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On June 03 2015 07:25 ptbl wrote: In tournament play, it's a good idea to mix in some cheeses to keep the opponent honest. How come Snute isn't mixing in any cheeses? because zvt cheese is weak garbage that's blindcountered by banshees
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On June 03 2015 07:25 brickrd wrote:Show nested quote +On June 03 2015 07:23 Elentos wrote:On June 03 2015 07:22 brickrd wrote:On June 03 2015 07:20 Elentos wrote:On June 03 2015 07:19 brickrd wrote:On June 03 2015 07:07 ptbl wrote:On June 03 2015 07:05 Alchemik wrote:On June 03 2015 07:03 ptbl wrote: On this map, wouldn't two base play from snute be better? The third is so exposed and long distance. why are you critizing the play of someone who's 15 hours in Well because Bunny seems to have gotten better and stronger as the day has gone by while snute has gotten worse. You would think it would be the other way because of all the micro terran has to do. if you're good at micro you're good at it, so while your reaction times would probably suffer and you might cramp up you're still going to be able to do the movements well on the other hand, as xeno and ZG were pointing out, zerg has to do a lot of really frustrating and irritating things in this MU like defending reaper/hellion/banshee, defending drops, and constantly pulling ling/bane back onto creep while terran is poking. being tired you would probably want to just bust into terran and stop fucking around with their annoying minefield guerrilla crap which is the wrong way to approach it, and snute has taken a lot of engagements exactly like that Snute is at the point where he is failing basic macro, even though Zerg macro and micro mechanics aren't more taxing than Terran. he's not "failing macro," he's overmaking defensive lings and falling behind in economy, then falling behind in supply by taking really bad engagements a couple of games ago bunny was at like 90/150 supply without any major engagements happening so i think your characterization is inaccurate, clearly he's playing better and that's why he's winning but "snute is failing at macro" is wrong Overmaking unnecessary units and then falling behind on overall supply by more than 40 without any major engagements aswell as missing injects seems to accurately describe failing macro to me. overmaking defensive units has nothing to do with macro wtf are you talking about? that's a bad strategic choice that results in an economic disparity. failing at macro means missing your injects, missing macro hatches, idling larvae with a bank, etc. what you're saying is like saying if i play safe and you play greedy then i "failed at macro" also you misread my post, BUNNY was at 90/150 Snute is missing injects for a really long time now, I think since the beach-map game at least, it's just that in the last few games he's been failing other things hard as well, so it wasn't as apparent because he pretty much never got to the mid-game stage unphased
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your Country52796 Posts
On June 03 2015 07:24 The_Templar wrote:Map: Entombed Valley Bunny spawns in the top left! Snute spawns in the bottom left 2:00 Reaper expand for Bunny.
3:00 14/14 into expand for Snute.
4:00 Bunny scouts with a reaper while expanding and getting a factory. Bunker is at Bunny's natural.
5:00 Zerglings flood into the natural, eventually kill the bunker and the reapers inside. Starport finishing for Bunny. Zerglings nearly kill the command center but it lives.
