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[WCS AM] RO32 Group G Premier Season 2 2013 - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 18 19 33 Next All
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
July 16 2013 01:07 GMT
#321
I don't see why everyone is focusing solely on the Ultras and the swarm host lost, Vibe's defense against those DTs and Zealots warped into his base was pretty sub-par as well
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 16 2013 01:08 GMT
#322
yawwwwwwwwwwwwwwwwwwn

this game.... approaching 1h mark...
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2013-07-16 01:09:45
July 16 2013 01:09 GMT
#323
On July 16 2013 10:07 Wombat_NI wrote:
I don't see why everyone is focusing solely on the Ultras and the swarm host lost, Vibe's defense against those DTs and Zealots warped into his base was pretty sub-par as well

And yet Vibe was still INSANELY ahead in a split map situation (free units > not free units in low eco) and managed to throw it.

This style is so ridiculous in split map situations.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 16 2013 01:09 GMT
#324
On July 16 2013 10:06 PhoenixVoid wrote:
Shoot, I just missed one of the greatest throws in WCS history.


TEFEL DUDE
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2013-07-16 01:10:10
July 16 2013 01:09 GMT
#325
On July 16 2013 10:06 PhoenixVoid wrote:
Shoot, I just missed one of the greatest throws in WCS history.


Wasn't that great of a throw, just your standard set a small portion of your swarm hosts locus rally to a location and not realizing your unburrowed swarmhosts are going to run there as well. Its pretty easy to do as a zerg if you aren't paying good attention


as an aside, how is this map still being used? It tends to be the same exact match every time

random shit in the early game
somewhat exciting mid game
LATE LATE LATE game for an hour regardless of what happened previously


rinse repeat
Enhancer_
Profile Joined May 2011
Canada320 Posts
July 16 2013 01:09 GMT
#326
Dos Vibe really think he can pull it back off of 3 mineral patches?

Seriously needs to get out.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
July 16 2013 01:09 GMT
#327
On July 16 2013 10:06 Shellshock1122 wrote:
Show nested quote +
On July 16 2013 10:02 Shellshock1122 wrote:
On July 16 2013 09:59 Shellshock1122 wrote:
On July 16 2013 09:56 Shellshock1122 wrote:
On July 16 2013 09:54 tree.hugger wrote:
It doesn't need to be in a formal style, but I'd love it if someone could LR this.

here's what I have so far
(P)HerO vs (Z)ViBE Recap Game 1
Map: Newkirk Redevelopment Precinct

HerO opens up stargate doing a ton of damage killing at least 13 drones taking a fast 3rd behind it. HerO starts teching up to colossus and ViBE tries a ling hydra counter attack. HerO holds with his gateway army and photon overcharge. ViBE starts going for a swarm host composition behind taking his 4th. HerO builds up a colossus void ray force while he continues to harass with his phoenixes. Hero goes up to 3 stargates to stop triple void production as ViBE techs to hive. HerO moves through the middle of the map before vipers are out forcing the swarm hosts to retreat. Vibe makes a stand at his 3rd and is able to push HerO out and take a 40 supply lead. ViBE continues to siege HerO's 4th with swarmhosts while colossi burn the locusts. both players expand behind the siege stalemate and split the map on 6 bases. HerO begins his warp prism harass but is unable to break through the swarm host line at the front. HerO cleans up the main of ViBE with zealots and DTs and starts making tempests. Vibe turns his siege to the newer expansions of HerO. Warp prism harass continues to kill bases of ViBE. HerO gets a mothership to defend against locusts easier. Stalemate lasts for a while Vibe gets a fungal all over the army of HerO and takes out a majority of the void rays. corruptors give chase and kill the mothership

I'll LR the next game in full. I just needed a break to get a drink

38:00
zealots going around killing some more hatches of ViBE
ViBE attacking with his main army

39:00
HerO trying to hold at his 3rd base
Corruptors are pushed back but another locust wave comes in
HerO takes a 30 supply lead
ViBE transitions into Ultras but HerO is making 6 void rays at at time lol this will be good

40:00
swarm hosts start getting hit by tempests and vibe retreats across the map
DTs killing the base at the top of the map of ViBE
spire rebuilding for ViBE

41:00
Vibe scrambling to rebuild some of his hatcheries as he is down to 1 good mining base
more and more void rays coming out for HerO
Vibe pushing towards the 5th base of herO at the top of the map and begins his swarm host siege
Supplies are equal

42:00
HerO moves along the bottom of the map with his main army cleaning up creep
10 void rays 3 tempests 2 colossi out for herO now
ultras and locusts kill the 5th of HerO but it's mostly mined out
VIBE WALKS ALL OF HIS SWARM HOSTS INTO THE ARMY OF HERO AND LOSES A TON OF THEM

43:00
HerO takes a 20 supply lead
Vibe remakes the supply in infestors
HerO pushing across the map now
ultras attacking HerO's last mining base
HerO kills Vibe's center mining base
ViBe takes a stand at his center right base with a bunch of static defense and infestors

44:00
HerO is 20 supply ahead and goes in for the attack at the base of ViBE
fungal hits the void rays of HerO
ITs are thrown out
HerO has no amost no mining
Void rays getting pulled into spores
Vibe is running out of anti airVibe making some hydras but htey spawn 1 by 1 and get killed by voids
ultras move into the natural of HerO and start killing builds
HerO only distance mining now
HerO moves to the top base of Vibe that has a bunch of spores

46:00 106 vs 80
Vibe rebuilding his pool
HerO loses his natural
tempests chipping away at static D
HerO warps in a bunch of zealots to attack the base
a tempest gets abducted into spores and dies
a 2nd tempest survives

47:00 77 vs 61
ViBE rebuilding his Lair at his top right base
the hydras of ViBE are all taken out
HerO finally sends his army home to finish off the ultras of ViBe that were base trading

