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[GSTL] Grand Finals Azubu vs AxA Match 2 Season 2 - Page 13

Forum Index > StarCraft 2 Tournaments
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Ctesias
Profile Joined December 2012
4595 Posts
November 23 2013 10:28 GMT
#241
Wow, never thought B4 could beat MMA after MMA beat Ragnarok that soundly. Very impressive defence got it done, though. Another really good game.
Flash | Mvp
HeadlessWonder
Profile Joined January 2013
United States1096 Posts
November 23 2013 10:28 GMT
#242
On November 23 2013 19:27 Weavel wrote:
Was he wearing that suit while playing?

Yes. Yes he was. It's the source of his power.
CIS Doto
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 23 2013 10:28 GMT
#243
On November 23 2013 19:26 sharkie wrote:
Isn't the counter to BBBB's style to just mass expand? Since he doesnt play aggressively.

MMA stuck to three bases too long imo

Terran does not benefit from mass expanding though, unless you keep on adding and adding production to spend the bank.
DeMoN pulls off a Miracle and Flies to the Moon
Keeemy
Profile Joined November 2012
Finland7855 Posts
November 23 2013 10:28 GMT
#244
That zerg style looks really strong. Not trying to end the game early but just staying passive and teching up.
Hello
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 23 2013 10:28 GMT
#245
I want to see if Innovation's parade push style can break that defense from B4.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 23 2013 10:29 GMT
#246
Why did they nerf the widowmine without a compromise :\
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 23 2013 10:29 GMT
#247
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?
Squat
Profile Joined September 2013
Sweden7978 Posts
November 23 2013 10:29 GMT
#248
On November 23 2013 19:26 sharkie wrote:
Isn't the counter to BBBB's style to just mass expand? Since he doesnt play aggressively.

MMA stuck to three bases too long imo

Terran does not really benefit that much from having more than 3 mining bases in TvZ, you end up with a surplus of gas anyway and you can't make enough SCVs to saturate 4 bases, it would cut into your army supply too much. having 4-5 bases for zerg is much more important because every good unit is very gas heavy.
"Digital. They have digital. What is digital?" - Donald J Trump
lystier
Profile Blog Joined August 2013
China877 Posts
November 23 2013 10:29 GMT
#249
Well played~!
Startale forever.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 23 2013 10:29 GMT
#250
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\

Dunno. Tanks suck for a whole bunch of reasons, and trying to fix them is not something one can do in a balance patch.
DeMoN pulls off a Miracle and Flies to the Moon
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 23 2013 10:29 GMT
#251
On November 23 2013 19:29 Dodgin wrote:
Show nested quote +
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?

Thats not a big enough buff lol
Aeromi
Profile Blog Joined August 2012
France14461 Posts
November 23 2013 10:30 GMT
#252
On November 23 2013 19:29 Dodgin wrote:
Show nested quote +
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?

Did you see tanks ?
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Noonius
Profile Joined April 2012
Estonia17413 Posts
November 23 2013 10:30 GMT
#253
best Puffy Jacket KR
Terran forever | Maru hater forever
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 23 2013 10:30 GMT
#254
On November 23 2013 19:29 Dodgin wrote:
Show nested quote +
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?


Siege tanks don't shoot up.

Muta ling baneling is ridiculously hard to deal with now. Same as last night. Once the muta count gets up, it's really hard to control it and you can't drop.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
BlackCompany
Profile Joined August 2012
Germany8388 Posts
November 23 2013 10:30 GMT
#255
I dont understand why you play that passive vs zergs, i thought people realized that you get in a lot of trouble if you allow Zerg 4 bases and 90 drones uncontested.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
November 23 2013 10:30 GMT
#256
havent watched sc2 in a while, have there been pro games since the patch where people successfully used the mech or roach buffs?
Goibon
Profile Joined May 2010
New Zealand8185 Posts
November 23 2013 10:30 GMT
#257
happy guy with hat looks like a larger version of a mate of mine, he was already hilarious but that made him even more so
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
blackone
Profile Joined November 2010
Germany1314 Posts
November 23 2013 10:31 GMT
#258
He dropped every single one of those bases and pushed at the front, that was the opposite of uncontested.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
November 23 2013 10:31 GMT
#259
That keyboard looks like candy
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 23 2013 10:31 GMT
#260
On November 23 2013 19:30 BlackCompany wrote:
I dont understand why you play that passive vs zergs, i thought people realized that you get in a lot of trouble if you allow Zerg 4 bases and 90 drones uncontested.


How did he play passive. He didn't stop dropping, but it doesn't matter. Now it's difficult to remove the mutaball, drops become next to useless. As someone suggested early, perhaps the only thing you could do in that situation is mass expand then overwhelm him late game.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
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