You obviously don't understand the difference between Map imbalance and race imbalance.
I do.
Alterzim -> cross spawns, it is enough, the strategy does't matter.
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TW
Poland255 Posts
You obviously don't understand the difference between Map imbalance and race imbalance. I do. Alterzim -> cross spawns, it is enough, the strategy does't matter. | ||
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Olli
Austria24417 Posts
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FrostedMiniWheats
United States30730 Posts
On May 16 2014 21:35 GreenMash wrote: The players i wanted to win both lost ;( oh well.. Yeah if it weren't for the games being good and the funny casting I'd of said today sucked ;; On May 16 2014 21:35 DarkLordOlli wrote: Oh, it's terran lost balance whine time. LR self-destruct activated! Quickly to the evacuation bay! | ||
baubo
China3370 Posts
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Undead1993
Germany17651 Posts
On May 16 2014 21:34 PanzerElite wrote: Show nested quote + On May 16 2014 21:33 Undead1993 wrote: On May 16 2014 21:32 TW wrote: That game had nothing to do with balance. Yes, but the previous one did. actually the previous one supernova build 3 factories was pumping out blue flame hellions, solar realized it got off a good 4 lings counter attack off and was ready with about 10 raoches when the hellions arrived superb scouting and anticipation is what won solar the game not any balance The funny thing is that as zerg you can make a bunch of roaches and outright kill the terran while as terran killing 17 workers doesn't even matter. funny thing is zerg has drone mechanic and one round of 3 hatches will make the lose go away, it is just how it works, suno relied on a gimmicky attack it didn't work from there it was a foregone conclusion. | ||
baubo
China3370 Posts
On May 16 2014 21:35 TW wrote: Show nested quote + You obviously don't understand the difference between Map imbalance and race imbalance. I do. So you're saying Blizzard should ensure that all ladder maps by 2-player small maps so terrans can 1-1-1 everyone again? | ||
Rollora
2450 Posts
On May 16 2014 21:35 DarkLordOlli wrote: Oh, it's terran lost balance whine time. you think? I think in the "normal" games supernova showed he is the better player (mechanical whise), but he got hardcountered several times, so the mindgames and scouting go to his opponent. Nothing of the losses had to do with balance. Pure decision making. | ||
Qwerty85
Croatia5536 Posts
On May 16 2014 21:36 baubo wrote: As much as I hate Solar's strategy and the result, I really do dislike the stupid gold floating strategy. If this at least prevent terrans from using it, I'm quite content. I actually like it because it is a variation from your usual reaper expand into reaper-helion-into bio, or reaper-helion-banshee into mech.. Terran really lacks variety so a map that allows for different games is good in my opinion. | ||
Heartland
Sweden24580 Posts
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TW
Poland255 Posts
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Heartland
Sweden24580 Posts
On May 16 2014 21:37 Qwerty85 wrote: Show nested quote + On May 16 2014 21:36 baubo wrote: As much as I hate Solar's strategy and the result, I really do dislike the stupid gold floating strategy. If this at least prevent terrans from using it, I'm quite content. I actually like it because it is a variation from your usual reaper expand into reaper-helion-into bio, or reaper-helion-banshee into mech.. Terran really lacks variety so a map that allows for different games is good in my opinion. Yeah, that's why I love Habitation. It's the only map that has a really unique meta. | ||
Heartland
Sweden24580 Posts
On May 16 2014 21:38 TW wrote: No, at least prevent cross spawns at Alterzim, it would be enough, Not all builds should be viable on all maps. Or CAN be viable on all maps, even. | ||
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Olli
Austria24417 Posts
On May 16 2014 21:37 Rollora wrote: you think? I think in the "normal" games supernova showed he is the better player (mechanical whise), but he got hardcountered several times, so the mindgames and scouting go to his opponent. Nothing of the losses had to do with balance. Pure decision making. I agree. He won the first series and lost the second one. There were two drone rush vs Gangnam terran games. I don't think this is the time and especially NOT the place to complain about balance. | ||
PanzerElite
540 Posts
On May 16 2014 21:36 Undead1993 wrote: Show nested quote + On May 16 2014 21:34 PanzerElite wrote: On May 16 2014 21:33 Undead1993 wrote: On May 16 2014 21:32 TW wrote: That game had nothing to do with balance. Yes, but the previous one did. actually the previous one supernova build 3 factories was pumping out blue flame hellions, solar realized it got off a good 4 lings counter attack off and was ready with about 10 raoches when the hellions arrived superb scouting and anticipation is what won solar the game not any balance The funny thing is that as zerg you can make a bunch of roaches and outright kill the terran while as terran killing 17 workers doesn't even matter. funny thing is zerg has drone mechanic and one round of 3 hatches will make the lose go away, it is just how it works, suno relied on a gimmicky attack it didn't work from there it was a foregone conclusion. It just shows how much easier it is for zergs to recover/execute attacks. O terran attacks are gimmicky? Lets just all play like Avilo then because attacking into swarmhosts is just suicide. Lets never attack till we've got our raven fleet so we can battle with energy units vs free units............ | ||
baubo
China3370 Posts
On May 16 2014 21:34 PanzerElite wrote: Show nested quote + On May 16 2014 21:33 Undead1993 wrote: On May 16 2014 21:32 TW wrote: That game had nothing to do with balance. Yes, but the previous one did. actually the previous one supernova build 3 factories was pumping out blue flame hellions, solar realized it got off a good 4 lings counter attack off and was ready with about 10 raoches when the hellions arrived superb scouting and anticipation is what won solar the game not any balance The funny thing is that as zerg you can make a bunch of roaches and outright kill the terran while as terran killing 17 workers doesn't even matter. Huh? When you go 2-base roach all-in and kill 17 workers while losing all your roaches to tanks/maruaders, you lose. And when you lose 10+ blue flame hellions to kill 17 workers you also lose. How is that not fair? | ||
ThomasjServo
15244 Posts
On May 16 2014 21:37 Rollora wrote: you think? I think in the "normal" games supernova showed he is the better player (mechanical whise), but he got hardcountered several times, so the mindgames and scouting go to his opponent. Nothing of the losses had to do with balance. Pure decision making. Without commenting on Alterzim as a map, that move out onto creep with speed banelings and SH should make Terran cringe. | ||
Arceus
Vietnam8333 Posts
On May 16 2014 21:36 baubo wrote: As much as I hate Solar's strategy and the result, I really do dislike the stupid gold floating strategy. If this at least prevent terrans from using it, I'm quite content. is there any kind of wall/blocker that prevent flying units/building to pass through? Im not so familiar with the map editor | ||
ThomasjServo
15244 Posts
On May 16 2014 21:39 Arceus wrote: Show nested quote + On May 16 2014 21:36 baubo wrote: As much as I hate Solar's strategy and the result, I really do dislike the stupid gold floating strategy. If this at least prevent terrans from using it, I'm quite content. is there any kind of wall/blocker that prevent flying units/building to pass through? Im not so familiar with the map editor You can create no fly zones. | ||
Big J
Austria16289 Posts
Totally deserved to go out then... | ||
marvellosity
United Kingdom36161 Posts
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