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The main base wasn't mining too much anyway.
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On January 22 2014 20:21 JoeCool wrote: How about stretching the stormduration from 4sec to 6sec....
that would be nice for the game if not for the fact that protoss would probably suffer to much. Hate to bring up the design talk, but its to hard to change stuff like this with protoss becasue of all the effects it has
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On January 22 2014 20:23 Muffloe wrote: I wonder what happened to the robot who made Rain look like a complete scrub. He became human or something I guess
The robot wasn't patched. :p
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On January 22 2014 20:21 Qwerty85 wrote:Show nested quote +On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. You are looking the game from everyone's view. Innovation can't possibly have all the necessary information to make such decision.
Well that's Starcraft.
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everytime i see a storm, i get sad and feel enraged at the same time huh
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On January 22 2014 20:23 SpunXtain20 wrote:Show nested quote +On January 22 2014 20:19 sAsImre wrote:On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. then herO warps 6more stalker, double time warp and without medivacs you die. Shut up please. Bro I play Terran, I know it's hard against Protoss. But it's not impossible. TY and Maru have great win records vs protoss because they know that you need to either eek out and edge through some creative play, or put on so much pressure that the protoss can't really transition when they want to. I have a horrible record vs toss too, partly cause I play cross-server and delay makes the micro-intensive battles really difficult, but Innovation has the apm and abilities to win these matches if he just makes slightly better decisions. herO played really well.
herO didn't played really well. He played decently and got a huge storm drop and you clearly have no idea about what you're talking about. Ofc inno could play better (mainly not losing scvs) but his overall game was good and the reaction to the blink all in perfect, stop acting like you're right when you're reading the game for the players by using the production tab.
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Pandemona
Charlie Sheens House51449 Posts
So either Inno is terrible vs toss and this group was just completely bad for him. Or he is severely out of practice from sitting on his Acer monies? :s
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Canada16217 Posts
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I'm a little disgusted tbh
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On January 22 2014 20:25 NovemberstOrm wrote: this should be a tie
well inno can't lose at least. he can still win
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Thats most likely a tie, Heros army is better.
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On January 22 2014 20:24 SpunXtain20 wrote:Show nested quote +On January 22 2014 20:21 Qwerty85 wrote:On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. You are looking the game from everyone's view. Innovation can't possibly have all the necessary information to make such decision. Well that's Starcraft.
No it is bad early game state of TvP.. When terran had bunch of options zerg couldn't scout and they were dying or getting behind in the game, terran was nerfed periodically for whole 2011 basically.. Now it is ok because protoss players lost some games in Proleague and ladder looks good when you remove skill in ladder system that has MMR decay and it is impossible to remove skill from race.
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Please, don't fo full ToD.
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On January 22 2014 20:22 ZenithM wrote:Show nested quote +On January 22 2014 20:21 JoeCool wrote: How about stretching the stormduration from 4sec to 6sec.... Don't touch the DPS though. Just make it last longer.
Of course. It´s just that I feel that there should be a little more time to manoeuver your units out of storms + beeing able to save at least some scvs. Right now you got like 2sec before losing everything to storms.
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On January 22 2014 20:24 sAsImre wrote:Show nested quote +On January 22 2014 20:23 SpunXtain20 wrote:On January 22 2014 20:19 sAsImre wrote:On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. then herO warps 6more stalker, double time warp and without medivacs you die. Shut up please. Bro I play Terran, I know it's hard against Protoss. But it's not impossible. TY and Maru have great win records vs protoss because they know that you need to either eek out and edge through some creative play, or put on so much pressure that the protoss can't really transition when they want to. I have a horrible record vs toss too, partly cause I play cross-server and delay makes the micro-intensive battles really difficult, but Innovation has the apm and abilities to win these matches if he just makes slightly better decisions. herO played really well. herO didn't played really well. He played decently and got a huge storm drop and you clearly have no idea about what you're talking about. Ofc inno could play better (mainly not losing scvs) but his overall game was good and the reaction to the blink all in perfect, stop acting like you're right when you're reading the game for the players by using the production tab.
You're acting like Protoss is completely impossible to beat, I think you're the one being an idiot here mate.
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On January 22 2014 20:24 Killmouse wrote: everytime i see a storm, i get sad and feel enraged at the same time huh I get the same feeling when I see a T steaming, sniping a base and going away with mediboost.
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