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HTC: Best of 69 Live Report Thread - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 94 Next
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 02 2015 08:38 GMT
#161
lol ghost rush
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Aeromi
Profile Blog Joined August 2012
France14461 Posts
Last Edited: 2015-06-02 08:38:51
June 02 2015 08:38 GMT
#162
Hahahaha it's a Georges build.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 02 2015 08:39 GMT
#163
On June 02 2015 17:35 The_Templar wrote:
HTC: Best of 69

(T)Bunny vs (Z)Snute
3-3

Map: Moonlight Madness

Bunny spawns in the bottom left
Snute spawns in the top right

1:00
I would bet money that someone will take the wrong third base here.
Barracks/gas for Bunny. Hatchery first for Snute.

2:00
Bunny building a reaper. Snute going pool/gas.

3:00
Bunny expands.
No second reaper for Bunny. He's banking 100 gas and no minerals.

4:00
Ghost academy for Bunny! what the fuck
Factory also being made.
Snute going zergling speed.

5:00
Tech lab going on the barracks.
Bunny is getting a bunker at his natural.
Ghost hype!
It's going to be a nuke rush I'm thinking.
Moderatorshe/her
TL+ Member
erby
Profile Blog Joined September 2012
464 Posts
June 02 2015 08:41 GMT
#164
I love the fact that Bunny is fucking around with his builds. I really need to sleep but I can't stop looking away.
TeamLiquid Pro Staff@erbytv
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
June 02 2015 08:41 GMT
#165
TIL: Queens are Psionic.
The world is better when every background has a chance.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 02 2015 08:42 GMT
#166
rifkin didn't follow sc2 back when snipe was super good right?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
DJHelium
Profile Joined December 2010
Sweden13480 Posts
Last Edited: 2015-06-02 08:43:36
June 02 2015 08:42 GMT
#167
Snute has no time for these shenanigans.

On June 02 2015 17:42 Shellshock wrote:
rifkin didn't follow sc2 back when snipe was super good right?


Yeah I don't think so.

I just wish they had done the snipe nerf proper. The way they did it is so stupid.

Games like this was so cool:

#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 02 2015 08:43 GMT
#168
damn sucky way to lose
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 02 2015 08:43 GMT
#169
On June 02 2015 17:39 The_Templar wrote:
Show nested quote +
On June 02 2015 17:35 The_Templar wrote:
HTC: Best of 69

(T)Bunny vs (Z)Snute
3-3

Map: Moonlight Madness

Bunny spawns in the bottom left
Snute spawns in the top right

1:00
I would bet money that someone will take the wrong third base here.
Barracks/gas for Bunny. Hatchery first for Snute.

2:00
Bunny building a reaper. Snute going pool/gas.

3:00
Bunny expands.
No second reaper for Bunny. He's banking 100 gas and no minerals.

4:00
Ghost academy for Bunny! what the fuck
Factory also being made.
Snute going zergling speed.

5:00
Tech lab going on the barracks.
Bunny is getting a bunker at his natural.
Ghost hype!
It's going to be a nuke rush I'm thinking.

6:00
I would say this is a The_Templar build, but I build three ghost academies.
Bunny killing the rock tower with a ghost and a reaper.
Second ghost for Bunny.
Starport finishes for Bunny. No nukes yet.

7:00 (T)Bunny 39 vs (Z)Snute 51
Snute scouts the ghost with zerglings at the natural and with an overlord.
Baneling nest for Snute.
Medivac on the way.
Apparently this is a ghost drop.

8:00 (T)Bunny 50 vs (Z)Snute 65
Stim starts for Bunny.
The lair and baneling nest are finishing.
Overseer on the way for Snute.
The reaper and hellion move out.
Snute's third base is the backdoor.
Bunny drops three ghosts in the natural and snipes three queens :O !

9:00 (T)Bunny 65 vs (Z)Snute 78
Tank on the way for Bunny.
Snute busted Bunny's natural and is killing 12 workers.
The tank gets surrounded.

