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[Code A] Group D Season 1 2014 - Page 35

Forum Index > StarCraft 2 Tournaments
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FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 16 2014 07:14 GMT
#681
On January 16 2014 16:12 aZealot wrote:
Show nested quote +
On January 16 2014 16:11 Ben... wrote:
On January 16 2014 16:08 Qwerty85 wrote:
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.


IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC.


Shouldn't even be in the game imo. Easily the worst ability gained in HotS
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 16 2014 07:14 GMT
#682
On January 16 2014 16:11 plogamer wrote:
Very beautiful play from Keen in game 2.

In game 3, I think he could have flanked the Protoss army with the map control he had. I was shaking my head when he turtled units back into his natural, letting a couple zealots kill scvs and deny mining at his third. Then eating the storm at the choke with his whole army while losing all mining at third, which wouldn't have happened if he had his army divided up but in close proximity to flank or defend his third.


He was afraid of the wrap prism in the main. A 3 base Protoss can actually do multipronged attacks just as good as Terran. Wrap in a few zealots and attack third, have main army attack natural and wrap prism in main.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-01-16 07:14:48
January 16 2014 07:14 GMT
#683
anyways, I'm off. I'm sure trust will lose so no need to watch the rest lol.

On January 16 2014 16:11 Darkhoarse wrote:
Show nested quote +
On January 16 2014 16:10 Qwerty85 wrote:
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

I will continue to call him a god until he stops carrying my FPL team #based.

pfff Maru is old news. Getting beaten by Dear twice in a row and almost losing to Duckdeok who while a good player wasn't his level is sad news. Also, flash!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 16 2014 07:15 GMT
#684
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.


What holds the current record for the most imbalanced GSL Code S Ro32? Is it still 2011 October?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:15 GMT
#685
On January 16 2014 16:12 aZealot wrote:
Show nested quote +
On January 16 2014 16:11 Ben... wrote:
On January 16 2014 16:08 Qwerty85 wrote:
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.


IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC.

Oracles with time warp doesn't sound so bad. If they use their energy on that, how will they kill literally all of my workers with lazors?
WriterRecently Necro'd (?)
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
January 16 2014 07:15 GMT
#686
On January 16 2014 16:14 BigFan wrote:
anyways, I'm off. I'm sure trust will lose so no need to watch the rest lol.

Show nested quote +
On January 16 2014 16:11 Darkhoarse wrote:
On January 16 2014 16:10 Qwerty85 wrote:
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

I will continue to call him a god until he stops carrying my FPL team #based.

pfff Maru is old news. Getting beaten by Dear twice in a row and almost losing to Duckdeok who while a good player wasn't his level is sad news. Also, flash!

such baiting skills :D
Moderatorlickypiddy
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-01-16 07:16:09
January 16 2014 07:15 GMT
#687
On January 16 2014 16:15 Darkhoarse wrote:
Show nested quote +
On January 16 2014 16:12 aZealot wrote:
On January 16 2014 16:11 Ben... wrote:
On January 16 2014 16:08 Qwerty85 wrote:
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.


IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC.

Oracles with time warp doesn't sound so bad. If they use their energy on that, how will they kill literally all of my workers with lazors?


A second oracle, and it will be worse because you can't even run away SCVs or defend with marines anymore.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:16 GMT
#688
On January 16 2014 16:15 NovemberstOrm wrote:
Show nested quote +
On January 16 2014 16:14 BigFan wrote:
anyways, I'm off. I'm sure trust will lose so no need to watch the rest lol.

On January 16 2014 16:11 Darkhoarse wrote:
On January 16 2014 16:10 Qwerty85 wrote:
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

I will continue to call him a god until he stops carrying my FPL team #based.

pfff Maru is old news. Getting beaten by Dear twice in a row and almost losing to Duckdeok who while a good player wasn't his level is sad news. Also, flash!

such baiting skills :D

Good thing I'm not actually a huge maru fan, just riding his 26 fantasy points.
WriterRecently Necro'd (?)
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2014-01-16 07:16:38
January 16 2014 07:16 GMT
#689
On January 16 2014 16:10 Qwerty85 wrote:
Show nested quote +
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

i think jesus fits better, like the second coming of our lord and saviour marineking, risen from the realm of LoL to deliver us from all toss and zerg
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 16 2014 07:17 GMT
#690
Is he containing? I don't see a reinforcing pylon.
KT best KT ~ 2014
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 16 2014 07:17 GMT
#691
On January 16 2014 16:13 Ben... wrote:
Show nested quote +
On January 16 2014 16:12 aZealot wrote:
On January 16 2014 16:11 Ben... wrote:
On January 16 2014 16:08 Qwerty85 wrote:
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.


IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC.

Yeah, they did.

Remember when mothership core had detection? That was so broken but soooooo good.

I miss beta mothership core. I liked the slow but more powerful one.


I miss WoL beta Mothership.

That Artosis game on Steppes of War was magnificent .
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
January 16 2014 07:17 GMT
#692
On January 16 2014 16:14 vthree wrote:
Show nested quote +
On January 16 2014 16:11 plogamer wrote:
Very beautiful play from Keen in game 2.

In game 3, I think he could have flanked the Protoss army with the map control he had. I was shaking my head when he turtled units back into his natural, letting a couple zealots kill scvs and deny mining at his third. Then eating the storm at the choke with his whole army while losing all mining at third, which wouldn't have happened if he had his army divided up but in close proximity to flank or defend his third.


He was afraid of the wrap prism in the main. A 3 base Protoss can actually do multipronged attacks just as good as Terran. Wrap in a few zealots and attack third, have main army attack natural and wrap prism in main.


Oh shi- I completely missed that warp prism. Then again, Protoss also had blink and collosi so main was very vulnerable even without the warp prism.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:17 GMT
#693
On January 16 2014 16:16 teddyoojo wrote:
Show nested quote +
On January 16 2014 16:10 Qwerty85 wrote:
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

i think jesus fits better, like the second coming of our lord and saviour marineking, risen from the realm of LoL to deliver us from all toss and zerg

Ew no. Maru is better than MKP ever was.
WriterRecently Necro'd (?)
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
January 16 2014 07:17 GMT
#694
MyuNgSiK. go
KTY
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 16 2014 07:18 GMT
#695
On January 16 2014 16:17 Darkhoarse wrote:
Show nested quote +
On January 16 2014 16:16 teddyoojo wrote:
On January 16 2014 16:10 Qwerty85 wrote:
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

i think jesus fits better, like the second coming of our lord and saviour marineking, risen from the realm of LoL to deliver us from all toss and zerg

Ew no. Maru is better than MKP ever was.

that u even dare speak their names u dirty startale hooligan
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-16 07:19:57
January 16 2014 07:18 GMT
#696
On January 16 2014 16:14 FrostedMiniWheats wrote:
Show nested quote +
On January 16 2014 16:12 aZealot wrote:
On January 16 2014 16:11 Ben... wrote:
On January 16 2014 16:08 Qwerty85 wrote:
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.


IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC.


Shouldn't even be in the game imo. Easily the worst ability gained in HotS


You may well be right. I really like the MSC, but I agree that the timewarp is one obnoxious spell.

Edit/ Meanwhile, back to the game.
KT best KT ~ 2014
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:19 GMT
#697
On January 16 2014 16:18 teddyoojo wrote:
Show nested quote +
On January 16 2014 16:17 Darkhoarse wrote:
On January 16 2014 16:16 teddyoojo wrote:
On January 16 2014 16:10 Qwerty85 wrote:
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

i think jesus fits better, like the second coming of our lord and saviour marineking, risen from the realm of LoL to deliver us from all toss and zerg

Ew no. Maru is better than MKP ever was.

that u even dare speak their names u dirty startale hooligan

Too bad Bomber is better than both though...
WriterRecently Necro'd (?)
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 16 2014 07:20 GMT
#698
not even gonna reply
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 16 2014 07:20 GMT
#699
On January 16 2014 16:19 Darkhoarse wrote:
Show nested quote +
On January 16 2014 16:18 teddyoojo wrote:
On January 16 2014 16:17 Darkhoarse wrote:
On January 16 2014 16:16 teddyoojo wrote:
On January 16 2014 16:10 Qwerty85 wrote:
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

i think jesus fits better, like the second coming of our lord and saviour marineking, risen from the realm of LoL to deliver us from all toss and zerg

Ew no. Maru is better than MKP ever was.

that u even dare speak their names u dirty startale hooligan

Too bad Bomber is better than both though...

Didn't Bomber just struggle to beat 28% win rate TvT Xenocider?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:20 GMT
#700
On January 16 2014 16:20 teddyoojo wrote:
not even gonna reply

My sick bait didn't work :/
WriterRecently Necro'd (?)
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