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On November 17 2014 03:56 Yorkie wrote:Show nested quote +On November 17 2014 03:55 pigmanbear wrote:On November 17 2014 03:54 Yorkie wrote:On November 17 2014 03:52 pigmanbear wrote:On November 17 2014 03:52 Yorkie wrote:On November 17 2014 03:50 SnakeDoctor wrote: And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine. Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens Zerg shouldn't win when they open like Losira did and don't do much damage. Parting gave him a way back in. Protoss shouldn't win when they lose 6 sentries essentially for free but they do. Even after Parting's attack failed, he was on a much better economy. It's nice Losira was able to hold but he was never in better than an even position. It was 3 bases to 2 60 drones to 40 probes. Not ideal for zerg, but I wouldn't put protoss at an advantage At the time of the final attack, but that's why Losira had no army. After the first attack they were on equal economy and Parting had better tech.
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On November 17 2014 03:56 Faruko wrote:Show nested quote +On November 17 2014 03:51 Musicus wrote: Seriously, Flash vs Parting in the HSCX final at this sick new venue and a nice viewer count. If not Jaedong vs Flash, this is almost as good and the games might acutally be better. This is so hype, can't wait. Why would any want a 1 hour 4-0 stomp on HSCX finals ?
Well it's always fun to see JD win something
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Damn Parting, now that might he a reason why i wouldnt be too terrible sad if he wins.
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So, im gonna call it now: Flash is going to do a 1-1-1 or an SCV pull every single game. These finals will be so boring that i'm actually going running now!
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On November 17 2014 03:56 Daralii wrote:Show nested quote +On November 17 2014 03:54 HellHound wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote:On November 17 2014 03:45 sharkie wrote: Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player... Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. I never understood why zergs hate on protoss stuff so much, for me hellbats (and swarm hosts but not as much) are more stupid then all the protoss BS put together :D It's been going on since WoL beta. IdrA really got the ball rolling, but if he didn't then I'm sure someone else would have. It's part of the culture at this point.
Because the inherent design of Forcefield is neither good "esport design" nor good "game design". It is a frustrating anti-micro ability that puts the lever completely to ONE player and further encourages the "picking engagements is more important than the engagement itself" mentality so many players complain about.
Of course players can win against forcefields, nobody in his right mind would argue about that. This kind of balance whine is stupid, but that doesn't mean Forcefields are good design.
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United States23455 Posts
Parting is gonna go full Firebathero. Finally.
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On November 17 2014 03:56 Faruko wrote:Show nested quote +On November 17 2014 03:51 Musicus wrote: Seriously, Flash vs Parting in the HSCX final at this sick new venue and a nice viewer count. If not Jaedong vs Flash, this is almost as good and the games might acutally be better. This is so hype, can't wait. Why would any want a 1 hour 4-0 stomp on HSCX finals ? Mainly legacy reasons. I doubt that the two of them could actually provide a good finals.
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Parting champion of hearts. Jumps into the pool if you cheer for him. Best deal ever.
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On November 17 2014 03:54 SetGuitarsToKill wrote:Show nested quote +On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote:On November 17 2014 03:45 sharkie wrote: Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player... Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. That's stupid. Why call it protoss?! Cause it's protoss, it'd different than BW protoss, should we not call it protoss as is then?
Stop whining. You'll get your force field and warp gate nerfs in LotV. We'll see what they will do, before continuing to whine.
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I wonder who will get to carry the chair home today.
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On November 17 2014 03:57 djraphi23 wrote: He convinced me. I will cheer for him. me too
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illsick
United States1770 Posts
this guy has too much soul :D
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United Kingdom1381 Posts
Partying vs Meching should be a good final.