10:00
A landed viking might help clean up.
Snute gets cleaned up but kills 29 workers.
Another queen is out.
Bunny tries more ghost dropping but a single nearly-dead queen snipes the medivac and the remaining ghosts in it.
Moderatorshe/her
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
June 02 2015 08:46 GMT
#170
Why 3 instead of 2 or 4, Templar?
The world is better when every background has a chance.
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
June 02 2015 08:46 GMT
#171
If you stop LRing I am going to report you, Templar
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 02 2015 08:47 GMT
#172
On June 02 2015 17:43 The_Templar wrote:
Show nested quote +
On June 02 2015 17:39 The_Templar wrote:
On June 02 2015 17:35 The_Templar wrote:
HTC: Best of 69

(T)Bunny vs (Z)Snute
3-3

Map: Moonlight Madness

Bunny spawns in the bottom left
Snute spawns in the top right

1:00
I would bet money that someone will take the wrong third base here.
Barracks/gas for Bunny. Hatchery first for Snute.

2:00
Bunny building a reaper. Snute going pool/gas.

3:00
Bunny expands.
No second reaper for Bunny. He's banking 100 gas and no minerals.

4:00
Ghost academy for Bunny! what the fuck
Factory also being made.
Snute going zergling speed.

5:00
Tech lab going on the barracks.
Bunny is getting a bunker at his natural.
Ghost hype!
It's going to be a nuke rush I'm thinking.

6:00
I would say this is a The_Templar build, but I build three ghost academies.
Bunny killing the rock tower with a ghost and a reaper.
Second ghost for Bunny.
Starport finishes for Bunny. No nukes yet.

7:00 (T)Bunny 39 vs (Z)Snute 51
Snute scouts the ghost with zerglings at the natural and with an overlord.
Baneling nest for Snute.
Medivac on the way.
Apparently this is a ghost drop.

8:00 (T)Bunny 50 vs (Z)Snute 65
Stim starts for Bunny.
The lair and baneling nest are finishing.
Overseer on the way for Snute.
The reaper and hellion move out.
Snute's third base is the backdoor.
Bunny drops three ghosts in the natural and snipes three queens :O !

9:00 (T)Bunny 65 vs (Z)Snute 78
Tank on the way for Bunny.
Snute busted Bunny's natural and is killing 12 workers.
The tank gets surrounded.

10:00
A landed viking might help clean up.
Snute gets cleaned up but kills 29 workers.
Another queen is out.
Bunny tries more ghost dropping but a single nearly-dead queen snipes the medivac and the remaining ghosts in it.

11:00 (T)Bunny 54 vs (Z)Snute 79
Snute going for another attack, killing every unit again.
More workers die in Bunny's natural.
Bunny is doing very little tangible damage with his drop.
7 queens have died this game.

12:00 (T)Bunny 47 vs (Z)Snute 79
Bunny's +1 attack is half done, +1 armor beginning, combat shields starting.
Bunny drops the in-base expansion. Four drones fall, but the drop is forced back.
A larger drop goes in the direction of Snute's natural.

14:00 (T)Bunny 68 vs (Z)Snute 88
Snute has 1250/2500 banked which is why the supply is looking halfway close.
The drop at the third kills another queen.
Bunny's drop on the natural kills only zerglings.
Snute starting to add on mutalisks. He has a huge gas bank and no minerals.
Snute taking the center base as his fourth.

15:00 (T)Bunny 89 vs (Z)Snute 111
Bunny cancels the fourth and moves out with a bunch of marines and a tank.
Only a small to reasonable number of mutalisks for Snute despite so much banked gas.
A tank kills a lot of zerglings when Bunny tries pressuring.
Snute has no minerals.
Bunny has a third base with no workers.
Moderatorshe/her
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 02 2015 08:47 GMT
#173
Bunny comeback after losing 30 scvs?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 02 2015 08:47 GMT
#174
On June 02 2015 17:46 Circumstance wrote:
Why 3 instead of 2 or 4, Templar?

Nukes take 60 seconds to build and 20 seconds to launch. So this way I can nuke 100% of the time at the lowest cost necessary.
Moderatorshe/her
TL+ Member
Aeromi
Profile Blog Joined August 2012
France14461 Posts
June 02 2015 08:49 GMT
#175
Poll: Recommend Game 7 ?

★★★★- Highly recommended game (4)
 
80%

★★★- Good game (1)
 
20%

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (0)
 
0%

★★★★★- One of the best games this season (0)
 
0%

5 total votes

Your vote: Recommend Game 7 ?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season

https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 02 2015 08:49 GMT
#176
On June 02 2015 17:47 The_Templar wrote:
Show nested quote +
On June 02 2015 17:43 The_Templar wrote:
On June 02 2015 17:39 The_Templar wrote:
On June 02 2015 17:35 The_Templar wrote:
HTC: Best of 69

(T)Bunny vs (Z)Snute
3-3

Map: Moonlight Madness

Bunny spawns in the bottom left
Snute spawns in the top right

1:00
I would bet money that someone will take the wrong third base here.
Barracks/gas for Bunny. Hatchery first for Snute.

