On February 25 2014 02:24 TommyP wrote: Can't believe MKP wasnt sent as ace for Prime...SMH
I was disappointed too. But they probably considered it too much of a gamble. Maybe he didn't even trust himself to play the ace match.
It would have been so sick though if he won the ace too in his first return match. Not to mention what it would have done for my FPL team (and many others')
On February 25 2014 02:24 TommyP wrote: Can't believe MKP wasnt sent as ace for Prime...SMH
I was disappointed too. But they probably considered it too much of a gamble. Maybe he didn't even trust himself to play the ace match.
It would have been so sick though if he won the ace too in his first return match. Not to mention what it would have done for my FPL team (and many others')
You guys are crazy. In a single game it's okay to send him out as he has time to prepare, I wouldn't throw him into an ace match so soon.
honestly MKP is still a bit rusty and/or nervous. while he had a nice build and plan for the map, his macro + micro was a bit off so i wouldn't expect him to do better than 50% this round, Creator is still definitely the ace for now
On February 25 2014 05:29 opterown wrote: honestly MKP is still a bit rusty and/or nervous. while he had a nice build and plan for the map, his macro + micro was a bit off so i wouldn't expect him to do better than 50% this round, Creator is still definitely the ace for now
On February 25 2014 05:29 opterown wrote: honestly MKP is still a bit rusty and/or nervous. while he had a nice build and plan for the map, his macro + micro was a bit off so i wouldn't expect him to do better than 50% this round, Creator is still definitely the ace for now
But i have creator in my anti so how can this be?
why would you do that =.= anti life or hero is a better decision for 5 points (or soo, byul or stats for 6)
On February 25 2014 05:29 opterown wrote: honestly MKP is still a bit rusty and/or nervous. while he had a nice build and plan for the map, his macro + micro was a bit off so i wouldn't expect him to do better than 50% this round, Creator is still definitely the ace for now
But i have creator in my anti so how can this be?
why would you do that =.= anti life or hero is a better decision for 5 points (or soo, byul or stats for 6)
Because nerchio loves creator so much he had to have him on fpl somewhere
Just saw the MKP vod - strange game somehow. Dream lost just too much IMHO when he sent two dropships in the main and in the natural, he lost both without killing too much, additional CCs were already up.
On February 25 2014 03:22 esdf wrote: how nice of creator to go on a winning streak the moment i put him on my anti. :D
Lol exactly what I did... so far my anti-team luck has been absolutely terrible. I'll get 2 guys right, but last round it was TY, and I couldn't trade him for anyone bad after week 1 so I was screwed whichever way I sliced it. And now fucking Creator.. I'm just guna have to hope next week his opponents don't just play like absolute garbage like this weeks opponents so I can trade him.
On February 25 2014 05:29 opterown wrote: honestly MKP is still a bit rusty and/or nervous. while he had a nice build and plan for the map, his macro + micro was a bit off so i wouldn't expect him to do better than 50% this round, Creator is still definitely the ace for now
On February 25 2014 13:29 RaiderRyan wrote: dream vs mkp, pretty huge throw by dream imo, at one point I think he had it if he just a moved.
Nope dream never had enough to break mkp's third. He kept trying but all he did was cause mkp to temporarily lift it and repair it twice. After that Mkp had enough tanks and stuff to hold his third. Don't listen to major as he doesn't know what he's talking about because he said mkp was down180-120 supply when that wasn't the case. The most it was 180-140 about.
Early on when dream was first attempting to first break mkp's third he was up 40 supply as well but that's always the case when bio is versus mech as bio builds faster than mech which surprisingly a lot of people didn't realize as people kept talking about dream's 40 supply lead.
Once dream kept failing to break mkp's third, then mkp was safe and could turtle up until he had enough of a mech army to move out. He tried the drops cause he didn't have enough to break mkp's third anymore. He repeatedly tried to break his third but it was a losing battle as his bio was just eating tank shots and hellbats. Dream never threw because he was never ahead enough to be in a position to throw. Mkp was just turtling and defending until he had a critical mass of mech to move out. At no point in the game did dream deal a critical amount of damage that would have allowed him to break mkp's third and get ahead.
On February 25 2014 13:29 RaiderRyan wrote: dream vs mkp, pretty huge throw by dream imo, at one point I think he had it if he just a moved.
Nope dream never had enough to break mkp's third. He kept trying but all he did was cause mkp to temporarily lift it and repair it twice. After that Mkp had enough tanks and stuff to hold his third. Don't listen to major as he doesn't know what he's talking about because he said mkp was down180-120 supply when that wasn't the case. The most it was 180-140 about.
Early on when dream was first attempting to break mkp's third he was up 40 supply as well but that's always the case when bio is versus mech as bio builds faster than mech which surprisingly a lot of people didn't realize as people kept talking about dream's 40 supply lead.
Once dream kept failing to break mkp's third, then mkp was safe and could turtle up until he had enough of a mech army to move out. He tried the drops cause he didn't have enough to break mkp's third anymore. He repeatedly tried to break his third but it was a losing battle as his bio was just eating tank shots and hellbats. Dream never threw because he was never ahead enough to be in a position to throw. Mkp was just turtling and defending until he had a critical mass of mech to move out. At no point in the game did dream deal a critical amount of damage that would have allowed him to break mkp's third and get ahead.
can someone explain me, why i get -2 points for dongraegu ? i put him on my anti team, so i thought i would get good points if he plays bad (what he did)
you can never 'gain points' for a player on your anti team unless they lose both their regular match as well as the ace. you can only 'lose less.' in this case, DRG got +1 appearance, +2 game win, +1 ace appearance and -2 ace loss for overall +2, or -2 for anti. tbh DRG is a bad pick for anti at 3 points.