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On February 23 2014 06:36 stuchiu wrote:Show nested quote +On February 23 2014 06:30 i.of.the.storm wrote:On February 23 2014 06:27 Fission wrote:On February 23 2014 06:25 stuchiu wrote:On February 23 2014 06:22 i.of.the.storm wrote:On February 23 2014 06:19 stuchiu wrote:On February 23 2014 06:18 i.of.the.storm wrote:On February 23 2014 06:16 scypio wrote:On February 23 2014 06:15 i.of.the.storm wrote:On February 23 2014 06:11 shockaslim wrote: [quote]
Well it is always the losers fault that they lost. Thats a loaded statement. Yeah, ForGG definitely played subpar, but why is no one willing to admit that it's a little silly how Terran can never counter Protoss aggression? Every terran plays silly TvP. They should just play macro games and win, unfortunately there is not a single player that can pull it off. I guess in this instance after the pseudo-base race ForGG was not in the best position to macro, but yeah... the trouble is, you either play greedy and get all-ined, or live in fear of the all-in and fall behind in macro. Or well, I think Polt strikes a nice balance, and I really don't get why more Terrans don't play like him, because his style doesn't seem that hard to be honest. Polt slept 3 hours a day to create that style. I'm pretty sure its difficult to pull off. Haha yeah, I don't mean that it's super easy to play the way he does, but at the same time it doesn't look super flashy or complicated. He doesn't have to split like Maru, his play is just very tactically solid. Been trying to learn his style recently, but since I'm a scrub I haven't yet had success with it but I feel like pro Terrans should be able to learn it, no? Polt's advantages come from two things: His tactical decisions and his hyper map awareness. His units are always in the right place at the right time and he is able to see the map without using actual scouts or scans. Its not something you can just grind out from endless practice or we would have seen another Terran at least play somewhat similar to him by now. The only other Terran that I know plays like that is Ryung when hes in extremely good form. Thats it. Polt's army movement is extremely different from any other terran's. He seems to keep 1 more army subgroup than whatever the P has - 2 vs 1, 3 vs 2, etc, and constantly survey for tiny little cracks in the P defense. Most good terrans (even code S level) are still playing for head-on engagements, whereas Polt is playing with bio the way Life plays with lings. Yeah, it's kind of scary because normally small groups of bio get eaten by protoss balls, but I guess the trick is to never actually engage and just pull the Protoss apart. Easier said than done I suppose, but I still feel like Korean Terrans should be able to pick up that style... And I used to think Protoss should all be able to Soul Train like Parting, but that has never happened.
Or Zergs to use lings like Life or play like Soulkey. If you watch Soulkey games, no one aspect is overwhelming hard to do. It is the entire package.
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your Country52797 Posts
Lilbow spawns in the top right BabyKnight spawns in the bottom left
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Lilbow is impressive all over today, good decision making, taking no hostages! BBK better be on top of his game or it is challenger league for him coming up quickly!
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Oh I hope Lilbow takes this!
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On February 23 2014 06:33 vthree wrote:Show nested quote +On February 23 2014 06:27 i.of.the.storm wrote:On February 23 2014 06:23 Kevin_Sorbo wrote:On February 23 2014 06:22 vthree wrote:On February 23 2014 06:19 CriMsoN sc2 wrote: It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always? I wish ghost hard counter HTs as much as colossi hard counters Hydras. loll so true... ghosts are useless once they are out of energy too. Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry. I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps. Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran. Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that.
Every unit has pros and cons but ghost has to be perfect.
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Its sOs time! edit: maybe not
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your Country52797 Posts
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On February 23 2014 06:37 looken wrote: WTF!? i had boyfriend duties, how did lilbow manage to defeat forGG!? :O
uhm: G1: Lilbow opens with blink, ForGG holds well, tries to counter with MMMT, gets timewarped, stormed, GG. Bad game.
G2: Lilbow opens with blink, strange things happen, bases get traded, ForGG moves in for the kill, Lilbow makes a great comeback. Great game.
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On February 23 2014 06:39 Scrubwave wrote:Show nested quote +On February 23 2014 06:33 scypio wrote:sorry to interrupt, but is someone watching the games?  Yeah, protoss is winning. Crazy, no?
Especially in a PvP 
Who won the group btw? I have already forgotten...
