• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1412 users

APM League Host by Golden - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 25 2013 08:13 GMT
#81
On December 25 2013 15:00 Fuchsteufelswild wrote:
So the idea of this is that if you raise it high enough (200 might not be enough then, as others have said), you may need to focus on spamming a lot if you have trouble naturally keeping your APM that high naturally, which could also affect how the games are played.
It does seem like the better players will have no trouble getting to 200 without additional spam as many of them would be used to it.
GoOdy, Sjow, Elfi etc. can compete so long as they add mindless spam to their game.
Perhaps we'd see a few "unsieged" tanks dancing on the spot from right-click spamming to keep the APM high at times.


This is based on the in-game APM measurement then, I take it?


I think their wrists would give out with all that speed .
When I think of something else, something will go here
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
December 25 2013 08:53 GMT
#82
:p Their wrists are more easily damaged than other players' wrists, you mean? (I'm sure you're just making a joke though)
I think they're just not used to that speed and it doesn't come naturally to them, but have any of them specifically stated that it hurts them when they try?
I thought they just didn't feel the need and can't unless they force themselves to (but don't see the point in forcing themselves).

Maybe Sjow's next challenge should be get to rank 1 Master only with games of 200+ APM, but any time he wins a game without ending the game on over 200 APM, he has to forfeit the next game, thus punishing for not adhering to the strict spamming regimen! + Show Spoiler +
Not that the APM couldn't be put to useful tasks...
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
December 25 2013 09:21 GMT
#83
On December 25 2013 16:53 TheBloodyDwarf wrote:
Show nested quote +
On December 25 2013 00:06 ThePlagueJG wrote:
On December 25 2013 00:03 StarVe wrote:
The Anti Elfi League


No problem Elfi, SjoW and GoOdy will create their own league with blakcjack and etc... :D

Anyway fun idea Golden I like it :D

If you have higher apm than 100 you lose.


Make it 60, so we can have turn-based Starcraft!
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 25 2013 09:45 GMT
#84
I would like to see this challenge upped to 300, please! xO. 200 is really quite too easy - any GM player worth any salt will be able to achieve that in a game.

Now 200 epm - that would be sick! God I'm going to go watch some Bisu FPVoDs...gives me nerdgasms. Or better yet, some Jaedong.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
December 25 2013 09:54 GMT
#85
Should be raised to atleast 250
Best starcraft 2 player of all time? INnoVation
phoenixfeather95
Profile Blog Joined January 2011
665 Posts
December 25 2013 09:55 GMT
#86
This such an awesome concept
Good luck with this!
@dbrisingr
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 25 2013 10:06 GMT
#87
OH i'm gonna watch this. This is silly but fun Good initiative.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
December 25 2013 10:33 GMT
#88
How about changing the goal to keeping your APM below 50? That should force you to consider every click or press of the button!
jackslater
Profile Joined November 2012
Russian Federation604 Posts
December 25 2013 10:44 GMT
#89
Wow nice!
ScoutWBF
Profile Joined April 2005
Germany636 Posts
December 25 2013 11:16 GMT
#90
Can you still hold CTRL+1 to get a lot of actions? Then you could just play at 100APM and hold CTRL+1 to not fall below 200APM. :D
Matiz_pl
Profile Joined August 2008
Poland163 Posts
December 25 2013 13:43 GMT
#91
It should be at least 250
"Competitive gaming consists of one and only one rule. You use what wins. " - FuumaMonou
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
December 25 2013 14:05 GMT
#92
Atleast we know Elfi ain't gonna win this tourney.
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
Ellibereth
Profile Joined August 2010
United States66 Posts
December 25 2013 14:44 GMT
#93
On December 25 2013 15:44 Fuchsteufelswild wrote:
Show nested quote +
On December 25 2013 15:27 Ellibereth wrote:
Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving.

If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game!
You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!


Not really.
If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).

Let's put it this way: A consistent "world record" holder for reaching 200 then leaving would NEVER lose so its a practicable skill for a guaranteed win.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2013-12-25 15:12:19
December 25 2013 15:11 GMT
#94
signed up

real time apm or blizzard apm?
The harder it becomes, the more you should focus on the basics.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-12-25 15:36:17
December 25 2013 15:34 GMT
#95
On December 25 2013 23:44 Ellibereth wrote:
Show nested quote +
On December 25 2013 15:44 Fuchsteufelswild wrote:
On December 25 2013 15:27 Ellibereth wrote:
Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving.

If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game!
You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!


Not really.
If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).


You really couldn't be sure of that at all. In fact, it's rather unlikely to catch the opponent under 200 in a tournament where they know they have to keep it up or above that level.

You're also dropping APM for the time it takes you to actually quit the game - you need to take two actions and wait for the game to respond before the APM counter is stopped.

It might be possible to catch someone out if you're lucky, but it's basically gambling on milliseconds and no amount of practice will give you a very reliable advantage.

