[IEM] Cologne Day 4 - Ro8, Ro4 and Grand Finals - Page 443
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Okay calm down folks, stop balance whining or the bans are going to get long. | ||
Phaenoman
568 Posts
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tar
Germany991 Posts
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Darkhorse
United States23455 Posts
On February 17 2014 17:36 sharkie wrote: Jaedong was the true winner of this tournament... A shame he got .... Yeah losing in the semis usually makes you the true winner of the tournament haha. What a baseless claim | ||
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opterown
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Australia54784 Posts
On February 17 2014 22:02 Darkhorse wrote: Yeah losing in the semis usually makes you the true winner of the tournament haha. What a baseless claim fuck yeah all those maru 1-3s? WIN! | ||
SC2Toastie
Netherlands5725 Posts
Okay calm down folks, stop balance whining or the bans are going to get long. Some people are getting frustrated at other people.... | ||
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Darkhorse
United States23455 Posts
Yeah but Prime aren't the champions of GSTL it's the semi final kings TSL who are the real winners | ||
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Firebolt145
Lalalaland34483 Posts
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herMan
Japan2053 Posts
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NoobSkills
United States1595 Posts
On February 17 2014 15:01 vthree wrote: 2 marauders isn't going to kill the HTs before they get storm off. And unless you have your whole base cover by turrets (which would cost quite a bit of mineral), zealot warpins can still hurt you. As for protoss base defense, you can't really do a direct comparison because of warp ins. A cannon and HT is enough to hold off until the warp in is finished. HerO would have lost tons of workers from drops if it wasn't for warp in. I am not complaining about balance but rather difference races have different defensive setups. You cannot compare a terran defense vs protoss defense directly. HerO also lost a lot from Nexus snipes while Polt didn't lose his CC as much. Does that necessary mean HerO had worse base defense, not necessarily, It just means Protoss can kill workers via storm drops much faster and Terran can snipe Nexus faster so that is what they did. At the end of the day, it is eco damage. A turret ring far enough out or a turret + viking stops the warp prism from dropping the units directly on the line of workers. A marauder prevents the logical next step when dropping directly on the minerals is not an option which is walking your templar past the turret to storm your mineral line. Honestly on the last map they played his second expansion was able to be covered by a viking and 2 turrets. These turrets would also prevent DT's from entering the base as well. Yes, you are right zealot warp-ins can still work, but they will not only focus the marauder frist, but they are slow in killing scvs as well. I can directly compare the defenses of the races. These defenses are not direct unit to unit confrontations. They are delays to protect your economy until you can rebuild that delay and fend off the units. A cannon and a templar support delaying drops until you can warp in. A turret and a marauder support delaying drops until you can allocate some of your army, run scvs, whatever. They work the the same way even though they're not the same units. You are comparing economic damage to an extent but you are missing details. Hero prevented some nexus snipes by having the proper units in place. A nexus being rebuilt takes less time than producing 30 workers. One or two nexus dying does not necessarily stop the mining of the leftover workers, only delays it. Meanwhile dead workers don't mine ever again. | ||
Mensol
14536 Posts
i was cheering for jaedong vs polt final but oh nothing to do :/ | ||
scypio
Poland2127 Posts
And then... Polt tries to outmultitask Hero, Hero's defense is solid and he takes G6. Damn casters ![]() | ||
Deleted User 261926
960 Posts
And it also seemed to me that polt could not do anything more than he did in g7 vs hero because he was literally everywhere but the fact that 1 ht (2 food) can nullify a whole medivac full of harrassers is pretty bad to watch although "flashy". And just to make it clear I believe that sc2 has never been this good to watch, just giving my two cents. | ||
SC2Toastie
Netherlands5725 Posts
0.0 I didn't even realise that :D | ||
SC2Toastie
Netherlands5725 Posts
On February 18 2014 02:57 Karpfen wrote: And it also seemed to me that polt could not do anything more than he did in g7 vs hero because he was literally everywhere but the fact that 1 ht (2 food) can nullify a whole medivac full of harrassers is pretty bad to watch although "flashy". You know, I am of the opinion a supply low -DEFENSE- SHOULD be capable of working, sadly, the HT is the only unit in SC2 that pulls defending with low supply off really well. 1 HT with 2/3 cannons is good! Nerf economy and stretch maps and that one mechanic of low supply defense makes the game great :D | ||
