• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:52
CEST 18:52
KST 01:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!20Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)88Reynor: GSL Loss Wasn't About Preparation Format17
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2794 users

[SPL] KT vs MVP Round 2 2015 - Page 21

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 19 20 21 All
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 14 2015 23:03 GMT
#401
On April 15 2015 02:35 swag_bro wrote:
Very surprisingly surprised that Flash lost. A few days, he was the best player in the world. Oh well, I guess shit happens sometimes. I am not used to Flash losing at all. I am, however, used to him winning everything because of great game sense. I don't know what happened to this Flash...


I think it's just nerves. If Flash can get over them we'd have the first sc2 bonjwa again.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
plotspot
Profile Joined October 2014
800 Posts
April 14 2015 23:53 GMT
#402
On April 15 2015 02:16 Elentos wrote:
Show nested quote +
On April 14 2015 19:06 RHoudini wrote:
LOL. That's why even in plat you make a depot in the natural :D.

After thinking about the game for a bit, I've come to the conclusion that a depot in the natural wouldn't have been enough. Panic had stored up enough FF energy to lock Flash out of his natural for long enough to create an army Flash can't fight without a bunker (no medivacs on the field). Flash's units were at the main ramp when Panic's warp prism entered the natural, so unless he suddenly starts playing with the speed of a Bronze League Hero, Panic is guaranteed to get at least the workers from the natural. So I think to hold this Flash would have needed to scout either the sentries and the warp prism or the warp prism and the gateways; then he deflects it easily and Panic is in trouble.

Granted the way it went, Flash miscontrolled a bunch of his marines and just ran them into FF, but I'm not sure those would have allowed him to take a good fight. What he could have tried to do though is use his natural workers to attack Panic's sentries. If Panic gets nervous (or should I say... panics? no, no I shouldn't) with SCVs running at his sentries he might miss the FF and Flash might have a shot to bring his army over to shut it down. But relying on your opponent making mistakes sucks :S.

So tl;dr: needed better scouting.


I'm rewatching the game, and yes you are right about Flash not trying to fight with his SCVs. The FFs came down at 8:24 game time. There were 3 sentries. Flash just passed them by with his 11 SCVs and 2 Mules. The FFs dispersed at 8:39, around the same time when all his SCVs went down, so he had full 15 s to fight with an average of 5-6 SCVs (considering some stalkers went on to shoot the CC). That's like 250-300 damage right there. 3 sentires of a combined 240 HP. He should have at least taken out 2 of them easily. Then the marines storm in 8:39 and he might have a chance. But here his workers get cluttered on the ramp, looking stupid and he eats another round of FFs around 8:37 splitting part of his army.

Sorry Flash, bad crisis management there. <_<
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
April 15 2015 04:30 GMT
#403
On April 15 2015 08:53 plotspot wrote:
Show nested quote +
On April 15 2015 02:16 Elentos wrote:
On April 14 2015 19:06 RHoudini wrote:
LOL. That's why even in plat you make a depot in the natural :D.

After thinking about the game for a bit, I've come to the conclusion that a depot in the natural wouldn't have been enough. Panic had stored up enough FF energy to lock Flash out of his natural for long enough to create an army Flash can't fight without a bunker (no medivacs on the field). Flash's units were at the main ramp when Panic's warp prism entered the natural, so unless he suddenly starts playing with the speed of a Bronze League Hero, Panic is guaranteed to get at least the workers from the natural. So I think to hold this Flash would have needed to scout either the sentries and the warp prism or the warp prism and the gateways; then he deflects it easily and Panic is in trouble.

Granted the way it went, Flash miscontrolled a bunch of his marines and just ran them into FF, but I'm not sure those would have allowed him to take a good fight. What he could have tried to do though is use his natural workers to attack Panic's sentries. If Panic gets nervous (or should I say... panics? no, no I shouldn't) with SCVs running at his sentries he might miss the FF and Flash might have a shot to bring his army over to shut it down. But relying on your opponent making mistakes sucks :S.

So tl;dr: needed better scouting.


I'm rewatching the game, and yes you are right about Flash not trying to fight with his SCVs. The FFs came down at 8:24 game time. There were 3 sentries. Flash just passed them by with his 11 SCVs and 2 Mules. The FFs dispersed at 8:39, around the same time when all his SCVs went down, so he had full 15 s to fight with an average of 5-6 SCVs (considering some stalkers went on to shoot the CC). That's like 250-300 damage right there. 3 sentires of a combined 240 HP. He should have at least taken out 2 of them easily. Then the marines storm in 8:39 and he might have a chance. But here his workers get cluttered on the ramp, looking stupid and he eats another round of FFs around 8:37 splitting part of his army.

Sorry Flash, bad crisis management there. <_<


I think it is nerve issue, especially in Live matches and God Status . . .
Because clearly he is panic and not thinking straight to perform logically, he just panic and rely on instinct, that is to run . .?
The game VS Lee Nock too , I feel overstim and over scan are all due to using panic mode instinct not logic sense.