48:00 77 vs 52
Void rays are flying around the map killing shit
HerO rebuilding a nexus at the top and at the central base
Hydra den rebuilding for ViBE

49:00 79 vs 31
HerO regroups his army and pushes across the map again to deny any attempts by ViBE to take the central base with minerals
infestation pit for ViBE
HerO has a mining base again
more spores for ViBE at his last base in the top right

50:00 78 vs 31
HerO making another nexus in the bottom right expansion that is normally blocked by rocks which still has minerals
2 tempests 1 colossus 6 voids for HerO
5 swarm hosts for ViBE
Hive for ViBE

51:00 84 vs 37
HerO is mining against from 2 bases
forge for HerO
2 zealots walking around killing creep tumors

52:00 90 vs 37
ViBe moves his static defense forward to try and take the central base on the right side
Vipers started for ViBE

53:00 99 vs 43
Cybernetics core for herO
2 more void rays for herO
oracle for HerO
3rd Viper for Vibe

54:00 108 vs 45
Robo for HerO
mothership core or HerO

55:00 109 vs 53
zealot runby to the top right base of ViBE tries to take out the infestation pit but Vibe saves it
Robo bay for HerO
infestors for ViBE
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Zheryn
Profile Joined December 2010
Sweden3653 Posts
July 16 2013 01:10 GMT
#328
It annoys me that HerO didn't kill the extractors in the bottom right :< Not that they are useful in any way, the minimap would just be much prettier if he cleaned it up.
hundred thousand krouner
garbanzo
Profile Joined October 2009
United States4046 Posts
July 16 2013 01:10 GMT
#329
Is that the 4th hive taken out in this game?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 16 2013 01:10 GMT
#330
charged up, upgraded VRs kill buildings so fast it's like hot knife through butter
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
July 16 2013 01:11 GMT
#331
I have seriously never seen someone lose their hive three times and still be ahead until this game. And then you walk your swarm hosts into his army...
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
July 16 2013 01:11 GMT
#332
On July 16 2013 10:09 FreudianTrip wrote:
Show nested quote +
On July 16 2013 10:07 Wombat_NI wrote:
I don't see why everyone is focusing solely on the Ultras and the swarm host lost, Vibe's defense against those DTs and Zealots warped into his base was pretty sub-par as well

And yet Vibe was still INSANELY ahead in a split map situation (free units > not free units in low eco) and managed to throw it.

This style is so ridiculous in split map situations.

It's close to BL/Infestor levels of obnoxiousness, insanely hard to break but at least it's only an issue on split maps largely
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
YoungTyTy
Profile Joined November 2011
United States801 Posts
July 16 2013 01:11 GMT
#333
On July 16 2013 10:09 chipmonklord17 wrote:
Show nested quote +
On July 16 2013 10:06 PhoenixVoid wrote:
Shoot, I just missed one of the greatest throws in WCS history.


Wasn't that great of a throw, just your standard set a small portion of your swarm hosts locus rally to a location and not realizing your unburrowed swarmhosts are going to run there as well. Its pretty easy to do as a zerg if you aren't paying good attention


as an aside, how is this map still being used? It tends to be the same exact match every time

random shit in the early game
somewhat exciting mid game
LATE LATE LATE game for an hour regardless of what happened previously


rinse repeat

It's the legacy of Daybreak man. There has to be one.
Any fool can ask more questions than a wise man can answer.
blobrus
Profile Joined August 2011
4297 Posts
July 16 2013 01:11 GMT
#334
Started in the bottom right now we here
garbanzo
Profile Joined October 2009
United States4046 Posts
July 16 2013 01:11 GMT
#335
HerO should just make mass carriers.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 16 2013 01:11 GMT
#336
On July 16 2013 10:09 Dodgin wrote:
Show nested quote +
On July 16 2013 10:06 PhoenixVoid wrote:
Shoot, I just missed one of the greatest throws in WCS history.


TEFEL DUDE


Mvp vs Innovation is up there as well.
Moderator
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
July 16 2013 01:12 GMT
#337
"Started at the bottom right, now we here"

[image loading]
Undead1993
Profile Joined January 2012
Germany17651 Posts
July 16 2013 01:12 GMT
#338
this map seriously whoever made this map is sooo so evil
SEKO SEKO SEKO SEKO SEKO
chipmonklord17
Profile Joined February 2011
United States11944 Posts
July 16 2013 01:12 GMT
#339
On July 16 2013 10:11 YoungTyTy wrote:
Show nested quote +
On July 16 2013 10:09 chipmonklord17 wrote:
On July 16 2013 10:06 PhoenixVoid wrote:
Shoot, I just missed one of the greatest throws in WCS history.


Wasn't that great of a throw, just your standard set a small portion of your swarm hosts locus rally to a location and not realizing your unburrowed swarmhosts are going to run there as well. Its pretty easy to do as a zerg if you aren't paying good attention


as an aside, how is this map still being used? It tends to be the same exact match every time

random shit in the early game
somewhat exciting mid game
LATE LATE LATE game for an hour regardless of what happened previously


rinse repeat

It's the legacy of Daybreak man. There has to be one.


But daybreak games were pretty dynamic compared to this map. Sure you had your split map hour long games on daybreak but you also had your 10 pools your 2 or 3 base timing attacks. Daybreak was a legitimately good map.


This....
PhoenixVoid
Profile Blog Joined December 2011
Canada32756 Posts
July 16 2013 01:12 GMT
#340
I'm thinking the best course of action for HerO is just maxing out on the best possible army and pushing on max supply, because ViBE isn't going to build a significant army any time soon. HerO's small pokes might weaken the massive lead he currently occupies, so to take the safer path, just max out.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
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