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[SPL] MVP vs KT - Round 1 2014 - Page 37

Forum Index > StarCraft 2 Tournaments
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zeratul_jf
Profile Joined October 2011
United States808 Posts
January 19 2014 14:19 GMT
#721
I think flash could of killed that swarmhost army if he made banshees and cut down on the vikings at one point. There were only three queens and no AA for DRG. Instead he sac all his vikings going for overlords? I was screaming GET A BANSHEE IN THERE!!!
orvinreyes
Profile Joined June 2007
577 Posts
January 19 2014 14:20 GMT
#722
On January 19 2014 23:13 Green_25 wrote:
Show nested quote +
On January 19 2014 23:10 anatase wrote:
On January 19 2014 23:05 Caihead wrote:
On January 19 2014 22:57 Zheryn wrote:
On January 19 2014 22:53 grapedog wrote:
anytime someone uses swarm hosts and loses, i laugh. it's like karma.


lol how can you say that when flash was playing mech? he was forced into swarm hosts by flash, and mech is still like 10 times more lame than swarm hosts.


He was doing tank run-bys and using the map to his full potential with great positioning, with the most ballsy base snipes I've ever seen. Completely playing against the established style of mech, attacking before max, sacking his whole ground army to kill bases, multi-proned tank attacks, not waiting to battle cruisers, and he won against swarm host corrupter infestor on a map where DRG can just move his swarmhosts slightly and attack 3 different bases with locusts.

Just no.



Well yes, as you said Flash used a completely different make, and it was beautiful, amazing entertaining w/e

While the Established style of mech is 10times crappier to watch and play than SH.


Raven turtle sucks to watch, but usually exists as a reaction to the zerg going swarmhost. Without PDD you eventually get worn down by locusts, unless you play like flash did here its impossible to win as the terran.

Lets just say both sides are problematic.


Therefore, TvZ is balanced!
http://youtu.be/LfmrHTdXgK4
ANLProbe
Profile Joined October 2013
667 Posts
January 19 2014 14:21 GMT
#723
I miss vultures
Go TAEJA
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 19 2014 14:21 GMT
#724
On January 19 2014 23:16 Tyrhanius wrote:
The things is also both DRG and Sniper were starved out cause tank can take abusive position on some zerg bases.
Sniper can't take more than 3-4 bases, and vs DRG the tank have denied two mining base.
Flash on the other hand can PF, take air base, make tone of CC, sacrify worker. If zerg had a similar eco, zerg would have built tone of spore/spine/more infestor and defend better.

Honestly in these siege positions, there is nothing Zerg can have done to defend (except prevent Terran from reaching it). All ground army is countered by tank, and the position is a narrow choke where locust are clumbing, and viper and BL would have being destroy by vikings.

Ofc good job to flash to manage to take this spot and play agressive instead of playing passive, but the map cleary favored him.

They could try to challenge for air superiority, or abuse mech's immobility by doing multi-pronged attacks. You should have seen how flash was struggling to constantly un-siege and re-siege his tanks in different locations against DRG. DRG was close to winning at many moments; he played quite well, but Flash was just better.
Green_25
Profile Joined June 2013
Great Britain696 Posts
January 19 2014 14:22 GMT
#725
On January 19 2014 23:16 Tyrhanius wrote:
The things is also both DRG and Sniper were starved out cause tank can take abusive position on some zerg bases.
Sniper can't take more than 3-4 bases, and vs DRG the tank have denied two mining base.
Flash on the other hand can PF, take air base, make tone of CC, sacrify worker. If zerg had a similar eco, zerg would have built tone of spore/spine/more infestor and defend better.

Honestly in these siege positions, there is nothing Zerg can have done to defend (except prevent Terran from reaching it). All ground army is countered by tank, and the position is a narrow choke where locust are clumbing, and viper and BL would have being destroy by vikings.

Ofc good job to flash to manage to take this spot and play agressive instead of playing passive, but the map cleary favored him.

