanDa, neeb, Lilbow, and Shanain in WCS Premier Season 3 round of 32. Lilbow must win this match! GunGFuBanDa is at 0.06% Blizzcon Chances, with a 64.12% chance to win this match. If they win their Blizzcon Chances go up to 0.09%, or 0% if they lose. Lilbow is at 13.33% Blizzcon Chances, with a 71.33% chance to win this match. If they win their Blizzcon Chances go up to 18.64%, or 0.13% if they lose. neeb is at 0.01% Blizzcon Chances, with a 34.16% chance to win this match. If they win their Blizzcon Chances go up to 0.01%, or 0% if they lose. Shana is at 0.01% Blizzcon Chances, with a 30.4% chance to win this match. If they win their Blizzcon Chances go up to 0.01%, or 0% if they lose.
iAsonu, Zanster, Kane, and ForGGin in WCS Premier Season 3 round of 32. ForGG must win this match! iAsonu is at 0.02% Blizzcon Chances, with a 40.14% chance to win this match. If they win their Blizzcon Chances go up to 0.04%, or 0% if they lose. Kane is at 0.2% Blizzcon Chances, with a 38.08% chance to win this match. If they win their Blizzcon Chances go up to 0.51%, or 0.01% if they lose. Zanster is at 0.02% Blizzcon Chances, with a 57.07% chance to win this match. If they win their Blizzcon Chances go up to 0.04%, or 0% if they lose. ForGG is at 11.51% Blizzcon Chances, with a 64.71% chance to win this match. If they win their Blizzcon Chances go up to 17.75%, or 0.07% if they lose.
Hitman, Elazer, Jim, and Snutein in WCS Premier Season 3 round of 32. Snute must win this match! Hitman is at 0.01% Blizzcon Chances, with a 40.67% chance to win this match. If they win their Blizzcon Chances go up to 0.01%, or 0% if they lose. Jim is at 0.02% Blizzcon Chances, with a 44.31% chance to win this match. If they win their Blizzcon Chances go up to 0.05%, or 0% if they lose. Elazer is at 0.01% Blizzcon Chances, with a 47.29% chance to win this match. If they win their Blizzcon Chances go up to 0.01%, or 0% if they lose. Snute is at 6.23% Blizzcon Chances, with a 67.74% chance to win this match. If they win their Blizzcon Chances go up to 9.19%, or 0.02% if they lose.
viOLet, MaNa, TLO, and XiGuain in WCS Premier Season 3 round of 32. TLO must win this match! viOLet is at 0.38% Blizzcon Chances, with a 59.07% chance to win this match. If they win their Blizzcon Chances go up to 0.65%, or 0.01% if they lose. TLO is at 1.48% Blizzcon Chances, with a 46.38% chance to win this match. If they win their Blizzcon Chances go up to 3.19%, or 0.01% if they lose. MaNa is at 0.37% Blizzcon Chances, with a 67.79% chance to win this match. If they win their Blizzcon Chances go up to 0.54%, or 0% if they lose. XiGua is at 0.01% Blizzcon Chances, with a 26.75% chance to win this match. If they win their Blizzcon Chances go up to 0.01%, or 0% if they lose.
