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On July 11 2013 19:22 Douillos wrote: I still don't understand how come people get away with so much balance whining nowadays. It's because mods aren't going to temp ban half of the thread.
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United Kingdom50293 Posts
On July 11 2013 19:22 Douillos wrote: I still don't understand how come people get away with so much balance whining nowadays. The mods are selling out to the masses
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On July 11 2013 19:21 goody153 wrote:Show nested quote +On July 11 2013 19:18 Wintex wrote:On July 11 2013 19:16 Qwerty85 wrote:On July 11 2013 19:13 Vindicare605 wrote:On July 11 2013 19:12 Qwerty85 wrote: Lol, swarmhost + broodlord is pretty good. Ironically though, neither unit can hit air. This unit comp that Symbol is using is the ultimate unit composition vs a Protoss ground army, which is why you see so many Protoss defaulting to a mass air army. Well yes I guess so, but then again, zerg can also have corruptors and queens and infestors. Rain did manage to get that skytoss army on this map but it still looks to me like WoL where protoss could win with a good archon toilet but zerg usually had advantage in such fights by default. void rays decimate corruptors. with parting's HT control, basic void ray splitting and tempests to kill shit (envision helps), he should be able to do better than blink stalker yolo blink stalker yolo was a bad choice due to the zerglings added ..
Honestly, blink stalker yolo in the lategame is an awful choice versus basically anything.
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On July 11 2013 19:21 TheDwf wrote:Show nested quote +On July 11 2013 19:19 Sabu113 wrote:On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. Storms are weak against Terran??
It's post parting-loose frustration. They'll get over it.
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United States97274 Posts
On July 11 2013 19:20 minhblizzard wrote:Show nested quote +On July 11 2013 19:20 krutopatkin wrote:On July 11 2013 19:19 Sabu113 wrote:On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^ What about seeker missile? It is designed to be dodged fungal is a projectile, seeker missile can be outranged, emp has the smallest radius right?
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On July 11 2013 19:22 goody153 wrote:Show nested quote +On July 11 2013 19:20 minhblizzard wrote:On July 11 2013 19:20 krutopatkin wrote:On July 11 2013 19:19 Sabu113 wrote:On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^ What about seeker missile? It is designed to be dodged how about nuke ?
Nuke can hardly considered a spell. Nobody ever uses it anyhow.
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On July 11 2013 19:20 krutopatkin wrote:Show nested quote +On July 11 2013 19:19 Sabu113 wrote:On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^
120 damage over 4 seconds? Are you mad? Storm is already a problem to Terran when it cant be nullified by EMP and a problem to roach/hydra or en masse even to Zergs that don't rely on swarmhosts OR once he actually gets to the swarmhosts to storm it deals sick damage and kills swarmhost fast. Saying storm is too weak is just... wow.
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On July 11 2013 19:22 Douillos wrote: I still don't understand how come people get away with so much balance whining nowadays. Mods are watching dota
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On July 11 2013 19:19 Sabu113 wrote:Show nested quote +On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price.
Have you considered how TvP would look at all?
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Lurkers aren't really that comparable to Swarm Hosts though, SH are beefy slow hitters, while lurkers are high damage glass cannons. I wish we had Lurkers instead though, Lurkers are fucking awesome.
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On July 11 2013 19:17 krutopatkin wrote:Show nested quote +On July 11 2013 19:16 -KG- wrote: So sad to watch games like that. Parting delays tech, snipes 4th without losses, SH's come out, Parting gets obliviated.
I wish all protoss players would switch to playing Zerg until something is done, just to make a statement :D Are you seriously complaining about imbalance
Late game SH balance and viewer entertainment, definitely.
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Hopefully Bomber whipped something together in the past 3hrs >____>
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On July 11 2013 19:22 corumjhaelen wrote:Show nested quote +On July 11 2013 19:19 Heartland wrote:On July 11 2013 19:18 Lukeeze[zR] wrote:On July 11 2013 19:16 NarutO wrote:On July 11 2013 19:14 Topdoller wrote: How the hell did swarmhost make it into the game, instead of lurker I am baffled?
Easy win for Symbol The Lurker would not have worked, as mobility is highly increased, you have nothing to 'shield' them (like dark swarm). The damage output is so high that they would probably be dead before burrowing and their longe range is meaningless against other longe range weapons. You could see in Broodwar that engagements with ling/lurker against Terran or Protoss sometimes really went bad when the support died faster, and in Starcraft 2 all shit tends to die even faster. Not to mention that once the lurkers would hit everything is so clumbed up that they would destroy an army in1 hit :D fungal+lurker would be pretty gross :S Or Lurker+Dark Swarm Wait It was so good it almost made ZvT balanced 
lurkers was tested and due to new pathing of sc2 it became a weak unit .. banelings also do the job of lurker pretty well
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On July 11 2013 19:23 Elite_ wrote:Show nested quote +On July 11 2013 19:22 Douillos wrote: I still don't understand how come people get away with so much balance whining nowadays. It's because mods aren't going to temp ban half of the thread. 
Im gonna start buying TL+ to all balance whiners so they can go mess around in TL + forums. :D
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United Kingdom50293 Posts
On July 11 2013 19:24 FrostedMiniWheats wrote: Hopefully Bomber whipped something together in the past 3hrs >____> Hellbat drops
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On July 11 2013 19:23 Shellshock1122 wrote:Show nested quote +On July 11 2013 19:20 minhblizzard wrote:On July 11 2013 19:20 krutopatkin wrote:On July 11 2013 19:19 Sabu113 wrote:On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^ What about seeker missile? It is designed to be dodged fungal is a projectile, seeker missile can be outranged, emp has the smallest radius right? Yeah :p. So a difficult and maybe neverending debate there
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On July 11 2013 19:19 Sabu113 wrote:Show nested quote +On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. edit: I really hope voids aren't the only solution. That's going to leave everyone feeling a bit pissed when composition so utterly dominates every other factor. Still PartinG could work on coming in at other angles with his drop harass. There's probably a non-void option... It just feels like the matchup has the toss jumping through a lot more hoops to get things to happen while the same impetus isn't quite there.
Let's just remove Terran completely then if you want to buff storm to 120 damage.
This whole suggestion is laughable.
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On July 11 2013 19:24 -KG- wrote:Show nested quote +On July 11 2013 19:17 krutopatkin wrote:On July 11 2013 19:16 -KG- wrote: So sad to watch games like that. Parting delays tech, snipes 4th without losses, SH's come out, Parting gets obliviated.
I wish all protoss players would switch to playing Zerg until something is done, just to make a statement :D Are you seriously complaining about imbalance Late game SH balance and viewer entertainment, definitely. turns out mass stalker/colossi loses to corrupter/sh
who would have thought
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On July 11 2013 19:20 minhblizzard wrote:Show nested quote +On July 11 2013 19:20 krutopatkin wrote:On July 11 2013 19:19 Sabu113 wrote:On July 11 2013 19:17 -Celestial- wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^ What about seeker missile? It is designed to be dodged Seeker Missile is designed to target your own Medivac which is flown over your opponent's army and splash damage destroys everything.
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Lorning
Belgica34432 Posts
Just make hellbats bomber, you can do it
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