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On February 23 2014 06:25 Darkhorse wrote:Show nested quote +On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them. I´ll promise to not report people in LR´s, when you´re around, if you tell me, where the reporting stats are. Does´nt that sound like a fair deal?
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United States23455 Posts
On February 23 2014 06:28 Xoronius wrote:Show nested quote +On February 23 2014 06:25 Darkhorse wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them. I´ll promise to not report people in LR´s, when you´re around, if you tell me, where the reporting stats are. Does´nt that sound like a fair deal? Kk click your profile, then "my reports"
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Lilbow gets the revenge on. niiiiice
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go to your profile and click on my reports
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On February 23 2014 06:29 Paljas wrote: go to your profile and click on my reports on the yellow arrow thingy first
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your Country52797 Posts
On February 23 2014 06:26 The_Templar wrote:Show nested quote +On February 23 2014 06:22 The_Templar wrote:Lilbow spawns in the top BabyKnight spawns in the bottom 2:00 Gateway followed by an assimilator for both players. Second assimilator for both players. 3:00 Cybernetics core for both players. Second gateway for Lilbow. Stalker for both players. 4:00 Both players getting a mothership core and are researching warp gate. BabyKnight getting a stargate. Sentry for Lilbow. Lilbow expanding. A second sentry for Lilbow. 5:00 Lilbow getting another gateway. Two more gateways for BabyKnight. BabyKnight getting a phoenix. Lilbow getting a robotics facility. 6:15 Lilbow 42 vs BabyKnight 38 Immortal for Lilbow. BabyKnight has three phoenixes and is getting another. BabyKnight pressuring.
7:15 Lilbow 48 vs BabyKnight 48 Lilbow puts an overcharge on the nexus. BabyKnight still producing phoenixes.
8:00 Lilbow 56 vs BabyKnight 56 Phoenixes moving into the main but doesn't lift an immortal. BabyKnight moving into the natural expansion. Lilbow kills everything but the phoenixes and keeps an immortal. BabyKnight moving into the natural again and kills the immortal, but loses more units.
9:45 Lilbow 52 vs BabyKnight 46 BabyKnight expanding. Lilbow still taking shots at the phoenixes. BabyKnight lifts the sentry and kills it.
10:30 Lilbow 57 vs BabyKnight 50 Twilight council for Lilbow. Robotics facility on the way for BabyKnight. Blink on the way for Lilbow.
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I'm rooting for Lilbow I think. BBK is nice and all, but I like underdogs and I would never have expected him to get out of this group.
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On February 23 2014 06:27 Fission wrote:Show nested quote +On February 23 2014 06:25 stuchiu wrote:On February 23 2014 06:22 i.of.the.storm wrote:On February 23 2014 06:19 stuchiu wrote:On February 23 2014 06:18 i.of.the.storm wrote:On February 23 2014 06:16 scypio wrote:On February 23 2014 06:15 i.of.the.storm wrote:On February 23 2014 06:11 shockaslim wrote:On February 23 2014 06:10 DaedricTV wrote: In before people complain about Protoss instead of pointing out that it's ForGG's fault he lost. Well it is always the losers fault that they lost. Thats a loaded statement. Yeah, ForGG definitely played subpar, but why is no one willing to admit that it's a little silly how Terran can never counter Protoss aggression? Every terran plays silly TvP. They should just play macro games and win, unfortunately there is not a single player that can pull it off. I guess in this instance after the pseudo-base race ForGG was not in the best position to macro, but yeah... the trouble is, you either play greedy and get all-ined, or live in fear of the all-in and fall behind in macro. Or well, I think Polt strikes a nice balance, and I really don't get why more Terrans don't play like him, because his style doesn't seem that hard to be honest. Polt slept 3 hours a day to create that style. I'm pretty sure its difficult to pull off. Haha yeah, I don't mean that it's super easy to play the way he does, but at the same time it doesn't look super flashy or complicated. He doesn't have to split like Maru, his play is just very tactically solid. Been trying to learn his style recently, but since I'm a scrub I haven't yet had success with it but I feel like pro Terrans should be able to learn it, no? Polt's advantages come from two things: His tactical decisions and his hyper map awareness. His units are always in the right place at the right time and he is able to see the map without using actual scouts or scans. Its not something you can just grind out from endless practice or we would have seen another Terran at least play somewhat similar to him by now. The only other Terran that I know plays like that is Ryung when hes in extremely good form. Thats it. Polt's army movement is extremely different from any other terran's. He seems to keep 1 more army subgroup than whatever the P has - 2 vs 1, 3 vs 2, etc, and constantly survey for tiny little cracks in the P defense. Most good terrans (even code S level) are still playing for head-on engagements, whereas Polt is playing with bio the way Life plays with lings.
