• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:38
CEST 23:38
KST 06:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12221 users

[WCS EU] Ro32 Group C Premier Season 1 2014 - Page 31

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 29 30 31 32 33 35 Next All
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 22 2014 21:39 GMT
#601
On February 23 2014 06:36 stuchiu wrote:
Show nested quote +
On February 23 2014 06:30 i.of.the.storm wrote:
On February 23 2014 06:27 Fission wrote:
On February 23 2014 06:25 stuchiu wrote:
On February 23 2014 06:22 i.of.the.storm wrote:
On February 23 2014 06:19 stuchiu wrote:
On February 23 2014 06:18 i.of.the.storm wrote:
On February 23 2014 06:16 scypio wrote:
On February 23 2014 06:15 i.of.the.storm wrote:
On February 23 2014 06:11 shockaslim wrote:
[quote]

Well it is always the losers fault that they lost. Thats a loaded statement.


Yeah, ForGG definitely played subpar, but why is no one willing to admit that it's a little silly how Terran can never counter Protoss aggression?


Every terran plays silly TvP. They should just play macro games and win, unfortunately there is not a single player that can pull it off.


I guess in this instance after the pseudo-base race ForGG was not in the best position to macro, but yeah... the trouble is, you either play greedy and get all-ined, or live in fear of the all-in and fall behind in macro. Or well, I think Polt strikes a nice balance, and I really don't get why more Terrans don't play like him, because his style doesn't seem that hard to be honest.


Polt slept 3 hours a day to create that style. I'm pretty sure its difficult to pull off.


Haha yeah, I don't mean that it's super easy to play the way he does, but at the same time it doesn't look super flashy or complicated. He doesn't have to split like Maru, his play is just very tactically solid. Been trying to learn his style recently, but since I'm a scrub I haven't yet had success with it but I feel like pro Terrans should be able to learn it, no?


Polt's advantages come from two things: His tactical decisions and his hyper map awareness.

His units are always in the right place at the right time and he is able to see the map without using actual scouts or scans. Its not something you can just grind out from endless practice or we would have seen another Terran at least play somewhat similar to him by now.

The only other Terran that I know plays like that is Ryung when hes in extremely good form. Thats it.


Polt's army movement is extremely different from any other terran's. He seems to keep 1 more army subgroup than whatever the P has - 2 vs 1, 3 vs 2, etc, and constantly survey for tiny little cracks in the P defense. Most good terrans (even code S level) are still playing for head-on engagements, whereas Polt is playing with bio the way Life plays with lings.


Yeah, it's kind of scary because normally small groups of bio get eaten by protoss balls, but I guess the trick is to never actually engage and just pull the Protoss apart. Easier said than done I suppose, but I still feel like Korean Terrans should be able to pick up that style...


And I used to think Protoss should all be able to Soul Train like Parting, but that has never happened.


Or Zergs to use lings like Life or play like Soulkey. If you watch Soulkey games, no one aspect is overwhelming hard to do. It is the entire package.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 22 2014 21:39 GMT
#602
WCS EU Premier: RO16

(P)Lilbow vs (P)BabyKnight
1-0


Map: Yeonsu


Lilbow spawns in the top right
BabyKnight spawns in the bottom left
ModeratorI am still alive, somehow
TL+ Member
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
February 22 2014 21:39 GMT
#603
Lilbow is impressive all over today, good decision making, taking no hostages! BBK better be on top of his game or it is challenger league for him coming up quickly!
Earth, Water, Air and Protoss!
Zheryn
Profile Joined December 2010
Sweden3653 Posts
February 22 2014 21:39 GMT
#604
Oh I hope Lilbow takes this!
hundred thousand krouner
CriMsoN sc2
Profile Joined November 2011
Japan10 Posts
February 22 2014 21:40 GMT
#605
On February 23 2014 06:33 vthree wrote:
Show nested quote +
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Every unit has pros and cons but ghost has to be perfect.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2014-02-22 21:40:42
February 22 2014 21:40 GMT
#606
Its sOs time!
edit: maybe not
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 22 2014 21:40 GMT
#607
Go lilbow!
ModeratorI am still alive, somehow
TL+ Member
scypio
Profile Joined December 2011
Poland2127 Posts
February 22 2014 21:40 GMT
#608
On February 23 2014 06:37 looken wrote:
WTF!? i had boyfriend duties, how did lilbow manage to defeat forGG!? :O


uhm: G1: Lilbow opens with blink, ForGG holds well, tries to counter with MMMT, gets timewarped, stormed, GG. Bad game.

G2: Lilbow opens with blink, strange things happen, bases get traded, ForGG moves in for the kill, Lilbow makes a great comeback. Great game.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
February 22 2014 21:40 GMT
#609
On February 23 2014 06:39 Scrubwave wrote:
Show nested quote +
On February 23 2014 06:33 scypio wrote:
sorry to interrupt, but is someone watching the games?