ForGG, Petraeus, Jaedong, Snute, MarineLorD, ShoWTimE, TLO, Kane, and Has must win this tournament! Hydra has a 18.59% chance to win ----going from 100% to 100% if they get 1st, or 100% if they don't. Polt has a 14.5% chance to win ----going from 99.99% to 100% if they get 1st, or 99.99% if they don't. ForGG has a 8.47% chance to win ----going from 11.51% to 99.91% if they get 1st, or 3.33% if they don't. Lilbow has a 8.11% chance to win ----going from 13.33% to 99.98% if they get 1st, or 5.68% if they don't. Petraeus has a 7.51% chance to win ----going from 1.75% to 22.68% if they get 1st, or 0.05% if they don't. + Show Spoiler [More Winning Chances] +
Jaedong has a 4.98% chance to win ----going from 7.03% to 98.53% if they get 1st, or 2.23% if they don't. Snute has a 4.94% chance to win ----going from 6.23% to 99.57% if they get 1st, or 1.38% if they don't. MaNa has a 3.99% chance to win ----going from 0.37% to 9.07% if they get 1st, or 0.01% if they don't. MarineLorD has a 3.87% chance to win ----going from 3.16% to 79.37% if they get 1st, or 0.1% if they don't. viOLet has a 3.18% chance to win ----going from 0.38% to 11.72% if they get 1st, or 0.01% if they don't. ShoWTimE has a 2.85% chance to win ----going from 2.28% to 77.68% if they get 1st, or 0.07% if they don't. MaSa has a 2.68% chance to win ----going from 0.04% to 1.44% if they get 1st, or 0.01% if they don't. HeRoMaRinE has a 2.53% chance to win ----going from 0.04% to 1.68% if they get 1st, or 0.01% if they don't. Zanster has a 2.23% chance to win ----going from 0.02% to 0.91% if they get 1st, or 0.01% if they don't. GunGFuBanDa has a 1.82% chance to win ----going from 0.06% to 3.26% if they get 1st, or 0.01% if they don't. Jim has a 1.11% chance to win ----going from 0.02% to 2.11% if they get 1st, or 0.01% if they don't. TLO has a 1.08% chance to win ----going from 1.48% to 99.56% if they get 1st, or 0.42% if they don't. elfi has a 1.02% chance to win ----going from 0.02% to 1.72% if they get 1st, or 0.01% if they don't. iaguz has a 0.85% chance to win ----going from 0.08% to 8.88% if they get 1st, or 0.01% if they don't. Kelazhur has a 0.81% chance to win ----going from 0.03% to 3.25% if they get 1st, or 0.01% if they don't. Elazer has a 0.8% chance to win ----going from 0.01% to 0.71% if they get 1st, or 0.01% if they don't. Kane has a 0.71% chance to win ----going from 0.2% to 27.01% if they get 1st, or 0.01% if they don't. Starbuck has a 0.69% chance to win ----going from 0.01% to 0.34% if they get 1st, or 0% if they don't. iAsonu has a 0.64% chance to win ----going from 0.02% to 2.38% if they get 1st, or 0.01% if they don't. Sen has a 0.64% chance to win ----going from 0.03% to 4.06% if they get 1st, or 0.01% if they don't. Has has a 0.49% chance to win ----going from 0.19% to 37.76% if they get 1st, or 0.01% if they don't. Hitman has a 0.45% chance to win ----going from 0.01% to 0.18% if they get 1st, or 0% if they don't. neeb has a 0.31% chance to win ----going from 0.01% to 0.2% if they get 1st, or 0% if they don't. XiGua has a 0.09% chance to win ----going from 0.01% to 0.94% if they get 1st, or 0% if they don't. Shana has a 0.06% chance to win ----going from 0.01% to 0.09% if they get 1st, or 0% if they don't.
I won't be able to man the LR thread as well as a mod unfortunately, because I have to drive home from work in about an hour. I think that means we won't get a lot of polls, unless someone else could volunteer for it.
On August 15 2015 04:04 Deathstar wrote: Is Die4ever a stat posting bot?
I believe not, although I have wondered this myself.
On August 15 2015 04:07 IntoTheheart wrote: I feel like if any poster would be allowed to use a bot for posting, it would be die4ever, because of how much we use his Blizzcon simulator.
On August 15 2015 04:07 IntoTheheart wrote: I feel like if any poster would be allowed to use a bot for posting, it would be die4ever, because of how much we use his Blizzcon simulator.
On August 15 2015 04:07 IntoTheheart wrote: I feel like if any poster would be allowed to use a bot for posting, it would be die4ever, because of how much we use his Blizzcon simulator.
Why would he need permission?
it's against TL's rules
Yeah I should have clarified that you're still subject to them.
On August 15 2015 04:07 IntoTheheart wrote: I feel like if any poster would be allowed to use a bot for posting, it would be die4ever, because of how much we use his Blizzcon simulator.
On August 15 2015 04:11 Deathstar wrote: Kpop and SC2 are 2 sides on the same coin. They are different, but not really.
Are you sure? I've shitposted over 13k times on TL and allegedly watch more than 3 hours of StarCraft a week and the only K-pop I know about is SNSD, which are apparently not "new and exciting" anymore.
On August 15 2015 04:11 Deathstar wrote: Kpop and SC2 are 2 sides on the same coin. They are different, but not really.
Are you sure? I've shitposted over 13k times on TL and allegedly watch more than 3 hours of StarCraft a week and the only K-pop I know about is SNSD, which are apparently not "new and exciting" anymore.
