• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:15
CEST 15:15
KST 22:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group C Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group D Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2140 users

[WCS EU] RO32 Group H Premier Season 3 2013 - Page 33

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 31 32 33 All
4tre55
Profile Joined June 2011
Germany330 Posts
September 19 2013 09:38 GMT
#641
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.
Bjarne
Profile Joined December 2012
Germany192 Posts
September 19 2013 09:50 GMT
#642
On September 19 2013 18:28 Xoronius wrote:
Show nested quote +
On September 19 2013 17:00 plogamer wrote:
On September 19 2013 16:13 Whatson wrote:
On September 19 2013 07:06 andrewlt wrote:
On September 19 2013 05:26 Xoronius wrote:
On September 19 2013 05:04 Heavenlee wrote:
On September 19 2013 04:49 Xoronius wrote:
On September 19 2013 04:43 VayneAuthority wrote:
On September 19 2013 04:41 Xoronius wrote:
This is so frustrating;
Naniwa 3:2 TargA -> TargA advances
LucifroN 3:2 Starbuck -> Starbuck advances
Kas 2:2 Stardust -> Stardust advances.

Everyone I root for gets eliminated, because games are played in the "wrong order". Pls ESL, just get rid of this system and bring round robin back.


more like the players you root for can't play under pressure. The system is completely fine. If you can beat some one then why can't you beat them again? Oh it's because of the nerves ^^ Something that sadly stops a lot of players from becoming elite


Should´nt skill be higher rewarded than nerves? If you let this group play out normally, Kas probably beats Firecake, MC probably beats SD and MC/Kas make it out without any debate. In this system you have 2 players go 2:2 against eachother and one of them advances, because his opponent, who rolled him in a normal game, has nerve issues.


Skill is rewarded in this format. You're just upset because the way this format is set up didn't do well for your players. The same way people cry about extended series when it knocks out their favorite player but you apparently want some sort of extended series here where your former set is relevant. In the end, Kas ended up going 2-4 in total matches and Stardust went 4-2. The player who beat more people, aka showed more skill, won.


I am saying, that this format is bad since 2011, so it has not that much to do with the recent results. And your argument does not make that much sence, if you subtract their results against eachother, you have Stardust winning against Firecake, while Kas lost against MC. That is not at all comparable, because you will always have a better record against worse players, so how exactly should that indicate anything?


You can deny it all you want. You're obviously one of those people who decides which system is better after the games are played. Almost every single LR thread has somebody whining that the system is stupid and they always advocate a different system where their favorite player advances. The system whining is getting even more tiresome than the balance whining.

Yeah pretty much, these people are annoying as fuck...
just accept that your favorite players suck right now and move on.
I'm sure that if Kas or Firecake or whoever he rooted for made it through, we wouldn't even be having this discussion.

Have you agree with you. People are too quick to judge "skill" off a few games. Consistency is also important!


As I said before, I am not judging the skill of both players, that was a comment, when TargA>Naniwa and Starbuck>LucifroN were still in th discussion. "Consisteny is also important". Yes, it is. But how is 0-2 first and 2-0 second more consistent then 2-0 first and 0-2 second? It is the exact same score, your point does not make any sence at all.

Show nested quote +
On September 19 2013 16:13 Whatson wrote:
On September 19 2013 07:06 andrewlt wrote:
On September 19 2013 05:26 Xoronius wrote:
On September 19 2013 05:04 Heavenlee wrote:
On September 19 2013 04:49 Xoronius wrote:
On September 19 2013 04:43 VayneAuthority wrote:
On September 19 2013 04:41 Xoronius wrote:
This is so frustrating;
Naniwa 3:2 TargA -> TargA advances
LucifroN 3:2 Starbuck -> Starbuck advances
Kas 2:2 Stardust -> Stardust advances.

