[Code S] RO16 Group B WCS Korea Season 1 2014 - Page 79
Forum Index > StarCraft 2 Tournaments |
looken
727 Posts
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sparklyresidue
United States5522 Posts
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Lorning
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Belgica34432 Posts
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Waxangel
United States33082 Posts
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stuchiu
Fiddler's Green42661 Posts
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bo1b
Australia12814 Posts
On March 06 2014 20:41 sibs wrote: You mean after the hellbat nerf, before mine nerf? It was still advantage Terran but not as bad. Post overseer buff was 51/49 according to alligulac iirc | ||
robson1
3632 Posts
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djraphi23
France2262 Posts
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sharkie
Austria18311 Posts
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Ramiz1989
12124 Posts
On March 06 2014 20:41 Scarecrow wrote: I thought it was one of the worst. Watching the same engagement happen in the same spot over and over until the zerg forgets banes/injects and dies. The randomness of mines also made it look like a clusterfuck every engagement. I much preferred the tank bio era. Yeah, pretty much this lol. People easily forget that Zerg wasn't even able to attack back then and just keeps defending until someone makes a mistake. | ||
y0su
Finland7871 Posts
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opterown
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Australia54784 Posts
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ETisME
12276 Posts
On March 06 2014 20:41 Scarecrow wrote: I thought it was one of the worst. Watching the same engagement happen in the same spot over and over until the zerg forgets banes/injects and dies. The randomness of mines also made it look like a clusterfuck every engagement. I much preferred the tank bio era. some people liked it. some like me hated it. non stop 1 second instant over engagements. left behind mines killing stuff because overseer died to all the splash. at least after the mine nerf, we have so much more interesting games with fantasy and reality (lol) and mech is back | ||
samurai80
Japan4225 Posts
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Qwerty85
Croatia5536 Posts
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robson1
3632 Posts
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opterown
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Australia54784 Posts
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bo1b
Australia12814 Posts
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Waxangel
United States33082 Posts
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pure.Wasted
Canada4701 Posts
Bioing it happen. | ||
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