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United States23455 Posts
On February 23 2014 06:40 BaneRiders wrote:Show nested quote +On February 23 2014 06:39 Scrubwave wrote:On February 23 2014 06:33 scypio wrote:sorry to interrupt, but is someone watching the games?  Yeah, protoss is winning. Crazy, no? Especially in a PvP  Who won the group btw? I have already forgotten...  The Spaniard. Bastardo!
+ Show Spoiler +I just played through Assassin's Creed 2 again.
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On February 23 2014 06:40 BaneRiders wrote:Show nested quote +On February 23 2014 06:39 Scrubwave wrote:On February 23 2014 06:33 scypio wrote:sorry to interrupt, but is someone watching the games?  Yeah, protoss is winning. Crazy, no? Especially in a PvP  Who won the group btw? I have already forgotten...  Vortix.
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On February 23 2014 06:31 Darkhorse wrote:Show nested quote +On February 23 2014 06:30 Xoronius wrote:On February 23 2014 06:25 felisconcolori wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? If you have the report button, there is a new stats page in your profile for "My Reports". Example - 27% of my reports (roughly) have no action taken. I should work on that, increase my quality of reports. Thank you. On February 23 2014 06:25 felisconcolori wrote:On February 23 2014 06:25 Darkhorse wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them. Lies. You should tell ME, so I can take care of it for you. You can't trust Darkhorse, he'll drop an a on you or something. Yeah, I know, he is´nt trustworthy, he dislikes Round Robin. YOU MEAN THE DEVIL'S FORMAT?! Be careful man, you might get reported for writing in all caps, and I can´t convince you, that RR is a far superior format, if you get banned.
Which brings me to an interesting point, if I am not allowed to report people, when you are around, how am I supposed to report you, when I get angry in format discussions?
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United States23455 Posts
On February 23 2014 06:42 Xoronius wrote:Show nested quote +On February 23 2014 06:31 Darkhorse wrote:On February 23 2014 06:30 Xoronius wrote:On February 23 2014 06:25 felisconcolori wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? If you have the report button, there is a new stats page in your profile for "My Reports". Example - 27% of my reports (roughly) have no action taken. I should work on that, increase my quality of reports. Thank you. On February 23 2014 06:25 felisconcolori wrote:On February 23 2014 06:25 Darkhorse wrote:On February 23 2014 06:24 Xoronius wrote:On February 23 2014 06:23 Darkhorse wrote: Fucking people taking easy reports I need to pad my stats. There are reporting stats? Where can you see them? Nope no reporting stats you shouldn't report people waste of your time just let me know and I'll report them. Lies. You should tell ME, so I can take care of it for you. You can't trust Darkhorse, he'll drop an a on you or something. Yeah, I know, he is´nt trustworthy, he dislikes Round Robin. YOU MEAN THE DEVIL'S FORMAT?! Be careful man, you might get reported for writing in all caps, and I can´t convince you, that RR is a far superior format, if you get banned. Which brings me to an interesting point, if I am not allowed to report people, when you are around, how am I supposed to report you, when I get angry in format discussions? You're allowed to report me. Better you than someone else.
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On February 23 2014 06:40 CriMsoN sc2 wrote:Show nested quote +On February 23 2014 06:33 vthree wrote:On February 23 2014 06:27 i.of.the.storm wrote:On February 23 2014 06:23 Kevin_Sorbo wrote:On February 23 2014 06:22 vthree wrote:On February 23 2014 06:19 CriMsoN sc2 wrote: It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always? I wish ghost hard counter HTs as much as colossi hard counters Hydras. loll so true... ghosts are useless once they are out of energy too. Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry. I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps. Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran. Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that. Every unit has pros and cons but ghost has to be perfect.
I feel more and more terran pros try to pressure without ghosts or delay them hardcore. This opens up the possibility to make comments like "make more ravens ghosts, dumbass!" Let's just ignore the fact that ghosts slow down aggressive play, make the T put his finger of the trigger and let toss get their dream unit comp.
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On February 23 2014 06:37 gingerfluffmuff wrote:Show nested quote +On February 23 2014 06:37 looken wrote: WTF!? i had boyfriend duties, how did lilbow manage to defeat forGG!? :O You only missed one of the best games of the year mate :D
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On February 23 2014 06:40 CriMsoN sc2 wrote:Show nested quote +On February 23 2014 06:33 vthree wrote:On February 23 2014 06:27 i.of.the.storm wrote:On February 23 2014 06:23 Kevin_Sorbo wrote:On February 23 2014 06:22 vthree wrote:On February 23 2014 06:19 CriMsoN sc2 wrote: It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always? I wish ghost hard counter HTs as much as colossi hard counters Hydras. loll so true... ghosts are useless once they are out of energy too. Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry. I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps. Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran. Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that. Every unit has pros and cons but ghost has to be perfect.
