On March 25 2014 08:00 SinCitta wrote:
Agencies
Agencies aren't teams. Part of their job is to find a team for a player. A player should be easily identifiable to be in a team, this isn't the case when agencies partly count as teams. CSA-XMG should not have happened. Since there is no effort involved in "creating" a team, Bounty Hunters could have happened, but should then consequently not allow players to join another team in parallel and should have basic team-like features.
Teams and team cooperations
Honestly, I prefer one merc (joker) to team cooperations. Last season was a strange season, where mercs were doing better than regular players and combined with the streakiness of SC2 results in general, this produced some questionable "team efforts", but at least it doesn't let the door wide open to abuse.
There should be no team cooperations for online team leagues at all, we should have been more vocal about them when they first started to happen:
a) They damage teams that do afford a full roster. Why pay for a full roster if you can participate in team leagues anyways? This makes it less attractive for a team to support a full roster which is worse for players as they find it harder to find a team. Clan leagues like ATC are supposed to remedy that by rewarding clans to have a full roster, but they went too liberal with that
b) It makes you a lesser team. If you can't field a roster of four players for a clanwar, you are not a team, you are a collection of some players under the same brand. Your identity is weaker, people don't recognize your team as a unit, but just a bunch of people that play together to get the requirements right. Are you expecting such an entity to gain any fans?
Oh, and rules should be discussed with teams and maybe with the community before the tournament starts and uses them. Just send a draft to those involved, gather feedback and improve.
Agencies
Agencies aren't teams. Part of their job is to find a team for a player. A player should be easily identifiable to be in a team, this isn't the case when agencies partly count as teams. CSA-XMG should not have happened. Since there is no effort involved in "creating" a team, Bounty Hunters could have happened, but should then consequently not allow players to join another team in parallel and should have basic team-like features.
Teams and team cooperations
Honestly, I prefer one merc (joker) to team cooperations. Last season was a strange season, where mercs were doing better than regular players and combined with the streakiness of SC2 results in general, this produced some questionable "team efforts", but at least it doesn't let the door wide open to abuse.
There should be no team cooperations for online team leagues at all, we should have been more vocal about them when they first started to happen:
a) They damage teams that do afford a full roster. Why pay for a full roster if you can participate in team leagues anyways? This makes it less attractive for a team to support a full roster which is worse for players as they find it harder to find a team. Clan leagues like ATC are supposed to remedy that by rewarding clans to have a full roster, but they went too liberal with that
b) It makes you a lesser team. If you can't field a roster of four players for a clanwar, you are not a team, you are a collection of some players under the same brand. Your identity is weaker, people don't recognize your team as a unit, but just a bunch of people that play together to get the requirements right. Are you expecting such an entity to gain any fans?
Oh, and rules should be discussed with teams and maybe with the community before the tournament starts and uses them. Just send a draft to those involved, gather feedback and improve.
I agree with all of this, awesome post SinCitta.