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On November 17 2014 03:57 pigmanbear wrote:Show nested quote +On November 17 2014 03:56 Yorkie wrote:On November 17 2014 03:55 pigmanbear wrote:On November 17 2014 03:54 Yorkie wrote:On November 17 2014 03:52 pigmanbear wrote:On November 17 2014 03:52 Yorkie wrote:On November 17 2014 03:50 SnakeDoctor wrote: And as per usual. Z or T winning is a display of pure genius decision making and brilliant micro. P wins and it's balance whine. Come on, Parting lost 6 sentries for a few spellings then walked across the map and steamrolled with pure gateway units/forcefields. I don't complain every time toss wins, but when that happens I get a bit salty, it happens Zerg shouldn't win when they open like Losira did and don't do much damage. Parting gave him a way back in. Protoss shouldn't win when they lose 6 sentries essentially for free but they do. Even after Parting's attack failed, he was on a much better economy. It's nice Losira was able to hold but he was never in better than an even position. It was 3 bases to 2 60 drones to 40 probes. Not ideal for zerg, but I wouldn't put protoss at an advantage At the time of the final attack, but that's why Losira had no army. After the first attack they were on equal economy and Parting had better tech. Losira was up in army supply. Not by enough because in gateway units vs roach ling zerg needs like double army supply but still
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See Parting do a FBH ceremony, or have God win....dammit Parting T_T
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On November 17 2014 03:57 KeksX wrote:Show nested quote +On November 17 2014 03:56 Daralii wrote:On November 17 2014 03:54 HellHound wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote:On November 17 2014 03:45 sharkie wrote: Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player... Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. I never understood why zergs hate on protoss stuff so much, for me hellbats (and swarm hosts but not as much) are more stupid then all the protoss BS put together :D It's been going on since WoL beta. IdrA really got the ball rolling, but if he didn't then I'm sure someone else would have. It's part of the culture at this point. Because the inherent design of Forcefield is neither good "esport design" nor good "game design". It is a frustrating anti-micro ability that puts the lever completely to ONE player and further encourages the "picking engagements is more important than the engagement itself" mentality so many players complain about. Of course players can win against forcefields, nobody in his right mind would argue about that. This kind of balance whine is stupid, but that doesn't mean Forcefields are good design. There's a difference between "FFs are part of the fundamental design issues stemming from warp gate" and "ALL TOSS PLAYERS ARE GARBAGE IMBAIMBAIMBA," and the latter is a lot more prominent.
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Gangnam style is still a thing in Germany?
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a code s level player beats some code a/b zerg and people start fighting about forcefields for like 10 pages
god bless parting
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On November 17 2014 03:58 Daralii wrote:Show nested quote +On November 17 2014 03:57 KeksX wrote:On November 17 2014 03:56 Daralii wrote:On November 17 2014 03:54 HellHound wrote:On November 17 2014 03:51 ZigguratOfUr wrote:On November 17 2014 03:49 SetGuitarsToKill wrote:On November 17 2014 03:47 Daralii wrote:On November 17 2014 03:45 sharkie wrote: Whoever decided to create the sentry unit back in the development of SC2 should apologize to every nonprotoss player... Without completely reworking warp gate, how do you prevent toss from getting runover by any T1 unit composition before they have 200 supply? By reworking everything. It's not fair to say we shouldn't fix bad design because other things are also badly designed, that's just lazy. If you rework everything, what's the point of calling it Protoss? Also I can't believe people are getting so mad about that game 3. After failing to cheese Losira was basically dead; forcefields just made his death animation more painful to watch. I never understood why zergs hate on protoss stuff so much, for me hellbats (and swarm hosts but not as much) are more stupid then all the protoss BS put together :D It's been going on since WoL beta. IdrA really got the ball rolling, but if he didn't then I'm sure someone else would have. It's part of the culture at this point. Because the inherent design of Forcefield is neither good "esport design" nor good "game design". It is a frustrating anti-micro ability that puts the lever completely to ONE player and further encourages the "picking engagements is more important than the engagement itself" mentality so many players complain about. Of course players can win against forcefields, nobody in his right mind would argue about that. This kind of balance whine is stupid, but that doesn't mean Forcefields are good design. There's a difference between "FFs are part of the fundamental design issues stemming from warp gate" and "ALL TOSS PLAYERS ARE GARBAGE IMBAIMBAIMBA," and the latter is a lot more prominent.
We have multiple players in this thread, including me, that always focus in the design part and yet we are mostly ignored. If you guys just answer the latter, thats what you gonna get.
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