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On August 03 2014 20:37 Lorning wrote:Show nested quote +On August 03 2014 20:35 Green_25 wrote:On August 03 2014 20:27 Everlong wrote:On August 03 2014 20:25 Green_25 wrote:On August 03 2014 20:22 polpot wrote:On August 03 2014 20:21 SoSexy wrote:On August 03 2014 20:21 Everlong wrote: MMA pls send replay to sunday avilo replay analysis and take some notes. nice joke bro May sound funny, but when it come to mech Avilo look more solid to me Avilo may have a better understanding of mech units but he plays passive because he's too slow to play anything else, its not some genius strategy by him. He is not slow, he just understands attacking with mech is the losing strategy. Unfortunatelly, there are units in this game that forbids playing anything but defense IF you decide to play mech (SH, Immortal). No, camping is a losing strategy, at least against any zerg above masters. Avilo vs Snute would be hilarious. I had the same thoughts about FireCake vs avilo, but when they played, avilo got fucking crushed GoOdy vs top SH would probably be better. He came close to knock out Sacsri of MST, but he usually gets killed by a Protoss, before running into good zergs.
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On August 03 2014 20:40 AWalker9 wrote: We're gonna have a foreigner in the final. So one might actually win a 30k tournament for the first time in forever. Are you guys not entertained, that's really something man
liquid foreigner pride
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On August 03 2014 20:29 MtlGuitarist97 wrote:Show nested quote +On August 03 2014 20:27 Liquid`Jinro wrote:On August 03 2014 20:22 SatedSC2 wrote:On August 03 2014 20:22 Faust852 wrote: rofl so many 1 star wtf. This game deserves 5 stars. Only if that's 5 different people voting 1 star. That was an awful game to watch. I almost feel like we aren't even fans of the same game if you think so... This was edge-of-my-seat attention gripping from the very start. Tight early game hold, followed by MMA coming SOOOOOOO close to hitting a timing (like 15 seconds earlier first push and he'd have denied and either won outright or snowballed out of control). Then longggggg game of constant high level positioning and engagements, there were so many cool situations where different bases were running out requiring repositioning, which opens up new paths of attack for the terran. MMA almost stabilizing the bottom would have been game, snute managed to manage 2 separate fronts and deny reinforcements and just barely broke it... it was an insane game. This. There was constant action and tons of high level plays. What more could anyone want from a TvZ game? Much more entertaining to watch than bio/mine imo. This is what made marine/tank so much fun to watch - constant positioning and jockeying for a position on the map.
You are right, marine/tank and the position game is awesome to watch, but mech isn't just that movable. Watching mech vs. swarmhost style reminds me of nothing else than some "survive waves vs. npc" custom game. I've already seen way too many games like this and each one ending the same way. Terran sitting on tanks vs. endless waves of free units just waiting to die slowly. You cant protect your tanks and all your bases at the same time forever. Slowly the free units start picking up your expensive tanks. At the same time mutas are slaughtering your bases but you cant leave your expensive tanks with your air army or the vipers will abduct and smoke everything.
Thats the moment when you look at the "resources lost tab" and see zerg lost 20k minerals when terran is at -100k. MMA lasted longer than anyone before, but we all knew it would be impossible to win that.
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On August 03 2014 20:38 Big J wrote:Show nested quote +On August 03 2014 20:34 meshfusion wrote: I think swarmhosts vs mech games are the most boring thing in the universe. Everyone is entitled to their taste/opinion, no need to try to convince the other side who's right and wrong. Games like this in my experienceare why people stop watching SC2, I have to give huge props to ToD and Khaldor because they made it VERY entertaining - whether they truly liked it or not it was good to follow. I also feel as a T player you gotta work so much harder due to the fact that he's trading free unit all game while you're loosing minerals/gas repairing or simply dying. It used to be that Z was the one that had worst-trade off in units-lost tab and rightly so, now it's Terran. lol You're entitled to your own opinion, but given that long, highlevel Mech vs SH games are currently near guarenteed to attain 5stars in the polls, I think people like you are massively in the minority. Long macro game are not boring , often a lot of battles happens all over the place, which is good imo
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On August 03 2014 20:39 Undead1993 wrote:Show nested quote +On August 03 2014 20:39 Faust852 wrote:On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too. but bcs do win you the game most of the time, and they are slow as well BC are crap in late game, Scarlett proved that against MVP not that long ago. You are slow as fuck, if you decide to attack, you will play the tradebase but when you kill 2 bases you will already be without a single building. And then it will be a slow deatg animation agaainst mass spore and abduct. BC are cool on a timing but in late game ravens outclass them by far.