Everyone I root for gets eliminated, because games are played in the "wrong order". Pls ESL, just get rid of this system and bring round robin back.


more like the players you root for can't play under pressure. The system is completely fine. If you can beat some one then why can't you beat them again? Oh it's because of the nerves ^^ Something that sadly stops a lot of players from becoming elite


Should´nt skill be higher rewarded than nerves? If you let this group play out normally, Kas probably beats Firecake, MC probably beats SD and MC/Kas make it out without any debate. In this system you have 2 players go 2:2 against eachother and one of them advances, because his opponent, who rolled him in a normal game, has nerve issues.


Skill is rewarded in this format. You're just upset because the way this format is set up didn't do well for your players. The same way people cry about extended series when it knocks out their favorite player but you apparently want some sort of extended series here where your former set is relevant. In the end, Kas ended up going 2-4 in total matches and Stardust went 4-2. The player who beat more people, aka showed more skill, won.


I am saying, that this format is bad since 2011, so it has not that much to do with the recent results. And your argument does not make that much sence, if you subtract their results against eachother, you have Stardust winning against Firecake, while Kas lost against MC. That is not at all comparable, because you will always have a better record against worse players, so how exactly should that indicate anything?


You can deny it all you want. You're obviously one of those people who decides which system is better after the games are played. Almost every single LR thread has somebody whining that the system is stupid and they always advocate a different system where their favorite player advances. The system whining is getting even more tiresome than the balance whining.

Yeah pretty much, these people are annoying as fuck...
just accept that your favorite players suck right now and move on.
I'm sure that if Kas or Firecake or whoever he rooted for made it through, we wouldn't even be having this discussion.


Yeah, he sure sucks for going head to head with another player and getting eliminated for this, valid point... How about actually saying something, worth the time, it takes typing it? You can talk shit all day, but the only thing, you guys say here, is that I am annoying, while I am the only one in this discussion, who is actually making points. So either start contributing to the discussion or stop posting in it.

Edit:
Show nested quote +
On September 19 2013 18:19 Bjarne wrote:
To sum ist up: Koreans win the important games. Sad from a foreigner point of view.

Same in NA: Vibe beats Nestea first game, then, in the loosers final, he lost ---> there he goes....

At least Babyknight made ist against Tails....and apart form this Kori/Foreigner-debate: GOGO MCuuuuuuuuuuuuuu!!! =)


To be fair, Nestea won the direct comparism, as he lost 1:2, but won 2:0. If Stardust would have lost 1:2 and won 2:0 after that, I would´nt say anything, because there would be at least some indication, that he is the better player. But when those to are completely equal and one advances, while the other does not, this is just bad.



I agree....
Kas and Stardust is slightly diffrent.

Considering the hole discussion, i think your right.
The system is random at this point.
MMA II DeMuslim II MKP II JD II IdrA II HuK II Leenock II Stephano II
Xoronius
Profile Joined July 2011
Germany6362 Posts
September 19 2013 11:00 GMT
#643
On September 19 2013 18:38 4tre55 wrote:
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.


But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.
4tre55
Profile Joined June 2011
Germany330 Posts
September 19 2013 11:55 GMT
#644
On September 19 2013 20:00 Xoronius wrote:
Show nested quote +
On September 19 2013 18:38 4tre55 wrote:
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.


But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


That still leaves the point that Kas had all the chances in the world to advance by winning a best of 3 against stardust, the player who advanced in his stead. So imo people are right to say Stardust deserve to advance instead of Kas, because he beat Kas for that spot.

That's the whole beauty of GSL-style groups, not to mention more advantages like being better for TV, not forcing situations where a player who plays for nothing actually decides the fate of other players and so on...
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 19 2013 12:24 GMT
#645
On September 19 2013 20:55 4tre55 wrote:
Show nested quote +
On September 19 2013 20:00 Xoronius wrote:
On September 19 2013 18:38 4tre55 wrote:
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.


But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


That still leaves the point that Kas had all the chances in the world to advance by winning a best of 3 against stardust, the player who advanced in his stead. So imo people are right to say Stardust deserve to advance instead of Kas, because he beat Kas for that spot.

