SHOUTcraft Clan Wars - Season 2 - Official thread - Page 28
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SetGuitarsToKill
Canada28396 Posts
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Dodgin
Canada39254 Posts
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TechNoTrance
Canada1007 Posts
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Boucot
France15997 Posts
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Rehio
United States1718 Posts
On June 17 2015 15:02 SetGuitarsToKill wrote: It's fucking shameful that teams don't want to sign up for this. Acer players aren't doing shit all right now, Teamliquid has a enough players sitting around that they could play, and yet they never do. I completely wouldn't blame you if you shut this thing down TB. At least some of the Korean teams try, but still, the same 4 teams gets boring. I'm losing so much respect for so many teams as this continues to happen. =/ | ||
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The_Templar
your Country52797 Posts
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ClanWars
United States330 Posts
On June 17 2015 22:16 The_Templar wrote: Why is this even happening? Do teams really have something better to do that often? I dont know, honestly I don't. | ||
olimoley
United States742 Posts
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Kevin_Sorbo
Canada3217 Posts
Can it be the same for the teams that dont want to partake? Is it a TB thing? also the line ups are generally weak ( from what I have watched). the sandisk tourney he made last year was so epic. Its THE best online event I have ever seen. The Flash BByong series was so sick! Make another one of these instead plz TB! | ||
Rehio
United States1718 Posts
On June 17 2015 23:17 Kevin_Sorbo wrote: I dont watch because I dislike the maps... Can it be the same for the teams that dont want to partake? Is it a TB thing? also the line ups are generally weak ( from what I have watched). the sandisk tourney he made last year was so epic. Its THE best online event I have ever seen. The Flash BByong series was so sick! Make another one of these instead plz TB! The teams knew about the different types of maps well before signing up as league participants. Having strange maps is a huge part of the very concept of this Shoutcraft iteration. | ||
Hider
Denmark9342 Posts
On June 17 2015 23:54 Rehio wrote: The teams knew about the different types of maps well before signing up as league participants. Having strange maps is a huge part of the very concept of this Shoutcraft iteration. But honestly its just not a good concept. Making drastic new maps creates a learning barrier, and that's only a good thing if it leads to significantly better gameplay. But too a large extent, many of these changes are merely changes for the sake of changes, and players just doesn't wanna bother learning that. Most of the games have been really lame as a result. | ||
Elentos
55456 Posts
On June 18 2015 00:03 Hider wrote: But honestly its just not a good concept. Making drastic new maps creates a learning barrier, and that's only a good thing if it leads to significantly better gameplay. But too a large extent, many of these changes are merely changes for the sake of changes, and players just doesn't wanna bother learning that. Most of the games have been really lame as a result. That's not necessarily wrong, but consider this: the first iteration of the Clan Wars also had some very unorthodox maps (quite a few of them, really). The teams that signed up for participation knew well beforehand what they were in for. If they're not willing to play on these maps they shouldn't have signed up. So I expect there may be other reasons involved why for example Team Liquid hasn't played a series yet while mYinsanity has played 5. | ||
ClanWars
United States330 Posts
On June 18 2015 00:03 Hider wrote: But honestly its just not a good concept. Making drastic new maps creates a learning barrier, and that's only a good thing if it leads to significantly better gameplay. But too a large extent, many of these changes are merely changes for the sake of changes, and players just doesn't wanna bother learning that. Most of the games have been really lame as a result. we did not have participation problems in the first Clan Wars and that was when teams were actually busy since there were more tournaments, so I suggest your point is pure speculation and little more than that. Teams not wanting to learn the maps? I have little sympathy. What good are you as a progamer if you can't adapt to something a bit out of the ordinary? Indeed one could argue that one of the reasons Starcraft is dying off is its awful stale map design and thats a status quo that gets propped up by those progamers who complain whenever a map does something a bit unusual. | ||
Musicus
Germany23570 Posts
![]() Oh and Imaginary would be great too ![]() | ||
Hider
Denmark9342 Posts
Indeed one could argue that one of the reasons Starcraft is dying off is its awful stale map design and thats a status quo that gets propped up by those progamers who complain whenever a map does something a bit unusual. My point is that many of these maps seems contain changes for the sake of "spiking up the meta". Instead, I would prefer to see changes inteded to adress specific issues with Sc2. E.g. what if someone experimented with balancing protoss around a strong core army instead of Forcefields? Or someone had a "cool" redesign solution to boring units like the Colossus? If an intenlligent and (decently) tested solution was added to the mappool, wouldn't this be something alot of viewers and players could be interested in? Another example: What about testing a map/mod with 0 damage point on units (DP = the time a unit needs to stand still before it attacks). If players played on a map/mod where the game was balanced around more responsive units, wouldn't that have the potential to be awesome to? I don't think that the reason Sc2 is dying is due to lack of "crazy" map mechanics. Rather it's mainly due to lack of great unit design. So I think it would be more interesting to use the Clan Wars as a way to make high level players test stuff that Blizzard for unknown reasons aren't interested in testing them selves. Indeed, Starbow was added last year, but that wasn't a project intended to "fix" Sc2. What I am looking more at is basing the mod/map of Sc2 and experimenting with a couple of very specific changes that the majority of the community would like to see. | ||
Freeedom
United States199 Posts
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davesan
United Kingdom106 Posts
On June 17 2015 13:33 ClanWars wrote: Baguette vs ROOT lineup is finally sorted, event is on the calender. Outside of that, 2 more events this month, other fixtures were canceled due to lack of team sign ups. We wasn't aware that teams could "sign up"? Karnage would love to take part! | ||
ClanWars
United States330 Posts
On June 18 2015 01:31 davesan wrote: We wasn't aware that teams could "sign up"? Karnage would love to take part! They can't, it's a calender in which there are dates that the teams on the roster can indicate "yes" or "no" for, after which a matchup is chosen. problem is over half the teams didnt even bother to fill out either of those in the month of June, resulting in several cancellations and some less than top-tier matchups. | ||
Spect8rCraft
649 Posts
On June 18 2015 00:03 Hider wrote: But honestly its just not a good concept. Making drastic new maps creates a learning barrier, and that's only a good thing if it leads to significantly better gameplay. But too a large extent, many of these changes are merely changes for the sake of changes, and players just doesn't wanna bother learning that. Most of the games have been really lame as a result. I highly doubt that the maps or the learning barrier are that absurd. Looking at the more eccentric maps, the only difference on Engines of War are the cannons, which tends to whittle down gameplay to two bases, but generally plays out normally if both players are alert (and don't lose three overlords). Crazy Clash allows you to open standard, as the gimmicks don't really have a major impact on the early game (mid game, possibilities open up). 2v2s are always going to be a real toss-up, no matter how many gimmicks you add in. LotV has its hiccups, but it's LotV, there's plenty of interest in that. The only real game-changer is Peninsula, where the mining rates really differs from most other maps, and that plays a big role in build orders and other expectations. The other maps can be viewed as fairly close to standard maps, something that might be expected of future ladders, for instance. | ||
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Shellshock
United States97274 Posts
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