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I guess it's different when you've tried playing this style and felt how incredibly fragile it is. Snute lost over 20 vipers that game and that was with incredible control. Every abduct is a major risk. Overall there were a lot of brilliant moves from both sides and I loved how both of them played the map.
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On August 03 2014 20:39 Undead1993 wrote:Show nested quote +On August 03 2014 20:39 Faust852 wrote:On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too. but bcs do win you the game most of the time, and they are slow as well
I think BCs is the best way to lose a game.
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On August 03 2014 20:39 Liquid`Jinro wrote:Show nested quote +On August 03 2014 20:36 SatedSC2 wrote:On August 03 2014 20:29 MtlGuitarist97 wrote:On August 03 2014 20:27 Liquid`Jinro wrote:On August 03 2014 20:22 SatedSC2 wrote:On August 03 2014 20:22 Faust852 wrote: rofl so many 1 star wtf. This game deserves 5 stars. Only if that's 5 different people voting 1 star. That was an awful game to watch. I almost feel like we aren't even fans of the same game if you think so... This was edge-of-my-seat attention gripping from the very start. Tight early game hold, followed by MMA coming SOOOOOOO close to hitting a timing (like 15 seconds earlier first push and he'd have denied and either won outright or snowballed out of control). Then longggggg game of constant high level positioning and engagements, there were so many cool situations where different bases were running out requiring repositioning, which opens up new paths of attack for the terran. MMA almost stabilizing the bottom would have been game, snute managed to manage 2 separate fronts and deny reinforcements and just barely broke it... it was an insane game. This. There was constant action and tons of high level plays. What more could anyone want from a TvZ game? Much more entertaining to watch than bio/mine imo. This is what made marine/tank so much fun to watch - constant positioning and jockeying for a position on the map. It's not exciting to watch a game were one side risks absolutely nothing every time there is an engagement. Watching Tanks rack up hundreds of meaningless Locust kills doesn't really entertain me. I hate seeing the existence of a unit like the Swarm Host in a resource-focused game like SC2. Like I said before, I don't think there is a balance problem surrounding them and I acknowledge that Snute is playing well to get the best out of them; it's just very hard for me to appreciate a game where a unit I fundamentally hate is a major factor. Maybe if you don't realize how fragile that invincible mass of units actually was... Snute had a nice big bank, but he actually had much worse economy and 1 bad fight would have let MMA break through and snowball out of control.
I don't think I've seen many games with such high intensity position battle and micro. The fact that it relies on free units for both sides (I consider PDD to be more or so like free units) makes it less delightful but it still remains super cool to watch.
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When did Scar play vs MVP? Wasn't that in GSTL like over a year ago or something?
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On August 03 2014 20:41 Faust852 wrote:Show nested quote +On August 03 2014 20:39 Undead1993 wrote:On August 03 2014 20:39 Faust852 wrote:On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too. but bcs do win you the game most of the time, and they are slow as well BC are crap in late game, Scarlett proved that against MVP not that long ago. You are slow as fuck, if you decide to attack, you will play the tradebase but when you kill 2 bases you will already be without a single building. And then it will be a slow deatg animation agaainst mass spore and abduct. BC are cool on a timing but in late game ravens outclass them by far.
I think 2-4 BCs are pretty decent. Not the mass BC crap, just the extra firepower and especially the freekills with Yamato, compared to the wacky HSMs from Ravens.
