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[Code A] Group D Season 1 2014 - Page 34

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 32 33 34 35 36 38 Next All
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:05 GMT
#661
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.
WriterRecently Necro'd (?)
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 16 2014 07:06 GMT
#662
KeeN ;;
Community News
TL+ Member
Die4Ever
Profile Joined August 2010
United States17676 Posts
January 16 2014 07:08 GMT
#663
On January 16 2014 16:05 Ben... wrote:
Show nested quote +
On January 16 2014 16:04 Die4Ever wrote:
kinda off topic, but is there a way to get fan clubs on my left side bar on TL like they used to be? seems like the only way to get to fan clubs is to go to the forum index, does anyone even use fan clubs anymore?

They're under "Games General" for me.

thanks
"Expert" mods4ever.com
Ben...
Profile Joined January 2011
Canada3485 Posts
January 16 2014 07:08 GMT
#664
On January 16 2014 16:05 Darkhoarse wrote:
Show nested quote +
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.

A true Fruitdealer of our time.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 16 2014 07:08 GMT
#665
On January 16 2014 16:01 Ben... wrote:
Show nested quote +
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44362 Posts
January 16 2014 07:08 GMT
#666
What was that last song?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
January 16 2014 07:09 GMT
#667
On January 16 2014 16:08 DarkPlasmaBall wrote:
What was that last song?

=)
Zerg for Life
Ryncol
Profile Joined July 2011
United States980 Posts
January 16 2014 07:10 GMT
#668
I feel so frustrated after watching Keen vs Trust. ~_~
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 16 2014 07:10 GMT
#669
On January 16 2014 16:05 Darkhoarse wrote:
Show nested quote +
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:10 GMT
#670
On January 16 2014 16:08 DarkPlasmaBall wrote:
What was that last song?

Not watching the stream but I'll guess.

Never gonna give you up - Rick Astley
WriterRecently Necro'd (?)
Ben...
Profile Joined January 2011
Canada3485 Posts
January 16 2014 07:11 GMT
#671
On January 16 2014 16:08 Qwerty85 wrote:
Show nested quote +
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
StutteR
Profile Blog Joined January 2010
United States1903 Posts
January 16 2014 07:11 GMT
#672
And... another cheese
`~` | effOrt Movie sKyHigh forever & SEn
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 16 2014 07:11 GMT
#673
I like a series with an entree of cheese.
KT best KT ~ 2014
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2014 07:11 GMT
#674
On January 16 2014 16:10 Qwerty85 wrote:
Show nested quote +
On January 16 2014 16:05 Darkhoarse wrote:
On January 16 2014 16:04 imrusty269 wrote:
Sad for Keen but OTOTH we might have 1-2 terrans in code S, should be fun.

One of them is the god Maru though.


Wow, we really love to jump the gun on giving titles in SC2.

I will continue to call him a god until he stops carrying my FPL team #based.
WriterRecently Necro'd (?)
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-01-16 07:13:27
January 16 2014 07:11 GMT
#675
Very beautiful play from Keen in game 2.

In game 3, I think he could have flanked the Protoss army with the map control he had. I was shaking my head when he turtled units back into his natural, letting a couple zealots kill scvs and deny mining at his third.

Then eating the storm at the choke with his whole army while losing all mining at third. It may not have happened if he had his army divided up but in close proximity to flank or defend his third.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
January 16 2014 07:11 GMT
#676
OH SHIT!!!!!!

SMOOOTH CRIMINAL!!
Zerg for Life
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 16 2014 07:12 GMT
#677
On January 16 2014 16:11 Ben... wrote:
Show nested quote +
On January 16 2014 16:08 Qwerty85 wrote:
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.


IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC.
KT best KT ~ 2014
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
January 16 2014 07:12 GMT
#678
Welcome to Code C.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Ben...
Profile Joined January 2011
Canada3485 Posts
January 16 2014 07:13 GMT
#679
On January 16 2014 16:12 aZealot wrote:
Show nested quote +
On January 16 2014 16:11 Ben... wrote:
On January 16 2014 16:08 Qwerty85 wrote:
On January 16 2014 16:01 Ben... wrote:
On January 16 2014 15:59 Qwerty85 wrote:
Did I saw incorrectly or did he throw 3 time warps during that attack? That spell is way too cheep for what it does.. Trust basically forced a huge bunker commitment by just 3 gates while teching to colossus..


Mothership core can only cast 2 time warps. They are 75 energy a pop.


I am pretty sure he casted 2 in his main base and then another one on the ramp. So with 75 per TW he is only 25 energy short.. With the duration it is possible to get enough energy for a third during the attack.

The spell is just too powerful. Basically 3 time warps with total duration of 90 seconds. Trust had 3 gates, it wasn't even an all in but it still put him behind. That is what was Demuslim talking about in his blog.

He was doing an attack that requires serious commitment on terran's part with the 4 bunkers (it should be the opposite in my opinion) while teching to colossus. So when Keen defends, he naturally thinks he can put some pressure but already finds immortals at protoss base and has a bad trade..

The margin for error is really small for terran.
Oh okay, I thought you meant in one shot he cast 3. Yes, that 25 energy could conceivably build up so that he could cast a third.

You're preaching to the choir when it comes to time warp. I've disliked it since beta.


IIRC, Oracles were meant to have the ability but beta feedback was that it was OP. So, they gave it to the MSC.

Yeah, they did.

Remember when mothership core had detection? That was so broken but soooooo good.

I miss beta mothership core. I liked the slow but more powerful one.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 16 2014 07:13 GMT
#680
On January 16 2014 16:12 Seeker wrote:
Welcome to Code C.


Yeah, yesterdays decider between sOs and Classic was the same way.
At least one protoss will die to cheese so I guess it is ok :D
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