3. Tournament starts at Dec SAT 28 22:00 GMT (+00:00)]
4. Open to all, Registration via e-mail : thegolden@nate.com until Dec 26 3PM PDT
(Selection for Participation, but won’t select only high ranker)
(even you are at bronze league, you have an opportunity to beat the grandmaster players as long as you have a high apm!)
Form
Real name :
Age :
Country :
Nick name and character code :
Battle.net e-mail address :
League and Ranking :
will you follow rule? : (YES or NO)
will you participation in Dec 28 3PM PDT? : (YES or NO)
any comment :
*** will be selection for participation and you will be get e-mail for infomation, bracket if you selected ***
Rule
1. Single elimination Bracket Ro8
2. Winners advance to the next round, but the player MUST make greater than or equal to 200 APM (200,201+ advance, 199 fail)
3. If the winner can't make it over 200 apm, check loser's apm. if loser's apm is over 200 apm, loser advance to next round
4. if NO ONE makes over 200apm, both fail and next round will be FF even ro4 (if one party of ro4 fail advance to final, opposite side party winner will win the tournament, but if opposite side party can't make too, NO ONE WIN
5. First player who gets 2 valid score (according to the APM rule) in the final win the tournament (maximum 5games, if over 5games, NO ONE WIN)
6. All match is play on NA server
Bracket
Thank you for support to make tournament
also, Thank you for my fans! Please don't dislike my terrible english cast =)
What a sick idea, Golden. Would be awesome to see less players complaining about tournaments and more of them sponsoring their own events. Instead of just identifying faults, do something about it.
So let me get this straight... if I spam APM for 10 seconds then leave, and my opponent was busy typing "gl hf", I win? Sounds great!
Of course I wouldn't expect that to happen, but Golden, you may want to make sure there aren't any shenanigans going on, with people leaving early or anything like that...
On December 25 2013 04:07 bduddy wrote: So let me get this straight... if I spam APM for 10 seconds then leave, and my opponent was busy typing "gl hf", I win? Sounds great!
Of course I wouldn't expect that to happen, but Golden, you may want to make sure there aren't any shenanigans going on, with people leaving early or anything like that...
Well, since Golden makes the rules, he can probably just use his own judgement to identify cheating.
From what I can see, if you win but don't have the required apm, you don't win. if you lose and have the required apm but the other player also has the required apm, you lose.
So no, you can't just spam and leave.
EDIT: so it just occurred to me that your idea is to spam and leave, relying on having the apm while the other guy is just playing legit planning on getting their apm up later.
Yeah I think Golden would tell that player off. Golden don't take no nonsense.
On December 25 2013 04:32 Noobity wrote: From what I can see, if you win but don't have the required apm, you don't win. if you lose and have the required apm but the other player also has the required apm, you lose.
So no, you can't just spam and leave.
According to that logic, you can, because your opponent's win doesn't count as long as his/her apm doesn't exceed 200. However, this kind of abuse is pretty easy to spot and can just be dealt with with a general ban on "sneaky circumvention of the rules".
On December 25 2013 04:32 Noobity wrote: From what I can see, if you win but don't have the required apm, you don't win. if you lose and have the required apm but the other player also has the required apm, you lose.
So no, you can't just spam and leave.
According to that logic, you can, because your opponent's win doesn't count as long as his/her apm doesn't exceed 200. However, this kind of abuse is pretty easy to spot and can just be dealt with with a general ban on "sneaky circumvention of the rules".
What abuse? There is no way to abuse, go read rules again.
If you win with 200 or more apm you win if you lose with 200 or more apm, but your opponent doesnt have 200 or more apm, you win if you lose with 200 apm or more apm, and you opponent has 200 or more apm, you lose if both of you dont have 200 apm, you both lose and next round is WO
On December 25 2013 04:32 Noobity wrote: From what I can see, if you win but don't have the required apm, you don't win. if you lose and have the required apm but the other player also has the required apm, you lose.
So no, you can't just spam and leave.
According to that logic, you can, because your opponent's win doesn't count as long as his/her apm doesn't exceed 200. However, this kind of abuse is pretty easy to spot and can just be dealt with with a general ban on "sneaky circumvention of the rules".
What abuse? There is no way to abuse, go read rules again.