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On June 03 2015 07:27 Alchemik wrote:Show nested quote +On June 03 2015 07:25 brickrd wrote:On June 03 2015 07:23 Elentos wrote:On June 03 2015 07:22 brickrd wrote:On June 03 2015 07:20 Elentos wrote:On June 03 2015 07:19 brickrd wrote:On June 03 2015 07:07 ptbl wrote:On June 03 2015 07:05 Alchemik wrote:On June 03 2015 07:03 ptbl wrote: On this map, wouldn't two base play from snute be better? The third is so exposed and long distance. why are you critizing the play of someone who's 15 hours in Well because Bunny seems to have gotten better and stronger as the day has gone by while snute has gotten worse. You would think it would be the other way because of all the micro terran has to do. if you're good at micro you're good at it, so while your reaction times would probably suffer and you might cramp up you're still going to be able to do the movements well on the other hand, as xeno and ZG were pointing out, zerg has to do a lot of really frustrating and irritating things in this MU like defending reaper/hellion/banshee, defending drops, and constantly pulling ling/bane back onto creep while terran is poking. being tired you would probably want to just bust into terran and stop fucking around with their annoying minefield guerrilla crap which is the wrong way to approach it, and snute has taken a lot of engagements exactly like that Snute is at the point where he is failing basic macro, even though Zerg macro and micro mechanics aren't more taxing than Terran. he's not "failing macro," he's overmaking defensive lings and falling behind in economy, then falling behind in supply by taking really bad engagements a couple of games ago bunny was at like 90/150 supply without any major engagements happening so i think your characterization is inaccurate, clearly he's playing better and that's why he's winning but "snute is failing at macro" is wrong Overmaking unnecessary units and then falling behind on overall supply by more than 40 without any major engagements aswell as missing injects seems to accurately describe failing macro to me. overmaking defensive units has nothing to do with macro wtf are you talking about? that's a bad strategic choice that results in an economic disparity. failing at macro means missing your injects, missing macro hatches, idling larvae with a bank, etc. what you're saying is like saying if i play safe and you play greedy then i "failed at macro" also you misread my post, BUNNY was at 90/150 Snute is missing injects for a really long time now, I think since the beach-map game at least, it's just that in the last few games he's been failing other things hard as well, so it wasn't as apparent because he pretty much never got to the mid-game stage unphased yes sure they're BOTH tired and making macro mistakes, several games back xeno was pointing out that bunny was floating like 2k/1k in the midgame. my point isn't "snute is playing great" but that "snute is messing up his macro and that's why he's losing" is bad analysis
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anything up to a bo39, snute would've won and make bunny look silly.
sadly winning 20 games isn't enough in this case:/
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United States97274 Posts
imagine if they had to play calm before the storm with the macro objectives now
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On June 03 2015 07:25 brickrd wrote:Show nested quote +On June 03 2015 07:23 Elentos wrote:On June 03 2015 07:22 brickrd wrote:On June 03 2015 07:20 Elentos wrote:On June 03 2015 07:19 brickrd wrote:On June 03 2015 07:07 ptbl wrote:On June 03 2015 07:05 Alchemik wrote:On June 03 2015 07:03 ptbl wrote: On this map, wouldn't two base play from snute be better? The third is so exposed and long distance. why are you critizing the play of someone who's 15 hours in Well because Bunny seems to have gotten better and stronger as the day has gone by while snute has gotten worse. You would think it would be the other way because of all the micro terran has to do. if you're good at micro you're good at it, so while your reaction times would probably suffer and you might cramp up you're still going to be able to do the movements well on the other hand, as xeno and ZG were pointing out, zerg has to do a lot of really frustrating and irritating things in this MU like defending reaper/hellion/banshee, defending drops, and constantly pulling ling/bane back onto creep while terran is poking. being tired you would probably want to just bust into terran and stop fucking around with their annoying minefield guerrilla crap which is the wrong way to approach it, and snute has taken a lot of engagements exactly like that Snute is at the point where he is failing basic macro, even though Zerg macro and micro mechanics aren't more taxing than Terran. he's not "failing macro," he's overmaking defensive lings and falling behind in economy, then falling behind in supply by taking really bad engagements a couple of games ago bunny was at like 90/150 supply without any major engagements happening so i think your characterization is inaccurate, clearly he's playing better and that's why he's winning but "snute is failing at macro" is wrong Overmaking unnecessary units and then falling behind on overall supply by more than 40 without any major engagements aswell as missing injects seems to accurately describe failing macro to me. overmaking defensive units has nothing to do with macro wtf are you talking about? that's a bad strategic choice that results in an economic disparity. failing at macro means missing your injects, missing macro hatches, idling larvae with a bank, etc. what you're saying is like saying if i play safe and you play greedy then i "failed at macro" also you misread my post, BUNNY was at 90/150 He IS missing injects, he's constantly floating lots of resources, he gets behind 40 supply without major engagements happening. I'm not making that shit up.