Why can't DRG split up his swarmhosts to defend in the same way Flash split up his tanks? The locusts could travel half the map before dieing, so I don't think it was necessarily favored for Flash.

DRG just got outplayed here imo, he didn't play badly but made a few mistakes and was out-multitasked.
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 19 2014 14:23 GMT
#726
On January 19 2014 23:22 Green_25 wrote:
Show nested quote +
On January 19 2014 23:16 Tyrhanius wrote:
The things is also both DRG and Sniper were starved out cause tank can take abusive position on some zerg bases.
Sniper can't take more than 3-4 bases, and vs DRG the tank have denied two mining base.
Flash on the other hand can PF, take air base, make tone of CC, sacrify worker. If zerg had a similar eco, zerg would have built tone of spore/spine/more infestor and defend better.

Honestly in these siege positions, there is nothing Zerg can have done to defend (except prevent Terran from reaching it). All ground army is countered by tank, and the position is a narrow choke where locust are clumbing, and viper and BL would have being destroy by vikings.

Ofc good job to flash to manage to take this spot and play agressive instead of playing passive, but the map cleary favored him.

Why can't DRG split up his swarmhosts to defend in the same way Flash split up his tanks? The locusts could travel half the map before dieing, so I don't think it was necessarily favored for Flash.

DRG just got outplayed here imo, he didn't play badly but made a few mistakes and was out-multitasked.


SH are way stronger in mass, splitting them up makes both groups weaker.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 19 2014 14:24 GMT
#727
On January 19 2014 23:21 Pangpootata wrote:
Show nested quote +
On January 19 2014 23:16 Tyrhanius wrote:
The things is also both DRG and Sniper were starved out cause tank can take abusive position on some zerg bases.
Sniper can't take more than 3-4 bases, and vs DRG the tank have denied two mining base.
Flash on the other hand can PF, take air base, make tone of CC, sacrify worker. If zerg had a similar eco, zerg would have built tone of spore/spine/more infestor and defend better.

Honestly in these siege positions, there is nothing Zerg can have done to defend (except prevent Terran from reaching it). All ground army is countered by tank, and the position is a narrow choke where locust are clumbing, and viper and BL would have being destroy by vikings.

Ofc good job to flash to manage to take this spot and play agressive instead of playing passive, but the map cleary favored him.

They could try to challenge for air superiority, or abuse mech's immobility by doing multi-pronged attacks. You should have seen how flash was struggling to constantly un-siege and re-siege his tanks in different locations against DRG. DRG was close to winning at many moments; he played quite well, but Flash was just better.

SH are also super immobile and trying to get air dominance would have only worked if he had killed everything with fungals. Terran air is super scary.
Green_25
Profile Joined June 2013
Great Britain696 Posts
January 19 2014 14:24 GMT
#728
On January 19 2014 23:20 orvinreyes wrote:
Show nested quote +
On January 19 2014 23:13 Green_25 wrote:
On January 19 2014 23:10 anatase wrote:
On January 19 2014 23:05 Caihead wrote:
On January 19 2014 22:57 Zheryn wrote:
On January 19 2014 22:53 grapedog wrote:
anytime someone uses swarm hosts and loses, i laugh. it's like karma.


lol how can you say that when flash was playing mech? he was forced into swarm hosts by flash, and mech is still like 10 times more lame than swarm hosts.


He was doing tank run-bys and using the map to his full potential with great positioning, with the most ballsy base snipes I've ever seen. Completely playing against the established style of mech, attacking before max, sacking his whole ground army to kill bases, multi-proned tank attacks, not waiting to battle cruisers, and he won against swarm host corrupter infestor on a map where DRG can just move his swarmhosts slightly and attack 3 different bases with locusts.

Just no.



Well yes, as you said Flash used a completely different make, and it was beautiful, amazing entertaining w/e

While the Established style of mech is 10times crappier to watch and play than SH.


Raven turtle sucks to watch, but usually exists as a reaction to the zerg going swarmhost. Without PDD you eventually get worn down by locusts, unless you play like flash did here its impossible to win as the terran.