If you win with 200 or more apm you win if you lose with 200 or more apm, but your opponent doesnt have 200 or more apm, you win if you lose with 200 apm or more apm, and you opponent has 200 or more apm, you lose if both of you dont have 200 apm, you both lose and next round is WO
On December 25 2013 04:07 bduddy wrote: So let me get this straight... if I spam APM for 10 seconds then leave, and my opponent was busy typing "gl hf", I win? Sounds great!
Of course I wouldn't expect that to happen, but Golden, you may want to make sure there aren't any shenanigans going on, with people leaving early or anything like that...
This would allow someone to win according to your rule #2 with no effort if the opponent bothers to chat at all or doesn't focus on spamming immediately.
On December 25 2013 08:39 dignitas.merz wrote: Bitches please.
Raise it to 300 and I'd consider it, anyone can muster 200.
Haha, I was about to post something like "return of the merz" and then I see you got here already. Any chance of your participation just for shits and giggles?
So the idea of this is that if you raise it high enough (200 might not be enough then, as others have said), you may need to focus on spamming a lot if you have trouble naturally keeping your APM that high naturally, which could also affect how the games are played. It does seem like the better players will have no trouble getting to 200 without additional spam as many of them would be used to it. GoOdy, Sjow, Elfi etc. can compete so long as they add mindless spam to their game. Perhaps we'd see a few "unsieged" tanks dancing on the spot from right-click spamming to keep the APM high at times.
This is based on the in-game APM measurement then, I take it?
On December 25 2013 15:27 Ellibereth wrote: Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving.
If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game! You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!
On December 25 2013 15:51 HomeWorld wrote: Too bad it's not 200 EPM =)
I think the idea is that, although extremely unlikely, lower league players have a hope of winning if they can manage to still spam enough when their opponent doesn't. Forcing 200 EPM would surely eliminate that possibility! I don't think the rules would be in place if this were a tournament purely for showcasing skill. It's a novelty.
On December 25 2013 15:00 Fuchsteufelswild wrote: So the idea of this is that if you raise it high enough (200 might not be enough then, as others have said), you may need to focus on spamming a lot if you have trouble naturally keeping your APM that high naturally, which could also affect how the games are played. It does seem like the better players will have no trouble getting to 200 without additional spam as many of them would be used to it. GoOdy, Sjow, Elfi etc. can compete so long as they add mindless spam to their game. Perhaps we'd see a few "unsieged" tanks dancing on the spot from right-click spamming to keep the APM high at times.
This is based on the in-game APM measurement then, I take it?
I think their wrists would give out with all that speed .
:p Their wrists are more easily damaged than other players' wrists, you mean? (I'm sure you're just making a joke though) I think they're just not used to that speed and it doesn't come naturally to them, but have any of them specifically stated that it hurts them when they try? I thought they just didn't feel the need and can't unless they force themselves to (but don't see the point in forcing themselves).
Maybe Sjow's next challenge should be get to rank 1 Master only with games of 200+ APM, but any time he wins a game without ending the game on over 200 APM, he has to forfeit the next game, thus punishing for not adhering to the strict spamming regimen! + Show Spoiler +
Not that the APM couldn't be put to useful tasks...
I would like to see this challenge upped to 300, please! xO. 200 is really quite too easy - any GM player worth any salt will be able to achieve that in a game.
Now 200 epm - that would be sick! God I'm going to go watch some Bisu FPVoDs...gives me nerdgasms. Or better yet, some Jaedong.
On December 25 2013 15:27 Ellibereth wrote: Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving.
If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game! You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!
Not really. If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).
Let's put it this way: A consistent "world record" holder for reaching 200 then leaving would NEVER lose so its a practicable skill for a guaranteed win.
On December 25 2013 15:27 Ellibereth wrote: Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving.
If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game! You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!
Not really. If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).
You really couldn't be sure of that at all. In fact, it's rather unlikely to catch the opponent under 200 in a tournament where they know they have to keep it up or above that level.
You're also dropping APM for the time it takes you to actually quit the game - you need to take two actions and wait for the game to respond before the APM counter is stopped.
It might be possible to catch someone out if you're lucky, but it's basically gambling on milliseconds and no amount of practice will give you a very reliable advantage.
On December 25 2013 23:05 t0ssboy wrote: Atleast we know Elfi ain't gonna win this tourney.
Depending on who signs up, I'm pretty sure elfi could still beat random Masters players by mindlessly spamming while he plays.
It would be kind of awesome if he did sign up to be honest. Just to rub it in. :D
On December 25 2013 23:05 t0ssboy wrote: Atleast we know Elfi ain't gonna win this tourney.
