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Acer TeamStory Cup Season 3 Qualifier - Page 57

Forum Index > StarCraft 2 Tournaments
1224 CommentsPost a Reply
Prev 1 55 56 57 58 59 62 Next
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2014-03-24 22:27:25
March 24 2014 22:26 GMT
#1121
On March 25 2014 07:25 Dodgin wrote:
wow so many pages for a qualifier, has #passion returned to tl?

No passion, only drama.

Good thing drama was resolved by Welmu and jjakji

+ Show Spoiler +
lol
Boucot
Profile Blog Joined October 2011
France15997 Posts
March 24 2014 22:28 GMT
#1122
On March 25 2014 07:21 Darkhorse wrote:
Show nested quote +
On March 25 2014 07:14 mikkmagro wrote:
On March 25 2014 06:54 TotalBiscuit wrote:
On March 25 2014 06:51 Socke wrote:
On March 25 2014 06:42 TotalBiscuit wrote:
On March 25 2014 06:35 Socke wrote:
On March 25 2014 06:20 TotalBiscuit wrote:
The difference is taking two rosters and merging them vs cherry-picking from a roster.


Good job cherry-picking MMA and Innovation to win last GSTL season then? -_-;
Why is it OUTRAGEOUS if its only 1 player, but as soon as theres 2 or more its ok? i dont really get it.


Socke quit being obtuse. It's against the spirit of the competition and you know it. We got the entire Korean wing of Acer, which happened to be 2 players, who were both living in our house. Not only that but it was entirely within the GSTL rules. This nonsense going on is only "within the rules" because Take.TV admins have taken a very liberal interpretation of what those rules are.



"1.4 Cooperation
A cooperation between two(2) teams is allowed. They will handled exactly like a stand alone team. e.g. Axiom-Acer in GSTL
The name of a cooperation have to make sure that both team names are included."

Since it says teams in the rulebook, not organisations one might argue that this rule intends not to enable teams to partner with other organizations (or groups of) players.
But the admins who created the rules allowed teams to partner with organisations when the lineups were communicated, so it seems to me that with the quoted excerpt they intended to allow 2 organisations, not teams to partner. So its not against the rules id say.
Why are you getting upset about how the Admins are interpreting their rules prior to the start of a tournament?
How can it be against the spirit of the competition to allow 1 player from another team to participate, and fully in the spirit of the competition to include 2?


That should be obvious. Including one player is exactly the same as including one player under the Joker rule, which was abolished after a lot of disagreement from team owners and rightfully so. There is no effective difference.

I am annoyed that the admins chose to interpret the rules in such a way that surprised other teams and caught them off guard during the qualifier and also did not mention these "cooperations" to any of the participating teams who were already qualified from the last season. I am also annoyed that the admins then made excuses up to and including claiming that management agencies were somehow teams, which has never been held to be true (and with good reason).

Anyway, at this point it does not matter. All the teams who looked to take this route were knocked out, so the only disagreement I have remaining at this point is the fact that Empire-Fnatic did not have to requalify when last season they played under Empire-Ence and were effectively a completely different team.


I really hope that next time round ATC will stick strictly to teams only.

Agencies are definitely not teams, especially considering their clients are on different teams. It creates too many questions. If Bounty Hunters is Roccat + Global Esports Management, does it mean that they can also field Dimaga since he is on ROCCAT? Or should Dimaga be a player for XMG-CSA since he is a client of CSA? Can Bounty Hunters also just decide to get Mvp and NesTea since they're also with GEM, but at the same time on IM?

Secondly, it is completely and utterly unfair to allow teams already in the league to partner up with other teams. Whilst everyone else had to qualify to participate, Dignitas and Fnatic got a free pass into the main tournament by partnering up with other teams. There was no reason for this to happen; coL has more than enough players, they definitely did not need Dignitas except for the quality of their players. Empire could have used their academy team or signed a few of the many teamless players out there, but instead they decided to partner up with one of the better teams in Europe. How is that fair on other teams that go to considerable expense in order to have a team able to compete in team leagues at the highest levels?

Empire only has one semi well known player on their academy team (uThermal) and the rest really aren't known :/. Plus we don't know the monetary situation for Empire so we can't be sure they are able to sign new players right now. For the sake of having a high level of competition I'm glad they managed to secure good players in some way. Team partnerships are generally a different animal than jokers, especially when the partnership is fairly equal and is necessary in order to have a proper amount of players.

This uThermal guy is not even the dutch guy, it's another one apparently.
Former SC2 writer for Millenium - twitter.com/Boucot
Socke
Profile Joined November 2002
Germany451 Posts
Last Edited: 2014-03-24 22:36:42
March 24 2014 22:31 GMT
#1123
On March 25 2014 07:17 Serinox wrote:
I really hope that next time round ATC will stick strictly to teams only.


