As long as Snute isn't Yellow, I'm happy. I really dislike Zerg in Yellow.
HTC: Best of 69 Live Report Thread - Page 7
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Circumstance
United States11403 Posts
As long as Snute isn't Yellow, I'm happy. I really dislike Zerg in Yellow. | ||
Heartland
Sweden24579 Posts
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Shellshock
United States97276 Posts
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The_Templar
your Country52797 Posts
On June 02 2015 17:04 The_Templar wrote: 2:00 Hatch/gas/pool or something for Snute. Bunny opening reaper again. 3:00 Second reaper starts for Bunny, as well as a CC. Zerglings finish right after the reaper gets some shots off on the drones. 4:00 Factory starts for Bunny. Snute is pumping drones. Bunny's second reaper shows up, and the third reaper is finishing. Reapers pick off a zergling. 5:00 Queens chase off reapers despite being off creep. Starport starts for Bunny. Bunny is getting a third CC. (I think?) Zerglings chase the reapers back home but nothing dies. Third base for Snute. Hellions on the way. 7:00 ![]() ![]() Banshee starting for Bunny. Snute is getting drones. For some reason, the casters are discussing what would happen if an axe murderer killed ZombieGrub. 8:00 ![]() ![]() Two evolution chambers for Snute. God, this discussion is turning grim. Lair for Snute. 9:00 ![]() ![]() Reapers + hellions go after the natural and the banshee tries the main but Snute is well defended. Bunny running towards the third but Snute intercepts and kills some hellions. Lair finishing. +1/1 is ahead for Snute. Snute has 66 drones against 54 SCVs. Bunny lands his third and transfers SCVs. 10:00 ![]() ![]() Spire and baneling nest for Snute. Snute is also taking the fourth base at 12 o'clock. Snute getting burrow. +1/1 finishing for both players. Spire finishing for Snute. Bunny moves right into the fourth which isn't done. | ||
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Shellshock
United States97276 Posts
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Aeromi
France14456 Posts
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The_Templar
your Country52797 Posts
On June 02 2015 17:08 The_Templar wrote: 7:00 ![]() ![]() Banshee starting for Bunny. Snute is getting drones. For some reason, the casters are discussing what would happen if an axe murderer killed ZombieGrub. 8:00 ![]() ![]() Two evolution chambers for Snute. God, this discussion is turning grim. Lair for Snute. 9:00 ![]() ![]() Reapers + hellions go after the natural and the banshee tries the main but Snute is well defended. Bunny running towards the third but Snute intercepts and kills some hellions. Lair finishing. +1/1 is ahead for Snute. Snute has 66 drones against 54 SCVs. Bunny lands his third and transfers SCVs. 10:00 ![]() ![]() Spire and baneling nest for Snute. Snute is also taking the fourth base at 12 o'clock. Snute getting burrow. +1/1 finishing for both players. Spire finishing for Snute. Bunny moves right into the fourth which isn't done. 11:00 ![]() ![]() Bunny leaves his depots down and zerglings stream into his base, killing 4 workers and some marines. Bunny getting drilling claws. Snute's 2/2 is ahead of Bunny's. Mutalisks begin. 12:00 ![]() ![]() Rifkin explains why the 6 and 9 are the two states of a supply depot. Bunny goes into the newly finished fifth base and scans a baneling mine. Some widow mines land good shots. Snute gets enough banelings to clean up Bunny's army, but reinforcements arrive. 14:00 ![]() ![]() Bunny walks into the fifth base and pretty much cleans up. Snute getting 13 more banelings. Snute's down to four bases, and he's pretty far behind in army supply. 15:00 ![]() ![]() A massive zergling/baneling runby runs into Bunny's army and backs off. Bunny starting +3 attack. Bunny prepares to attack the fourth but a very nice baneling mine stems the attack. Both players lose a lot but snute pushes back the army. Snute gets all the way to Bunny's third. | ||
Heartland
Sweden24579 Posts
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Circumstance
United States11403 Posts
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Shellshock
United States97276 Posts
On June 02 2015 17:12 Heartland wrote: I hope they are done before SKT vs KT they still have an hour. thats plenty of time for 30+ maps | ||
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The_Templar
your Country52797 Posts
On June 02 2015 17:12 The_Templar wrote: 11:00 ![]() ![]() Bunny leaves his depots down and zerglings stream into his base, killing 4 workers and some marines. Bunny getting drilling claws. Snute's 2/2 is ahead of Bunny's. Mutalisks begin. 12:00 ![]() ![]() Rifkin explains why the 6 and 9 are the two states of a supply depot. Bunny goes into the newly finished fifth base and scans a baneling mine. Some widow mines land good shots. Snute gets enough banelings to clean up Bunny's army, but reinforcements arrive. 14:00 ![]() ![]() Bunny walks into the fifth base and pretty much cleans up. Snute getting 13 more banelings. Snute's down to four bases, and he's pretty far behind in army supply. 15:00 ![]() ![]() A massive zergling/baneling runby runs into Bunny's army and backs off. Bunny starting +3 attack. Bunny prepares to attack the fourth but a very nice baneling mine stems the attack. Both players lose a lot but snute pushes back the army. Snute gets all the way to Bunny's third. 