• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:34
CEST 01:34
KST 08:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)21Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11106 users

[GSTL] Grand Finals Azubu vs AxA Match 2 Season 2 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 53 Next
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 23 2013 10:31 GMT
#261
On November 23 2013 19:30 BlackCompany wrote:
I dont understand why you play that passive vs zergs, i thought people realized that you get in a lot of trouble if you allow Zerg 4 bases and 90 drones uncontested.

Queen Patch was not cancelled. And with B4's style (including relatively high queen count) you are not going to do damage before 10:00 with 3 OC 2 EB build. Probably.
DeMoN pulls off a Miracle and Flies to the Moon
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 23 2013 10:31 GMT
#262
On November 23 2013 19:30 Tsubbi wrote:
havent watched sc2 in a while, have there been pro games since the patch where people successfully used the mech or roach buffs?


Lots of EU terrans are kind of experimenting with mech, I've seen some in HSC 8 and ATC. In Korea the only guy that really experimented with mech seems to be SuperNova.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 23 2013 10:32 GMT
#263
On November 23 2013 19:28 Destructicon wrote:
I want to see if Innovation's parade push style can break that defense from B4.


Isn't that what MMA was trying to do? Did I miss something?

I dunno how Terran is supposed to play for the late-game. They don't work very well at the food cap, until 10 minutes later when they have an orbital farm :/
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Xoronius
Profile Joined July 2011
Germany6362 Posts
November 23 2013 10:32 GMT
#264
On November 23 2013 19:29 bo1b wrote:
Show nested quote +
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?

Thats not a big enough buff lol

Depends on the player. Since the Siege-tank buff, GoOdy had a 93%-vZ ladder winrate at one point.
sharkie
Profile Blog Joined April 2012
Austria18755 Posts
November 23 2013 10:32 GMT
#265
On November 23 2013 19:28 lolfail9001 wrote:
Show nested quote +
On November 23 2013 19:26 sharkie wrote:
Isn't the counter to BBBB's style to just mass expand? Since he doesnt play aggressively.

MMA stuck to three bases too long imo

Terran does not benefit from mass expanding though, unless you keep on adding and adding production to spend the bank.


yeah but having a large bank can never hurt can it?
and terrans can have mules instead of scvs...
Squat
Profile Joined September 2013
Sweden7978 Posts
November 23 2013 10:32 GMT
#266
On November 23 2013 19:30 TotalBiscuit wrote:
Show nested quote +
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?


Siege tanks don't shoot up.

Muta ling baneling is ridiculously hard to deal with now. Same as last night. Once the muta count gets up, it's really hard to control it and you can't drop.

I think tanks could use an upgrade like mine, something that makes them siege and unsiege faster. I think the extreme immobility is the main problem vs an army with lots of mutas, siege tanks are like giant markers with "KILL ME" spray painted on them.
"Digital. They have digital. What is digital?" - Donald J Trump
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
November 23 2013 10:32 GMT
#267
On November 23 2013 19:30 TotalBiscuit wrote:
Show nested quote +
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?


Siege tanks don't shoot up.

Muta ling baneling is ridiculously hard to deal with now. Same as last night. Once the muta count gets up, it's really hard to control it and you can't drop.


And majority of people say you are unknowledgeable about the game. At least you seem to understand the problem of TvZ while the majority still thinks siegetanks would do anything pushing out at 14 minutes when you have 5 or more. In the meantime Zerg is T3 with 95 drones and mines that would allow for midgame pushes got (once again) nerfed into the ground so you could get easily overrun if you don't manage to put down Zerg very early and constantly trade which is very risky because one bad engagement and your potential for pressure is gone.

CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 23 2013 10:33 GMT
#268
On November 23 2013 19:30 Tsubbi wrote:
havent watched sc2 in a while, have there been pro games since the patch where people successfully used the mech or roach buffs?


Thorzain beat Hasu with mech at HSC, but that was more of Hasu not playing properly than mech being legit imo

As for the roach buff, I cannot recall any. Seems underused imo.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
pmp10
Profile Joined April 2012
3399 Posts
November 23 2013 10:33 GMT
#269
On November 23 2013 19:30 TotalBiscuit wrote:
Show nested quote +
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?


Siege tanks don't shoot up.

