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[HomeStory Cup X] Day 4 - Page 114

Forum Index > StarCraft 2 Tournaments
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Prev 1 112 113 114 115 116 212 Next
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 16 2014 18:52 GMT
#2261
On November 17 2014 03:51 Daralii wrote:
Show nested quote +
On November 17 2014 03:50 Incognoto wrote:
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now

And what happens when you get 4-gated with a proxy pylon, when zealots are now strong enough to take out 3-4 lings each?

Early baneling nest? Banes would be decent vs toss without forcefields.
"Nerfing Toss can just make them stronger"
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 16 2014 18:52 GMT
#2262
On November 17 2014 03:51 Daralii wrote:
Show nested quote +
On November 17 2014 03:50 Incognoto wrote:
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now

And what happens when you get 4-gated with a proxy pylon, when zealots are now strong enough to take out 3-4 lings each?

Would have to be tried out, first thought is roaches or banes. Anyway, at least you can micro against zealots.
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
November 16 2014 18:52 GMT
#2263
On November 17 2014 03:52 Yorkie wrote:
Show nested quote +
On November 17 2014 03:50 SnakeDoctor wrote:
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.

Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens

Zerg shouldn't win when they open like Losira did and don't do much damage.
Alchemik
Profile Joined March 2014
Poland7124 Posts
Last Edited: 2014-11-16 18:54:06
November 16 2014 18:53 GMT
#2264
On November 17 2014 03:51 SatedSC2 wrote:
Show nested quote +
On November 17 2014 03:51 ZigguratOfUr wrote:
On November 17 2014 03:49 SetGuitarsToKill wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?

By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy.


If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch.

Beautiful to watch.

P A R T I N G F I E L D S

such an awful bait

On November 17 2014 03:52 pigmanbear wrote:
Show nested quote +
On November 17 2014 03:52 Yorkie wrote:
On November 17 2014 03:50 SnakeDoctor wrote:
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.

Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens

Zerg shouldn't win when they open like Losira did and don't do much damage.

except he did damage
not game-ending, but it ended up even
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
November 16 2014 18:53 GMT
#2265
On November 17 2014 03:51 Daralii wrote:
Show nested quote +
On November 17 2014 03:50 Incognoto wrote:
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now

And what happens when you get 4-gated with a proxy pylon, when zealots are now strong enough to take out 3-4 lings each?


A zealot is already that strong (vs slow lings and micro)
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 16 2014 18:53 GMT
#2266
--- Nuked ---
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
November 16 2014 18:53 GMT
#2267
On November 17 2014 03:51 ZigguratOfUr wrote:
Show nested quote +
On November 17 2014 03:49 SetGuitarsToKill wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?

By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy.


If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch.

Most of the forcefield hate is coming from the game 2, though I won't say FF's won Parting that game. LosirA made a lot of poor choices.

They don't need to rework everything. But addressing bad design while retaining to essence of the race is kind of what a game designer should be doing.
Long live the King of Wings
Daralii
Profile Joined March 2010
United States16991 Posts
November 16 2014 18:53 GMT
#2268
On November 17 2014 03:52 Doublemint wrote:
Show nested quote +
On November 17 2014 03:51 Daralii wrote:
On November 17 2014 03:50 Incognoto wrote:
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now

And what happens when you get 4-gated with a proxy pylon, when zealots are now strong enough to take out 3-4 lings each?


a nerf of WG would be inevitable.

Which is coincidentally what's happening in LotV.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Fionn
Profile Blog Joined October 2009
United States23455 Posts
November 16 2014 18:53 GMT
#2269
Flash vs. Parting. Loser must perform Hey Kappa Hey on loop for 10 minutes straight at the after party.
Writerhttps://twitter.com/FionnOnFire
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
November 16 2014 18:53 GMT
#2270
On November 17 2014 03:50 Zealously wrote:
Show nested quote +
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


Nerfing is more dangerous than buffing, I feel. Work on improving Protoss T1 rather than nerfing others'

Protoss T1 beats Zerg T1. Only stimmed bio beats pure gateway
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
BlackCompany
Profile Joined August 2012
Germany8388 Posts
November 16 2014 18:53 GMT
#2271
Please win Flash. I dont care how or why. Just win.
lastride
Profile Joined April 2014
2390 Posts
November 16 2014 18:53 GMT
#2272
Does snute understand korean or is he nodding for no reason?
Gwavajuice
Profile Joined June 2014
France1810 Posts
November 16 2014 18:53 GMT
#2273
Parting is so good, each time he wins the FF debates rises from its grave

Parting vs FLash is mega hypuuuu, Flash might be slightly favored but should be entertaining
Dear INno and all the former STX boys.
SuperFanBoy
Profile Joined June 2011
New Zealand1068 Posts
November 16 2014 18:53 GMT
#2274
Forcefields should only last like like 5 seconds, and protoss should have an upgrade to make it last 10 seconds.
15 seconds right now is far too much.
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
November 16 2014 18:54 GMT
#2275
On November 17 2014 03:51 ZigguratOfUr wrote:
Show nested quote +
On November 17 2014 03:49 SetGuitarsToKill wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?

By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy.


If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch.

I never understood why zergs hate on protoss stuff so much, for me hellbats (and swarm hosts but not as much) are more stupid then all the protoss BS put together :D
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
November 16 2014 18:54 GMT
#2276
On November 17 2014 03:52 pigmanbear wrote:
Show nested quote +
On November 17 2014 03:52 Yorkie wrote:
On November 17 2014 03:50 SnakeDoctor wrote:
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.

Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens

Zerg shouldn't win when they open like Losira did and don't do much damage.

Parting gave him a way back in. Protoss shouldn't win when they lose 6 sentries essentially for free but they do.
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
sharkie
Profile Blog Joined April 2012
Austria18746 Posts
November 16 2014 18:54 GMT
#2277
On November 17 2014 03:53 Gwavajuice wrote:
Parting is so good, each time he wins the FF debates rises from its grave

Parting vs FLash is mega hypuuuu, Flash might be slightly favored but should be entertaining


FF debates never die.
It's just horrible game design. No one can say FFs make SC2 good
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-11-16 18:55:01
November 16 2014 18:54 GMT
#2278
On November 17 2014 03:52 Yorkie wrote:
Show nested quote +
On November 17 2014 03:50 SnakeDoctor wrote:
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.

Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens

It's cuz he's Parting.

On November 17 2014 03:54 Yorkie wrote:
Show nested quote +
On November 17 2014 03:52 pigmanbear wrote:
On November 17 2014 03:52 Yorkie wrote:
On November 17 2014 03:50 SnakeDoctor wrote:
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.

Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens

Zerg shouldn't win when they open like Losira did and don't do much damage.

Parting gave him a way back in. Protoss shouldn't win when they lose 6 sentries essentially for free but they do.

Making comebacks through awesome play is a good thing.
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
November 16 2014 18:54 GMT
#2279
On November 17 2014 03:53 SuperFanBoy wrote:
Forcefields should only last like like 5 seconds, and protoss should have an upgrade to make it last 10 seconds.
15 seconds right now is far too much.

OOh then I could open with speedlings and win every game.
Daralii
Profile Joined March 2010
United States16991 Posts
November 16 2014 18:54 GMT
#2280
On November 17 2014 03:53 Gwavajuice wrote:
Parting is so good, each time he wins the FF debates rises from its grave

Parting vs FLash is mega hypuuuu, Flash might be slightly favored but should be entertaining

It'd be happening twice as much if MC was still good.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Prev 1 112 113 114 115 116 212 Next
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