[WCS AM] RO32 Group G Premier Season 2 2013 - Page 17
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WombaT
Northern Ireland23700 Posts
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c0ldfusion
United States8293 Posts
this game.... approaching 1h mark... | ||
FreudianTrip
Switzerland1983 Posts
On July 16 2013 10:07 Wombat_NI wrote: I don't see why everyone is focusing solely on the Ultras and the swarm host lost, Vibe's defense against those DTs and Zealots warped into his base was pretty sub-par as well And yet Vibe was still INSANELY ahead in a split map situation (free units > not free units in low eco) and managed to throw it. This style is so ridiculous in split map situations. | ||
Dodgin
Canada39254 Posts
On July 16 2013 10:06 PhoenixVoid wrote: Shoot, I just missed one of the greatest throws in WCS history. TEFEL DUDE | ||
chipmonklord17
United States11944 Posts
On July 16 2013 10:06 PhoenixVoid wrote: Shoot, I just missed one of the greatest throws in WCS history. Wasn't that great of a throw, just your standard set a small portion of your swarm hosts locus rally to a location and not realizing your unburrowed swarmhosts are going to run there as well. Its pretty easy to do as a zerg if you aren't paying good attention as an aside, how is this map still being used? It tends to be the same exact match every time random shit in the early game somewhat exciting mid game LATE LATE LATE game for an hour regardless of what happened previously rinse repeat | ||
Enhancer_
Canada320 Posts
Seriously needs to get out. | ||
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Shellshock
United States97274 Posts
On July 16 2013 10:06 Shellshock1122 wrote: 46:00 ![]() ![]() Vibe rebuilding his pool HerO loses his natural tempests chipping away at static D HerO warps in a bunch of zealots to attack the base a tempest gets abducted into spores and dies a 2nd tempest survives 47:00 ![]() ![]() ViBE rebuilding his Lair at his top right base the hydras of ViBE are all taken out HerO finally sends his army home to finish off the ultras of ViBe that were base trading 48:00 ![]() ![]() Void rays are flying around the map killing shit HerO rebuilding a nexus at the top and at the central base Hydra den rebuilding for ViBE 49:00 ![]() ![]() HerO regroups his army and pushes across the map again to deny any attempts by ViBE to take the central base with minerals infestation pit for ViBE HerO has a mining base again more spores for ViBE at his last base in the top right 50:00 ![]() ![]() HerO making another nexus in the bottom right expansion that is normally blocked by rocks which still has minerals 2 tempests 1 colossus 6 voids for HerO 5 swarm hosts for ViBE Hive for ViBE 51:00 ![]() ![]() HerO is mining against from 2 bases forge for HerO 2 zealots walking around killing creep tumors 52:00 ![]() ![]() ViBe moves his static defense forward to try and take the central base on the right side Vipers started for ViBE 53:00 ![]() ![]() Cybernetics core for herO 2 more void rays for herO oracle for HerO 3rd Viper for Vibe 54:00 ![]() ![]() Robo for HerO mothership core or HerO 55:00 ![]() ![]() zealot runby to the top right base of ViBE tries to take out the infestation pit but Vibe saves it Robo bay for HerO infestors for ViBE | ||
Zheryn
Sweden3653 Posts
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garbanzo
United States4046 Posts
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c0ldfusion
United States8293 Posts
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FreudianTrip
Switzerland1983 Posts
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WombaT
Northern Ireland23700 Posts
On July 16 2013 10:09 FreudianTrip wrote: And yet Vibe was still INSANELY ahead in a split map situation (free units > not free units in low eco) and managed to throw it. This style is so ridiculous in split map situations. It's close to BL/Infestor levels of obnoxiousness, insanely hard to break but at least it's only an issue on split maps largely | ||
YoungTyTy
United States801 Posts
On July 16 2013 10:09 chipmonklord17 wrote: Wasn't that great of a throw, just your standard set a small portion of your swarm hosts locus rally to a location and not realizing your unburrowed swarmhosts are going to run there as well. Its pretty easy to do as a zerg if you aren't paying good attention as an aside, how is this map still being used? It tends to be the same exact match every time random shit in the early game somewhat exciting mid game LATE LATE LATE game for an hour regardless of what happened previously rinse repeat It's the legacy of Daybreak man. There has to be one. | ||
blobrus
4297 Posts
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garbanzo
United States4046 Posts
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stuchiu
Fiddler's Green42661 Posts
Mvp vs Innovation is up there as well. | ||
FreudianTrip
Switzerland1983 Posts
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Undead1993
Germany17651 Posts
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chipmonklord17
United States11944 Posts
On July 16 2013 10:11 YoungTyTy wrote: It's the legacy of Daybreak man. There has to be one. But daybreak games were pretty dynamic compared to this map. Sure you had your split map hour long games on daybreak but you also had your 10 pools your 2 or 3 base timing attacks. Daybreak was a legitimately good map. This.... | ||
PhoenixVoid
Canada32736 Posts
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