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Bunny will eat Snute's essence and become more stronger, like piccolo. He may come out of his wcs group with this boost in power level
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On June 03 2015 07:28 brickrd wrote:Show nested quote +On June 03 2015 07:27 Alchemik wrote:On June 03 2015 07:25 brickrd wrote:On June 03 2015 07:23 Elentos wrote:On June 03 2015 07:22 brickrd wrote:On June 03 2015 07:20 Elentos wrote:On June 03 2015 07:19 brickrd wrote:On June 03 2015 07:07 ptbl wrote:On June 03 2015 07:05 Alchemik wrote:On June 03 2015 07:03 ptbl wrote: On this map, wouldn't two base play from snute be better? The third is so exposed and long distance. why are you critizing the play of someone who's 15 hours in Well because Bunny seems to have gotten better and stronger as the day has gone by while snute has gotten worse. You would think it would be the other way because of all the micro terran has to do. if you're good at micro you're good at it, so while your reaction times would probably suffer and you might cramp up you're still going to be able to do the movements well on the other hand, as xeno and ZG were pointing out, zerg has to do a lot of really frustrating and irritating things in this MU like defending reaper/hellion/banshee, defending drops, and constantly pulling ling/bane back onto creep while terran is poking. being tired you would probably want to just bust into terran and stop fucking around with their annoying minefield guerrilla crap which is the wrong way to approach it, and snute has taken a lot of engagements exactly like that Snute is at the point where he is failing basic macro, even though Zerg macro and micro mechanics aren't more taxing than Terran. he's not "failing macro," he's overmaking defensive lings and falling behind in economy, then falling behind in supply by taking really bad engagements a couple of games ago bunny was at like 90/150 supply without any major engagements happening so i think your characterization is inaccurate, clearly he's playing better and that's why he's winning but "snute is failing at macro" is wrong Overmaking unnecessary units and then falling behind on overall supply by more than 40 without any major engagements aswell as missing injects seems to accurately describe failing macro to me. overmaking defensive units has nothing to do with macro wtf are you talking about? that's a bad strategic choice that results in an economic disparity. failing at macro means missing your injects, missing macro hatches, idling larvae with a bank, etc. what you're saying is like saying if i play safe and you play greedy then i "failed at macro" also you misread my post, BUNNY was at 90/150 Snute is missing injects for a really long time now, I think since the beach-map game at least, it's just that in the last few games he's been failing other things hard as well, so it wasn't as apparent because he pretty much never got to the mid-game stage unphased yes sure they're BOTH tired and making macro mistakes, several games back xeno was pointing out that bunny was floating like 2k/1k in the midgame. my point isn't "snute is playing great" but that "snute is messing up his macro and that's why he's losing" is bad analysis Bunny messed up his macro in two games, aside from that he's been pretty much as flawless as it gets for the amount of hours they're playing for, while Snute in some of the games was behind 30 supply without anything happening and 1k/1k in the bank at like 11 minutes
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HOLY SHIT SNUTE MIGHT WIN
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haha those banelings just snuck hahahahha
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On June 03 2015 07:29 Deathstar wrote: Bunny will eat Snute's essence and become more stronger, like piccolo. He may come out of his wcs group with this boost in power level Dafuq kind of DBZ were you watching?
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your Country52796 Posts
On June 03 2015 07:28 The_Templar wrote:Show nested quote +On June 03 2015 07:24 The_Templar wrote:Map: Entombed Valley Bunny spawns in the top left! Snute spawns in the bottom left 2:00 Reaper expand for Bunny. 3:00 14/14 into expand for Snute. 4:00 Bunny scouts with a reaper while expanding and getting a factory. Bunker is at Bunny's natural. 5:00 Zerglings flood into the natural, eventually kill the bunker and the reapers inside. Starport finishing for Bunny. Zerglings nearly kill the command center but it lives. 7:00 Bunny 45 vs Snute 52 Lair for Snute. Cloakless banshee on the way for Bunny. Baneling nest and spire for Snute.
8:00 Bunny 61 vs Snute 61 Two engineering bays for Bunny. Stim being researched by Bunno. Bunny accumulating hellions at his natural.
10:00 Bunny 82 vs Snute 79 Seven mutalisks being made. +1/1 starts for Bunny. Bunny getting two more barracks. Snute getting 18 banelings near Bunny's main base. Bunny gets distracted by mutalisks and a bunch of banelings roll into his entire army, crushing it. Bunny GG's! Snute brings it back to 21-28.
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Canada8157 Posts
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That's an harsh way to end a streak.
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Also what were they saying about Flash, TY and MarineKing?
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The comeback starting now!
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winning that game will boost snute's moral. not by much, but at least he knows he can beat bunny still.
also lost temple HYPE!
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