That's the whole beauty of GSL-style groups, not to mention more advantages like being better for TV, not forcing situations where a player who plays for nothing actually decides the fate of other players and so on...


This is one of the reasons that shows, unequivocally, that GSL style groups are better in systems that do not reward map scores as points for future use. Round robin not only allow ties, but they force inconsequential games (for one or both). These players have no incentive to win but end up deciding the future of other players. Some players just end up fortunately playing against these players last. If these last placed players had something to play for (for example, points that improve his chances in Challenger League) then perhaps round robins could be more acceptable. Unfortunately, that is not the case, and round robins do not provide any real advantages against the current system.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 19 2013 13:48 GMT
#646
On September 19 2013 20:55 4tre55 wrote:
Show nested quote +
On September 19 2013 20:00 Xoronius wrote:
On September 19 2013 18:38 4tre55 wrote:
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.


But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


That still leaves the point that Kas had all the chances in the world to advance by winning a best of 3 against stardust, the player who advanced in his stead. So imo people are right to say Stardust deserve to advance instead of Kas, because he beat Kas for that spot.

That's the whole beauty of GSL-style groups, not to mention more advantages like being better for TV, not forcing situations where a player who plays for nothing actually decides the fate of other players and so on...

The last part is probably why most tournaments use GSL style now.
¯\_(シ)_/¯
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
September 19 2013 14:29 GMT
#647
So there´s still people arguing against GSL style groups? But, but, it makes so much sense, giving everybody equal chances to advance in a quick and plannable format.
Xoronius
Profile Joined July 2011
Germany6362 Posts
Last Edited: 2013-09-19 17:20:39
September 19 2013 16:09 GMT
#648
On September 19 2013 20:55 4tre55 wrote:
Show nested quote +
On September 19 2013 20:00 Xoronius wrote:
On September 19 2013 18:38 4tre55 wrote:
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.


But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


That still leaves the point that Kas had all the chances in the world to advance by winning a best of 3 against stardust, the player who advanced in his stead. So imo people are right to say Stardust deserve to advance instead of Kas, because he beat Kas for that spot.

That's the whole beauty of GSL-style groups, not to mention more advantages like being better for TV, not forcing situations where a player who plays for nothing actually decides the fate of other players and so on...


Ofc. he had a chance to still advance, but it was not an equal chance. SD defeated Kas for the spot, but Kas did beat SD 2 ours earlier and that was not worth anything at the end. A Group stage is a group stage, because the entire performance should matter, not only the last match. Otherwise you could just make everything double-elim. from the o32 and avoid groups entirely.

Being better for TV is not an advantadge at all for a system, it does´nt increase it´s fairness, it only increases the pleasure of the viewer. If we only want to have that, we might as well start seeding the last WCS Champion in the final, so we get a clash of kings, when the tournament ends.

Edit:
On September 19 2013 21:24 lichter wrote:
Show nested quote +
On September 19 2013 20:55 4tre55 wrote:
On September 19 2013 20:00 Xoronius wrote:
On September 19 2013 18:38 4tre55 wrote:
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.


But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


That still leaves the point that Kas had all the chances in the world to advance by winning a best of 3 against stardust, the player who advanced in his stead. So imo people are right to say Stardust deserve to advance instead of Kas, because he beat Kas for that spot.

That's the whole beauty of GSL-style groups, not to mention more advantages like being better for TV, not forcing situations where a player who plays for nothing actually decides the fate of other players and so on...


This is one of the reasons that shows, unequivocally, that GSL style groups are better in systems that do not reward map scores as points for future use. Round robin not only allow ties, but they force inconsequential games (for one or both). These players have no incentive to win but end up deciding the future of other players. Some players just end up fortunately playing against these players last. If these last placed players had something to play for (for example, points that improve his chances in Challenger League) then perhaps round robins could be more acceptable. Unfortunately, that is not the case, and round robins do not provide any real advantages against the current system.


