HTC: Best of 69 Live Report Thread - Page 9
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Shellshock
United States97274 Posts
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Aeromi
France14456 Posts
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The_Templar
your Country52797 Posts
On June 02 2015 17:35 The_Templar wrote: Map: Moonlight Madness ![]() ![]() 1:00 I would bet money that someone will take the wrong third base here. ![]() Barracks/gas for Bunny. Hatchery first for Snute. 2:00 Bunny building a reaper. Snute going pool/gas. 3:00 Bunny expands. No second reaper for Bunny. He's banking 100 gas and no minerals. 4:00 Ghost academy for Bunny! what the fuck Factory also being made. Snute going zergling speed. 5:00 Tech lab going on the barracks. Bunny is getting a bunker at his natural. Ghost hype! It's going to be a nuke rush I'm thinking. | ||
erby
464 Posts
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Circumstance
United States11403 Posts
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Shellshock
United States97274 Posts
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DJHelium
Sweden13480 Posts
On June 02 2015 17:42 Shellshock wrote: rifkin didn't follow sc2 back when snipe was super good right? Yeah I don't think so. I just wish they had done the snipe nerf proper. The way they did it is so stupid. Games like this was so cool: | ||
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Shellshock
United States97274 Posts
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The_Templar
your Country52797 Posts
On June 02 2015 17:39 The_Templar wrote: 1:00 I would bet money that someone will take the wrong third base here. ![]() Barracks/gas for Bunny. Hatchery first for Snute. 2:00 Bunny building a reaper. Snute going pool/gas. 3:00 Bunny expands. No second reaper for Bunny. He's banking 100 gas and no minerals. 4:00 Ghost academy for Bunny! what the fuck Factory also being made. Snute going zergling speed. 5:00 Tech lab going on the barracks. Bunny is getting a bunker at his natural. Ghost hype! It's going to be a nuke rush I'm thinking. 6:00 I would say this is a The_Templar build, but I build three ghost academies. Bunny killing the rock tower with a ghost and a reaper. Second ghost for Bunny. Starport finishes for Bunny. No nukes yet. 7:00 ![]() ![]() Snute scouts the ghost with zerglings at the natural and with an overlord. Baneling nest for Snute. Medivac on the way. Apparently this is a ghost drop. 8:00 ![]() ![]() Stim starts for Bunny. The lair and baneling nest are finishing. Overseer on the way for Snute. The reaper and hellion move out. Snute's third base is the backdoor. Bunny drops three ghosts in the natural and snipes three queens :O ! 9:00 ![]() ![]() Tank on the way for Bunny. Snute busted Bunny's natural and is killing 12 workers. The tank gets surrounded. 10:00 A landed viking might help clean up. Snute gets cleaned up but kills 29 workers. Another queen is out. Bunny tries more ghost dropping but a single nearly-dead queen snipes the medivac and the remaining ghosts in it. | ||
Circumstance
United States11403 Posts
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Heartland
Sweden24578 Posts
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The_Templar
your Country52797 Posts
On June 02 2015 17:43 The_Templar wrote: 6:00 I would say this is a The_Templar build, but I build three ghost academies. Bunny killing the rock tower with a ghost and a reaper. Second ghost for Bunny. Starport finishes for Bunny. No nukes yet. 7:00 ![]() ![]() Snute scouts the ghost with zerglings at the natural and with an overlord. Baneling nest for Snute. Medivac on the way. Apparently this is a ghost drop. 8:00 ![]() ![]() Stim starts for Bunny. The lair and baneling nest are finishing. Overseer on the way for Snute. The reaper and hellion move out. Snute's third base is the backdoor. Bunny drops three ghosts in the natural and snipes three queens :O ! 9:00 ![]() ![]() Tank on the way for Bunny. Snute busted Bunny's natural and is killing 12 workers. The tank gets surrounded. 10:00 A landed viking might help clean up. Snute gets cleaned up but kills 29 workers. Another queen is out. Bunny tries more ghost dropping but a single nearly-dead queen snipes the medivac and the remaining ghosts in it. 11:00 ![]() ![]() Snute going for another attack, killing every unit again. More workers die in Bunny's natural. Bunny is doing very little tangible damage with his drop. 7 queens have died this game. 12:00 ![]() ![]() Bunny's +1 attack is half done, +1 armor beginning, combat shields starting. Bunny drops the in-base expansion. Four drones fall, but the drop is forced back. A larger drop goes in the direction of Snute's natural. 14:00 ![]() ![]() Snute has 1250/2500 banked which is why the supply is looking halfway close. The drop at the third kills another queen. Bunny's drop on the natural kills only zerglings. Snute starting to add on mutalisks. He has a huge gas bank and no minerals. Snute taking the center base as his fourth. 15:00 ![]() ![]() Bunny cancels the fourth and moves out with a bunch of marines and a tank. Only a small to reasonable number of mutalisks for Snute despite so much banked gas. A tank kills a lot of zerglings when Bunny tries pressuring. Snute has no minerals. Bunny has a third base with no workers. | ||
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Shellshock
United States97274 Posts
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The_Templar
your Country52797 Posts
On June 02 2015 17:46 Circumstance wrote: Why 3 instead of 2 or 4, Templar? Nukes take 60 seconds to build and 20 seconds to launch. So this way I can nuke 100% of the time at the lowest cost necessary. | ||
Aeromi
France14456 Posts
Poll: Recommend Game 7 ? ★★★★- Highly recommended game (4) ★★★- Good game (1) ★- Do not see this game no matter what (0) ★★- Not recommended unless you have nothing better to do (0) ★★★★★- One of the best games this season (0) 5 total votes Your vote: Recommend Game 7 ? (Vote): ★- Do not see this game no matter what | ||
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The_Templar
your Country52797 Posts
On June 02 2015 17:47 The_Templar wrote: 11:00 ![]() ![]() Snute going for another attack, killing every unit again. More workers die in Bunny's natural. Bunny is doing very little tangible damage with his drop. 7 queens have died this game. 12:00 ![]() ![]() Bunny's +1 attack is half done, +1 armor beginning, combat shields starting. Bunny drops the in-base expansion. Four drones fall, but the drop is forced back. A larger drop goes in the direction of Snute's natural. 14:00 ![]() ![]() Snute has 1250/2500 banked which is why the supply is looking halfway close. The drop at the third kills another queen. Bunny's drop on the natural kills only zerglings. Snute starting to add on mutalisks. He has a huge gas bank and no minerals. Snute taking the center base as his fourth. 15:00 ![]() ![]() Bunny cancels the fourth and moves out with a bunch of marines and a tank. Only a small to reasonable number of mutalisks for Snute despite so much banked gas. A tank kills a lot of zerglings when Bunny tries pressuring. Snute has no minerals. Bunny has a third base with no workers. 17:00 ![]() ![]() Snute took a fourth on the right-hand side. Bunny has 45 workers against just 54. Snute clears out a tank in Bunny's push which kills is. +2/2 starting for Bunny. Snute's gas bank is dimished. Bunny getting a few more tanks. 19:00 Tons of mutalisks and some baneling/ling kills off the marines and tank. Bunny GG's! Snute goes up 4-3! | ||
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The_Templar
your Country52797 Posts
On June 02 2015 17:46 Heartland wrote: If you stop LRing I am going to report you, Templar I'd like to see you try! | ||
Heartland
Sweden24578 Posts
GODDAMN IT | ||
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The_Templar
your Country52797 Posts
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Circumstance
United States11403 Posts
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