Muta ling baneling is ridiculously hard to deal with now. Same as last night. Once the muta count gets up, it's really hard to control it and you can't drop.

Remember when you wrote to shout at you whenever you step outside team manager role?
As a fellow terran I really sympathize but please consider yourself shouted at.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 23 2013 10:33 GMT
#270
Everyone keeps bashing on tanks but every time Bomber uses them he owns, maybe bomber's just the godliest though.
Keeemy
Profile Joined November 2012
Finland7855 Posts
November 23 2013 10:33 GMT
#271
On November 23 2013 19:32 PineapplePizza wrote:
Show nested quote +
On November 23 2013 19:28 Destructicon wrote:
I want to see if Innovation's parade push style can break that defense from B4.


Isn't that what MMA was trying to do? Did I miss something?

I dunno how Terran is supposed to play for the late-game. They don't work very well at the food cap, until 10 minutes later when they have an orbital farm :/

MMA tried to out-multitask him by dropping in many locations but since B4 made more queens than usual he managed to defend rather easily. Parade push would probably work better against that style.
Hello
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 23 2013 10:33 GMT
#272
On November 23 2013 19:32 sharkie wrote:
Show nested quote +
On November 23 2013 19:28 lolfail9001 wrote:
On November 23 2013 19:26 sharkie wrote:
Isn't the counter to BBBB's style to just mass expand? Since he doesnt play aggressively.

MMA stuck to three bases too long imo

Terran does not benefit from mass expanding though, unless you keep on adding and adding production to spend the bank.


yeah but having a large bank can never hurt can it?
and terrans can have mules instead of scvs...

large bank never hurts, but does not help, if there are 5 ultras and 6 broods in your production.
And mules instead of scvs is good, but does not help much with supply inefficient army like bio.
DeMoN pulls off a Miracle and Flies to the Moon
BlackCompany
Profile Joined August 2012
Germany8388 Posts
November 23 2013 10:33 GMT
#273
On November 23 2013 19:31 TotalBiscuit wrote:
Show nested quote +
On November 23 2013 19:30 BlackCompany wrote:
I dont understand why you play that passive vs zergs, i thought people realized that you get in a lot of trouble if you allow Zerg 4 bases and 90 drones uncontested.


How did he play passive. He didn't stop dropping, but it doesn't matter. Now it's difficult to remove the mutaball, drops become next to useless. As someone suggested early, perhaps the only thing you could do in that situation is mass expand then overwhelm him late game.


I dont mean when he started dropping, but rather before that. I know Ts almost always do this 3 cc style but it looks so bad when you loose with it.

True about the mutas.. hopefully you guys pull it off, Crank to double-kill and Innovation to finish it of please
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
November 23 2013 10:33 GMT
#274
On November 23 2013 19:33 pmp10 wrote:
Show nested quote +
On November 23 2013 19:30 TotalBiscuit wrote:
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?


Siege tanks don't shoot up.

Muta ling baneling is ridiculously hard to deal with now. Same as last night. Once the muta count gets up, it's really hard to control it and you can't drop.

Remember when you wrote to shout at you whenever you step outside team manager role?
As a fellow terran I really sympathize but please consider yourself shouted at.


His statement is perfectly fine and true at that.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
TheDwf
Profile Joined November 2011
France19747 Posts
November 23 2013 10:34 GMT
#275
On November 23 2013 19:32 Xoronius wrote:
Show nested quote +
On November 23 2013 19:29 bo1b wrote:
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?

Thats not a big enough buff lol

Depends on the player. Since the Siege-tank buff, GoOdy had a 93%-vZ ladder winrate at one point.

Then we wish him good luck for his next Code S match!
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 23 2013 10:34 GMT
#276
On November 23 2013 19:32 PineapplePizza wrote:
Show nested quote +
On November 23 2013 19:28 Destructicon wrote:
I want to see if Innovation's parade push style can break that defense from B4.


Isn't that what MMA was trying to do? Did I miss something?

I dunno how Terran is supposed to play for the late-game. They don't work very well at the food cap, until 10 minutes later when they have an orbital farm :/


MMA looked like he delayed widow mine production for a while and was trying to be aggressive with double drops and such. Innovation would have gone for more frontal aggression after the 11:00 move out to clear creep. He wouldn't have delayed WM production as much and would have an overall stronger push.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
VKCA
Profile Joined September 2011
Canada391 Posts
November 23 2013 10:34 GMT
#277
On November 23 2013 19:32 Xoronius wrote:
Show nested quote +
On November 23 2013 19:29 bo1b wrote:
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?