You say that GSL groups would be unequivocally better becuase they do not use map-scores, but IMHO that is one of the main reasons, why they are worse; every series matters, but what happens in the series gets completely irrelevant, you don´t gain anything by winning additional maps, when they actually make a difference. It is like the First-past-to-post election system, it just ignores relevant stuff. Yes, RR allows ties and thus has tie-breakers, but that is only becuase if two people are equal in results, you require additional data on who deserves to go through. In GSL System this "additional data" is just the fact, that one series is played later than the other.

The argument of "useless" games is the only real flaw RR has, and while that can be a problem in other tourneys, it is´nt really in WCS: IN RR the last 2 games are always played at the same time and thus there is quite a variation of possible results with a chance for improvement almost every time. And In WCS every place has a difference; 1&2 in seeding, 2&3 in advancement and 3&4 in 50 WCS points.
xN.07)MaK
Profile Joined January 2006
Spain1159 Posts
Last Edited: 2013-09-19 18:15:29
September 19 2013 18:14 GMT
#649
On September 19 2013 20:00 Xoronius wrote:
Show nested quote +
On September 19 2013 18:38 4tre55 wrote:
GSL style groups are really good for a reason: A player who wins 2 out of 3 Matches always makes it out and it's always in that Hand of the player if he makes it through. If you fully play out all groups you get a lot of situations where people go 2-1 and still don't make it. This never happens here.


But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


Yes, some people (myself included) think that tournament groups should not depend on the ORDER of the games. Every style has its downfalls, but to me the order one it's one of the worst.
El micro es el último recurso que les queda a los que no producen lo suficiente
4tre55
Profile Joined June 2011
Germany330 Posts
September 19 2013 19:26 GMT
#650
On September 20 2013 01:09 Xoronius wrote:
But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


But depending on the tie-breaker rules there are situations you actually performed better than at least one of the two players if you only take into acount the results between those two and still not adanve. Not the most fair either, right?


On September 20 2013 01:09 Xoronius wrote:

Ofc. he had a chance to still advance, but it was not an equal chance. SD defeated Kas for the spot, but Kas did beat SD 2 ours earlier and that was not worth anything at the end. A Group stage is a group stage, because the entire performance should matter, not only the last match. Otherwise you could just make everything double-elim. from the o32 and avoid groups entirely.


What chance could be more equal and fair for both players than playing each other in a best of 3 for the slot. Isn't it even more fair to both of them than inlucding the results of games against a 3rd person into the equation?

And the results of their first match do matter in GSL-style, because it's the difference between playing for advancment in 1st place vs. playing to avoid elmination in last place in the next match.


On September 20 2013 01:09 Xoronius wrote:

The argument of "useless" games is the only real flaw RR has, and while that can be a problem in other tourneys, it is´nt really in WCS: IN RR the last 2 games are always played at the same time and thus there is quite a variation of possible results with a chance for improvement almost every time. And In WCS every place has a difference; 1&2 in seeding, 2&3 in advancement and 3&4 in 50 WCS points.


I don't think anyone in the world really cares for the difference of 50 WCS points, Jeadong even forfeits matches for 75 points. And the seeding for Group Stage 2 doesn't really matter compared to - for example - giving a teammate the chance to advance by somehow losing a game you would normally most likely win. Only GSL-style gives you 100% meaningfull games, because every game is played for advancement, which is the key thing in the group stage.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 19 2013 19:41 GMT
#651
On September 20 2013 04:26 4tre55 wrote:
Show nested quote +
On September 20 2013 01:09 Xoronius wrote:
But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


But depending on the tie-breaker rules there are situations you actually performed better than at least one of the two players if you only take into acount the results between those two and still not adanve. Not the most fair either, right?


Show nested quote +
On September 20 2013 01:09 Xoronius wrote:

Ofc. he had a chance to still advance, but it was not an equal chance. SD defeated Kas for the spot, but Kas did beat SD 2 ours earlier and that was not worth anything at the end. A Group stage is a group stage, because the entire performance should matter, not only the last match. Otherwise you could just make everything double-elim. from the o32 and avoid groups entirely.


