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[SPL] Postseason Semis - SKT vs CJ Day 3 - Page 41

Forum Index > StarCraft 2 Tournaments
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Prev 1 39 40 41 42 43 45 Next All
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
July 22 2014 11:59 GMT
#801
So Bbyong actually meched again on Outboxer against Protoss?

That's just stupid
Community News
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 22 2014 11:59 GMT
#802
On July 22 2014 20:58 sharkie wrote:
Show nested quote +
On July 22 2014 20:58 DarkLordOlli wrote:
On July 22 2014 20:57 sharkie wrote:
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


No need. PvP fast expand is almost an auto loss


That's just wrong.

Rain had two options: expand and be behind or attack and be basically all in (he needs to break the nexus and not lose his army to be even/ahead)


I am sure a huge majority of fast expand PvPs have been losses.


That says just about nothing about how viable they are.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TheDwf
Profile Joined November 2011
France19747 Posts
July 22 2014 11:59 GMT
#803
On July 22 2014 20:56 Heartland wrote:
Show nested quote +
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


Yeah, but once you're set on your path of tech then you usually don't deviate

Yeah, I mean before the Council; unless my memory fails me Rain's Probe scouted the Nexus, then he decided to go Council to all-in. That's what I don't understand with herO's decision to fast expand, to me it seems it gives Rain two options: a) reactively expand himself for an even game; b) reactively all-in with the tech of his choice.
schaf
Profile Joined August 2010
Germany1326 Posts
July 22 2014 11:59 GMT
#804
yesyesyes
Axiom wins more than it loses. Most viewers don't. - <3 TB
Undead1993
Profile Joined January 2012
Germany17651 Posts
July 22 2014 11:59 GMT
#805
On July 22 2014 20:56 TheDwf wrote:
Show nested quote +
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?

he can but then he is behind anyway, it's tough in pvp, rain could have gone for other things but these are most of the time mind games. the best out is just to try and end it there.
SEKO SEKO SEKO SEKO SEKO
purakushi
Profile Joined August 2012
United States3301 Posts
July 22 2014 11:59 GMT
#806
On July 22 2014 20:58 jekku wrote:
Show nested quote +
On July 22 2014 20:58 Lunareste wrote:
Bbyong looking like he's gonna fucking murder Rain in his sleep tonight at the SKT house LOOOOL


Lol yeah. I half expected him to fling something at rain on stage.


Went AFK for a bit, what'd he say?
T P Z sagi
lastride
Profile Joined April 2014
2390 Posts
July 22 2014 12:00 GMT
#807
I like the fact that he keeps bringing facts from sc1 era.so nice
jekku
Profile Joined December 2011
Canada1640 Posts
July 22 2014 12:00 GMT
#808
On July 22 2014 20:59 Arceus wrote:
Im not upset since CJ put up great fight instead of choking horribly in the PO like they used to do. At least the outlook of a telecom derby grand final doesnt look so bad, and a FvF maybe. Gj T1


I think the days of CJ choking in the playoffs are behind them. You guys did win mutant/hybrid proleague . So i dont think that distinction holds anymore.
In the rear with the gear!
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
July 22 2014 12:00 GMT
#809
On July 22 2014 20:58 sharkie wrote:
Show nested quote +
On July 22 2014 20:58 DarkLordOlli wrote:
On July 22 2014 20:57 sharkie wrote:
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


No need. PvP fast expand is almost an auto loss


That's just wrong.

Rain had two options: expand and be behind or attack and be basically all in (he needs to break the nexus and not lose his army to be even/ahead)


I am sure a huge majority of fast expand PvPs have been losses.


I think it's part of the rock-paper-scissor-spock-twilight-stargate-robo thing. The nex+robo build should usually hold the three-gate Blink and maybe the four-gate. Should win vs DT. Up to micro vs SG, lose to some Gateway attacks, etc
Thrillz
Profile Joined May 2012
4313 Posts
July 22 2014 12:00 GMT
#810
No sojung for this? T.T
GTR
Profile Blog Joined September 2004
51565 Posts
July 22 2014 12:00 GMT
#811
On July 22 2014 21:00 lastride wrote:
I like the fact that he keeps bringing facts from sc1 era.so nice


uh, canata was a former player for skt so the interview is much more laid back than if barbie did it.
Commentator
Big J
Profile Joined March 2011
Austria16289 Posts
July 22 2014 12:00 GMT
#812
On July 22 2014 20:59 purakushi wrote:
Show nested quote +
On July 22 2014 20:58 jekku wrote:
On July 22 2014 20:58 Lunareste wrote:
Bbyong looking like he's gonna fucking murder Rain in his sleep tonight at the SKT house LOOOOL


Lol yeah. I half expected him to fling something at rain on stage.


Went AFK for a bit, what'd he say?


Mech so strong, Bbyong using a bad build.
jekku
Profile Joined December 2011
Canada1640 Posts
July 22 2014 12:01 GMT
#813
On July 22 2014 20:59 purakushi wrote:
Show nested quote +
On July 22 2014 20:58 jekku wrote:
On July 22 2014 20:58 Lunareste wrote:
Bbyong looking like he's gonna fucking murder Rain in his sleep tonight at the SKT house LOOOOL


Lol yeah. I half expected him to fling something at rain on stage.


