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On December 25 2013 15:00 Fuchsteufelswild wrote:So the idea of this is that if you raise it high enough (200 might not be enough then, as others have said), you may need to focus on spamming a lot if you have trouble naturally keeping your APM that high naturally, which could also affect how the games are played. It does seem like the better players will have no trouble getting to 200 without additional spam as many of them would be used to it. GoOdy, Sjow, Elfi etc. can compete so long as they add mindless spam to their game. Perhaps we'd see a few "unsieged" tanks dancing on the spot from right-click spamming to keep the APM high at times.This is based on the in-game APM measurement then, I take it?
I think their wrists would give out with all that speed .
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:p Their wrists are more easily damaged than other players' wrists, you mean? (I'm sure you're just making a joke though) I think they're just not used to that speed and it doesn't come naturally to them, but have any of them specifically stated that it hurts them when they try? I thought they just didn't feel the need and can't unless they force themselves to (but don't see the point in forcing themselves).
Maybe Sjow's next challenge should be get to rank 1 Master only with games of 200+ APM, but any time he wins a game without ending the game on over 200 APM, he has to forfeit the next game, thus punishing for not adhering to the strict spamming regimen! + Show Spoiler +Not that the APM couldn't be put to useful tasks...
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On December 25 2013 16:53 TheBloodyDwarf wrote:Show nested quote +On December 25 2013 00:06 ThePlagueJG wrote:On December 25 2013 00:03 StarVe wrote: The Anti Elfi League No problem Elfi, SjoW and GoOdy will create their own league with blakcjack and etc... :D Anyway fun idea Golden I like it :D If you have higher apm than 100 you lose.
Make it 60, so we can have turn-based Starcraft!
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I would like to see this challenge upped to 300, please! xO. 200 is really quite too easy - any GM player worth any salt will be able to achieve that in a game.
Now 200 epm - that would be sick! God I'm going to go watch some Bisu FPVoDs...gives me nerdgasms. Or better yet, some Jaedong.
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Should be raised to atleast 250
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This such an awesome concept Good luck with this!
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OH i'm gonna watch this. This is silly but fun Good initiative.
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How about changing the goal to keeping your APM below 50? That should force you to consider every click or press of the button!
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Russian Federation604 Posts
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Can you still hold CTRL+1 to get a lot of actions? Then you could just play at 100APM and hold CTRL+1 to not fall below 200APM. :D
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It should be at least 250
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Atleast we know Elfi ain't gonna win this tourney.
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On December 25 2013 15:44 Fuchsteufelswild wrote:Show nested quote +On December 25 2013 15:27 Ellibereth wrote: Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving. If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game! You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!
Not really. If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).
Let's put it this way: A consistent "world record" holder for reaching 200 then leaving would NEVER lose so its a practicable skill for a guaranteed win.
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signed up
real time apm or blizzard apm?
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On December 25 2013 23:44 Ellibereth wrote:Show nested quote +On December 25 2013 15:44 Fuchsteufelswild wrote:On December 25 2013 15:27 Ellibereth wrote: Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving. If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game! You're counting on them failing to have 200APM before you leave, which would be a fatal mistake! Not really. If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).
You really couldn't be sure of that at all. In fact, it's rather unlikely to catch the opponent under 200 in a tournament where they know they have to keep it up or above that level.
You're also dropping APM for the time it takes you to actually quit the game - you need to take two actions and wait for the game to respond before the APM counter is stopped.
It might be possible to catch someone out if you're lucky, but it's basically gambling on milliseconds and no amount of practice will give you a very reliable advantage.
On December 25 2013 23:05 t0ssboy wrote: Atleast we know Elfi ain't gonna win this tourney.
Depending on who signs up, I'm pretty sure elfi could still beat random Masters players by mindlessly spamming while he plays.
It would be kind of awesome if he did sign up to be honest. Just to rub it in. :D
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On December 25 2013 23:05 t0ssboy wrote: Atleast we know Elfi ain't gonna win this tourney.
Eh, elfi could do it if he just felt like like it. In the start when everyone box and spam in order to get warmed up and ready? Yeah elfi just makes that one action to produce a probe. Then pick his nose. And produce another probe. Click. Click. Then holy shit it's fighting time and clickclickclick 250 no problem top-notch unit control I'm the motherfucking elfi suck my dick. And so he won. Again.
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On December 25 2013 23:44 Ellibereth wrote:Show nested quote +On December 25 2013 15:44 Fuchsteufelswild wrote:On December 25 2013 15:27 Ellibereth wrote: Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving. If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game! You're counting on them failing to have 200APM before you leave, which would be a fatal mistake! Not really. If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all). Let's put it this way: A consistent "world record" holder for reaching 200 then leaving would NEVER lose so its a practicable skill for a guaranteed win. I don't know why you're so sure that if you or some other single person decided to practise specifically for that task, no one else in the game would either. There could easily be a large number of people trying to compete in this who make sure that they spike their APM up to 200+ as soon as possible, specifically to avoid that, then continue the game while trying to maintain that. Many fast players will naturally spam enough to get at least near that but probably higher, so it's not hard for them to spike to 200 as quickly as possible. Perhaps the slower players that try to do this will manage to get up to that but then fail to maintain the speed if they keep playing without specifically trying to spam, but I think it's quite reasonable to suspect that many players would want to keep playing rather than quit like you recommend, and would relish their opponent diving out of the game (apart from getting less satisfaction from winning) because they know that they CAN maintain over 200 while playing well, so an opponent who leaves immediately after getting 200 loses, because both players have already reached 200.
Perhaps you're assuming that your example person could get to 200 as soon as possible and leave the split second after it reaches that speed. Even if possible, I think you're getting into the sort of territory that would either require programs to make you leave in the instance that you get to 200APM (i.e. you'd get disqualified as such things are likely "unwritten rules" in this tournament), or you'd run a strong risk of being disqualified for the same reason even without having used a program to help you. The tournament is meant to be fun, not pay people who want to find the most lame and abusive ways to win the tournament prize money, so I think at least some measures or concept of fairness will be in place.
On December 26 2013 00:34 Talin wrote: It would be kind of awesome if he [Elfi] did sign up to be honest. Just to rub it in. :D I have to agree with this. :D
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How is apm being calculated?
Actions per game minute or Actions per real life minute?
If its actions per game minute are you just using the apm counter at the score screen under the performance tab?
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On December 27 2013 11:11 vaderseven wrote: How is apm being calculated?
Actions per game minute or Actions per real life minute?
If its actions per game minute are you just using the apm counter at the score screen under the performance tab?
In Score board!
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