On August 15 2015 04:11 Deathstar wrote: Kpop and SC2 are 2 sides on the same coin. They are different, but not really.
Are you sure? I've shitposted over 13k times on TL and allegedly watch more than 3 hours of StarCraft a week and the only K-pop I know about is SNSD, which are apparently not "new and exciting" anymore.
GEE GEE GEE GEE
They are old, but like wine get better over time unlike new kpop girls who I don't know
On August 15 2015 04:11 Deathstar wrote: Kpop and SC2 are 2 sides on the same coin. They are different, but not really.
Are you sure? I've shitposted over 13k times on TL and allegedly watch more than 3 hours of StarCraft a week and the only K-pop I know about is SNSD, which are apparently not "new and exciting" anymore.
GEE GEE GEE GEE
They are old, but like wine get better over time unlike new kpop girls who I don't know
That's actually the first and only KPop song I know.
On August 15 2015 04:11 Deathstar wrote: Kpop and SC2 are 2 sides on the same coin. They are different, but not really.
Are you sure? I've shitposted over 13k times on TL and allegedly watch more than 3 hours of StarCraft a week and the only K-pop I know about is SNSD, which are apparently not "new and exciting" anymore.
kpop is more addictive than model trains. Consider yourself lucky
On August 15 2015 04:19 IntoTheheart wrote: Yeah I'm glad I don't do any K-pop. Not knowing any Korean probably wouldn't make it worthwhile anyway.
Understanding the language is in no way essential.
Seriously? I always thought that it was incredibly necessary.
Is it? It's (arguably) music. People listen to opera all the time without understanding the words.
I am guilty of doing the latter. Granted I am a cellist so I really like the orchestra. I don't listen to a lot of different types of music actually, not the biggest fan of electronically-generated stuff, but it's fine in the right atmosphere.
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
I would totally write "Top 15 shitposters of all time."
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
I would totally write "Top 15 shitposters of all time."
But how fun is a list the ultimately ends in swag_bro?
I guess the only question worth asking is 'Does Khelazur know the hotkey for tank production', if the answer is yes he beats starbuck and finishes the group second, pretty much the only variable in this group lol.
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
Have you considered writing for Cracked?
10 most HILARIOUS misplays in professional games you'd never believe to happen
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
Have you considered writing for Cracked?
10 most HILARIOUS misplays in professional games you'd never believe to happen
And then the top 1 is something like a mine killing some lings.
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
Have you considered writing for Cracked?
10 most HILARIOUS misplays in professional games you'd never believe to happen
And then the top 1 is something like a mine killing some lings.
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
Have you considered writing for Cracked?
10 most HILARIOUS misplays in professional games you'd never believe to happen
And then the top 1 is something like a mine killing some lings.
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
Have you considered writing for Cracked?
10 most HILARIOUS misplays in professional games you'd never believe to happen
And then the top 1 is something like a mine killing some lings.
photoplasty with all entries by LifeFan56
Only to be won by auntiememe or whatever it was
Cracked: we are buzzfeed for people with some remains of what used to be their dignity
that is the most minimalistic poll I've seen on TL, EVER
This is why I'm a poster and not staff.
I sense a passive aggressive move to climb into the ranks of staff
I don't think giving a guy who's too lazy to copy/past poll criteria a staff position would be a good idea.
just write some top 15 lists, sprinkled with that sweet sweet TL bias
some topics to cover:
1. 15 most biased TL writers of all time 2. TaeJa, 15 greatest moments of the greatest player of all time 3. 15 reasons why non-paying staff writers should get payed
Have you considered writing for Cracked?
I can write for cracked.
10 extremely sexist movies. The 5 most unbelievable sexist video game power ups. 7 ways all men are evil and the 8 ways women are perfect.
What do players like Starbuck play for? Probably themselves. Elfi however has a higher cause. He knows he needs to feed Pekka. He knows that Pekka is watching Elfi on TV and is cheering for him. Elfi is strengthened by Pekka. With Pekka, Elfi can do anything
finnish fans in LR threads when finnish players play (there's a great sentence to say) really make my day (in fact, all of this has been a fun sentence)
18k people saw that game. Some of you should vote.
I've voted in more TL polls than I have presidential elections. You should feel honored
I am.