Ghosts are expensive, fragile casters that need to be in the front lines... That is already a big disadvantage...
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your Country52797 Posts
On February 23 2014 06:39 The_Templar wrote:Lilbow spawns in the top right BabyKnight spawns in the bottom left 1:00 Lilbow proxying a pylon in the natural of BabyKnight. Gateway for Lilbow, and the probe goes back home. BabyKnight getting his gateway at almost the same time.
2:00 Gas for both players. BabyKnight scouting for cannons in his main base. BabyKnight got a second gas. Chronoboost on the gateway of Lilbow. BabyKnight didn't get a zealot.
3:00 BabyKnight sees the gateway. Zealots go into the main base but are only killing one probe.
4:00 Third zealot for Lilbow. BabyKnight finishes his stalker faster.
5:00 Both players getting two more gateways but Lilbow's are 30 seconds faster. BabyKnight kills all the units of Lilbow.
6:00 Robotics facility for BabyKnight. Lilbow going 4-gate but is defensive.
7:00 BabyKnight going for an attack with a proxy pylon. Lilbow trying to kill the stalkers but BabyKnight warps in more.
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On February 23 2014 06:40 scypio wrote:Show nested quote +On February 23 2014 06:37 looken wrote: WTF!? i had boyfriend duties, how did lilbow manage to defeat forGG!? :O uhm: G1: Lilbow opens with blink, ForGG holds well, tries to counter with MMMT, gets timewarped, stormed, GG. Bad game. G2: Lilbow opens with blink, strange things happen, bases get traded, ForGG moves in for the kill, Lilbow makes a great comeback. Great game. thank you man
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On February 23 2014 06:44 vthree wrote:Show nested quote +On February 23 2014 06:40 CriMsoN sc2 wrote:On February 23 2014 06:33 vthree wrote:On February 23 2014 06:27 i.of.the.storm wrote:On February 23 2014 06:23 Kevin_Sorbo wrote:On February 23 2014 06:22 vthree wrote:On February 23 2014 06:19 CriMsoN sc2 wrote: It's kinda funny ForGG REFUSES to build any ghost even after he sees mass HTs and proceed to whine about Protoss... I mean what would happen if Protoss doesn't build any colossi and die to mass hydra every game and goes to say "this game is BROKEN" ...well people will just say NO UR JUST BAD DUH. But against Protoss, it's totally justified to complain about race always? I wish ghost hard counter HTs as much as colossi hard counters Hydras. loll so true... ghosts are useless once they are out of energy too. Eh... ghosts still do pretty decent damage, and they're more tanky than bio, it's just that they're too slow to retreat with properly so you get fucked if you try to pull back. Pound for pound, HT are just more effective than ghosts, and two landed storms are way more devastating than two landed EMPs, but it's not as cut and dry. I also feel like the maps really screw you sometimes, like on Polar Night defending as Terran you have no room to kite or split against storms, but at the same time if it's too open like Heavy Rain you get blunk. I dunno, I really think the #2 issue in TvP is maps (#1 being MSC making Protoss too safe pre-12 minutes), but I don't really know what you do to fix these maps. Another issue with ghosts is that if they join in mid battle, they are pretty useless since the zealots are already spread due to charge and they can't really get in range to EMP the HTs coming mid battle. But HTs that arrive mid battle can swing the tide or at least force a pull back from the Terran. Would be interesting to see them test out the old EMP radius. It was a big issue in WoL because Protoss defense was all about hitting FFs on their natural ramps. And the EMP radius made it too easy to EMP all the sentries with ghost rush. But P defense no longer really rely on that. Every unit has pros and cons but ghost has to be perfect. Ghosts are expensive, fragile casters that need to be in the front lines... That is already a big disadvantage... And override the stim command
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It's the actual MilleniumGeddon 
I'm so sad for ForGG, if he had beat BBK maybe he would have made it to Ro16. He improved a lot in TvZ but is TvP is getting weaker...
One month ago he was able to make it against San and now...
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