Went AFK for a bit, what'd he say?


Pretty much that fantasy was playing well with mech in practice and that bbyong didnt play it play well at all (as the camera was on bbyong glaring at him )
In the rear with the gear!
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
July 22 2014 12:01 GMT
#814
On July 22 2014 20:59 TheDwf wrote:
Show nested quote +
On July 22 2014 20:56 Heartland wrote:
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


Yeah, but once you're set on your path of tech then you usually don't deviate

Yeah, I mean before the Council; unless my memory fails me Rain's Probe scouted the Nexus, then he decided to go Council to all-in. That's what I don't understand with herO's decision to fast expand, to me it seems it gives Rain two options: a) reactively expand himself for an even game; b) reactively all-in with the tech of his choice.


Yeah. Usually you go Robo to fight off Stalkers and DTs with immo/obs. Surprised to see him go Blink
Muffloe
Profile Joined December 2012
Sweden6061 Posts
July 22 2014 12:01 GMT
#815
On July 22 2014 20:57 Lorning wrote:
Prime beat SKT the last time they met, so if Prime was standing here, they'd be in the finals right now

And IM 3-0 Cj! Should have been IM vs Prime semi in all honesty
sharkie
Profile Blog Joined April 2012
Austria18611 Posts
July 22 2014 12:01 GMT
#816
On July 22 2014 20:59 DarkLordOlli wrote:
Show nested quote +
On July 22 2014 20:58 sharkie wrote:
On July 22 2014 20:58 DarkLordOlli wrote:
On July 22 2014 20:57 sharkie wrote:
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


No need. PvP fast expand is almost an auto loss


That's just wrong.

Rain had two options: expand and be behind or attack and be basically all in (he needs to break the nexus and not lose his army to be even/ahead)


I am sure a huge majority of fast expand PvPs have been losses.


That says just about nothing about how viable they are.


Really? Why not?
Penev
Profile Joined October 2012
28522 Posts
July 22 2014 12:01 GMT
#817
On July 22 2014 21:00 Thrillz wrote:
No sojung for this? T.T

Where's Barbie!?
I Protoss winner, could it be?
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 22 2014 12:01 GMT
#818
On July 22 2014 20:59 TheDwf wrote:
Show nested quote +
On July 22 2014 20:56 Heartland wrote:
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


Yeah, but once you're set on your path of tech then you usually don't deviate

Yeah, I mean before the Council; unless my memory fails me Rain's Probe scouted the Nexus, then he decided to go Council to all-in. That's what I don't understand with herO's decision to fast expand, to me it seems it gives Rain two options: a) reactively expand himself for an even game; b) reactively all-in with the tech of his choice.


The thing with fast expand PvPs is that you always get tech behind it really fast. So it forces the opponent to either take a slightly behind spot (tech won't be far ahead, expand will be behind) or all in where, even if they kill the nexus, the game doesn't necessarily end. They might not even be ahead if they kill the nexus.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2014-07-22 12:02:48
July 22 2014 12:02 GMT
#819
On July 22 2014 20:58 DarkLordOlli wrote:
Show nested quote +
On July 22 2014 20:57 sharkie wrote:
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


No need. PvP fast expand is almost an auto loss


That's just wrong.

Rain had two options: expand and be behind or attack and be basically all in (he needs to break the nexus and not lose his army to be even/ahead)

Why would he be behind? Just because his Nexus timing would be later or is there something else?

On July 22 2014 21:01 DarkLordOlli wrote:
Show nested quote +
On July 22 2014 20:59 TheDwf wrote:
On July 22 2014 20:56 Heartland wrote:
On July 22 2014 20:56 TheDwf wrote:
On July 22 2014 20:54 Undead1993 wrote:
On July 22 2014 20:51 TheDwf wrote:
I don't like PvP but this kind of game is perfect for the decisive game of a bo7. Now can someone explain me the point of herO's fast expand?

he forces rain to be agressive. he knows everything he has to do is to defend this nexus and he has this game pretty much because he has double probe production. rain knew it as well, he went to kill the nexus, realised it's not going to happen and his last possibility was the dark shrine, which won him the game

Surely Rain could have expanded as well given how early the Nexus was built and scouted?


Yeah, but once you're set on your path of tech then you usually don't deviate

Yeah, I mean before the Council; unless my memory fails me Rain's Probe scouted the Nexus, then he decided to go Council to all-in. That's what I don't understand with herO's decision to fast expand, to me it seems it gives Rain two options: a) reactively expand himself for an even game; b) reactively all-in with the tech of his choice.


The thing with fast expand PvPs is that you always get tech behind it really fast. So it forces the opponent to either take a slightly behind spot (tech won't be far ahead, expand will be behind) or all in where, even if they kill the nexus, the game doesn't necessarily end. They might not even be ahead if they kill the nexus.

OK thanks.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19316 Posts
July 22 2014 12:02 GMT
#820
When mech gets a buff in LoTV and hellions/hellbats get the vulture transformation and spider mine upgrade, then Fantasy will be the best terran again.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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