Also vote for your country.
To be fair I've probably voted in more TL polls than there have been US presidents
57 total US elections, but not necessarily US presidents. How many TL polls have you voted on?
I doubt there's a way to check but I've been in tons and tons of LR threads and always vote in those polls. And each match is at least 3 polls. I imagine I've seen/voted for more than 19 bo3s
Its really hard for me to feel tension in this match. Hydra is locked for blizzcon and without some extreme change to the LatAM scene Kelazhur will be back next season with Major anyway
On August 15 2015 05:18 chipmonklord17 wrote: Its really hard for me to feel tension in this match. Hydra is locked for blizzcon and without some extreme change to the LatAM scene Kelazhur will be back next season with Major anyway
It's also the start of the Group Stage, either, or both players can still advance.
On August 15 2015 05:18 chipmonklord17 wrote: Its really hard for me to feel tension in this match. Hydra is locked for blizzcon and without some extreme change to the LatAM scene Kelazhur will be back next season with Major anyway
It's also the start of the Group Stage, either, or both players can still advance.
Also true. Although this match is truly the best example of the downside of a format like this. This match is largely irrelevant for a ton of reasons.
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels.
agreed, you can easily beat protoss with mass amounts of mines up to plat league
sometimes a fast mine drop is enough to win outright, protosses are so scared of them they build a bunch of cannons and get super behind that way instead
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
back in my day you made comebacks the hard way down 100 supply with tanks and bio.
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
last times mines got tweaked, ZParcraft was written
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
In what league?
I remember qxc killing Stephano with mines only on ladder. That was heartbreaking.
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
In what league?
I remember qxc killing Stephano with mines only on ladder. That was heartbreaking.
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
I think the problem with widow mines is that they are way to cost efficient. A 75/25 that can one-shot a 100/100 mutalisk, and when its done that, its paid for itself. And it can do that again every 40 seconds.
On August 15 2015 06:07 Solar424 wrote: I think the problem with widow mines is that they are way to cost efficient. A 75/25 that can one-shot a 100/100 mutalisk, and when its done that, its paid for itself. And it can do that again every 40 seconds.
That too. Add in its double production capabilities and 1 second burrow time and you're left with a unit that has very little drawbacks.
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
I suppose that's where I disagree. At least in TvZ. TvP I can't really comment on but in TvZ it feels like once you've made enough mines you've won. It doesn't take skill to burrow a unit that takes 1 second and then have it get a lucky hit. I think you move them to techlab and remove drilling claws and I'm okay with them as is, but it just feels like they've been made to be too good.
EDIT: My god you can barely tell what's bolded in the new format. Rito TL pls
they are definitely not "too good" vs Zerg, but they are INSANELY frustrating for both sides of the match up
I mean too good in both the balance sense and in the sense that they outclass most of terran's other units. Why build tanks when you can build mines? Why build thors when you can build mines? It feels like mines are too much of a one stop shop for terran with too negligible of a downside. They're fast enough to keep up, quick enough to burrow to defend themselves, hit ground and air, don't splash eachother. They're not BL/Infestor levels of too good, but imo they're far too good to have remained in the game this long without some kind of tweak
You don't build tanks because tanks suck : P Terrans do build Thors, marines, medivacs, marauders and all that other shit. They can easily lose you a game if you get bad hits because Zerg baits them out or snipes them or catches terran in a bad situation
Terrans do build more than just mines, but there are also terrans who build JUST mines from factories. Its completely viable to build marine/mine and nothing else. Hell we've seen exclusively mine/medivac work out. IMO that just shouldn't be the case
how long was that break from end of the last game to start of this game...? feels like 30 minutes lol actually looking at the posts here, it seems to have been 28 minutes
On August 15 2015 06:11 Die4Ever wrote: how long was that break from end of the last game to start of this game...? feels like 30 minutes lol actually looking at the posts here, it seems to have been 28 minutes
Yeah I think it was 25 minutes this time. Way too long.
On August 15 2015 06:28 Makro wrote: is kelazhur the hidden brother of dayshi ?
Not mech enough
Also Kelazhur has never played ForGG, so we can't know for sure
I can dig it. They do look a little similar. It helps that Kelazhur is a very pale Brazilian. I guess playing sc2 for 8+ hours a day does that to your complexion.
