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[HomeStory Cup X] Day 4 - Page 113

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 111 112 113 114 115 212 Next
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-16 18:51:02
November 16 2014 18:50 GMT
#2241
On November 17 2014 03:49 Yorkie wrote:
Did they interview Losira after he beat TY? I want to watch it

What did he do that made him win 3-0 against TY in the first place?

On November 17 2014 03:50 Incognoto wrote:
Show nested quote +
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now


Buffing Protoss T1 seems like the more fun option imho.
SnakeDoctor
Profile Joined November 2010
Poland121 Posts
November 16 2014 18:50 GMT
#2242
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.
lastride
Profile Joined April 2014
2390 Posts
November 16 2014 18:50 GMT
#2243
I have a bad feeling about this. Parting winning, followed by a bm ceremony
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 16 2014 18:50 GMT
#2244
On November 17 2014 03:49 Big J wrote:
Show nested quote +
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


Nerfing is more dangerous than buffing, I feel. Work on improving Protoss T1 rather than nerfing others'
AdministratorBreak the chains
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
November 16 2014 18:50 GMT
#2245
Remember that Solar beat Parting two weeks ago in MSI beat it final. Solar the one true ZvP God!
vult
Profile Blog Joined February 2012
United States9400 Posts
November 16 2014 18:50 GMT
#2246
Wow these one-sided series.
I used to play random, but for you I play very specifically.
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
November 16 2014 18:51 GMT
#2247
What time is the finals?
Musicus
Profile Joined August 2011
Germany23579 Posts
November 16 2014 18:51 GMT
#2248
Seriously, Flash vs Parting in the HSCX final at this sick new venue and a nice viewer count. If not Jaedong vs Flash, this is almost as good and the games might acutally be better. This is so hype, can't wait.
Maru and Serral are probably top 5.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 16 2014 18:51 GMT
#2249
On November 17 2014 03:49 SetGuitarsToKill wrote:
Show nested quote +
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?

By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy.


If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch.
SC2Towelie
Profile Joined July 2014
United States561 Posts
Last Edited: 2014-11-16 18:52:00
November 16 2014 18:51 GMT
#2250
Look at how people rate these game... all 3 games got 1/5 stars "Do not see this game no matter what." That right there should be enough for Blizzard to consider changing the sentry. Balance talk aside, forcefield is just STUPID! It's boring and anticlimactic, and as a spectator, it's just not fun to watch.
Don't forget to bring a towel! (Towelie.635)
Daralii
Profile Joined March 2010
United States16991 Posts
November 16 2014 18:51 GMT
#2251
On November 17 2014 03:50 Incognoto wrote:
Show nested quote +
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now

And what happens when you get 4-gated with a proxy pylon, when zealots are now strong enough to take out 3-4 lings each?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
TheDwf
Profile Joined November 2011
France19747 Posts
November 16 2014 18:51 GMT
#2252
On November 17 2014 03:50 SnakeDoctor wrote:
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.

Someone missed all the TvZs earlier
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
November 16 2014 18:51 GMT
#2253
On November 17 2014 03:49 Zealously wrote:
The only thing I would appreciate as much as Life owning everything would be Parting vs Flash facing off in the semis/finals of everything ever


And what if by chance Flash won every engagement , will you survive that for example like vs Taeja ?
dazed25
Profile Joined August 2014
3566 Posts
November 16 2014 18:51 GMT
#2254
If it wasn't for LoTV releasing next year, I'd be confident that guys like Flash and Solar would make appearances at next year's Blizzcon. And kind of late but suck it to whoever didn't realize that Flash would absolutely murder Taeja in a TvT.
Zest, Rain, Life, Stats, Flash, PartinG, herO
Big J
Profile Joined March 2011
Austria16289 Posts
November 16 2014 18:51 GMT
#2255
On November 17 2014 03:50 Incognoto wrote:
Show nested quote +
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now


they are pretty good against everything but marine/marauder and roach/ling. And Marine/maruader and roach/ling are also pretty good against everything but each other. Makes more sense to nerf those than to buff stalkers and zealots so that we will never ever see a tank or mutalisk again.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 16 2014 18:51 GMT
#2256
--- Nuked ---
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
November 16 2014 18:52 GMT
#2257
On November 17 2014 03:50 SnakeDoctor wrote:
And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine.

Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Ej_
Profile Blog Joined January 2013
47656 Posts
November 16 2014 18:52 GMT
#2258
On November 17 2014 03:51 ZigguratOfUr wrote:
Show nested quote +
On November 17 2014 03:49 SetGuitarsToKill wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?

By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy.


If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch.

well by that logic SC2 Protoss is not actually Protoss since it's so different from the BW version
"Technically the dictionary has zero authority on the meaning or words" - Rodya
HolydaKing
Profile Joined February 2010
21254 Posts
November 16 2014 18:52 GMT
#2259
On November 17 2014 03:51 Musicus wrote:
Seriously, Flash vs Parting in the HSCX final at this sick new venue and a nice viewer count. If not Jaedong vs Flash, this is almost as good and the games might acutally be better. This is so hype, can't wait.

Agreed, Flash vs his SC2 nemesis! Gonna be sick.
Doublemint
Profile Joined July 2011
Austria8760 Posts
November 16 2014 18:52 GMT
#2260
On November 17 2014 03:51 Daralii wrote:
Show nested quote +
On November 17 2014 03:50 Incognoto wrote:
On November 17 2014 03:49 Big J wrote:
On November 17 2014 03:47 Daralii wrote:
On November 17 2014 03:45 sharkie wrote:
Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player...

Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply?


Nerf the other races T1-T1.5 units accordingly.


or boost protoss t1 so that they're good units now

And what happens when you get 4-gated with a proxy pylon, when zealots are now strong enough to take out 3-4 lings each?


a nerf of WG would be inevitable.
Pride goeth before destruction, and an haughty spirit before the fall.
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