[SPL] MVP vs KT - Round 1 2014 - Page 36
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Levistus
1134 Posts
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Green_25
Great Britain696 Posts
On January 19 2014 23:00 Pangpootata wrote: So you think Flash should be the Fantasy of SC2? He just looks more comfortable playing that style. Like he's enjoying it more. I think a big problem for him has been motivation, he doesn't like sc2 bio. | ||
Godwrath
Spain10107 Posts
On January 19 2014 22:57 ETisME wrote: except there is no counter to skyterran for zerg while mvp figured out raven transition at the end of wol. (it's almost impossible to buy enough time but there is still a possible stage of that transiiton possible while not possible for zerg to beat that deathball) I was mainly arguing for whether an undefeatable deathball should exist in sc2 ... figured out ? Being able to do it on one map of the pool isn't "figured out". | ||
bhfberserk
Canada390 Posts
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Squat
Sweden7978 Posts
On January 19 2014 22:58 gingerfluffmuff wrote: actually thats brilliant, would stop all balance whining right there. And every tournament would have games like Innovation vs Taeja. | ||
FFW_Rude
France10201 Posts
On January 19 2014 23:02 Levistus wrote: was worried for flash there for a sec from those swarmhosts swtching command center targets trying to kill them. i thought flash could only defend one area. then he attacked with tanks run bys. it's like how he does it in broodwar tvp attacking different bases with tanks. Yeah. That was brilliant from DRG. Flash was on top of it though. But one mistake could have make him lose both. They really played great. I wouldn't even be mad if DRG won... (well... less mad than usual). | ||
Caihead
Canada8550 Posts
On January 19 2014 22:57 Zheryn wrote: lol how can you say that when flash was playing mech? he was forced into swarm hosts by flash, and mech is still like 10 times more lame than swarm hosts. He was doing tank run-bys and using the map to his full potential with great positioning, with the most ballsy base snipes I've ever seen. Completely playing against the established style of mech, attacking before max, sacking his whole ground army to kill bases, multi-proned tank attacks, not waiting to battle cruisers, and he won against swarm host corrupter infestor on a map where DRG can just move his swarmhosts slightly and attack 3 different bases with locusts. Just no. | ||
orvinreyes
577 Posts
On January 19 2014 22:52 boxerfred wrote: And this is why I hate David Kim. Instantly buffing mech instead of waiting for the meta game to develop just saw zerg's lategame air being basically useless vs. 3/3. This is not a balance whine, I'm pretty sure DRG made too many mistakes/Flash played really stellar, but a huge complain about David Kim. DRG was one chain fungal away from killing those vikings but failed miserably. | ||
ETisME
12265 Posts
On January 19 2014 23:02 Godwrath wrote: ... figured out ? Being able to do it on one map of the pool isn't "figured out". it's been here since wol actually. just that games never got there often on tournament games and even if you transition into sky, you wouldn't have 3/3 right away and still have a good timing widow for zerg to bust you down. but if you watch streams, you know it happens | ||
FFW_Rude
France10201 Posts
On January 19 2014 23:05 Caihead wrote: He was doing tank run-bys and using the map to his full potential with great positioning, with the most ballsy base snipes I've ever seen. Completely playing against the established style of mech, attacking before max, sacking his whole ground army to kill bases, multi-proned tank attacks, not waiting to battle cruisers, and he won against swarm host corrupter infestor on a map where DRG can just move his swarmhosts slightly and attack 3 different bases with locusts. Just no. I was kind of surprised of the range of swarmhost on this map. It seems bigger than it is really. | ||
Green_25
Great Britain696 Posts
On January 19 2014 23:05 orvinreyes wrote: DRG was one chain fungal away from killing those vikings but failed miserably. Tbf he may have actually ran out of energy, we couldn't tell. Happens more often than you'd think, zergs spam the fungals in that situation out of exitement. | ||
Godwrath
Spain10107 Posts
On January 19 2014 23:06 ETisME wrote: it's been here since wol actually. just that games never got there and even if you transition into sky, you wouldn't have 3/3 right away and still have a good timing widow for zerg to bust you down. Yes, but you couldn't transition into sky terran in WoL because you would get gangbanged before. There was that map (metalopolis? i don't remember the name, the huge ass splitmap with 5 bases on each side) were you COULD make it work reliabily, but you are speaking about IEM cologne (were mvp did it for the first time against Nestea) and nothing changed in the match up anyways in the other maps until HotS was released, which was plenty of months later (almost half year ?) | ||