On August 15 2015 07:24 [PkF] Wire wrote: Man how did elfi lose ? I looked away for like 20 seconds, Hydra had a bunch of hydras in production, and then it's over ?
Turns out that Hydra killing a ton of Sentries with a sick Zergling flank was enough for Harstem to concede. :/
On August 15 2015 07:24 [PkF] Wire wrote: Man how did elfi lose ? I looked away for like 20 seconds, Hydra had a bunch of hydras in production, and then it's over ?
Turns out that Hydra killing a ton of Sentries with a sick Zergling flank was enough for Harstem to concede. :/
On August 15 2015 07:24 [PkF] Wire wrote: Man how did elfi lose ? I looked away for like 20 seconds, Hydra had a bunch of hydras in production, and then it's over ?
Turns out that Hydra killing a ton of Sentries with a sick Zergling flank was enough for Harstem to concede. :/
On August 15 2015 07:24 [PkF] Wire wrote: Man how did elfi lose ? I looked away for like 20 seconds, Hydra had a bunch of hydras in production, and then it's over ?
Turns out that Hydra killing a ton of Sentries with a sick Zergling flank was enough for Harstem to concede. :/
On August 15 2015 07:24 [PkF] Wire wrote: Man how did elfi lose ? I looked away for like 20 seconds, Hydra had a bunch of hydras in production, and then it's over ?
Turns out that Hydra killing a ton of Sentries with a sick Zergling flank was enough for Harstem to concede. :/
Harstem ?
Elfi. It's been a long day.
I blame those downtimes ^^
Funny how I only missed one series despite having no passion.
On August 15 2015 07:56 royalroadweed wrote: How does someone go from outmultitasking Solar in a 30 minute macro game to losing 9 medivac full of units?
On August 15 2015 07:56 royalroadweed wrote: How does someone go from outmultitasking Solar in a 30 minute macro game to losing 9 medivac full of units?
Shift-queuing drops is overrated. Also, everyone can have a bad game
Poor Kelazhur. I feel so bad for him, he played really horrible. That must feel depressing, I'm sure he worked hard, but his practice didn't show... Maybe he wasn't practiced vs P at all...
Well chaps, it's been nice to be your (terrible) LR. You won't see this often in the future, hopefully. That assume that someone more responsible comes along anyway.
On August 15 2015 08:18 Sent. wrote: wait, did Elfi just say he tried to have a Skype conversation with his cat?
"What do you think, Pekka?" "Meow, meow meo mau." "Proxy gateway and forge, huh? I'm not so sure..." "MEOWMEOWMEW!!!" "Okay okay, calm down I'll do it."
On August 15 2015 08:21 IntoTheheart wrote: Well chaps, it's been nice to be your (terrible) LR. You won't see this often in the future, hopefully. That assume that someone more responsible comes along anyway.
You got to LR Elfi advancing to ro16. It's good enough my son
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
back in my day you made comebacks the hard way down 100 supply with tanks and bio.
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
back in my day you made comebacks the hard way down 100 supply with tanks and bio.
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
back in my day you made comebacks the hard way down 100 supply with tanks and bio.
Er I was referring to the game stuchiu referenced, where a Terran apparently came back when he was down 100 supply, with tanks and MMM. Thanks for helping!
On August 15 2015 05:40 chipmonklord17 wrote: I still hate the widow mine. I think its one of the worst designed units still in the game
I think exactly the opposite
Really? They're pretty much random and absurdly broken at lower levels. After drilling claws (which I REALLY can't believe is still a thing) a zerg player has 1 second to react to a burrowed mine. As a zerg it feels like there are no countermeasures once the mine count gets high enough. And luckily enough they can be produced two at a time
It gives a lot to the Terran gameplay in terms of space control, how it interacts with bio. But above all I think it's one of the few things in sc2 which allows comebacks, it rewards skill and all those "OOOOOH SHIII!" moments that are just way too few in sc2.
This doesn't mean I don't hate it when a Terran randomly boosts into my mineral lines and all my shit dies though.
back in my day you made comebacks the hard way down 100 supply with tanks and bio.
Er I was referring to the game stuchiu referenced, where a Terran apparently came back when he was down 100 supply, with tanks and MMM. Thanks for helping!
This maybe /watch?v=BJmZrvmsbcI Shit I am slow stu meant Mvp Tefel