What chance could be more equal and fair for both players than playing each other in a best of 3 for the slot. Isn't it even more fair to both of them than inlucding the results of games against a 3rd person into the equation?

And the results of their first match do matter in GSL-style, because it's the difference between playing for advancment in 1st place vs. playing to avoid elmination in last place in the next match.


Show nested quote +
On September 20 2013 01:09 Xoronius wrote:

The argument of "useless" games is the only real flaw RR has, and while that can be a problem in other tourneys, it is´nt really in WCS: IN RR the last 2 games are always played at the same time and thus there is quite a variation of possible results with a chance for improvement almost every time. And In WCS every place has a difference; 1&2 in seeding, 2&3 in advancement and 3&4 in 50 WCS points.


I don't think anyone in the world really cares for the difference of 50 WCS points, Jeadong even forfeits matches for 75 points. And the seeding for Group Stage 2 doesn't really matter compared to - for example - giving a teammate the chance to advance by somehow losing a game you would normally most likely win. Only GSL-style gives you 100% meaningfull games, because every game is played for advancement, which is the key thing in the group stage.

The only really good version of group MU IMO is something like OSL system with team kills ALWAYS played first.
DeMoN pulls off a Miracle and Flies to the Moon
Xoronius
Profile Joined July 2011
Germany6362 Posts
September 20 2013 06:38 GMT
#652
On September 20 2013 04:26 4tre55 wrote:
Show nested quote +
On September 20 2013 01:09 Xoronius wrote:
But those two out of three matches are against different people. Stardust had to win 2 out of 3 against Kas(2x) and Firecake. Kas had to win to out of 3 against Stardust (2x) and MC. Noone could make sure, whether SD for example could still win 2 out of three, if he plays MC instead of Firecake, so again we get uncertaincy. In round robin, you can get eliminated going 2-1, but in this case it still is, because 2 other guys performed better (in map-score) against the same people.


But depending on the tie-breaker rules there are situations you actually performed better than at least one of the two players if you only take into acount the results between those two and still not adanve. Not the most fair either, right?


If you only take the result between 2 players, than you miss the bigger picture. One player might beat another, because his style works very well against him (for example, Ret wins most of the tie against Hasu, even if Hasu is in better shape, when the games are played), but still perform worse against the rest of the group. If you use map-score as a tie-breaker, you let the player advance, who performs best against a variety of different players and thus can be assumed better, even if he loses the direct comparism.

On September 20 2013 04:26 4tre55 wrote:
Show nested quote +
On September 20 2013 01:09 Xoronius wrote:

Ofc. he had a chance to still advance, but it was not an equal chance. SD defeated Kas for the spot, but Kas did beat SD 2 ours earlier and that was not worth anything at the end. A Group stage is a group stage, because the entire performance should matter, not only the last match. Otherwise you could just make everything double-elim. from the o32 and avoid groups entirely.


What chance could be more equal and fair for both players than playing each other in a best of 3 for the slot. Isn't it even more fair to both of them than inlucding the results of games against a 3rd person into the equation?

And the results of their first match do matter in GSL-style, because it's the difference between playing for advancment in 1st place vs. playing to avoid elmination in last place in the next match.


Before the games Kas defeated Stardust and lost to MC, while Stardust defeated Firecake and lost to Kas. Kas obviously performed better before the final bo3 and he gets nothing for it. How is it fair, that two players get an equal chance of advancement, when one outperformed the other prior to the match?


On September 20 2013 04:26 4tre55 wrote:
Show nested quote +
On September 20 2013 01:09 Xoronius wrote:

The argument of "useless" games is the only real flaw RR has, and while that can be a problem in other tourneys, it is´nt really in WCS: IN RR the last 2 games are always played at the same time and thus there is quite a variation of possible results with a chance for improvement almost every time. And In WCS every place has a difference; 1&2 in seeding, 2&3 in advancement and 3&4 in 50 WCS points.


