On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.
One of them is the god Maru though.
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Darkhorse
United States23455 Posts
On January 16 2014 16:04 imrusty269 wrote: Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun. One of them is the god Maru though. | ||
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Lorning
Belgica34432 Posts
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Die4Ever
United States17737 Posts
On January 16 2014 16:05 Ben... wrote: Show nested quote + On January 16 2014 16:04 Die4Ever wrote: kinda off topic, but is there a way to get fan clubs on my left side bar on TL like they used to be? seems like the only way to get to fan clubs is to go to the forum index, does anyone even use fan clubs anymore? They're under "Games General" for me. thanks | ||
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Ben...
Canada3485 Posts
On January 16 2014 16:05 Darkhoarse wrote: Show nested quote + On January 16 2014 16:04 imrusty269 wrote: Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun. One of them is the god Maru though. A true Fruitdealer of our time. | ||
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Qwerty85
Croatia5536 Posts
On January 16 2014 16:01 Ben... wrote: Show nested quote + On January 16 2014 15:59 Qwerty85 wrote: Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus.. Mothership core can only cast 2 time warps. They are 75 energy a pop. I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack. The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog. He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade.. The margin for error is really small for terran. | ||
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DarkPlasmaBall
United States46065 Posts
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KelsierSC
United Kingdom10443 Posts
On January 16 2014 16:08 DarkPlasmaBall wrote: What was that last song? =) | ||
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Ryncol
United States980 Posts
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Qwerty85
Croatia5536 Posts
On January 16 2014 16:05 Darkhoarse wrote: Show nested quote + On January 16 2014 16:04 imrusty269 wrote: Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun. One of them is the god Maru though. Wow, we really love to jump the gun on giving titles in SC2. ![]() | ||
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Darkhorse
United States23455 Posts
On January 16 2014 16:08 DarkPlasmaBall wrote: What was that last song? Not watching the stream but I'll guess. Never gonna give you up - Rick Astley | ||
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Ben...
Canada3485 Posts
On January 16 2014 16:08 Qwerty85 wrote: Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.Show nested quote + On January 16 2014 16:01 Ben... wrote: On January 16 2014 15:59 Qwerty85 wrote: Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus.. Mothership core can only cast 2 time warps. They are 75 energy a pop. I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack. The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog. He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade.. The margin for error is really small for terran. You're preaching to the choir when it comes to time warp. I've disliked it since beta. | ||
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StutteR
United States1903 Posts
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aZealot
New Zealand5447 Posts
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Darkhorse
United States23455 Posts
On January 16 2014 16:10 Qwerty85 wrote: Show nested quote + On January 16 2014 16:05 Darkhoarse wrote: On January 16 2014 16:04 imrusty269 wrote: Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun. One of them is the god Maru though. Wow, we really love to jump the gun on giving titles in SC2. ![]() I will continue to call him a god until he stops carrying my FPL team #based. | ||
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plogamer
Canada3132 Posts
In game 3, I think he could have flanked the Protoss army with the map control he had. I was shaking my head when he turtled units back into his natural, letting a couple zealots kill scvs and deny mining at his third. Then eating the storm at the choke with his whole army while losing all mining at third. It may not have happened if he had his army divided up but in close proximity to flank or defend his third. | ||
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KelsierSC
United Kingdom10443 Posts
SMOOOTH CRIMINAL!! | ||
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aZealot
New Zealand5447 Posts
On January 16 2014 16:11 Ben... wrote: Show nested quote + Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.On January 16 2014 16:08 Qwerty85 wrote: On January 16 2014 16:01 Ben... wrote: On January 16 2014 15:59 Qwerty85 wrote: Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus.. Mothership core can only cast 2 time warps. They are 75 energy a pop. I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack. The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog. He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade.. The margin for error is really small for terran. You're preaching to the choir when it comes to time warp. I've disliked it since beta. IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC. | ||
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Seeker
Where dat snitch at?37095 Posts
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Ben...
Canada3485 Posts
On January 16 2014 16:12 aZealot wrote: Show nested quote + On January 16 2014 16:11 Ben... wrote: On January 16 2014 16:08 Qwerty85 wrote: Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.On January 16 2014 16:01 Ben... wrote: On January 16 2014 15:59 Qwerty85 wrote: Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus.. Mothership core can only cast 2 time warps. They are 75 energy a pop. I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack. The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog. He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade.. The margin for error is really small for terran. You're preaching to the choir when it comes to time warp. I've disliked it since beta. IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC. Yeah, they did. Remember when mothership core had detection? That was so broken but soooooo good. I miss beta mothership core. I liked the slow but more powerful one. | ||
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Qwerty85
Croatia5536 Posts
On January 16 2014 16:12 Seeker wrote: Welcome to Code C. Yeah, yesterdays decider between sOs and Classic was the same way. At least one protoss will die to cheese so I guess it is ok :D | ||
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