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[WCS AM] Ro16 Group C Season 3 2014 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 39 73 Next
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
September 10 2014 00:56 GMT
#721
Watermelon Z, best Chinese Z.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
September 10 2014 00:56 GMT
#722
On September 10 2014 09:53 stuchiu wrote:
Show nested quote +
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
On September 10 2014 09:39 KingofdaHipHop wrote:
[quote]
I'm confused why are we pretnding that this is a GSL group

cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"


You can just play the odds by predicting the winner being Korean.

That's why you don't do full games, but rather parts of games, like how the midgame evolves, the early game movements from 3min to 8 or so. Maybe even just one lategame engagement or something.
The Bomber boy
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 10 2014 00:56 GMT
#723
On September 10 2014 09:55 Darkhorse wrote:
Wow that disrespect to Xigua and Toodming

And they instantly mention both of them I am bad
WriterRecently Necro'd (?)
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
September 10 2014 00:56 GMT
#724
On September 10 2014 09:52 ThomasjServo wrote:
Show nested quote +
On September 10 2014 09:51 Wintex wrote:
On September 10 2014 09:50 ThomasjServo wrote:
Jim's keyboard looks like candy buttons.

[image loading]

[image loading]
TaeJa had one of these iirc.
Super cool.

Not my cup of tea, but I am a dial tone as far as keyboards are concerned. With my Leopold, and Noppoo.

Noppoo represent.
choc mini reds so sweet.
The Bomber boy
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 10 2014 00:56 GMT
#725
On September 10 2014 09:54 brickrd wrote:
i truly dont mean this in a hurtful way but jim kind of looks like a frog

More like a toad.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 10 2014 00:56 GMT
#726
On September 10 2014 09:56 ThomasjServo wrote:
Watermelon Z, best Chinese Z.

I want to see a Bo11 ZvZ between Xigua and Toodming
WriterRecently Necro'd (?)
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2014-09-10 00:57:44
September 10 2014 00:57 GMT
#727
On September 10 2014 09:55 Wintex wrote:
Show nested quote +
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
On September 10 2014 09:39 KingofdaHipHop wrote:
[quote]
I'm confused why are we pretnding that this is a GSL group

cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"

To be honest, to conduct this experiment, how do you even start gathering people to do it on? People from Team Liquid will answer differently from the baddies I met at a barcraft. I think doing the experiment after blizzcon and featuring the last 3 months of games would be the best. Around the time the new patch came would be optimal.


The part of the argument that Catz and Targa make that I don't like is that they're assuming 99% of viewers are casual fans that don't know anything about the fine details of the game. Of course you have viewers that wouldn't be able to tell the difference, because they're inexperienced. They make these assumptions based on the idea that the vast majority of sc2's pro gaming spectator community are " casual " fans, when I think at least half are " hardcore " fans that could tell the difference.

I'm talking about the people who watch WCS daily, not the ones who only tune in to day 3 of a weekend tournaments every month.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
September 10 2014 00:57 GMT
#728
On September 10 2014 09:56 Wintex wrote:
Show nested quote +
On September 10 2014 09:52 ThomasjServo wrote:
On September 10 2014 09:51 Wintex wrote:
On September 10 2014 09:50 ThomasjServo wrote:
Jim's keyboard looks like candy buttons.

[image loading]

[image loading]
TaeJa had one of these iirc.
Super cool.

Not my cup of tea, but I am a dial tone as far as keyboards are concerned. With my Leopold, and Noppoo.

Noppoo represent.
choc mini reds so sweet.

I am a brown switch kind of man, but that layout is so sweet.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
September 10 2014 00:57 GMT
#729
That one guy banging on his pot makes me laugh.
Retvrn to Forvms
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 10 2014 00:57 GMT
#730
On September 10 2014 09:56 Wintex wrote:
Show nested quote +
On September 10 2014 09:53 stuchiu wrote:
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
[quote]
cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"


You can just play the odds by predicting the winner being Korean.

That's why you don't do full games, but rather parts of games, like how the midgame evolves, the early game movements from 3min to 8 or so. Maybe even just one lategame engagement or something.


I probably wouldnt be a participant in this experiment. I watch and play too much sc2.
Moderator
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 10 2014 00:58 GMT
#731
On September 10 2014 09:57 Dodgin wrote:
Show nested quote +
On September 10 2014 09:55 Wintex wrote:
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
[quote]
cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"

To be honest, to conduct this experiment, how do you even start gathering people to do it on? People from Team Liquid will answer differently from the baddies I met at a barcraft. I think doing the experiment after blizzcon and featuring the last 3 months of games would be the best. Around the time the new patch came would be optimal.


