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[WCS] Premier Ro32 Group G - Season 1 - Page 33

Forum Index > StarCraft 2 Tournaments
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FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 28 2015 03:30 GMT
#641
Surprising? This is what Hydra does

he believes in a thing called roach
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 28 2015 03:30 GMT
#642
Poll: Morrow vs Hydra Game 1?

★★★★★ - One of the best games this season (0)
 
0%

★★★★ - Highly recommended game (0)
 
0%

★★★ - Good game (0)
 
0%

★★ - Not recommended unless you have nothing better to do (3)
 
60%

★ - Do not see this game no matter what (2)
 
40%

5 total votes

Your vote: Morrow vs Hydra Game 1?

(Vote): ★★★★★ - One of the best games this season
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
xtorn
Profile Blog Joined December 2013
4060 Posts
February 28 2015 03:30 GMT
#643
LOL

so that was quick
Life - forever the Legend in my heart
asongdotnet
Profile Blog Joined March 2012
United States1060 Posts
February 28 2015 03:30 GMT
#644
Hydra not messing around this time
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 28 2015 03:31 GMT
#645
Lets hope for a better second game.
Penev
Profile Joined October 2012
28481 Posts
February 28 2015 03:31 GMT
#646
Thanks Hydra, one more
I Protoss winner, could it be?
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 28 2015 03:32 GMT
#647
On February 28 2015 12:25 Fanatic-Templar wrote:
Show nested quote +
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

It's especially hard when you have only a couple of stalkers in the early game and they just can't kill things fast enough. You literally have to be on point with your units and MSC or you will lose so much. Which may be okay for a lot of high level players, but for lesser skilled ones it isn't. To the point that practically every Terran I've played against from silver to diamond league goes for mine drops.

Apart from that one guy who did a 1 base thor rush with all SCVs pulled.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 28 2015 03:33 GMT
#648
On February 28 2015 12:32 Larkin wrote:
Show nested quote +
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

It's especially hard when you have only a couple of stalkers in the early game and they just can't kill things fast enough. You literally have to be on point with your units and MSC or you will lose so much. Which may be okay for a lot of high level players, but for lesser skilled ones it isn't. To the point that practically every Terran I've played against from silver to diamond league goes for mine drops.

Apart from that one guy who did a 1 base thor rush with all SCVs pulled.


I didnt know Lucifron still plays sc2
Moderator
Penev
Profile Joined October 2012
28481 Posts
February 28 2015 03:36 GMT
#649
On February 28 2015 12:32 Larkin wrote:
Show nested quote +
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

It's especially hard when you have only a couple of stalkers in the early game and they just can't kill things fast enough. You literally have to be on point with your units and MSC or you will lose so much. Which may be okay for a lot of high level players, but for lesser skilled ones it isn't. To the point that practically every Terran I've played against from silver to diamond league goes for mine drops.

Apart from that one guy who did a 1 base thor rush with all SCVs pulled.

Blizzard said they thought they buffed it too much didn't they? That was quite a while ago, strange they didn't actually change it
I Protoss winner, could it be?
Cheren
Profile Blog Joined September 2013
United States2911 Posts
February 28 2015 03:38 GMT
#650
On February 28 2015 12:36 Penev wrote:
Show nested quote +
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

It's especially hard when you have only a couple of stalkers in the early game and they just can't kill things fast enough. You literally have to be on point with your units and MSC or you will lose so much. Which may be okay for a lot of high level players, but for lesser skilled ones it isn't. To the point that practically every Terran I've played against from silver to diamond league goes for mine drops.

Apart from that one guy who did a 1 base thor rush with all SCVs pulled.

Blizzard said they thought they buffed it too much didn't they? That was quite a while ago, strange they didn't actually change it


There was a PvP finals at an IEM about a week after they proposed the change, so it got instantly scrapped.
Nebuchad
Profile Blog Joined December 2012
Switzerland12177 Posts
February 28 2015 03:38 GMT
#651
On February 28 2015 12:32 Larkin wrote:
Show nested quote +
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.
No will to live, no wish to die
DarkPlasmaBall
Profile Blog Joined March 2010
United States44332 Posts
February 28 2015 03:39 GMT
#652
That was some great medivac micro from Morrow.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-02-28 03:40:08
February 28 2015 03:39 GMT
#653
oh my god that was a superb hold by Hydra

edit--
but more hellbats happened
Life - forever the Legend in my heart
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2015-02-28 03:40:53
February 28 2015 03:40 GMT
#654
Neat micro from MorroW. Not terribly convinced by that build though; hydra batted it aside fairly easily. I guess its not all bad since he got the third.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
February 28 2015 03:41 GMT
#655
On February 28 2015 12:38 Nebuchad wrote:
Show nested quote +
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