I went on stage before , I will never forget that feeling ~~ . Suddenly what I tink in mind is not what I say.
Pew! Pew! Chitty Chitty Bang Bang!
Elentos
Profile Blog Joined February 2015
55589 Posts
April 15 2015 10:09 GMT
#404
On April 15 2015 08:53 plotspot wrote:
Show nested quote +
On April 15 2015 02:16 Elentos wrote:
On April 14 2015 19:06 RHoudini wrote:
LOL. That's why even in plat you make a depot in the natural :D.

After thinking about the game for a bit, I've come to the conclusion that a depot in the natural wouldn't have been enough. Panic had stored up enough FF energy to lock Flash out of his natural for long enough to create an army Flash can't fight without a bunker (no medivacs on the field). Flash's units were at the main ramp when Panic's warp prism entered the natural, so unless he suddenly starts playing with the speed of a Bronze League Hero, Panic is guaranteed to get at least the workers from the natural. So I think to hold this Flash would have needed to scout either the sentries and the warp prism or the warp prism and the gateways; then he deflects it easily and Panic is in trouble.

Granted the way it went, Flash miscontrolled a bunch of his marines and just ran them into FF, but I'm not sure those would have allowed him to take a good fight. What he could have tried to do though is use his natural workers to attack Panic's sentries. If Panic gets nervous (or should I say... panics? no, no I shouldn't) with SCVs running at his sentries he might miss the FF and Flash might have a shot to bring his army over to shut it down. But relying on your opponent making mistakes sucks :S.

So tl;dr: needed better scouting.


I'm rewatching the game, and yes you are right about Flash not trying to fight with his SCVs. The FFs came down at 8:24 game time. There were 3 sentries. Flash just passed them by with his 11 SCVs and 2 Mules. The FFs dispersed at 8:39, around the same time when all his SCVs went down, so he had full 15 s to fight with an average of 5-6 SCVs (considering some stalkers went on to shoot the CC). That's like 250-300 damage right there. 3 sentires of a combined 240 HP. He should have at least taken out 2 of them easily. Then the marines storm in 8:39 and he might have a chance. But here his workers get cluttered on the ramp, looking stupid and he eats another round of FFs around 8:37 splitting part of his army.

Sorry Flash, bad crisis management there. <_<

Not sure if he was actually managing or was like auto-piloting. The moment he spotted the drop, he instantly: lifted the OC, tried to run his workers, moved his marines over. But he looked like he stopped controlling the army units since they just ran into the force field wall doing nothing, that should only happen if he was focusing on something else :S
Every 60 seconds in Africa, a minute passes.
Supersamu
Profile Joined November 2014
Germany296 Posts
April 15 2015 14:03 GMT
#405
Beautiful build by Panic against Flash. I sometimes wish that both Teams had to send 2 Players out publically known on maps, so that the other Team could choose which Opponent to send to specifically play against that Player on that Map to snipe him. It would need some more scheduling, but I think a fair way to do this would be possible.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 15 2015 20:14 GMT
#406
On April 14 2015 19:21 DJHelium wrote:


Did they say something ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
rotta
Profile Joined December 2011
5626 Posts
April 15 2015 20:41 GMT
#407
On April 16 2015 05:14 FFW_Rude wrote:
Show nested quote +
On April 14 2015 19:21 DJHelium wrote:
https://twitter.com/SC2MVP/status/587923173422804992


Did they say something ?

don't wall off against random
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 15 2015 20:48 GMT
#408
Thank you rotta
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Prev 1 19 20 21 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 526
mouzHeroMarine 220
BRAT_OK 72
FoxeR 40
RushiSC 36
StarCraft: Brood War
Calm 3937
Bisu 2250
Rain 1631
Shuttle 964
Mini 554
Soulkey 530
EffOrt 479
Light 389
Larva 343
firebathero 341
[ Show more ]
Stork 254
ggaemo 226
hero 191
Snow 179
actioN 161
Zeus 151
Dewaltoss 121
Rush 110
Mong 91
Hyun 76
Sea.KH 53
Movie 45
Sexy 38
ToSsGirL 35
Bale 33
Barracks 25
JYJ 22
Terrorterran 20
yabsab 19
Shine 19
sorry 18
HiyA 16
ajuk12(nOOB) 13
Noble 11
zelot 11
Sacsri 10
Yoon 10
Dota 2
qojqva2181
Counter-Strike
fl0m3566
byalli424
x6flipin312
Super Smash Bros
C9.Mang0122
Other Games
singsing1895
Grubby1714
Livibee742
Mlord519
DeMusliM294
ArmadaUGS153
JuggernautJason96
KnowMe66
Trikslyr60
ODPixel31
Rex26
MindelVK2
Organizations
StarCraft 2
TaKeTV 308
Other Games
BasetradeTV197
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile131
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV373
League of Legends
• TFBlade1099
Other Games
• Shiphtur366
Upcoming Events
Replay Cast
7h 8m
Escore
17h 8m
CrankTV Team League
18h 8m
WardiTV Summer Champion…
19h 8m
Big Brain Bouts
23h 8m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
1d 5h
Korean StarCraft League
1d 10h
Afreeca Starleague
1d 11h
RSL Revival
1d 16h
Serral vs SHIN
herO vs Solar
Online Event
1d 22h
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.