The part of the argument that Catz and Targa make that I don't like is that they're assuming 99% of viewers are casual fans that don't know anything about the fine details of the game. Of course you have viewers that wouldn't be able to tell the difference, because they're inexperienced. They make these assumptions based on the idea that the vast majority of sc2's pro gaming spectator community are " casual " fans, when I think at least half are " hardcore " fans that could tell the difference.

I'm talking about the people who watch WCS daily, not the ones who only tune in to day 3 of a weekend tournaments every month.


I actually thought mostly only the hardcore fans were left.
Moderator
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2014-09-10 00:58:44
September 10 2014 00:58 GMT
#732
Looks a little 3-4 gate blink all in from HuK.

*nvm.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2014-09-10 00:59:09
September 10 2014 00:58 GMT
#733
On September 10 2014 09:57 Dodgin wrote:
Show nested quote +
On September 10 2014 09:55 Wintex wrote:
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
[quote]
cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"

To be honest, to conduct this experiment, how do you even start gathering people to do it on? People from Team Liquid will answer differently from the baddies I met at a barcraft. I think doing the experiment after blizzcon and featuring the last 3 months of games would be the best. Around the time the new patch came would be optimal.


The part of the argument that Catz and Targa make that I don't like is that they're assuming 99% of viewers are casual fans that don't know anything about the fine details of the game. Of course you have viewers that wouldn't be able to tell the difference, because they're inexperienced. They make these assumptions based on the idea that the vast majority of sc2's pro gaming spectator community are " casual " fans, when I think at least half are " hardcore " fans that could tell the difference.

Exactly. That's why you need a pretty random choice of people varying from TL Gods to barcraft peasants from Norway to pro players and maybe even coaches.

On September 10 2014 09:57 ThomasjServo wrote:
Show nested quote +
On September 10 2014 09:56 Wintex wrote:
On September 10 2014 09:52 ThomasjServo wrote:
On September 10 2014 09:51 Wintex wrote:
On September 10 2014 09:50 ThomasjServo wrote:
Jim's keyboard looks like candy buttons.

[image loading]

[image loading]
TaeJa had one of these iirc.
Super cool.

Not my cup of tea, but I am a dial tone as far as keyboards are concerned. With my Leopold, and Noppoo.

Noppoo represent.
choc mini reds so sweet.

I am a brown switch kind of man, but that layout is so sweet.

Hell yeah, brother.
The Bomber boy
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
September 10 2014 00:58 GMT
#734
On September 10 2014 09:55 Wintex wrote:
Show nested quote +
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
On September 10 2014 09:39 KingofdaHipHop wrote:
[quote]
I'm confused why are we pretnding that this is a GSL group

cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"

To be honest, to conduct this experiment, how do you even start gathering people to do it on? People from Team Liquid will answer differently from the baddies I met at a barcraft. I think doing the experiment after blizzcon and featuring the last 3 months of games would be the best. Around the time the new patch came would be optimal.


Do you actually want tournament games, though? You'd have to control the recording in a number of different ways, though, and you couldn't just, say, let out a replay.

I think it'd be easier to do the sort of thing TB talked about a long time ago, SHOUTCraft Masked. Where everyone would play a tournament, streamed, with a prize, but they'd all be on barcodes and their names wouldn't be revealed until it was all over.
The world is better when every background has a chance.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-09-10 00:59:20
September 10 2014 00:58 GMT
#735
On September 10 2014 09:57 stuchiu wrote:
Show nested quote +
On September 10 2014 09:56 Wintex wrote:
On September 10 2014 09:53 stuchiu wrote:
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
[quote]
this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"


You can just play the odds by predicting the winner being Korean.

That's why you don't do full games, but rather parts of games, like how the midgame evolves, the early game movements from 3min to 8 or so. Maybe even just one lategame engagement or something.


I probably wouldnt be a participant in this experiment. I watch and play too much sc2.

Do you think you can watch a random replay and guess the players? Korean or not.

edit: Of course the players are noted progamers
Wasaru
Profile Joined September 2014
United States91 Posts
Last Edited: 2014-09-10 01:00:15
September 10 2014 00:58 GMT
#736
On September 10 2014 09:51 brickrd wrote:
Show nested quote +
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
On September 10 2014 09:39 KingofdaHipHop wrote:
On September 10 2014 09:37 Darkhorse wrote:
[quote]
He better hope he can either beat Maru in the winner's match or he gets a rematch with Rain instead of Zest

I'm confused why are we pretnding that this is a GSL group

cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"



Koreans, on almost a 100% basis, are mechanically superior. Major is the only foreign Terran who can consistently hit 200 EPM. I remember I looked at the replays from MLG a year ago-- foreigners hit 200 epm 2 times and Koreans hit it 43 times. Simply opening the EPM meter show you who the Korean is.. Or is that not allowed either?