Lets just say both sides are problematic.


Therefore, TvZ is balanced!

No, sky terran is imbalanced, noone is arguing against that. I'd like to see zerg get a late-game anti-air buff, and I'm terran.
Big J
Profile Joined March 2011
Austria16289 Posts
January 19 2014 14:24 GMT
#729
On January 19 2014 23:13 AlternativeEgo wrote:
Show nested quote +
On January 19 2014 23:01 Swisslink wrote:
On January 19 2014 22:56 FeyFey wrote:
On January 19 2014 22:52 boxerfred wrote:
And this is why I hate David Kim. Instantly buffing mech instead of waiting for the meta game to develop just saw zerg's lategame air being basically useless vs. 3/3. This is not a balance whine, I'm pretty sure DRG made too many mistakes/Flash played really stellar, but a huge complain about David Kim.


upgrades are to important in Sc2. Its not about 3/3 its about the Zerg having 0/0 air. No reason to build something if its 2 upgrade levels behind.
The match started well, but the last bit was horrible to watch for me, bad decision after bad decision in my eyes.


Whatelse should DRG build against the Vikings? You know... Zerg doesn't have that much of a choice to fight an air army :-?

The game was great, one of the more entertaining mech games I've seen so far. But I REALLY hope, mech won't be the standard too soon, Swarmhosts are normally insanely boring to watch and to use, but beside Swarmhosts, Zerg has no answer to mech :-/


Can't you work some magic with ultras and vipers? Cast some clouds and unleash the stampede, you know. Yoink a little.


Not with that many Vikings in the air. You won't get your Vipers near the tanks. Also switching into melee and costly ultras from the (in the midgame) required range composition usually does not equate having any useful amount of them.


On January 19 2014 23:19 zeratul_jf wrote:
I think flash could of killed that swarmhost army if he made banshees and cut down on the vikings at one point. There were only three queens and no AA for DRG. Instead he sac all his vikings going for overlords? I was screaming GET A BANSHEE IN THERE!!!


Infestors?
Few banshees --> queens are sufficient.
Many banshees --> infestors.
Green_25
Profile Joined June 2013
Great Britain696 Posts
January 19 2014 14:25 GMT
#730
On January 19 2014 23:23 Destructicon wrote:
Show nested quote +
On January 19 2014 23:22 Green_25 wrote:
On January 19 2014 23:16 Tyrhanius wrote:
The things is also both DRG and Sniper were starved out cause tank can take abusive position on some zerg bases.
Sniper can't take more than 3-4 bases, and vs DRG the tank have denied two mining base.
Flash on the other hand can PF, take air base, make tone of CC, sacrify worker. If zerg had a similar eco, zerg would have built tone of spore/spine/more infestor and defend better.

Honestly in these siege positions, there is nothing Zerg can have done to defend (except prevent Terran from reaching it). All ground army is countered by tank, and the position is a narrow choke where locust are clumbing, and viper and BL would have being destroy by vikings.

Ofc good job to flash to manage to take this spot and play agressive instead of playing passive, but the map cleary favored him.

Why can't DRG split up his swarmhosts to defend in the same way Flash split up his tanks? The locusts could travel half the map before dieing, so I don't think it was necessarily favored for Flash.

DRG just got outplayed here imo, he didn't play badly but made a few mistakes and was out-multitasked.


SH are way stronger in mass, splitting them up makes both groups weaker.

So are tanks though.

On that map, the locusts can get everywhere, if you split your swarmhosts perfectly you would be immune to back attacks.

It would obviously be very hard to do, but definitely possible on that map.
bhfberserk
Profile Joined August 2011
Canada390 Posts
January 19 2014 14:29 GMT
#731
I honestly don't think this style is abusive or imbalance as people claims here. The way Flash mech was incredibly risky. If his tanks are caught unsieged once by the locust, it is GG. If there was a mass mutas transition before Ravens and mass vikings kick in, it would have been GG. If that fungal hit all the vikings, it would have been GG.

