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[WCS] Premier Ro32 Group G - Season 1 - Page 34

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Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 28 2015 03:45 GMT
#661
I knew Hydra would pull through for me!!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 28 2015 03:45 GMT
#662
Poll: Morrow vs Hydra Game 2?

★★★★★ - One of the best games this season (0)
 
0%

★★★★ - Highly recommended game (0)
 
0%

★★★ - Good game (3)
 
100%

★★ - Not recommended unless you have nothing better to do (0)
 
0%

★ - Do not see this game no matter what (0)
 
0%

3 total votes

Your vote: Morrow vs Hydra Game 2?

(Vote): ★★★★★ - One of the best games this season
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what


Poll: Morrow vs Hydra Game 3?

★★★★★ - One of the best games this season (2)
 
67%

★★★★ - Highly recommended game (0)
 
0%

★★★ - Good game (0)
 
0%

★★ - Not recommended unless you have nothing better to do (1)
 
33%

★ - Do not see this game no matter what (0)
 
0%

3 total votes

Your vote: Morrow vs Hydra Game 3?

(Vote): ★★★★★ - One of the best games this season
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what



Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Die4Ever
Profile Joined August 2010
United States17744 Posts
February 28 2015 03:45 GMT
#663
YES!
"Expert" mods4ever.com
Penev
Profile Joined October 2012
28536 Posts
February 28 2015 03:46 GMT
#664
2/2 bets. Feel sorry for Morrow Though, not breaking the curse
I Protoss winner, could it be?
HomeWorld
Profile Joined December 2011
Romania903 Posts
February 28 2015 03:46 GMT
#665
so sad to see morrow revert to fail bio
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 28 2015 03:46 GMT
#666
it was inevitable that morrow would lose the rematch

so silly
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Ramiz1989
Profile Joined July 2012
12124 Posts
February 28 2015 03:46 GMT
#667
Still impressed that Morrow managed to take the first match from Hydra.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 28 2015 03:47 GMT
#668
Woohoo 2/2. Sad for Morrow though.
ModeratorI am still alive, somehow
TL+ Member
Die4Ever
Profile Joined August 2010
United States17744 Posts
February 28 2015 03:48 GMT
#669
wow great answer Hydra lol
"Expert" mods4ever.com
asongdotnet
Profile Blog Joined March 2012
United States1060 Posts
February 28 2015 03:49 GMT
#670
LOL hydra
mikumegurine
Profile Joined May 2013
Canada3145 Posts
February 28 2015 03:50 GMT
#671
LAWL

he practiced his English instead practicing SC2

what a boss
Nebuchad
Profile Blog Joined December 2012
Switzerland12533 Posts
February 28 2015 03:52 GMT
#672
On February 28 2015 12:45 Fanatic-Templar wrote:
Show nested quote +
On February 28 2015 12:38 Nebuchad wrote:
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


That's not really accurate. Some strategies are more rewarding to lower skill players. Both sides being of proportionately lower skill doesn't mean that the balance will be similar.


Yeah balances out wasn't the right way to say that, I agree. But you don't have to be as efficient at defense to counter the mines of Joe94. Honestly the reason I'm arguing against you is that I've been opening DTs with a fast forge the whole time in diamond and I never had much trouble with drop mines, and trust me it's not because of my amazing skills.
No will to live, no wish to die
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
February 28 2015 03:53 GMT
#673
Wonder how long they will wait to release the groups for Round of 16....
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2015-02-28 04:03:21
February 28 2015 04:01 GMT
#674
On February 28 2015 12:52 Nebuchad wrote:
Show nested quote +
On February 28 2015 12:45 Fanatic-Templar wrote:
On February 28 2015 12:38 Nebuchad wrote:
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


That's not really accurate. Some strategies are more rewarding to lower skill players. Both sides being of proportionately lower skill doesn't mean that the balance will be similar.


Yeah balances out wasn't the right way to say that, I agree. But you don't have to be as efficient at defense to counter the mines of Joe94. Honestly the reason I'm arguing against you is that I've been opening DTs with a fast forge the whole time in diamond and I never had much trouble with drop mines, and trust me it's not because of my amazing skills.


I don't think you've been arguing with me, I've got very little relevant stuff to say about balance, given that I regularly Korean 4 Warpgate All-in players in Platinum. That build isn't supposed to have been viable since WoL beta. Some strategies just happen to work better at lower leagues. Back when I was getting friends interested in SC2 (This was back in WoL, before the Mothership Core) I'd always recommend they play Terran, because stim a-moving Marines is easier than learning to Forcefield yourself alive or knowing when to Drone and when to make combat units. Yet Masters level players here kept insisting that Terran was the hardest race to play.

Balance just isn't universal, I don't think.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Muffloe
Profile Joined December 2012
Sweden6061 Posts
February 28 2015 04:04 GMT
#675
So Morrow didn't make it? That makes me a sad panda D;
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 28 2015 04:04 GMT
#676
On February 28 2015 12:52 Nebuchad wrote:
Show nested quote +
On February 28 2015 12:45 Fanatic-Templar wrote:
On February 28 2015 12:38 Nebuchad wrote:
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


That's not really accurate. Some strategies are more rewarding to lower skill players. Both sides being of proportionately lower skill doesn't mean that the balance will be similar.


Yeah balances out wasn't the right way to say that, I agree. But you don't have to be as efficient at defense to counter the mines of Joe94. Honestly the reason I'm arguing against you is that I've been opening DTs with a fast forge the whole time in diamond and I never had much trouble with drop mines, and trust me it's not because of my amazing skills.


again, I think you are wrong. you have to be next to flawless to defend the various widow mine timings, or you have to build a bunch of cannons early on which makes you vulnerable to a standard bio timing, or make a load of obs which slows down colossus - and either way you're forfeiting any ability to harass the terran.

it's the kind of strategy, like a DT rush or cloaked banshee rush or speedling all in that makes newer/lesser skilled players stop wanting to play the game. but it's not a one off cheese that happens 1 game out of 100, it happens almost every single TvP because of how effective it is and how lower league players will straight up die to it.

but ofc Blizz do not care about anything below masters 1v1 - they pay no attention to lower leagues or team games or anything. which is why less and less people are playing or caring about sc2. but whatever.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Nebuchad
Profile Blog Joined December 2012
Switzerland12533 Posts
February 28 2015 04:19 GMT
#677
On February 28 2015 13:01 Fanatic-Templar wrote:
Show nested quote +
On February 28 2015 12:52 Nebuchad wrote:
On February 28 2015 12:45 Fanatic-Templar wrote:
On February 28 2015 12:38 Nebuchad wrote:
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


That's not really accurate. Some strategies are more rewarding to lower skill players. Both sides being of proportionately lower skill doesn't mean that the balance will be similar.


Yeah balances out wasn't the right way to say that, I agree. But you don't have to be as efficient at defense to counter the mines of Joe94. Honestly the reason I'm arguing against you is that I've been opening DTs with a fast forge the whole time in diamond and I never had much trouble with drop mines, and trust me it's not because of my amazing skills.


Balance just isn't universal, I don't think.


Mostly because it has different definitions depending on who you're talking to
No will to live, no wish to die
Deathstar
Profile Blog Joined May 2010
9150 Posts
February 28 2015 05:02 GMT
#678
I wished hydra would have lost so I can say EU > IEM


but oh well. wp hydra as expected
rip passion
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
February 28 2015 05:40 GMT
#679
come on morrow -_-

really didn't care about this group but congrats showtime.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 28 2015 06:45 GMT
#680
Wait, how did hydra not advance first?
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