Eh, elfi could do it if he just felt like like it. In the start when everyone box and spam in order to get warmed up and ready? Yeah elfi just makes that one action to produce a probe. Then pick his nose. And produce another probe. Click. Click. Then holy shit it's fighting time and clickclickclick 250 no problem top-notch unit control I'm the motherfucking elfi suck my dick. And so he won. Again.
On December 25 2013 15:27 Ellibereth wrote: Clearly the optimal strategy is to practice hitting 200 apm at the very start of the game as fast possible and then instantly leaving.
If they have 200 APM or higher as their average at the end of that short period, you'd have thrown the game! You're counting on them failing to have 200APM before you leave, which would be a fatal mistake!
Not really. If you have reasonable equipment and practiced nothing but instantly leaving upon reaching 200 asap for a bit you could probably be reasonably sure you're opponent is still at <200 at that point. (As they most likely haven't drilled that at all).
Let's put it this way: A consistent "world record" holder for reaching 200 then leaving would NEVER lose so its a practicable skill for a guaranteed win.
I don't know why you're so sure that if you or some other single person decided to practise specifically for that task, no one else in the game would either. There could easily be a large number of people trying to compete in this who make sure that they spike their APM up to 200+ as soon as possible, specifically to avoid that, then continue the game while trying to maintain that. Many fast players will naturally spam enough to get at least near that but probably higher, so it's not hard for them to spike to 200 as quickly as possible. Perhaps the slower players that try to do this will manage to get up to that but then fail to maintain the speed if they keep playing without specifically trying to spam, but I think it's quite reasonable to suspect that many players would want to keep playing rather than quit like you recommend, and would relish their opponent diving out of the game (apart from getting less satisfaction from winning) because they know that they CAN maintain over 200 while playing well, so an opponent who leaves immediately after getting 200 loses, because both players have already reached 200.
Perhaps you're assuming that your example person could get to 200 as soon as possible and leave the split second after it reaches that speed. Even if possible, I think you're getting into the sort of territory that would either require programs to make you leave in the instance that you get to 200APM (i.e. you'd get disqualified as such things are likely "unwritten rules" in this tournament), or you'd run a strong risk of being disqualified for the same reason even without having used a program to help you. The tournament is meant to be fun, not pay people who want to find the most lame and abusive ways to win the tournament prize money, so I think at least some measures or concept of fairness will be in place.
On December 26 2013 00:34 Talin wrote: It would be kind of awesome if he [Elfi] did sign up to be honest. Just to rub it in. :D
On December 25 2013 18:45 Qwyn wrote: I would like to see this challenge upped to 300, please! xO. 200 is really quite too easy - any GM player worth any salt will be able to achieve that in a game.
Now 200 epm - that would be sick! God I'm going to go watch some Bisu FPVoDs...gives me nerdgasms. Or better yet, some Jaedong.
Afaik, almost no top Korean pro-gamer reaches over 300 in-game APM, and then the few that manages to do that are probably all zergs, that would not be really interesting :D
this might be cynical but my apm with t and z are like 190 and I'm legit gold league(not just this season) and my masters toss is like 140. also what is to stop someone from spamming apm really fast and leaving the game every time?
On December 29 2013 05:04 aldochillbro wrote: this might be cynical but my apm with t and z are like 190 and I'm legit gold league(not just this season) and my masters toss is like 140. also what is to stop someone from spamming apm really fast and leaving the game every time?
i'm sure that would be considered unsportsmanlike and not counted
On December 29 2013 05:04 aldochillbro wrote: this might be cynical but my apm with t and z are like 190 and I'm legit gold league(not just this season) and my masters toss is like 140. also what is to stop someone from spamming apm really fast and leaving the game every time?
His opponent doing the same thing and thus getting a free win.
Select usually gets over 200 apm anyways but he plays like a monster LOL so If you both have over 200 apm then the person who actually wins the match wins......
On December 29 2013 05:23 Pirfiktshon wrote: so If you both have over 200 apm then the person who actually wins the match wins......
Yes.
And in a tournament that specifically demands 200+ APM, everyone's going to be spamming it from the first second anyway, making it impossible to trick someone by reaching 200 and insta-leaving (or at least a massive gamble that the opponent is favored to win).
I get my first Hyun-Forsen flashbacks here. Would be interesting to know, how many kills that Spine in the natural has, it is standing there for ages now.