anatase
France532 Posts
On January 19 2014 23:05 Caihead wrote: He was doing tank run-bys and using the map to his full potential with great positioning, with the most ballsy base snipes I've ever seen. Completely playing against the established style of mech, attacking before max, sacking his whole ground army to kill bases, multi-proned tank attacks, not waiting to battle cruisers, and he won against swarm host corrupter infestor on a map where DRG can just move his swarmhosts slightly and attack 3 different bases with locusts. Just no. Well yes, as you said Flash used a completely different make, and it was beautiful, amazing entertaining w/e While the Established style of mech is 10times crappier to watch and play than SH. | ||
SpunXtain20
Australia554 Posts
On January 19 2014 22:55 SpunXtain20 wrote: Wooo KT! Poll: Congratulations for Flash and KT? *Polish Flash's shoes because you are not worthy* (21) *Cuddles Flash!* (7) *Beer with KT Rolster* (7) *Hugs Flash* (0) 35 total votes Your vote: Congratulations for Flash and KT? (Vote): *Cuddles Flash!* Flash the almighty will have very clean shoes. | ||
AlternativeEgo
Sweden17309 Posts
On January 19 2014 23:01 Swisslink wrote: Whatelse should DRG build against the Vikings? You know... Zerg doesn't have that much of a choice to fight an air army :-? The game was great, one of the more entertaining mech games I've seen so far. But I REALLY hope, mech won't be the standard too soon, Swarmhosts are normally insanely boring to watch and to use, but beside Swarmhosts, Zerg has no answer to mech :-/ Can't you work some magic with ultras and vipers? Cast some clouds and unleash the stampede, you know. Yoink a little. | ||
Green_25
Great Britain696 Posts
On January 19 2014 23:10 anatase wrote: Well yes, as you said Flash used a completely different make, and it was beautiful, amazing entertaining w/e While the Established style of mech is 10times crappier to watch and play than SH. Raven turtle sucks to watch, but usually exists as a reaction to the zerg going swarmhost. Without PDD you eventually get worn down by locusts, unless you play like flash did here its impossible to win as the terran. Lets just say both sides are problematic. | ||
Green_25
Great Britain696 Posts
On January 19 2014 23:13 AlternativeEgo wrote: Can't you work some magic with ultras and vipers? Cast some clouds and unleash the stampede, you know. Yoink a little. You can, but swarmhosts involve less multitask and are easier to use, vipers are hit and miss. Its no surprise zerg prefers the easier play. | ||
ETisME
12265 Posts
On January 19 2014 23:09 Godwrath wrote: Yes, but you couldn't transition into sky terran in WoL because you would get gangbanged before. There was that map (metalopolis? i don't remember the name, the huge ass splitmap with 5 bases on each side) were you COULD make it work reliabily, but you are speaking about IEM cologne (were mvp did it for the first time against Nestea) and nothing changed in the match up anyways in the other maps until HotS was released, which was plenty of months later (almost half year ?) I am not disagreeing with you. they were rare because of lack of combined upgrade and a billion things they would die when they try transition. but i am saying this deathball is pretty undefeatable when you got it out, be it wol or hots. I have said zerg lacks an effective way to deal with this deathball. the only thing that make it balanced is how hard it is to get it and hots make it all easier with the combined upgrade makes terran much safer against a lot of zerg's lair strategies. like i editted, if you watched mech terran stream, this composition does come up and zerg just lack a way to deal with it. raven buff, banshee buff etc. | ||
SpunXtain20
Australia554 Posts
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Tyrhanius
France947 Posts
Sniper can't take more than 3-4 bases, and vs DRG the tank have denied two mining base. Flash on the other hand can PF, take air base, make tone of CC, sacrify worker. If zerg had a similar eco, zerg would have built tone of spore/spine/more infestor and defend better. Honestly in these siege positions, there is nothing Zerg can have done to defend (except prevent Terran from reaching it). All ground army is countered by tank, and the position is a narrow choke where locust are clumbing, and viper and BL would have being destroy by vikings. Ofc good job to flash to manage to take this spot and play agressive instead of playing passive, but the map cleary favored him. | ||
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