Thats not a big enough buff lol

Depends on the player. Since the Siege-tank buff, GoOdy had a 93%-vZ ladder winrate at one point.

lol yeah I'm sure he'd do fantastic on the kr ladder vs gm zerg muta harass
protip
he'd die, a lot.


Widow mines are, or were, stupid fucking good, so to compensate, mutas got their buffs. After mutas got their buffs, tanks became a rather bad idea against anybody who builds more than 12 muta
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 23 2013 10:35 GMT
#278
On November 23 2013 19:34 Destructicon wrote:
Show nested quote +
On November 23 2013 19:32 PineapplePizza wrote:
On November 23 2013 19:28 Destructicon wrote:
I want to see if Innovation's parade push style can break that defense from B4.


Isn't that what MMA was trying to do? Did I miss something?

I dunno how Terran is supposed to play for the late-game. They don't work very well at the food cap, until 10 minutes later when they have an orbital farm :/


MMA looked like he delayed widow mine production for a while and was trying to be aggressive with double drops and such. Innovation would have gone for more frontal aggression after the 11:00 move out to clear creep. He wouldn't have delayed WM production as much and would have an overall stronger push.


Regardless, earlier WM production would have given him unreliable results. Either those mines do the job or they spectacularly fail to trade well and you just get run over. Prepatch absolutely I'd agree, but if the last 2 evenings of matches have shown anything, mines are not doing their job anymore.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 23 2013 10:36 GMT
#279
On November 23 2013 19:34 VKCA wrote:
Show nested quote +
On November 23 2013 19:32 Xoronius wrote:
On November 23 2013 19:29 bo1b wrote:
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?

Thats not a big enough buff lol

Depends on the player. Since the Siege-tank buff, GoOdy had a 93%-vZ ladder winrate at one point.

lol yeah I'm sure he'd do fantastic on the kr ladder vs gm zerg muta harass
protip
he'd die, a lot.


Widow mines are, or were, stupid fucking good, so to compensate, mutas got their buffs. After mutas got their buffs, tanks became a rather bad idea against anybody who builds more than 12 muta

Time to nerf muta regen!
DeMoN pulls off a Miracle and Flies to the Moon
Xoronius
Profile Joined July 2011
Germany6362 Posts
November 23 2013 10:36 GMT
#280
On November 23 2013 19:34 TheDwf wrote:
Show nested quote +
On November 23 2013 19:32 Xoronius wrote:
On November 23 2013 19:29 bo1b wrote:
On November 23 2013 19:29 Dodgin wrote:
On November 23 2013 19:29 bo1b wrote:
Why did they nerf the widowmine without a compromise :\


didn't siege tanks get a dps buff?

Thats not a big enough buff lol

Depends on the player. Since the Siege-tank buff, GoOdy had a 93%-vZ ladder winrate at one point.

Then we wish him good luck for his next Code S match!

Ofc we do! But being serious, what would you recommend to buff, when nerfing Widow-mine? A Marine-buff would be to brutal in early game. Thors maybe?
Prev 1 12 13 14 15 16 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE155
Nathanias 63
StarCraft: Brood War
Britney 12834
Artosis 591
White-Ra 201
ToSsGirL 35
Dota 2
monkeys_forever421
NeuroSwarm158
League of Legends
Doublelift3870
Super Smash Bros
hungrybox1186
Heroes of the Storm
Khaldor1868
Other Games
summit1g7974
Grubby3078
ArmadaUGS744
shahzam586
JimRising 441
C9.Mang0327
Day[9].tv314
Maynarde75
Trikslyr51
Organizations
Other Games
gamesdonequick653
BasetradeTV218
Dota 2
PGL Dota 2 - Main Stream82
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 79
• davetesta36
• musti20045 32
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1005
• Scarra937
• Day9tv314
• Shiphtur260
Upcoming Events
The PondCast
10h 26m
OSC
13h 26m
Stellar Fest
13h 26m
OSC
1d
Stellar Fest
1d 13h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.