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On August 03 2014 20:42 Pino wrote:Show nested quote +On August 03 2014 20:39 Liquid`Jinro wrote:On August 03 2014 20:36 SatedSC2 wrote:On August 03 2014 20:29 MtlGuitarist97 wrote:On August 03 2014 20:27 Liquid`Jinro wrote:On August 03 2014 20:22 SatedSC2 wrote:On August 03 2014 20:22 Faust852 wrote: rofl so many 1 star wtf. This game deserves 5 stars. Only if that's 5 different people voting 1 star. That was an awful game to watch. I almost feel like we aren't even fans of the same game if you think so... This was edge-of-my-seat attention gripping from the very start. Tight early game hold, followed by MMA coming SOOOOOOO close to hitting a timing (like 15 seconds earlier first push and he'd have denied and either won outright or snowballed out of control). Then longggggg game of constant high level positioning and engagements, there were so many cool situations where different bases were running out requiring repositioning, which opens up new paths of attack for the terran. MMA almost stabilizing the bottom would have been game, snute managed to manage 2 separate fronts and deny reinforcements and just barely broke it... it was an insane game. This. There was constant action and tons of high level plays. What more could anyone want from a TvZ game? Much more entertaining to watch than bio/mine imo. This is what made marine/tank so much fun to watch - constant positioning and jockeying for a position on the map. It's not exciting to watch a game were one side risks absolutely nothing every time there is an engagement. Watching Tanks rack up hundreds of meaningless Locust kills doesn't really entertain me. I hate seeing the existence of a unit like the Swarm Host in a resource-focused game like SC2. Like I said before, I don't think there is a balance problem surrounding them and I acknowledge that Snute is playing well to get the best out of them; it's just very hard for me to appreciate a game where a unit I fundamentally hate is a major factor. Maybe if you don't realize how fragile that invincible mass of units actually was... Snute had a nice big bank, but he actually had much worse economy and 1 bad fight would have let MMA break through and snowball out of control. I don't think I've seen many games with such high intensity position battle and micro. The fact that it relies on free units for both sides (I consider PDD to be more or so like free units) makes it less delightful but it still remains super cool to watch. I WANT TO BE ABLE TO MOVE MY PDD THEN !
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On August 03 2014 20:43 Squat wrote: When did Scar play vs MVP? Wasn't that in GSTL like over a year ago or something? King of the Iron.
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On August 03 2014 20:42 Pino wrote:Show nested quote +On August 03 2014 20:39 Liquid`Jinro wrote:On August 03 2014 20:36 SatedSC2 wrote:On August 03 2014 20:29 MtlGuitarist97 wrote:On August 03 2014 20:27 Liquid`Jinro wrote:On August 03 2014 20:22 SatedSC2 wrote:On August 03 2014 20:22 Faust852 wrote: rofl so many 1 star wtf. This game deserves 5 stars. Only if that's 5 different people voting 1 star. That was an awful game to watch. I almost feel like we aren't even fans of the same game if you think so... This was edge-of-my-seat attention gripping from the very start. Tight early game hold, followed by MMA coming SOOOOOOO close to hitting a timing (like 15 seconds earlier first push and he'd have denied and either won outright or snowballed out of control). Then longggggg game of constant high level positioning and engagements, there were so many cool situations where different bases were running out requiring repositioning, which opens up new paths of attack for the terran. MMA almost stabilizing the bottom would have been game, snute managed to manage 2 separate fronts and deny reinforcements and just barely broke it... it was an insane game. This. There was constant action and tons of high level plays. What more could anyone want from a TvZ game? Much more entertaining to watch than bio/mine imo. This is what made marine/tank so much fun to watch - constant positioning and jockeying for a position on the map. It's not exciting to watch a game were one side risks absolutely nothing every time there is an engagement. Watching Tanks rack up hundreds of meaningless Locust kills doesn't really entertain me. I hate seeing the existence of a unit like the Swarm Host in a resource-focused game like SC2. Like I said before, I don't think there is a balance problem surrounding them and I acknowledge that Snute is playing well to get the best out of them; it's just very hard for me to appreciate a game where a unit I fundamentally hate is a major factor. Maybe if you don't realize how fragile that invincible mass of units actually was... Snute had a nice big bank, but he actually had much worse economy and 1 bad fight would have let MMA break through and snowball out of control. I don't think I've seen many games with such high intensity position battle and micro. The fact that it relies on free units for both sides (I consider PDD to be more or so like free units) makes it less delightful but it still remains super cool to watch.
PDD cost energy and doesn't kill your opponent if he doesn't do something about it, so I would not concider it free unit.
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On August 03 2014 20:39 Faust852 wrote:Show nested quote +On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too.
The problem is if mech is played flawlessly the zerg physically cant win. Yamato/PDD/Seeker make it impossible for the zerg to ever be cost effective. For infestors to be in range to fungal, they are in range to be yamatoed. For vipers to abduct the best trade will be your viper for the unit abducted, and more zerg units usually die too. Granted to go hours without messing up is rarely going to happen, and we see top players get mass fungaled a lot.