16:00 ![]() ![]() Snute gets on top of the production but only with ~7 mutalisks. Bunny is slowly pushing this back, although his fourth base gets lifted. 17:00 ![]() ![]() +3 armor is only now starting for Bunny. +2 flier attacks starts for Snute, and he has no hive. Bunny is only a little behind in both workers and army. 18:00 ![]() ![]() Bunny is continuing to add on thors. Snute attacking with only mutalisks and zerglings, as the banelings are super late. The game gets evened up as a result. Bunny lands his fourth. Snute has no fifth base. 19:00 ![]() ![]() Snute kills a barracks at Bunny's third base. Bunny moves towards Snute's fourth again. Snute rebuilding his fifth. Banelings land reasonable shots but Bunny retains a lot of marines. 20:00 ![]() ![]() Bunny gets pushed back again despite a baneling deficiency. Bunny is still on four bases with a reasonable number of marines. Snute rallies an overlord to Bunny's base. Sensor tower for Bunny. | ||
Heartland
Sweden24579 Posts
On June 02 2015 17:13 Shellshock wrote: they still have an hour. thats plenty of time for 30+ maps phew | ||
Cricketer12
United States13963 Posts
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Edpayasugo
United Kingdom2209 Posts
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The_Templar
your Country52797 Posts
On June 02 2015 17:15 The_Templar wrote: 16:00 ![]() ![]() Snute gets on top of the production but only with ~7 mutalisks. Bunny is slowly pushing this back, although his fourth base gets lifted. 17:00 ![]() ![]() +3 armor is only now starting for Bunny. +2 flier attacks starts for Snute, and he has no hive. Bunny is only a little behind in both workers and army. 18:00 ![]() ![]() Bunny is continuing to add on thors. Snute attacking with only mutalisks and zerglings, as the banelings are super late. The game gets evened up as a result. Bunny lands his fourth. Snute has no fifth base. 19:00 ![]() ![]() Snute kills a barracks at Bunny's third base. Bunny moves towards Snute's fourth again. Snute rebuilding his fifth. Banelings land reasonable shots but Bunny retains a lot of marines. 20:00 ![]() ![]() Bunny gets pushed back again despite a baneling deficiency. Bunny is still on four bases with a reasonable number of marines. Snute rallies an overlord to Bunny's base. Sensor tower for Bunny. 21:00 ![]() ![]() I need game 6 to finish up so I can prepare a second laptop to watch PL. Snute attacks into bunny's natural area. Snute kills the medivacs but Bunny's splits are good enough to hold. Snute finally getting an infestation pit. 22:00 ![]() ![]() Snute morphing 19 more banelings. Snute's fifth gets scanned. Snute has a sixth base starting near Bunny's fourth. Snute's hive starts. Bunny is playing it safe on his four base sent up at the moment. The sensor tower is at the fourth, by the way. 23:00 ![]() ![]() Snute goes for the fourth with mutalisks, killing the sensor tower. Twenty more banelings for Snute. Overlords moving to the corner of the map. Bunny landed a MULE and brought it with his army. He's finally moving out. Snute gets a baneling landline down but bunny scans it instantly. Bunny kills his marauder. 25:00 ![]() ![]() Snute's creep spread is really good. Bunny soaks up a lot of banelings with a thor but gets cleaned up by banelings due to bad splits. +3/3 starting for Snute at last. | ||
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The_Templar
your Country52797 Posts
On June 02 2015 17:17 Edpayasugo wrote: Whats the score please? 2-2 | ||
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Shellshock
United States97276 Posts
On June 02 2015 17:17 Edpayasugo wrote: Whats the score please? 3-2 Snute leads | ||
Aeromi
France14456 Posts
Poll: Recommend Game 5 ? ★- Do not see this game no matter what (1) ★★★★- Highly recommended game (1) ★★★★★- One of the best games this season (1) ★★- Not recommended unless you have nothing better to do (0) ★★★- Good game (0) 3 total votes Your vote: Recommend Game 5 ? (Vote): ★- Do not see this game no matter what | ||
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The_Templar
your Country52797 Posts
On June 02 2015 17:18 The_Templar wrote: 21:00 ![]() ![]() I need game 6 to finish up so I can prepare a second laptop to watch PL. Snute attacks into bunny's natural area. Snute kills the medivacs but Bunny's splits are good enough to hold. Snute finally getting an infestation pit. 22:00 ![]() ![]() Snute morphing 19 more banelings. Snute's fifth gets scanned. Snute has a sixth base starting near Bunny's fourth. Snute's hive starts. Bunny is playing it safe on his four base sent up at the moment. The sensor tower is at the fourth, by the way. 23:00 ![]() ![]() Snute goes for the fourth with mutalisks, killing the sensor tower. Twenty more banelings for Snute. Overlords moving to the corner of the map. Bunny landed a MULE and brought it with his army. He's finally moving out. Snute gets a baneling landline down but bunny scans it instantly. Bunny kills his marauder. 25:00 ![]() ![]() Snute's creep spread is really good. Bunny soaks up a lot of banelings with a thor but gets cleaned up by banelings due to bad splits. +3/3 starting for Snute at last. 26:00 ![]() ![]() Snute runs into the third. Bunny GG's! Snute takes a 3-2 lead! | ||
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Destructicon
4713 Posts
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