Yeah, protoss is winning.
Crazy, no?


Especially in a PvP

Who won the group btw? I have already forgotten...
Earth, Water, Air and Protoss!
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
Last Edited: 2014-02-22 21:41:45
February 22 2014 21:41 GMT
#610
On February 23 2014 06:40 BaneRiders wrote:
Show nested quote +
On February 23 2014 06:39 Scrubwave wrote:
On February 23 2014 06:33 scypio wrote:
sorry to interrupt, but is someone watching the games?

Yeah, protoss is winning.
Crazy, no?


Especially in a PvP

Who won the group btw? I have already forgotten...

The Spaniard. Bastardo!

+ Show Spoiler +
I just played through Assassin's Creed 2 again.
WriterRecently Necro'd (?)
ssxsilver
Profile Joined June 2007
United States4409 Posts
February 22 2014 21:41 GMT
#611
On February 23 2014 06:40 BaneRiders wrote:
Show nested quote +
On February 23 2014 06:39 Scrubwave wrote:
On February 23 2014 06:33 scypio wrote:
sorry to interrupt, but is someone watching the games?

Yeah, protoss is winning.
Crazy, no?


Especially in a PvP

Who won the group btw? I have already forgotten...

Vortix.
Xoronius
Profile Joined July 2011
Germany6362 Posts
February 22 2014 21:42 GMT
#612
On February 23 2014 06:31 Darkhorse wrote:
Show nested quote +
On February 23 2014 06:30 Xoronius wrote:
On February 23 2014 06:25 felisconcolori wrote:
On February 23 2014 06:24 Xoronius wrote:
On February 23 2014 06:23 Darkhorse wrote:
Fucking people taking easy reports I need to pad my stats.

There are reporting stats? Where can you see them?


If you have the report button, there is a new stats page in your profile for "My Reports". Example - 27% of my reports (roughly) have no action taken.

I should work on that, increase my quality of reports.

Thank you.
On February 23 2014 06:25 felisconcolori wrote:
On February 23 2014 06:25 Darkhorse wrote:
On February 23 2014 06:24 Xoronius wrote:
On February 23 2014 06:23 Darkhorse wrote:
Fucking people taking easy reports I need to pad my stats.

There are reporting stats? Where can you see them?

Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them.


Lies. You should tell ME, so I can take care of it for you. You can't trust Darkhorse, he'll drop an a on you or something.

Yeah, I know, he is´nt trustworthy, he dislikes Round Robin.

YOU MEAN THE DEVIL'S FORMAT?!

Be careful man, you might get reported for writing in all caps, and I can´t convince you, that RR is a far superior format, if you get banned.

Which brings me to an interesting point, if I am not allowed to report people, when you are around, how am I supposed to report you, when I get angry in format discussions?
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
February 22 2014 21:43 GMT
#613
On February 23 2014 06:42 Xoronius wrote:
Show nested quote +
On February 23 2014 06:31 Darkhorse wrote:
On February 23 2014 06:30 Xoronius wrote:
On February 23 2014 06:25 felisconcolori wrote:
On February 23 2014 06:24 Xoronius wrote:
On February 23 2014 06:23 Darkhorse wrote:
Fucking people taking easy reports I need to pad my stats.

There are reporting stats? Where can you see them?


If you have the report button, there is a new stats page in your profile for "My Reports". Example - 27% of my reports (roughly) have no action taken.

I should work on that, increase my quality of reports.

Thank you.
On February 23 2014 06:25 felisconcolori wrote:
On February 23 2014 06:25 Darkhorse wrote:
On February 23 2014 06:24 Xoronius wrote:
On February 23 2014 06:23 Darkhorse wrote:
Fucking people taking easy reports I need to pad my stats.

There are reporting stats? Where can you see them?

Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them.


Lies. You should tell ME, so I can take care of it for you. You can't trust Darkhorse, he'll drop an a on you or something.

Yeah, I know, he is´nt trustworthy, he dislikes Round Robin.

YOU MEAN THE DEVIL'S FORMAT?!

Be careful man, you might get reported for writing in all caps, and I can´t convince you, that RR is a far superior format, if you get banned.

Which brings me to an interesting point, if I am not allowed to report people, when you are around, how am I supposed to report you, when I get angry in format discussions?

You're allowed to report me. Better you than someone else.
WriterRecently Necro'd (?)
scypio
Profile Joined December 2011
Poland2127 Posts
Last Edited: 2014-02-22 21:43:55
February 22 2014 21:43 GMT
#614
On February 23 2014 06:40 CriMsoN sc2 wrote:
Show nested quote +
On February 23 2014 06:33 vthree wrote:
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Every unit has pros and cons but ghost has to be perfect.