The risk of using fragile Terran mech units the way Flash does, requires incredible map awareness and knowledge of army movement. The whole game looks like Flash is breaking the tradition WOL mech we know. He seems to overextend his tank line beyond our comfort zone but yet he retains solid formations.

One of the main difference in his mech-style lies in the mass vikings. Since the ground/air upgrade are combined. Vikings become the better options to support mech rather than Thors. There are times the vikings kill 9 overlords for free.

Vikings + a few thors can zone out mutas harassment entirely. In late game, Vikings + Ravens can protect against mutas. They can also counter Viper tech.

I am sure DRG made mistakes. But it was a seriously good game from Flash. I am sure this mech-style will be copied and studied.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-01-19 14:34:06
January 19 2014 14:30 GMT
#732
On January 19 2014 23:25 Green_25 wrote:
Show nested quote +
On January 19 2014 23:23 Destructicon wrote:
On January 19 2014 23:22 Green_25 wrote:
On January 19 2014 23:16 Tyrhanius wrote:
The things is also both DRG and Sniper were starved out cause tank can take abusive position on some zerg bases.
Sniper can't take more than 3-4 bases, and vs DRG the tank have denied two mining base.
Flash on the other hand can PF, take air base, make tone of CC, sacrify worker. If zerg had a similar eco, zerg would have built tone of spore/spine/more infestor and defend better.

Honestly in these siege positions, there is nothing Zerg can have done to defend (except prevent Terran from reaching it). All ground army is countered by tank, and the position is a narrow choke where locust are clumbing, and viper and BL would have being destroy by vikings.

Ofc good job to flash to manage to take this spot and play agressive instead of playing passive, but the map cleary favored him.

Why can't DRG split up his swarmhosts to defend in the same way Flash split up his tanks? The locusts could travel half the map before dieing, so I don't think it was necessarily favored for Flash.

DRG just got outplayed here imo, he didn't play badly but made a few mistakes and was out-multitasked.


SH are way stronger in mass, splitting them up makes both groups weaker.

So are tanks though.

On that map, the locusts can get everywhere, if you split your swarmhosts perfectly you would be immune to back attacks.

It would obviously be very hard to do, but definitely possible on that map.


If he splits his SHs flash counterrepairs the PF while amoving the other group of SHs with an unsieged army - or even worse - just moves his army to DRGs bases and it's checkmate.

The whole point of Swarm Hosts is that you pin down the Mech army in a sieged position and avoid combats while wearing him down, since you cannot win a real battle.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
January 19 2014 14:44 GMT
#733
VODs up
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Swisslink
Profile Joined March 2011
2953 Posts
January 19 2014 14:46 GMT
#734
On January 19 2014 23:14 Green_25 wrote:
Show nested quote +
On January 19 2014 23:13 AlternativeEgo wrote:
On January 19 2014 23:01 Swisslink wrote:
On January 19 2014 22:56 FeyFey wrote:
On January 19 2014 22:52 boxerfred wrote:
And this is why I hate David Kim. Instantly buffing mech instead of waiting for the meta game to develop just saw zerg's lategame air being basically useless vs. 3/3. This is not a balance whine, I'm pretty sure DRG made too many mistakes/Flash played really stellar, but a huge complain about David Kim.


upgrades are to important in Sc2. Its not about 3/3 its about the Zerg having 0/0 air. No reason to build something if its 2 upgrade levels behind.
The match started well, but the last bit was horrible to watch for me, bad decision after bad decision in my eyes.


Whatelse should DRG build against the Vikings? You know... Zerg doesn't have that much of a choice to fight an air army :-?

The game was great, one of the more entertaining mech games I've seen so far. But I REALLY hope, mech won't be the standard too soon, Swarmhosts are normally insanely boring to watch and to use, but beside Swarmhosts, Zerg has no answer to mech :-/


Can't you work some magic with ultras and vipers? Cast some clouds and unleash the stampede, you know. Yoink a little.

You can, but swarmhosts involve less multitask and are easier to use, vipers are hit and miss. Its no surprise zerg prefers the easier play.