Yeah, it's kind of scary because normally small groups of bio get eaten by protoss balls, but I guess the trick is to never actually engage and just pull the Protoss apart. Easier said than done I suppose, but I still feel like Korean Terrans should be able to pick up that style...
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On February 23 2014 06:23 ssxsilver wrote:Show nested quote +On February 23 2014 06:22 m0ck wrote:On February 23 2014 06:22 The_Templar wrote:On February 23 2014 06:21 Tzuborg wrote: I guess Lilbowwow is just simply better than ForGG. As Desrow is better than Apocalypse. Exactly! He certainly played better Definitely in the Daedalus game. The Yeonsu game however... I mean, he held off the two drops plus pressure without taking damage and was quite a bit ahead on three bases versus two and with upgrade lead. Then they semi-baseraced but lilbow stayed ahead on economy, had enough to defend his natural and had a massive bank that finally translated into a victory after he stabilized.
Many protosses have died to terran drops (and doom drops), but lilbow was able to defend well enough AND to keep up pressure on forGG at the same time. I think he deserved the win, and he was quite far ahead before forGG's doom drop (and that advantage won him the game in the end).
That doesn't mean he wasn't favored by game-balance from the start, though
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On February 23 2014 06:25 felisconcolori wrote:Show nested quote +On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? If you have the report button, there is a new stats page in your profile for "My Reports". Example - 27% of my reports (roughly) have no action taken. I should work on that, increase my quality of reports. Thank you.
On February 23 2014 06:25 felisconcolori wrote:Show nested quote +On February 23 2014 06:25 Darkhorse wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them. Lies. You should tell ME, so I can take care of it for you. You can't trust Darkhorse, he'll drop an a on you or something. Yeah, I know, he is´nt trustworthy, he dislikes Round Robin.
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When I saw R1ch introduce the reports stats I was getting kinda worried that reports will spike up just for the stats :D. Guess most people didn't know about it though.
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United States23455 Posts
On February 23 2014 06:30 Xoronius wrote:Show nested quote +On February 23 2014 06:25 felisconcolori wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? If you have the report button, there is a new stats page in your profile for "My Reports". Example - 27% of my reports (roughly) have no action taken. I should work on that, increase my quality of reports. Thank you. Show nested quote +On February 23 2014 06:25 felisconcolori wrote:On February 23 2014 06:25 Darkhorse wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them. Lies. You should tell ME, so I can take care of it for you. You can't trust Darkhorse, he'll drop an a on you or something. Yeah, I know, he is´nt trustworthy, he dislikes Round Robin. YOU MEAN THE DEVIL'S FORMAT?!
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On February 23 2014 06:25 Musicus wrote:Show nested quote +On February 23 2014 06:21 Greendotz wrote:Feel a little bad on behalf of ForGG. Guess he died along with the Hellbat nerfs  Still, it's really hard not to be happy for Lilbow and XMG, nice to see a new player rise to stardom through WCS the same way Bunny did last year. How long ago was the hellbat nerf? He looked fantastic at Asus, I'm sure he will bounce back.
True, he's still a competent pro, he never fell into obscurity (and probably never will) but it's a far cry from the time during the ForGGedon when he had something ridiculous like an 80% win rate and a 95% TvT in professional competition.
