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On January 19 2014 22:56 FeyFey wrote:Show nested quote +On January 19 2014 22:52 boxerfred wrote: And this is why I hate David Kim. Instantly buffing mech instead of waiting for the meta game to develop just saw zerg's lategame air being basically useless vs. 3/3. This is not a balance whine, I'm pretty sure DRG made too many mistakes/Flash played really stellar, but a huge complain about David Kim. upgrades are to important in Sc2. Its not about 3/3 its about the Zerg having 0/0 air. No reason to build something if its 2 upgrade levels behind. The match started well, but the last bit was horrible to watch for me, bad decision after bad decision in my eyes.
Since the game is out for 3 years, one would say that it's easy to find out about 3/3 air terran vs. 3/3 zerg terran, how good each side is etc. - but since noone ever reached that point - it's all about the patch philosophy. Why fix something that is not broken? I count two patches that made sense because the game was broken: fungal nerf, hellbat nerf. That's it. Everything else was basically David Kim saying "I don't care if you paid 60 bucks for a game, it's still beta stage"
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On January 20 2014 02:41 zimms wrote:Show nested quote +On January 19 2014 23:24 Green_25 wrote:On January 19 2014 23:20 orvinreyes wrote:On January 19 2014 23:13 Green_25 wrote:On January 19 2014 23:10 anatase wrote:On January 19 2014 23:05 Caihead wrote:On January 19 2014 22:57 Zheryn wrote:On January 19 2014 22:53 grapedog wrote: anytime someone uses swarm hosts and loses, i laugh. it's like karma. lol how can you say that when flash was playing mech? he was forced into swarm hosts by flash, and mech is still like 10 times more lame than swarm hosts. He was doing tank run-bys and using the map to his full potential with great positioning, with the most ballsy base snipes I've ever seen. Completely playing against the established style of mech, attacking before max, sacking his whole ground army to kill bases, multi-proned tank attacks, not waiting to battle cruisers, and he won against swarm host corrupter infestor on a map where DRG can just move his swarmhosts slightly and attack 3 different bases with locusts. Just no. Well yes, as you said Flash used a completely different make, and it was beautiful, amazing entertaining w/e While the Established style of mech is 10times crappier to watch and play than SH. Raven turtle sucks to watch, but usually exists as a reaction to the zerg going swarmhost. Without PDD you eventually get worn down by locusts, unless you play like flash did here its impossible to win as the terran. Lets just say both sides are problematic. Therefore, TvZ is balanced!  No, sky terran is imbalanced, noone is arguing against that. I'd like to see zerg get a late-game anti-air buff, and I'm terran. Well, DRG would have won if he didn't miss the first chain fungal.
He was far from winning with this move. He could not have emphasized on that loss immidiatly, and later on flash showcased he had so many more Vikings than he needed to destroy anything in the air that those Vikings would not have mattered. Yet I don't believe Skyterran is imbalanced either. DRG was very unlucky (and slightly sloppy) this game while outplaying flash all game long apart from the opening. If he gets one of the fortresses or both instead of having them stabilize in the double digits he is in amazing shape. Same of course goes for that fungal. Same goes for the one time he barely lost that hatch at the bottom left to banshees.
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It was pretty close imo, FlaSh could have lost two PF easily
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The only reason it was close was that flash threw away his first army in a bad attack that left him ~50 supply behind. From then on DRG did all he could to not achieve anything against Flashs infrastructure or army. Not up to par at all.
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On January 20 2014 03:26 m0ck wrote: The only reason it was close was that flash threw away his first army in a bad attack that left him ~50 supply behind. From then on DRG did all he could to not achieve anything against Flashs infrastructure or army. Not up to par at all.
yeah and DRG opened Mutalisk, melee, baneling nest, 3base vs Mech which left him behind to begin with.
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It's just hit me that while Flash barely won with tons of macro, positioning, micro, flanks etc etc etc, zerg mostly lets free units do the work or throws a couple of fungal that might have earned him the game. Im not blaming DRG but that specific style of zerg is just unpleasant to watch.
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On January 18 2014 10:57 Lovedoll wrote: KT fighting! Only because my dog is a KT Rolster fan!
Most ridiculous comment I've ever heard in my entire life.