2:00
Bunny building a reaper. Snute going pool/gas.

3:00
Bunny expands.
No second reaper for Bunny. He's banking 100 gas and no minerals.

4:00
Ghost academy for Bunny! what the fuck
Factory also being made.
Snute going zergling speed.

5:00
Tech lab going on the barracks.
Bunny is getting a bunker at his natural.
Ghost hype!
It's going to be a nuke rush I'm thinking.

6:00
I would say this is a The_Templar build, but I build three ghost academies.
Bunny killing the rock tower with a ghost and a reaper.
Second ghost for Bunny.
Starport finishes for Bunny. No nukes yet.

7:00 (T)Bunny 39 vs (Z)Snute 51
Snute scouts the ghost with zerglings at the natural and with an overlord.
Baneling nest for Snute.
Medivac on the way.
Apparently this is a ghost drop.

8:00 (T)Bunny 50 vs (Z)Snute 65
Stim starts for Bunny.
The lair and baneling nest are finishing.
Overseer on the way for Snute.
The reaper and hellion move out.
Snute's third base is the backdoor.
Bunny drops three ghosts in the natural and snipes three queens :O !

9:00 (T)Bunny 65 vs (Z)Snute 78
Tank on the way for Bunny.
Snute busted Bunny's natural and is killing 12 workers.
The tank gets surrounded.

10:00
A landed viking might help clean up.
Snute gets cleaned up but kills 29 workers.
Another queen is out.
Bunny tries more ghost dropping but a single nearly-dead queen snipes the medivac and the remaining ghosts in it.

11:00 (T)Bunny 54 vs (Z)Snute 79
Snute going for another attack, killing every unit again.
More workers die in Bunny's natural.
Bunny is doing very little tangible damage with his drop.
7 queens have died this game.

12:00 (T)Bunny 47 vs (Z)Snute 79
Bunny's +1 attack is half done, +1 armor beginning, combat shields starting.
Bunny drops the in-base expansion. Four drones fall, but the drop is forced back.
A larger drop goes in the direction of Snute's natural.

14:00 (T)Bunny 68 vs (Z)Snute 88
Snute has 1250/2500 banked which is why the supply is looking halfway close.
The drop at the third kills another queen.
Bunny's drop on the natural kills only zerglings.
Snute starting to add on mutalisks. He has a huge gas bank and no minerals.
Snute taking the center base as his fourth.

15:00 (T)Bunny 89 vs (Z)Snute 111
Bunny cancels the fourth and moves out with a bunch of marines and a tank.
Only a small to reasonable number of mutalisks for Snute despite so much banked gas.
A tank kills a lot of zerglings when Bunny tries pressuring.
Snute has no minerals.
Bunny has a third base with no workers.

17:00 (T)Bunny 110 vs (Z)Snute 142
Snute took a fourth on the right-hand side.
Bunny has 45 workers against just 54.
Snute clears out a tank in Bunny's push which kills is.
+2/2 starting for Bunny.
Snute's gas bank is dimished.
Bunny getting a few more tanks.

19:00
Tons of mutalisks and some baneling/ling kills off the marines and tank.
Bunny GG's!
Snute goes up 4-3!
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 02 2015 08:49 GMT
#177
On June 02 2015 17:46 Heartland wrote:
If you stop LRing I am going to report you, Templar

I'd like to see you try!
Moderatorshe/her
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
June 02 2015 08:50 GMT
#178
On June 02 2015 17:49 The_Templar wrote:
Show nested quote +
On June 02 2015 17:46 Heartland wrote:
If you stop LRing I am going to report you, Templar

I'd like to see you try!


GODDAMN IT
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-06-02 08:52:28
June 02 2015 08:51 GMT
#179
The Dragon Awakes by Meavis

[image loading]
Moderatorshe/her
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
June 02 2015 08:54 GMT
#180
The last problem I think they anticipated.
The world is better when every background has a chance.
Prev 1 7 8 9 10 11 94 Next
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