I don't think anyone in the world really cares for the difference of 50 WCS points, Jeadong even forfeits matches for 75 points. And the seeding for Group Stage 2 doesn't really matter compared to - for example - giving a teammate the chance to advance by somehow losing a game you would normally most likely win. Only GSL-style gives you 100% meaningfull games, because every game is played for advancement, which is the key thing in the group stage.


Jaedong did´nt play that match, because EG sends him to every tournament there is and he a ton of points because of that. For someone like Innovation, Jaedong or Bomber, WCS points might not matter anymore, but for the average player, everypoint happens. And you obviously schedule teamates matches against eachother first, so that this situation can´t happen
4tre55
Profile Joined June 2011
Germany330 Posts
September 20 2013 07:40 GMT
#653
Since you're no really adressing the points i'm trying to make i'd rather ask one question just out of interest: You're also a big fan of the MLG extended series than?
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
September 20 2013 08:33 GMT
#654
I havent ever liked GSL style coz its unfair to players.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Xoronius
Profile Joined July 2011
Germany6362 Posts
September 20 2013 10:16 GMT
#655
On September 20 2013 16:40 4tre55 wrote:
Since you're no really adressing the points i'm trying to make i'd rather ask one question just out of interest: You're also a big fan of the MLG extended series than?


While I think, that I am adressing the points, you make, I´ll still answer your question: No I don´t like the extended series of MLG. I you would apply MLG extendet series in WCS groupstage, you would not fix the problem, you would just give Kas an unfair advantadge, by letting him lose the extra series to MC, while SD had to win his extra series against Firecake. It results in the same problem, that GSL system has: Series played lose there value. In GSL system, the first series becomes worthless; in extended series, both and WB and LB lose there value. In round robin, you do not have this problem, as every series played in a gorup stage keeps counting.

In the end GSL system is better than extended series, but that does not make it better than RR. In an ideal world, you would play MLG as a league system, where everyone plays everyone, but being realistic, the amout of games and time, that would be needed is far to high, so that I still see double-elim as a less bad thing than double-elim with extended series. But in a 4-man group, this problem of to many games and to much time, does not exist, so there is no reason to not play RR.
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#14
ByuN vs Rogue
IntoTheiNu 1130
LiquipediaDiscussion
Escore
10:00
Week 4
escodisco3755
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 116
LamboSC2 58
StarCraft: Brood War
Britney 68475
Mini 649
EffOrt 643
Soma 424
Stork 340
firebathero 282
Snow 213
ggaemo 208
Soulkey 198
Light 181
[ Show more ]
Hyun 125
Pusan 120
hero 100
Dewaltoss 74
Shine 70
sorry 67
Barracks 59
[sc1f]eonzerg 50
soO 44
JYJ 39
ToSsGirL 38
sSak 30
Free 29
Sexy 24
scan(afreeca) 17
Movie 16
GoRush 16
Rock 15
Sacsri 8
Terrorterran 7
Icarus 7
Dota 2
Gorgc5648
qojqva106
Counter-Strike
byalli602
allub275
kRYSTAL_60
Super Smash Bros
Mew2King70
Heroes of the Storm
Trikslyr36
Other Games
singsing1812
B2W.Neo977
crisheroes365
Lowko318
DeMusliM317
Sick292
QueenE156
Liquid`LucifroN142
ArmadaUGS59
amsayoshi59
Organizations
Dota 2
PGL Dota 2 - Main Stream21512
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 78
• iHatsuTV 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1507
Other Games
• WagamamaTV22
Upcoming Events
RSL Revival
3h 45m
Big Brain Bouts
3h 45m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
10h 45m
WardiTV Map Contest Tou…
21h 45m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 1h
uThermal 2v2 Circuit
1d 1h
BSL
1d 5h
Sparkling Tuna Cup
1d 20h
WardiTV Map Contest Tou…
1d 21h
Ladder Legends
2 days
[ Show More ]
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.