That could be done, but even now small rosters for a bo9, lack of player availability for some playdays and resulting scheduling difficulties lead to problems. Many matches ended up being postponed, so that f.e. at the end of last season liquid was rewarded for their postponing, was able to calculate needed mapratio and seed accordingly. i think col(?) kinda knew at some point that they didnt really have to keep trying anymore, and mousesports in result was punished for playing their matches in a somewhat timely fashion. Removing the addition of teamextern players could possibly lead to disbandments (k3) and further extend the scheduling difficulties for teams with smaller rosters if the current format of bo9 is kept.



EDIT:
I think the last 2 playdays/mb even the maps(?) should be played simultaneously to avoid issues such as the ones i mentioned.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-03-24 22:33:15
March 24 2014 22:33 GMT
#1124
I wonder what's easier to schedule, a bo9 all kill or a bo7 pl format?
Moderator
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-03-24 22:34:39
March 24 2014 22:33 GMT
#1125
On March 25 2014 07:31 Socke wrote:
Show nested quote +
On March 25 2014 07:17 Serinox wrote:
I really hope that next time round ATC will stick strictly to teams only.


That could be done, but even now small rosters for a bo9 lack of player availability for some playdays and resulting scheduling difficulties lead to problems. Many matches ended up being postponed, so that f.e. at the end of last season liquid was rewarded for their postponing, was able to calculate needed mapratio and seed accordingly. i think col(?) kinda knew at some point that they didnt really have to keep trying anymore, and mousesports in result was punished for playing their matches in a somewhat timely fashion. Removing the addition of teamextern players could possibly lead to disbandments (k3) and further extend the scheduling difficulties for teams with smaller rosters if the current format of bo9 is kept.



Worth noting that having Joker players can increase scheduling issues and in the case of Western Wolves, they had the ultimate scheduling issue causing them to bomb out of the tournament when San had to play in Taiwan instead.

For future events I would like to see BO7 instead of BO9, though without the Ace revive rule that would be effectively the same. Not a huge fan of revive rules in all-kill formats, better used for proleague imho.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Aeromi
Profile Blog Joined August 2012
France14461 Posts
March 24 2014 22:33 GMT
#1126
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
NovaMB
Profile Joined February 2013
Germany9534 Posts
March 24 2014 22:35 GMT
#1127
On March 25 2014 07:33 Aeromi wrote:
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.

We had Firecake playing as QWXRFGHJM, because thats his NA account
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 24 2014 22:35 GMT
#1128
On March 25 2014 07:33 Aeromi wrote:
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.

Firecake played as "QWXRFGHJ" today so dunno if they are enforcing that.
WriterRecently Necro'd (?)
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 24 2014 22:36 GMT
#1129
On March 25 2014 07:35 NovaMB wrote:
Show nested quote +
On March 25 2014 07:33 Aeromi wrote:
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.

We had Firecake playing as QWXRFGHJM, because thats his NA account


I'm not a fan of that rule either because it denies us the presence of people like [mouz]RAPDOGE
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Aeromi
Profile Blog Joined August 2012
France14461 Posts
March 24 2014 22:37 GMT
#1130
On March 25 2014 07:35 NovaMB wrote:
Show nested quote +
On March 25 2014 07:33 Aeromi wrote:
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.

We had Firecake playing as QWXRFGHJM, because thats his NA account

Well, MarineLorD was playing with the name of " BigDick" or "DigBick " during SHOUTcraft Clan Wars against EG...
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 24 2014 22:38 GMT
#1131
On March 25 2014 07:37 Aeromi wrote:
Show nested quote +
On March 25 2014 07:35 NovaMB wrote:
On March 25 2014 07:33 Aeromi wrote:
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.

We had Firecake playing as QWXRFGHJM, because thats his NA account

Well, MarineLorD was playing with the name of " BigDick" or "DigBick " during SHOUTcraft Clan Wars against EG...

Well he doesn't seem like the most mature player in the world
WriterRecently Necro'd (?)
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
March 24 2014 22:39 GMT
#1132
On March 25 2014 07:38 Darkhorse wrote:
Show nested quote +
On March 25 2014 07:37 Aeromi wrote:
On March 25 2014 07:35 NovaMB wrote:
On March 25 2014 07:33 Aeromi wrote:
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.

We had Firecake playing as QWXRFGHJM, because thats his NA account

Well, MarineLorD was playing with the name of " BigDick" or "DigBick " during SHOUTcraft Clan Wars against EG...

Well he doesn't seem like the most mature player in the world


No that's Targa with his [ASS2M]
Mark Munoz looks like Gretorp
NovaMB
Profile Joined February 2013
Germany9534 Posts
March 24 2014 22:40 GMT
#1133
On March 25 2014 07:39 AlternativeEgo wrote:
Show nested quote +
On March 25 2014 07:38 Darkhorse wrote:
On March 25 2014 07:37 Aeromi wrote:
On March 25 2014 07:35 NovaMB wrote:
On March 25 2014 07:33 Aeromi wrote:
2.1.5.4 Player name
Players have to act with an identifiable ingame account. No barcodes or misleading names are allowed and won´t play.