It's not like people are gonna watch Zest vs Bunny, then Zest vs Flash, and not notice huge differences between the Terrans.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 10 2014 00:59 GMT
#737
On September 10 2014 09:58 stuchiu wrote:
Show nested quote +
On September 10 2014 09:57 Dodgin wrote:
On September 10 2014 09:55 Wintex wrote:
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
[quote]
this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"

To be honest, to conduct this experiment, how do you even start gathering people to do it on? People from Team Liquid will answer differently from the baddies I met at a barcraft. I think doing the experiment after blizzcon and featuring the last 3 months of games would be the best. Around the time the new patch came would be optimal.


The part of the argument that Catz and Targa make that I don't like is that they're assuming 99% of viewers are casual fans that don't know anything about the fine details of the game. Of course you have viewers that wouldn't be able to tell the difference, because they're inexperienced. They make these assumptions based on the idea that the vast majority of sc2's pro gaming spectator community are " casual " fans, when I think at least half are " hardcore " fans that could tell the difference.

I'm talking about the people who watch WCS daily, not the ones who only tune in to day 3 of a weekend tournaments every month.


I actually thought mostly only the hardcore fans were left.


You would think that, yes, considering the growth rate of fans and all the statistics we have available to support that argument.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 10 2014 00:59 GMT
#738
On September 10 2014 09:55 Wintex wrote:
Show nested quote +
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
On September 10 2014 09:39 KingofdaHipHop wrote:
[quote]
I'm confused why are we pretnding that this is a GSL group

cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"

To be honest, to conduct this experiment, how do you even start gathering people to do it on? People from Team Liquid will answer differently from the baddies I met at a barcraft. I think doing the experiment after blizzcon and featuring the last 3 months of games would be the best. Around the time the new patch came would be optimal.

i was thinking the viewers would be people like "us," in other words people who aren't pro or necessarily playing in qualifiers or anything but still watch a lot of pro sc2 and care enough to debate it

but if the question was about casual viewers becoming interested in starcraft by watching foreign play i think thats a completely different issue. and if that were the issue, i think the fact that the scene even existed when the game was new proves you can get interested based on something lower than code s level play since that wasn't even a thing yet
TL+ Member
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
September 10 2014 01:00 GMT
#739
On September 10 2014 09:58 Circumstance wrote:
Show nested quote +
On September 10 2014 09:55 Wintex wrote:
On September 10 2014 09:51 brickrd wrote:
On September 10 2014 09:49 Wintex wrote:
On September 10 2014 09:47 brickrd wrote:
On September 10 2014 09:44 Darkhorse wrote:
On September 10 2014 09:42 brickrd wrote:
On September 10 2014 09:42 Shellshock wrote:
On September 10 2014 09:41 brickrd wrote:
On September 10 2014 09:40 Shellshock wrote:
[quote]
cause we were told that we are unable to differentiate between code s and high level foreigner play unless we are kr gm

this debate is becoming a meme. someone really needs to just run an experiment already

I dont think it has as much potential as the 10x one though. people will probably forget about it in a week

eh i think it has potential because the whole korean vs foreigner infrastructure wcs points blahblahblahblah thing already has legs of its own

but also im curious about how the experiment would go

It would have to be a blind experiment. If people knew what we were looking for they would really try to see the differences in play and if you look hard enough anyone can figure it out

isnt that the whole debate though? or is there supposed to be some difference between "looking hard" and watching a game "normally"? as long as you handpicked foreigner games that use builds and styles that are common in the korean meta i think it would be fine

I would be against making foreigners play a korean style or cherrypicking games where they use korean shit.

You need a healthy mix of games etc.

as long as all the games fall under a generally accepted range of pro foreigner level of play im not sure how handpicking the data would harm the experiment. the point of handpicking would be to avoid "cheating" by knowing the korean meta and just playing the odds that it's a "foreign style"

To be honest, to conduct this experiment, how do you even start gathering people to do it on? People from Team Liquid will answer differently from the baddies I met at a barcraft. I think doing the experiment after blizzcon and featuring the last 3 months of games would be the best. Around the time the new patch came would be optimal.


Do you actually want tournament games, though? You'd have to control the recording in a number of different ways, though, and you couldn't just, say, let out a replay.

I think it'd be easier to do the sort of thing TB talked about a long time ago, SHOUTCraft Masked. Where everyone would play a tournament, streamed, with a prize, but they'd all be on barcodes and their names wouldn't be revealed until it was all over.

If the whole tournament is streamed with hiding of the keybinds and all, sure. A healthy balance of people ranging from WCS AM Challenger to GSL winner. In addition I think having a questionnaire is good for this as well.
The Bomber boy
Rollora
Profile Joined February 2012
2450 Posts
September 10 2014 01:00 GMT
#740
haha that "top 3 control"
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