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On August 03 2014 20:43 Big J wrote:Show nested quote +On August 03 2014 20:41 Faust852 wrote:On August 03 2014 20:39 Undead1993 wrote:On August 03 2014 20:39 Faust852 wrote:On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too. but bcs do win you the game most of the time, and they are slow as well BC are crap in late game, Scarlett proved that against MVP not that long ago. You are slow as fuck, if you decide to attack, you will play the tradebase but when you kill 2 bases you will already be without a single building. And then it will be a slow deatg animation agaainst mass spore and abduct. BC are cool on a timing but in late game ravens outclass them by far. I think 2-4 BCs are pretty decent. Not the mass BC crap, just the extra firepower and especially the freekills with Yamato, compared to the wacky HSMs from Ravens.
They would be the first to be abduct in a situation like MMA vs Snute, they are big ass slow so they would just die straight up without even the chance to drop a HSM.
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United Kingdom31935 Posts
Nooo MMA
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On August 03 2014 20:39 Faust852 wrote:Show nested quote +On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too.
I haven't seen ravens lose at high level, can you give me a vod?
(not sarcastic btw, I'm curious when that happened)
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On August 03 2014 20:44 duckk wrote:Show nested quote +On August 03 2014 20:39 Faust852 wrote:On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too. The problem is if mech is played flawlessly the zerg physically cant win. Yamato/PDD/Seeker make it impossible for the zerg to ever be cost effective. For infestors to be in range to fungal, they are in range to be yamatoed. For vipers to abduct the best trade will be your viper for the unit abducted, and more zerg units usually die too. Granted to go hours without messing up is rarely going to happen, and we see top players get mass fungaled a lot.
The best mech player in the world also get is skyball fungaled. cf Flash vs Life. It's impossible to play perfectly.
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On August 03 2014 20:44 Faust852 wrote:Show nested quote +On August 03 2014 20:43 Big J wrote:On August 03 2014 20:41 Faust852 wrote:On August 03 2014 20:39 Undead1993 wrote:On August 03 2014 20:39 Faust852 wrote:On August 03 2014 20:37 Undead1993 wrote:On August 03 2014 20:35 Faust852 wrote:On August 03 2014 20:33 Undead1993 wrote:On August 03 2014 20:31 Heartland wrote: An issue we have as viewers is that we keep repeating some statements such as "SH vs mech is boring" and just repeat them over and over, and that affects people who are viewing and makes them think it is boring because you look away from the finesse and gameplay and instead focus on "endless free units wow" and ignore things like positioning, macro, split map or whatever else can be interesting to focus on. swarm hosts vs mech is very interesting, as soon as the terran is sucessfully able to transition into mass air i don't see a single possibility for the zerg to win and that's where it becomes boring in my eyes. even soulkey vs reality was very very exciting to a certain point. sometimes games end in a very boring "nothing" though, a stalemate. but it very rarely happens in games with players of this caliber. But if there is no pissibility to win for the terran either that's ok ? wtf nice biase. this has nothing to with biase, i don't like zergs, of course i have exceptions in this matter. i didn't mean to say it's bad that the terran wins if he is able to successfully transition into air, same with toss. it's just boring because terran is so slow with his air units and he is hunting down bases and the zerg has 23824052580k bank and build 1000 hatches all over the place trying to survive. At high level mass raven doesn't win you the game, at all. It all plays between ravens and infestors. If one fungal the other, it's game. If the other manage to kill the infestors or the SHs, it's game too. but bcs do win you the game most of the time, and they are slow as well BC are crap in late game, Scarlett proved that against MVP not that long ago. You are slow as fuck, if you decide to attack, you will play the tradebase but when you kill 2 bases you will already be without a single building. And then it will be a slow deatg animation agaainst mass spore and abduct. BC are cool on a timing but in late game ravens outclass them by far. I think 2-4 BCs are pretty decent. Not the mass BC crap, just the extra firepower and especially the freekills with Yamato, compared to the wacky HSMs from Ravens. They would be the first to be abduct in a situation like MMA vs Snute, they are big ass slow so they would just die straight up without even the chance to drop a HSM. You get a lot of Viper kills with Vikings, if the opponent tries to abduct them, since they are always behind your Viking/Raven ball. And if you get 2Viper kills for a BC, it was more than worth it.
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