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reporting people to improve your stats is retarded anyway
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United States23455 Posts
On February 23 2014 06:31 Musicus wrote: When I saw R1ch introduce the reports stats I was getting kinda worried that reports will spike up just for the stats :D. Guess most people didn't know about it though. Well it actually also encourages you to be careful what you report so you have a better actioned percentage.
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United States23455 Posts
On February 23 2014 06:32 Paljas wrote: reporting people to improve your stats is retarded anyway Reported.
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your Country52797 Posts
On February 23 2014 06:30 The_Templar wrote:Show nested quote +On February 23 2014 06:26 The_Templar wrote:On February 23 2014 06:22 The_Templar wrote:Lilbow spawns in the top BabyKnight spawns in the bottom 2:00 Gateway followed by an assimilator for both players. Second assimilator for both players. 3:00 Cybernetics core for both players. Second gateway for Lilbow. Stalker for both players. 4:00 Both players getting a mothership core and are researching warp gate. BabyKnight getting a stargate. Sentry for Lilbow. Lilbow expanding. A second sentry for Lilbow. 5:00 Lilbow getting another gateway. Two more gateways for BabyKnight. BabyKnight getting a phoenix. Lilbow getting a robotics facility. 6:15 Lilbow 42 vs BabyKnight 38 Immortal for Lilbow. BabyKnight has three phoenixes and is getting another. BabyKnight pressuring. 7:15 Lilbow 48 vs BabyKnight 48 Lilbow puts an overcharge on the nexus. BabyKnight still producing phoenixes. 8:00 Lilbow 56 vs BabyKnight 56 Phoenixes moving into the main but doesn't lift an immortal. BabyKnight moving into the natural expansion. Lilbow kills everything but the phoenixes and keeps an immortal. BabyKnight moving into the natural again and kills the immortal, but loses more units. 9:45 Lilbow 52 vs BabyKnight 46 BabyKnight expanding. Lilbow still taking shots at the phoenixes. BabyKnight lifts the sentry and kills it. 10:30 Lilbow 57 vs BabyKnight 50 Twilight council for Lilbow. Robotics facility on the way for BabyKnight. Blink on the way for Lilbow. 11:00 Lilbow 68 vs BabyKnight 63 BabyKnight kills another worker with his phoenixes. Lilbow is banking up money. Immortal production for BabyKnight. Lilbow getting two more gateways.
12:00 Lilbow 78 vs BabyKnight 67 BabyKnight kills another worker with the phoenixes. Lilbow moving out with his stalkers. Phoenixes moving into the natural and killing ten more workers uncontested.
13:00 Lilbow 86 vs BabyKnight 86 Lilbow blinks into the main and forces an overcharge and kills a gateway. Lilbow blinks back down and then blinks onto the army of BabyKnight. BabyKnight loses two immortals.
14:00 Lilbow 71 vs BabyKnight 70 Lilbow not remaking his probes, but he actually is ahead in workers. BabyKnight still building phoenixes and immortals. Mothership core of BabyKnight dies.
15:00 Lilbow 81 vs BabyKnight 77 Lilbow warps in some zealots. BabyKnight has three immortals now. Lilbow harassing the main but not getting much done.
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On February 23 2014 06:27 i.of.the.storm wrote:Show nested quote +On February 23 2014 06:23 Kevin_Sorbo wrote:On February 23 2014 06:22 vthree wrote:On February 23 2014 06:19 CriMsoN sc2 wrote: It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always? I wish ghost hard counter HTs as much as colossi hard counters Hydras. loll so true... ghosts are useless once they are out of energy too. Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry. I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.
Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.
Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.
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sorry to interrupt, but is someone watching the games?
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your Country52797 Posts
On February 23 2014 06:32 Darkhorse wrote:Show nested quote +On February 23 2014 06:32 Paljas wrote: reporting people to improve your stats is retarded anyway Reported. Heh.
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