On December 25 2013 23:05 t0ssboy wrote:
Atleast we know Elfi ain't gonna win this tourney.


Depending on who signs up, I'm pretty sure elfi could still beat random Masters players by mindlessly spamming while he plays.

It would be kind of awesome if he did sign up to be honest. Just to rub it in. :D
WhizPower
Profile Joined June 2013
Netherlands33 Posts
December 25 2013 16:06 GMT
#96
Great idea!
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
December 25 2013 19:15 GMT
#97
On December 25 2013 23:05 t0ssboy wrote:
Atleast we know Elfi ain't gonna win this tourney.


Eh, elfi could do it if he just felt like like it. In the start when everyone box and spam in order to get warmed up and ready? Yeah elfi just makes that one action to produce a probe. Then pick his nose. And produce another probe. Click. Click. Then holy shit it's fighting time and clickclickclick 250 no problem top-notch unit control I'm the motherfucking elfi suck my dick. And so he won. Again.
Mark Munoz looks like Gretorp
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-12-26 08:20:03
December 26 2013 08:14 GMT
#98
On December 25 2013 23:44 Ellibereth wrote:
Show nested quote +
On December 25 2013 15:44 Fuchsteufelswild wrote:
On December 25 2013 15:27 Ellibereth wrote:
Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving.

If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game!
You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!


Not really.
If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).

Let's put it this way: A consistent "world record" holder for reaching 200 then leaving would NEVER lose so its a practicable skill for a guaranteed win.

I don't know why you're so sure that if you or some other single person decided to practise specifically for that task, no one else in the game would either.
There could easily be a large number of people trying to compete in this who make sure that they spike their APM up to 200+ as soon as possible, specifically to avoid that, then continue the game while trying to maintain that. Many fast players will naturally spam enough to get at least near that but probably higher, so it's not hard for them to spike to 200 as quickly as possible.
Perhaps the slower players that try to do this will manage to get up to that but then fail to maintain the speed if they keep playing without specifically trying to spam, but I think it's quite reasonable to suspect that many players would want to keep playing rather than quit like you recommend, and would relish their opponent diving out of the game (apart from getting less satisfaction from winning) because they know that they CAN maintain over 200 while playing well, so an opponent who leaves immediately after getting 200 loses, because both players have already reached 200.

Perhaps you're assuming that your example person could get to 200 as soon as possible and leave the split second after it reaches that speed.
Even if possible, I think you're getting into the sort of territory that would either require programs to make you leave in the instance that you get to 200APM (i.e. you'd get disqualified as such things are likely "unwritten rules" in this tournament), or you'd run a strong risk of being disqualified for the same reason even without having used a program to help you.
The tournament is meant to be fun, not pay people who want to find the most lame and abusive ways to win the tournament prize money, so I think at least some measures or concept of fairness will be in place.

On December 26 2013 00:34 Talin wrote:
It would be kind of awesome if he [Elfi] did sign up to be honest. Just to rub it in. :D

I have to agree with this. :D
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2013-12-27 02:12:02
December 27 2013 02:11 GMT
#99
How is apm being calculated?

Actions per game minute or
Actions per real life minute?

If its actions per game minute are you just using the apm counter at the score screen under the performance tab?
Golden
Profile Joined July 2011
Korea (South)42 Posts
December 27 2013 13:18 GMT
#100
On December 27 2013 11:11 vaderseven wrote:
How is apm being calculated?

Actions per game minute or
Actions per real life minute?

If its actions per game minute are you just using the apm counter at the score screen under the performance tab?


In Score board!
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
14:00
uThermal 2v2 Circuit April
uThermal534
SteadfastSC316
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 546
uThermal 534
SteadfastSC 316
Hui .283
IndyStarCraft 136
Railgan 19
StarCraft: Brood War
Britney 23217
Mini 1289
Shuttle 428
Larva 399
Sharp 332
firebathero 264
hero 178
ggaemo 177
Soulkey 154
Dewaltoss 114
[ Show more ]
Last 105
PianO 53
Hm[arnc] 48
sSak 47
Movie 35
Free 35
Shinee 26
Rock 21
HiyA 21
Sexy 18
Shine 14
IntoTheRainbow 14
Sacsri 9
Dota 2
qojqva4123
Counter-Strike
olofmeister5348
fl0m1580
byalli615
Heroes of the Storm
Khaldor243
MindelVK21
Other Games
Grubby2562
FrodaN1239
B2W.Neo400
mouzStarbuck62
QueenE61
Trikslyr24
Organizations
Other Games
gamesdonequick813
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• iHatsuTV 5
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki21
• 80smullet 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2608
• Nemesis1778
Other Games
• imaqtpie524
• Shiphtur193
• tFFMrPink 15
Upcoming Events
BSL
1h 33m
Afreeca Starleague
16h 33m
Wardi Open
16h 33m
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 16h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.