On December 29 2013 08:40 Aeromi wrote: Did they just start ?
This is the second Quarterfinal, the first one was 2 zergs against eachother, going Ling/Bling against eachother on 2 bases, until their mains dried up.
What do you think to change the rules a little bit for next tournament to maximum 100 APM to prove that people can be good even without having the gift of being fast?
On December 29 2013 08:44 nawias wrote: Hey Golden,
What do you think to change the rules a little bit for next tournament to maximum 100 APM to prove that people can be good even without having the gift of being fast?
I agree that this would be a lot more interesting. If someone is too good it may seem like he will lose since his apm is too high, and he will be disqualified... While in these tournaments the winner will usually have the higher apm, and I dunno, doing it the other way it would be more interesting. 80-100 APM would would likely be the perfect number.
80-100 APM is kinda constraining race-wise. I don't doubt you can execute the full range of Protoss strat with less than 100 APM, but I'm a bit more skeptical about some Terran technical situations. It would be interesting nonetheless.
On December 29 2013 09:18 ZenithM wrote: 80-100 APM is kinda constraining race-wise. I don't doubt you can execute the full range of Protoss strat with less than 100 APM, but I'm a bit more skeptical about some Terran technical situations. It would be interesting nonetheless.
It would REALLY promote efficiency. I played protoss, and initially when SC2 was released my APM was 80-90 and I was diamond. I made my transition to masters once I reached 120 APM, and ended up playing high master level at 150 APM. I would think it's possible especially considering Goody and Sjow (who are terran obviously) play at tournament level for a while with 100-120 APM I believe.
There also were changes in how APM is calculated on blizzard side of things sometime in 2011, so I don't exactly remember how that might have changed it.
On December 29 2013 09:19 FiWiFaKi wrote: LOL! Funniest thing. Spores to counter reapers...
Oh c'mon, he was just trying to save the drones! (and forgot the cancelling bit)
I just feel bad for the guy. He probably spent time practicing and stuff too... And then he ends up not being able to kill one unit in the entire game. I feel bad for him ):
Golden reaching out to the community outside of Korea and being welcomed with open arms. Before he was just a no-name to me . . . now I'm actually interested and following him. Hopefully more Koreans will follow his example.
On December 29 2013 09:18 ZenithM wrote: 80-100 APM is kinda constraining race-wise. I don't doubt you can execute the full range of Protoss strat with less than 100 APM, but I'm a bit more skeptical about some Terran technical situations. It would be interesting nonetheless.
It would REALLY promote efficiency. I played protoss, and initially when SC2 was released my APM was 80-90 and I was diamond. I made my transition to masters once I reached 120 APM, and ended up playing high master level at 150 APM. I would think it's possible especially considering Goody and Sjow (who are terran obviously) play at tournament level for a while with 100-120 APM I believe.
There also were changes in how APM is calculated on blizzard side of things sometime in 2011, so I don't exactly remember how that might have changed it.
I think this won't work, at least for zergs. Just to keep on top of injects + creep spread and general mechanics zerg is just higher APM. Probably 140-150 just to keep up.
On December 29 2013 09:18 ZenithM wrote: 80-100 APM is kinda constraining race-wise. I don't doubt you can execute the full range of Protoss strat with less than 100 APM, but I'm a bit more skeptical about some Terran technical situations. It would be interesting nonetheless.
It would REALLY promote efficiency. I played protoss, and initially when SC2 was released my APM was 80-90 and I was diamond. I made my transition to masters once I reached 120 APM, and ended up playing high master level at 150 APM. I would think it's possible especially considering Goody and Sjow (who are terran obviously) play at tournament level for a while with 100-120 APM I believe.
There also were changes in how APM is calculated on blizzard side of things sometime in 2011, so I don't exactly remember how that might have changed it.
I think this won't work, at least for zergs. Just to keep on top of injects + creep spread and general mechanics zerg is just higher APM. Probably 140-150 just to keep up.
I have around 110 APM as a Zerg with no micro at all. I just macro and creep spread and do 0 control and my macro is still not great.
On December 29 2013 11:11 purakushi wrote: Hilarious how Protoss got 1st and 2nd
Come on dude, Protoss did lose some games.
I think he might have been getting at that people say Protoss is easy to play and you don't need HIGH APM, yet they both used HIGH APM. I mean, it's in the name PROtoss, right?