![IEM] San Jose Americas Qualifiers - Page 2
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[PkF] Wire
France24238 Posts
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Striker.superfreunde
Germany1120 Posts
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stuchiu
Fiddler's Green42661 Posts
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[PkF] Wire
France24238 Posts
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Striker.superfreunde
Germany1120 Posts
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stuchiu
Fiddler's Green42661 Posts
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[PkF] Wire
France24238 Posts
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plogamer
Canada3132 Posts
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[PkF] Wire
France24238 Posts
On October 26 2014 06:30 plogamer wrote: Wow Catz, what a response to nexus first. Missed the game, what did he do ? | ||
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PepsiMaxxxx
Sweden5452 Posts
This game he's going 4 hatch before pool. :D | ||
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plogamer
Canada3132 Posts
3 player map, Catellena. Scouts nexus first, responds with pool, gas, then proxy third hatch on the Protoss' natural wall. Floods lings. | ||
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[PkF] Wire
France24238 Posts
Edit : ah OK, same idea on Catallena. Thanks ! | ||
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[PkF] Wire
France24238 Posts
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PepsiMaxxxx
Sweden5452 Posts
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Alchemik
Poland7124 Posts
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[PkF] Wire
France24238 Posts
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olol
33 Posts
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[PkF] Wire
France24238 Posts
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ROOTCatZ
Peru1226 Posts
On October 26 2014 07:09 [PkF] Wire wrote: CatZ on his stream said he thinks the correct composition to make to battle lategame Z armies should include carriers, not tempests ; some tempests are OK to help picking off vipers/overseer/static d, but they have shit DPS and if you get caught like in the game... Well, bye bye. Tempests are necessary as well, and some voidrays perhaps, but yeah I think carriers are part of the ultimate deathball cause it makes it so that corruptors HAVE to clump up to target fire or they'll be shooting interceptors | ||
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[PkF] Wire
France24238 Posts
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