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On August 14 2015 23:27 Shellshock wrote:Show nested quote +On August 14 2015 23:26 Ej_ wrote: What if mech is actually saving SC2 because we get more viewers and longer streams? Stuchiu and I said the same about swarm host stalemates. Firecake vs Mana is the most watched EU challenger game ever Because of novelty value, not because of gameplay.
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Siege Tank Hit Squads. Again.
What is this series?
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It's "terrible terrible damage" meets "starship troopers" which is the appeal of this game
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United States97276 Posts
On August 14 2015 23:27 IntoTheheart wrote:Show nested quote +On August 14 2015 23:27 Shellshock wrote:On August 14 2015 23:26 Ej_ wrote: What if mech is actually saving SC2 because we get more viewers and longer streams? Stuchiu and I said the same about swarm host stalemates. Firecake vs Mana is the most watched EU challenger game ever Because of novelty value, not because of gameplay.  Details
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On August 14 2015 23:27 Taf the Ghost wrote: Siege Tank Hit Squads. Again.
What is this series? this is the series of what starcraft 2 should be about
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I don't see curious taking this one.
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On August 14 2015 23:26 Spinoza wrote: 14 CC's and yet 57 scv's ... that is bad. Korean's meching aren't tending to sack scvs as much as foreigner mech it seems.
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I remember the SH patch being a quality of life patch. Hmmm...
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I don't understand why Flash sacks tanks instead of scvs
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Did Curious just lose the game, or is it just me?
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On August 14 2015 23:27 IntoTheheart wrote:Show nested quote +On August 14 2015 23:27 Shellshock wrote:On August 14 2015 23:26 Ej_ wrote: What if mech is actually saving SC2 because we get more viewers and longer streams? Stuchiu and I said the same about swarm host stalemates. Firecake vs Mana is the most watched EU challenger game ever Because of novelty value, not because of gameplay.  SH got nerfed so Blizzard could finally kill SC2 and replace it with Heroes of Luckstone.
Korea saving the game though.
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On August 14 2015 23:27 Shellshock wrote:Show nested quote +On August 14 2015 23:26 Ej_ wrote: What if mech is actually saving SC2 because we get more viewers and longer streams? Stuchiu and I said the same about swarm host stalemates. Firecake vs Mana is the most watched EU challenger game ever It makes sense. Moba games last 60 minutes average and they have tons of viewers. Short games is what kills SC2 :O
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14CC has a new definition.
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On August 14 2015 23:28 sashkata wrote: I don't understand why Flash sacks tanks instead of scvs Tanks actually kills bases ^^
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making broodlords and running around your own side of the map is not good in any matchup
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On August 14 2015 23:29 Glorfindel! wrote:Show nested quote +On August 14 2015 23:28 sashkata wrote: I don't understand why Flash sacks tanks instead of scvs Tanks actually kills bases ^^ Not sure how much that actually matters
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United States97276 Posts
On August 14 2015 23:28 FueledUpAndReadyToGo wrote:Show nested quote +On August 14 2015 23:27 Shellshock wrote:On August 14 2015 23:26 Ej_ wrote: What if mech is actually saving SC2 because we get more viewers and longer streams? Stuchiu and I said the same about swarm host stalemates. Firecake vs Mana is the most watched EU challenger game ever It makes sense. Moba games last 60 minutes average and they have tons of viewers. Short games is what kills SC2 :O Yep. Lotv got the economy backwards. They should have made it take twice as long to mine out. Not half
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spread too thin and/or BLs are too slow
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your Country52797 Posts
On August 14 2015 23:28 FueledUpAndReadyToGo wrote:Show nested quote +On August 14 2015 23:27 Shellshock wrote:On August 14 2015 23:26 Ej_ wrote: What if mech is actually saving SC2 because we get more viewers and longer streams? Stuchiu and I said the same about swarm host stalemates. Firecake vs Mana is the most watched EU challenger game ever It makes sense. Moba games last 60 minutes average and they have tons of viewers. Short games is what kills SC2 :O They would love some of my games from 2012ish.
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