Lorning
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Belgica34432 Posts
On February 18 2014 03:28 SC2Toastie wrote: Funfact: From the group stage onward, IEM Cologne has had 2 matches that did not include at least one protoss. Being Innovation v Heromarine and ForGG v Hyun. Every other match included a protoss player. 0.0 I didn't even realise that :D Thanks for pointing that out, Dinotramp. | ||
Eliezar
United States481 Posts
On February 18 2014 03:29 SC2Toastie wrote: You know, I am of the opinion a supply low -DEFENSE- SHOULD be capable of working, sadly, the HT is the only unit in SC2 that pulls defending with low supply off really well. 1 HT with 2/3 cannons is good! Nerf economy and stretch maps and that one mechanic of low supply defense makes the game great :D Or the zerg put 4-7 spines at a base...or the Terran planetary...or the Terran with a couple mines...there are tons of low food base defense options However, most of the time Hero wasn't using a low supply defense. He would have a base that often had 1-2 Templar with 1-3 cannons or 3-5 zealots. The big story of this series in my opinion (other than Polt just deciding no defense was needed at his back base) was that Hero realized Polt doesn't death ball so Hero spread his army like crazy and made a small high powered ball to bully the map. It was rather humorous to see them both hovering near 180 supply and have a battle of main armies that looked like about 25 bio, 6 medivacs vs 4 colossus, 10 gateway units. As much as people want to interject balance into the tournament I would have to say that the deciding factors were that Polt essentially countered the MSC and blink attacks and that Hero adapted to each opponent he played. Hero completely out strategized Innovation (scout shows 1 rax 1 engineering bay? You can't stop blink all in) and Polt (you are never all together? well then I can just keep a group of units at every base and intercept your small packs of units). Great tournament... Reminds me of an old MC interview "Game 2 him drone, drone, drone, me all in, me win" ![]() | ||
SC2Toastie
Netherlands5725 Posts
? I am missing something. If somebody else said that first, I'm sorry I don't keep up with everything :-( | ||
SC2Toastie
Netherlands5725 Posts
On February 18 2014 03:50 Eliezar wrote: Or the zerg put 4-7 spines at a base...or the Terran planetary...or the Terran with a couple mines...there are tons of low food base defense options However, most of the time Hero wasn't using a low supply defense. He would have a base that often had 1-2 Templar with 1-3 cannons or 3-5 zealots. The big story of this series in my opinion (other than Polt just deciding no defense was needed at his back base) was that Hero realized Polt doesn't death ball so Hero spread his army like crazy and made a small high powered ball to bully the map. It was rather humorous to see them both hovering near 180 supply and have a battle of main armies that looked like about 25 bio, 6 medivacs vs 4 colossus, 10 gateway units. As much as people want to interject balance into the tournament I would have to say that the deciding factors were that Polt essentially countered the MSC and blink attacks and that Hero adapted to each opponent he played. Hero completely out strategized Innovation (scout shows 1 rax 1 engineering bay? You can't stop blink all in) and Polt (you are never all together? well then I can just keep a group of units at every base and intercept your small packs of units). Great tournament... Reminds me of an old MC interview "Game 2 him drone, drone, drone, me all in, me win" ![]() Planetary and Mines are not really good defense....... Nor are they versatile. Spines come close I suppose, but are very costly. No seriously, the HT is the best defensive/positional unit in the game, and that is completely fine, but we need more of those types of unit :D | ||
Lorning
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Belgica34432 Posts
On February 18 2014 05:28 SC2Toastie wrote: ? I am missing something. If somebody else said that first, I'm sorry I don't keep up with everything :-( Just a joke. Referencing this guy http://www.teamliquid.net/forum/viewpost.php?post_id=20505472 http://www.teamliquid.net/forum/viewpost.php?post_id=20505835 http://www.teamliquid.net/forum/viewpost.php?post_id=20506238 http://www.teamliquid.net/forum/viewpost.php?post_id=20506258 http://www.teamliquid.net/forum/viewpost.php?post_id=20506308 http://www.teamliquid.net/forum/viewpost.php?post_id=20506549 http://www.teamliquid.net/forum/viewpost.php?post_id=20506561 | ||
SC2Toastie
Netherlands5725 Posts
On February 18 2014 05:30 Lorning wrote: Just a joke. Referencing this guy http://www.teamliquid.net/forum/viewpost.php?post_id=20505472 http://www.teamliquid.net/forum/viewpost.php?post_id=20505835 http://www.teamliquid.net/forum/viewpost.php?post_id=20506238 http://www.teamliquid.net/forum/viewpost.php?post_id=20506258 http://www.teamliquid.net/forum/viewpost.php?post_id=20506308 http://www.teamliquid.net/forum/viewpost.php?post_id=20506549 http://www.teamliquid.net/forum/viewpost.php?post_id=20506561 Holy that dedication 0.0 | ||
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