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On January 20 2014 03:37 Arceus wrote: It's just hit me that while Flash barely won with tons of macro, positioning, micro, flanks etc etc etc, zerg mostly lets free units do the work or throws a couple of fungal that might have earned him the game. Im not blaming DRG but that specific style of zerg is just unpleasant to watch.
Amazing game. Few hours later recognizes that units were used that he didn't like. Suddenly it was unpleasant to watch...
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I knew anti teaming DRG was a good idea :D
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On January 20 2014 04:01 Big J wrote:Show nested quote +On January 20 2014 03:37 Arceus wrote: It's just hit me that while Flash barely won with tons of macro, positioning, micro, flanks etc etc etc, zerg mostly lets free units do the work or throws a couple of fungal that might have earned him the game. Im not blaming DRG but that specific style of zerg is just unpleasant to watch. Amazing game. Few hours later recognizes that units were used that he didn't like. Suddenly it was unpleasant to watch...
The knowledge of whether an action costs something or is dependent on something can affect your appreciation as a spectator, that's how spectating works. If there was just a button everyone could push to get perfect marine splits then no one would be impressed when it happens.
In BW for example even though there were many units or abilities that were next to free, like widow mines, spells, interceptors, reaver scarabs, we as spectators knew that there was a certain cost in time or cool down or minerals to get those, and that players can't just infinitely throw them at each other, and some of the most clutch games happened because of say players denying income for interceptors or scarabs or killing the zerg before consume is used for defilers etc.
If someone came as a spectator and didn't know anything about how locusts are spawned they might have a higher appreciation of the game than if he knew there was no consequence to the locusts dying.
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where to find vods? edit: nvm im an idiot
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Well done Flash and TY. That dynamic Terran duo is really carrying KT and the Terran race, going 12-2.
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Flash's got most wins in pl now right? (with TY and Maru) Everything is right again in the world
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On January 20 2014 05:17 Elroi wrote:Flash's got most wins in pl now right? (with TY and Maru) Everything is right again in the world 
It will be hard this season with Maru playing. He'll be 8-0 after next match.
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Hmmm I wish my opponents in diamond league would just decide "hmmm no im not gonna fungal your stuff"
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On January 19 2014 22:59 FFW_Rude wrote: Am i the only one annoyed by : "SC2 is struggling/dying every single LR thread ?". It's even more annoying that balance whine
No, it's fucking stupid. And wrong.
Now, time to watch the Flash vs DRG vod.
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On January 20 2014 04:26 Caihead wrote:Show nested quote +On January 20 2014 04:01 Big J wrote:On January 20 2014 03:37 Arceus wrote: It's just hit me that while Flash barely won with tons of macro, positioning, micro, flanks etc etc etc, zerg mostly lets free units do the work or throws a couple of fungal that might have earned him the game. Im not blaming DRG but that specific style of zerg is just unpleasant to watch. Amazing game. Few hours later recognizes that units were used that he didn't like. Suddenly it was unpleasant to watch... The knowledge of whether an action costs something or is dependent on something can affect your appreciation as a spectator, that's how spectating works. If there was just a button everyone could push to get perfect marine splits then no one would be impressed when it happens. In BW for example even though there were many units or abilities that were next to free, like widow mines, spells, interceptors, reaver scarabs, we as spectators knew that there was a certain cost in time or cool down or minerals to get those, and that players can't just infinitely throw them at each other, and some of the most clutch games happened because of say players denying income for interceptors or scarabs or killing the zerg before consume is used for defilers etc. If someone came as a spectator and didn't know anything about how locusts are spawned they might have a higher appreciation of the game than if he knew there was no consequence to the locusts dying.
sad that people that have obviously no clue how much work went into what DRG was doing are allowed to bash on players like that.
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hah.. some sweet games.. glad to see flash kicking some bums.
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Wow, DRG vs Flash was awesome. I'm sitting here with a huge grin on my face. What a great game of SC2. :D
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On January 19 2014 21:17 Yello wrote: I really dislike Mech in TvZ. It's cool to see it from time to time but even with Flashs gigantic advantage this will be a loooooooong game. Almost every TvZ goes to super-lategame :/
Sadly mech is getting more and more popular in Korea ever since the Widow Mine nerf/Tank buff. I'd prefer to watch more 4M but Terrans are losing more and more with 4M and winning more and more with mech Why would you want to watch a bunch of silly mines randomly going off and marines running around like ants on crack when you could watch the glory of Terran metal slowly crushing the life out of disgusting aliens?
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