nah, that's very untrue I'm afraid. lesser skilled players will suffer a lot more because they can't deal with them. higher skilled players can maybe get like 5-6 kills. lesser skilled players can get as many as 20.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Penev
Profile Joined October 2012
28481 Posts
February 28 2015 03:43 GMT
#656
Damn, I hear birds waking up
I Protoss winner, could it be?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 28 2015 03:44 GMT
#657
On February 28 2015 12:41 Larkin wrote:
Show nested quote +
On February 28 2015 12:38 Nebuchad wrote:
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


nah, that's very untrue I'm afraid. lesser skilled players will suffer a lot more because they can't deal with them. higher skilled players can maybe get like 5-6 kills. lesser skilled players can get as many as 20.


I agree. Widow mines like swarmhosts are asymmetric in skill level needed until it reaches a certain level. The terran only needs to be good at controlling the mines, if the Protoss is good at fighting them off.
xtorn
Profile Blog Joined December 2013
4060 Posts
February 28 2015 03:44 GMT
#658
"he finds the promised land. but hes not welcome"

rofl rotti
Life - forever the Legend in my heart
Nebuchad
Profile Blog Joined December 2012
Switzerland12177 Posts
Last Edited: 2015-02-28 03:45:54
February 28 2015 03:44 GMT
#659
On February 28 2015 12:41 Larkin wrote:
Show nested quote +
On February 28 2015 12:38 Nebuchad wrote:
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


nah, that's very untrue I'm afraid. lesser skilled players will suffer a lot more because they can't deal with them. higher skilled players can maybe get like 5-6 kills. lesser skilled players can get as many as 20.


Oh sorry I see what you meant now. "balances out" wasn't the best way to say what I wanted to say.
No will to live, no wish to die
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
February 28 2015 03:45 GMT
#660
On February 28 2015 12:38 Nebuchad wrote:
Show nested quote +
On February 28 2015 12:32 Larkin wrote:
On February 28 2015 12:25 Fanatic-Templar wrote:
On February 28 2015 12:22 Larkin wrote:
On February 28 2015 12:19 Fanatic-Templar wrote:
On February 28 2015 12:13 Larkin wrote:
On February 28 2015 12:04 PinoKotsBeer wrote:
LOLOL Showtime: "tvp is hard because of the mines, you can lose a lot of probes in a second" Guess how terran feels vs toss... with orcale, storm, etc.
I stopped playing this game, i should stop watching it as well.


but it's true though. all you have to do is plonk a mine down and unless there are obs everywhere you will lose probes, and they do so much damage they can kill 7-8 probes easy.

and it's kinda hard to determine if/when they're coming since terran openings can look the same - you scout reactor factory and think mines, position to defend against drops, and then die to a hellbat push (for example).

oracles require micro, especially if there's a turret.

in fact pretty much every form of harass for every race requires effort and micro to execute.

the widow mine is basically a swarm host with no range. and splash damage. and extra damage vs protoss. you just burrow and wait for the goodies - except in TvZ where they are used much more 'appropriately' as part of the army and tactically to zone out areas/create space etc. which I like.


Well, honestly it's hard to complain about a unit doing too much damage to your worker line just because you have no detection when you're Protoss. I love to make people with no detection suffer, and it doesn't require a lot of skill .


1 base widow mine can come out before obs if you open anything other than gate-robo

it basically pigeonholes protoss into going straight for detection, either in the form of cannons or obs - the former takes minerals away from other uses, the latter takes gas and time that we would spend producing colossus.

besides, as Protoss I complain about DTs all the time


True, and believe me, I hate Widow Mines when they're used against me (and also in how they're harmful to my preferred pro-Templar, anti-Colossus styles), but when I'm watching pro-games, they are quite entertaining. The disadvantage that Widow Mines have over Dark Templar is that you can see and try to stop them on the way in, even if you have no detection. 'Course, that's easier said than done with turbovacs .


I don't think "good entertainment value" is justifiable as a reason for their unnecessary bonus vs Protoss.

Which may be okay for a lot of high level players, but for lesser skilled ones it isn't.


Lesser skilled protoss play against lesser skilled terrans who won't get as much out of their mine drops. It balances out. If it doesn't for you, then alter your build to counter mine drop play more than you're doing now.


That's not really accurate. Some strategies are more rewarding to lower skill players. Both sides being of proportionately lower skill doesn't mean that the balance will be similar.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
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