I feel more and more terran pros try to pressure without ghosts or delay them hardcore. This opens up the possibility to make comments like "make more ravens ghosts, dumbass!" Let's just ignore the fact that ghosts slow down aggressive play, make the T put his finger of the trigger and let toss get their dream unit comp.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
looken
Profile Joined September 2011
727 Posts
February 22 2014 21:44 GMT
#615
On February 23 2014 06:37 gingerfluffmuff wrote:
Show nested quote +
On February 23 2014 06:37 looken wrote:
WTF!? i had boyfriend duties, how did lilbow manage to defeat forGG!? :O

You only missed one of the best games of the year mate :D

"Jingle Bells, Tasteless smells" Artosis 17.12.15
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 22 2014 21:44 GMT
#616
On February 23 2014 06:40 CriMsoN sc2 wrote:
Show nested quote +
On February 23 2014 06:33 vthree wrote:
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Every unit has pros and cons but ghost has to be perfect.


Ghosts are expensive, fragile casters that need to be in the front lines... That is already a big disadvantage...
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 22 2014 21:45 GMT
#617
On February 23 2014 06:39 The_Templar wrote:
WCS EU Premier: RO16

(P)Lilbow vs (P)BabyKnight
1-0


Map: Yeonsu


Lilbow spawns in the top right
BabyKnight spawns in the bottom left

1:00
Lilbow proxying a pylon in the natural of BabyKnight.
Gateway for Lilbow, and the probe goes back home.
BabyKnight getting his gateway at almost the same time.

2:00
Gas for both players.
BabyKnight scouting for cannons in his main base.
BabyKnight got a second gas.
Chronoboost on the gateway of Lilbow.
BabyKnight didn't get a zealot.

3:00
BabyKnight sees the gateway.
Zealots go into the main base but are only killing one probe.

4:00
Third zealot for Lilbow.
BabyKnight finishes his stalker faster.

5:00
Both players getting two more gateways but Lilbow's are 30 seconds faster.
BabyKnight kills all the units of Lilbow.

6:00
Robotics facility for BabyKnight.
Lilbow going 4-gate but is defensive.

7:00
BabyKnight going for an attack with a proxy pylon.
Lilbow trying to kill the stalkers but BabyKnight warps in more.
ModeratorI am still alive, somehow
TL+ Member
looken
Profile Joined September 2011
727 Posts
February 22 2014 21:45 GMT
#618
On February 23 2014 06:40 scypio wrote:
Show nested quote +
On February 23 2014 06:37 looken wrote:
WTF!? i had boyfriend duties, how did lilbow manage to defeat forGG!? :O


uhm: G1: Lilbow opens with blink, ForGG holds well, tries to counter with MMMT, gets timewarped, stormed, GG. Bad game.

G2: Lilbow opens with blink, strange things happen, bases get traded, ForGG moves in for the kill, Lilbow makes a great comeback. Great game.

thank you man
"Jingle Bells, Tasteless smells" Artosis 17.12.15
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
February 22 2014 21:45 GMT
#619
On February 23 2014 06:44 vthree wrote:
Show nested quote +
On February 23 2014 06:40 CriMsoN sc2 wrote:
On February 23 2014 06:33 vthree wrote:
On February 23 2014 06:27 i.of.the.storm wrote:
On February 23 2014 06:23 Kevin_Sorbo wrote:
On February 23 2014 06:22 vthree wrote:
On February 23 2014 06:19 CriMsoN sc2 wrote:
It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always?


I wish ghost hard counter HTs as much as colossi hard counters Hydras.


loll so true... ghosts are useless once they are out of energy too.


Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry.

I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps.


Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran.

Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.


Every unit has pros and cons but ghost has to be perfect.


Ghosts are expensive, fragile casters that need to be in the front lines... That is already a big disadvantage...

And override the stim command
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Ishentar
Profile Joined February 2014
France122 Posts
Last Edited: 2014-02-22 21:47:55
February 22 2014 21:46 GMT
#620
It's the actual MilleniumGeddon

I'm so sad for ForGG, if he had beat BBK maybe he would have made it to Ro16. He improved a lot in TvZ but is TvP is getting weaker...

One month ago he was able to make it against San and now...
Prev 1 29 30 31 32 33 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 423
ProTech146
StarCraft: Brood War
Sea 521
Mini 97
910 27
Dota 2
LuMiX1
League of Legends
Doublelift2994
Super Smash Bros
Mew2King79
Other Games
summit1g7338
Grubby3671
C9.Mang0302
FrodaN248
ArmadaUGS137
UpATreeSC135
ZombieGrub92
Livibee84
JuggernautJason78
Trikslyr51
Organizations
Dota 2
PGL Dota 2 - Main Stream3923
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie1211
• TFBlade859
• Shiphtur207
Upcoming Events
The PondCast
12h 22m
WardiTV Spring Champion…
13h 22m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
15h 22m
OSC
1d 2h
CranKy Ducklings
1d 12h
WardiTV Spring Champion…
1d 13h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.