Please, force players to play with a decent account.

We had Firecake playing as QWXRFGHJM, because thats his NA account

Well, MarineLorD was playing with the name of " BigDick" or "DigBick " during SHOUTcraft Clan Wars against EG...

Well he doesn't seem like the most mature player in the world


No that's Targa with his [ASS2M]

Dont forget the spinning Harstem decal.

Also I dont mind the accounts that have silly names or whatever, I just hope the ||||||||| will be removed. <3 Rapdoge
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 24 2014 22:43 GMT
#1134
I will not stand for losing the ability to see TheGunRun playing for Root.
The world is better when every background has a chance.
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2014-03-24 22:50:18
March 24 2014 22:49 GMT
#1135
No need to worry, Root wont play anyway

Also that rule was there last season and nobody seemed to care about Innovations |||||||||||||, guess he didnt have alt accounts
Yhamm
Profile Blog Joined December 2012
France7248 Posts
March 24 2014 22:50 GMT
#1136
quite happy to see that Welmu all killed bounty hunters :D
finally, all is good in this ATC
LiquipediaWe will have only each other at the last
Bjarne
Profile Joined December 2012
Germany192 Posts
Last Edited: 2014-03-24 22:59:39
March 24 2014 22:52 GMT
#1137
On March 25 2014 01:21 TaKeSeN wrote:
Hey Guys,


i just saw your feedback about the ATC rules and our headadmin who did the rules will do a statement about the situation with "TaKeTV" pretty soon.

Just my personal!!!!! 2 cents about it. I think it could have been better but our aim was to focus more on the teams thats why we removed the Joker but imo we didn t think enough about the agencys and how to handle them. I hope we can do better in the future.
In the end i think its still better than last season and we try to improve and your feedback is more than welcome and i hope we can find a perfect solution for the future!


//Dennis




I really love TakeTV, im tuning in everytime im at home. Its my radio and TV...

...but...

this time im dissapointed. Teamleagues are about TEAMS! Its hard to run a solid team over the years and get enough money to keep it alive. But we actually HAVE teams that make it happen.

Like overs said before, "teams" like BountyHunters-Roccat-Major or XMG-CSA are a hugh slap in the face for every real team. Imagine running a smal and likeable team like ATN or NRS etc and a bunch of Billionaire-bronceleague-parttimers hire polt out of nothing an all-kill you. Thats silly.

I understand the point of skipping up the event with names like yoda, MC, Hyun etc. But you should have them at HSC and not at ATC. I think the bigger part of the community perferrs a real team league. Please think about it!

But now its enough, i will enjoy the hole thing from now on and tuune in every time possible!

GL HF
MMA II DeMuslim II MKP II JD II IdrA II HuK II Leenock II Stephano II
Esto
Profile Joined June 2011
Germany54 Posts
March 24 2014 22:53 GMT
#1138
Europe holds!
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
Last Edited: 2014-03-24 23:01:38
March 24 2014 23:00 GMT
#1139
Agencies

Agencies aren't teams. Part of their job is to find a team for a player. A player should be easily identifiable to be in a team, this isn't the case when agencies partly count as teams. CSA-XMG should not have happened. Since there is no effort involved in "creating" a team, Bounty Hunters could have happened, but should then consequently not allow players to join another team in parallel and should have basic team-like features.

Teams and team cooperations

Honestly, I prefer one merc (joker) to team cooperations. Last season was a strange season, where mercs were doing better than regular players and combined with the streakiness of SC2 results in general, this produced some questionable "team efforts", but at least it doesn't let the door wide open to abuse.

There should be no team cooperations for online team leagues at all, we should have been more vocal about them when they first started to happen:

a) They damage teams that do afford a full roster. Why pay for a full roster if you can participate in team leagues anyways? This makes it less attractive for a team to support a full roster which is worse for players as they find it harder to find a team. Clan leagues like ATC are supposed to remedy that by rewarding clans to have a full roster, but they went too liberal with that

b) It makes you a lesser team. If you can't field a roster of four players for a clanwar, you are not a team, you are a collection of some players under the same brand. Your identity is weaker, people don't recognize your team as a unit, but just a bunch of people that play together to get the requirements right. Are you expecting such an entity to gain any fans?

Oh, and rules should be discussed with teams and maybe with the community before the tournament starts and uses them. Just send a draft to those involved, gather feedback and improve.
Musicus
Profile Joined August 2011
Germany23579 Posts
March 24 2014 23:59 GMT
#1140
this is pretty awesome

Maru and Serral are probably top 5.
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