Vipers are... dead with that amount of Vikings in the air. They're really basically useless at this stage of the game, tbh. Maybe there's some weird kind of timing push with Ultra/Viper (No idea when it should hit, but whatever), but as a long-term gameplan, I don't think it's an option. Especially because you either need to rely on Melee upgrades and therefore survive the midgame with Lings (Which is not possible, if the opponent isn't braindead, imo...) or you'll fight with pretty horrible Ultralisks late game (No Melee upgrades...). Both not too good of a gameplan :-P
I don't know... I don't think you can :-/
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 19 2014 14:47 GMT
#735
I think zergs need batriders from warcraft 3

some kind of baneling-mutalisk hybird

"THE END....JUSTIFIES THE MEANS !!!!"
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 19 2014 14:48 GMT
#736
The main point is, MVP sent out DRG instead of Sniper as there ace. Seriously, Sniper against a struggling fan favorite who so many people want to see succeed? It's basically an instant win for Sniper.
WriterRecently Necro'd (?)
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2014-01-19 14:52:03
January 19 2014 14:51 GMT
#737
On January 19 2014 23:29 bhfberserk wrote:
I honestly don't think this style is abusive or imbalance as people claims here. The way Flash mech was incredibly risky. If his tanks are caught unsieged once by the locust, it is GG. If there was a mass mutas transition before Ravens and mass vikings kick in, it would have been GG. If that fungal hit all the vikings, it would have been GG.

The risk of using fragile Terran mech units the way Flash does, requires incredible map awareness and knowledge of army movement. The whole game looks like Flash is breaking the tradition WOL mech we know. He seems to overextend his tank line beyond our comfort zone but yet he retains solid formations.

One of the main difference in his mech-style lies in the mass vikings. Since the ground/air upgrade are combined. Vikings become the better options to support mech rather than Thors. There are times the vikings kill 9 overlords for free.

Vikings + a few thors can zone out mutas harassment entirely. In late game, Vikings + Ravens can protect against mutas. They can also counter Viper tech.

I am sure DRG made mistakes. But it was a seriously good game from Flash. I am sure this mech-style will be copied and studied.

I agree, Flash took so many risks and it paid off, mostly because DRG was way too passive in the early game and probably his lack of proper scouting.
Advice for everyone who says that sky terran is imba or mech is imba, this sole game is not / should not be taken as a reference, it's just a game where DRG played badly/made a lot of tiny but crucial mistakes, so yeah.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 19 2014 14:51 GMT
#738
On January 19 2014 23:48 Darkhoarse wrote:
The main point is, MVP sent out DRG instead of Sniper as there ace. Seriously, Sniper against a struggling fan favorite who so many people want to see succeed? It's basically an instant win for Sniper.


Which is why Sniper won the first match right
AdministratorBreak the chains
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 19 2014 14:53 GMT
#739
On January 19 2014 23:51 Zealously wrote:
Show nested quote +
On January 19 2014 23:48 Darkhoarse wrote:
The main point is, MVP sent out DRG instead of Sniper as there ace. Seriously, Sniper against a struggling fan favorite who so many people want to see succeed? It's basically an instant win for Sniper.


Which is why Sniper won the first match right

But how much more heartbreaking would it be for Flash to lose in the ace match? Sniper would feed off of that.
WriterRecently Necro'd (?)
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 19 2014 14:59 GMT
#740
On January 19 2014 23:53 Darkhoarse wrote:
Show nested quote +
On January 19 2014 23:51 Zealously wrote:
On January 19 2014 23:48 Darkhoarse wrote:
The main point is, MVP sent out DRG instead of Sniper as there ace. Seriously, Sniper against a struggling fan favorite who so many people want to see succeed? It's basically an instant win for Sniper.


Which is why Sniper won the first match right

But how much more heartbreaking would it be for Flash to lose in the ace match? Sniper would feed off of that.

I dont really understand your next level logic but ace is for clutch player and it reads DRG for MVP, same for Flash (even if BaBy might be arguably better)
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