Or Lurker+Dark Swarm
Wait
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Heartland
Sweden24578 Posts
On July 11 2013 19:18 Lukeeze[zR] wrote: Show nested quote + On July 11 2013 19:16 NarutO wrote: On July 11 2013 19:14 Topdoller wrote: How the hell did swarmhost make it into the game, instead of lurker I am baffled? Easy win for Symbol The Lurker would not have worked, as mobility is highly increased, you have nothing to 'shield' them (like dark swarm). The damage output is so high that they would probably be dead before burrowing and their longe range is meaningless against other longe range weapons. You could see in Broodwar that engagements with ling/lurker against Terran or Protoss sometimes really went bad when the support died faster, and in Starcraft 2 all shit tends to die even faster. Not to mention that once the lurkers would hit everything is so clumbed up that they would destroy an army in1 hit :D fungal+lurker would be pretty gross :S Or Lurker+Dark Swarm Wait | ||
FrostedMiniWheats
United States30730 Posts
On July 11 2013 19:18 minhblizzard wrote: So is Soulkey in the Ro8? Yes | ||
NarutO
Germany18839 Posts
On July 11 2013 19:18 Lukeeze[zR] wrote: Show nested quote + On July 11 2013 19:16 NarutO wrote: On July 11 2013 19:14 Topdoller wrote: How the hell did swarmhost make it into the game, instead of lurker I am baffled? Easy win for Symbol The Lurker would not have worked, as mobility is highly increased, you have nothing to 'shield' them (like dark swarm). The damage output is so high that they would probably be dead before burrowing and their longe range is meaningless against other longe range weapons. You could see in Broodwar that engagements with ling/lurker against Terran or Protoss sometimes really went bad when the support died faster, and in Starcraft 2 all shit tends to die even faster. Not to mention that once the lurkers would hit everything is so clumbed up that they would destroy an army in1 hit :D fungal+lurker would be pretty gross :S Thats true, still remembering ensnare + lurker, damn that shit lol :D | ||
Decendos
Germany1338 Posts
On July 11 2013 19:16 MWY wrote: Show nested quote + On July 11 2013 19:15 Decendos wrote: parting playing the same colossus stalker sentry deathball like P did 4 years...finally it seems to not work anymore gladly. no voids, no tempests, no archons....deserves to lose. hahaha. Because you don't have the money for all that genius. for all that? stalkers cost a shit ton of gas, so do colossus which are useless vs 25 corruptors which is btw 50 supply. so either you go stalker heavy and do counterattack styles like many P showed against SHs or you slowly replace stalker with voids and archons (which you need only 3-4 so not much to zone out corruptor). its not like Z won every game going SHs...just symbol outplayed parting there and parting never adjusted his army. | ||
krutopatkin
Germany2612 Posts
On July 11 2013 19:19 Sabu113 wrote: Show nested quote + On July 11 2013 19:17 -Celestial- wrote: On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host 160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^ | ||
Wingblade
United States1806 Posts
On July 11 2013 19:17 MWY wrote: Show nested quote + On July 11 2013 19:16 Wingblade wrote: I want to QQ so much about free units... but there's no excuse for PartinG to not build void rays against that unit comp. Imagine 7 void rays and 4 colossi instead of just 7 exposed, easily pick-off able colossi. against like 30 corruptors? And with void rays Parting would have had almost no stalkers or ground army. Yea he would have. He's goes for the Stargate units instead of the fast second robo and 3 additional colossi and has a similar sized gateway army. And you would be surprised what 7 charged rays with stalker support can do to corrupters. Anyways, back to bed. Enjoy your HvH! | ||
minhblizzard
Singapore425 Posts
On July 11 2013 19:20 krutopatkin wrote: Show nested quote + On July 11 2013 19:19 Sabu113 wrote: On July 11 2013 19:17 -Celestial- wrote: On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host 160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^ What about seeker missile? It is designed to be dodged | ||
Wintex
Norway16835 Posts
On July 11 2013 19:19 Sabu113 wrote: Show nested quote + On July 11 2013 19:17 -Celestial- wrote: On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host 160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. They can extend storm duration and make it so it can one shot a medivac if it stands in it for the full duration. 4 seconds sounds nice ^_^ | ||
Keeemy
Finland7855 Posts
On July 11 2013 19:17 Dodgin wrote: Show nested quote + On July 11 2013 19:16 -KG- wrote: So sad to watch games like that. Parting delays tech, snipes 4th without losses, SH's come out, Parting gets obliviated. I wish all protoss players would switch to playing Zerg until something is done, just to make a statement :D he played like shit, the game is balanced. Quoted for truth. | ||
Elite_
United States4259 Posts
On July 11 2013 19:18 minhblizzard wrote: So is Soulkey in the Ro8? Soulkey is 2-0 soO and Symbol are 1-1 PartinG is 0-2 Symbol and soO haven't played each other so no matter what happens the winner of these two and Soulkey advance, so to answer your question, yes, he is. | ||
purakushi
United States3300 Posts
1 storm (112 damage) + 1 Dragoon shot (20+2 damage) kills a lurker (125 HP, 1 armour) | ||
goody153
44020 Posts
On July 11 2013 19:18 Wintex wrote: Show nested quote + On July 11 2013 19:16 Qwerty85 wrote: On July 11 2013 19:13 Vindicare605 wrote: On July 11 2013 19:12 Qwerty85 wrote: Lol, swarmhost + broodlord is pretty good. Ironically though, neither unit can hit air. This unit comp that Symbol is using is the ultimate unit composition vs a Protoss ground army, which is why you see so many Protoss defaulting to a mass air army. Well yes I guess so, but then again, zerg can also have corruptors and queens and infestors. Rain did manage to get that skytoss army on this map but it still looks to me like WoL where protoss could win with a good archon toilet but zerg usually had advantage in such fights by default. void rays decimate corruptors. with parting's HT control, basic void ray splitting and tempests to kill shit (envision helps), he should be able to do better than blink stalker yolo blink stalker yolo was a bad choice due to the zerglings added .. | ||
NicksonReyes
Philippines4431 Posts
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TheDwf
France19747 Posts
On July 11 2013 19:19 Sabu113 wrote: Show nested quote + On July 11 2013 19:17 -Celestial- wrote: On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host 160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. Storms are weak against Terran?? | ||
Qwerty85
Croatia5536 Posts
On July 11 2013 19:18 Wintex wrote: Show nested quote + On July 11 2013 19:16 Qwerty85 wrote: On July 11 2013 19:13 Vindicare605 wrote: On July 11 2013 19:12 Qwerty85 wrote: Lol, swarmhost + broodlord is pretty good. Ironically though, neither unit can hit air. This unit comp that Symbol is using is the ultimate unit composition vs a Protoss ground army, which is why you see so many Protoss defaulting to a mass air army. Well yes I guess so, but then again, zerg can also have corruptors and queens and infestors. Rain did manage to get that skytoss army on this map but it still looks to me like WoL where protoss could win with a good archon toilet but zerg usually had advantage in such fights by default. void rays decimate corruptors. with parting's HT control, basic void ray splitting and tempests to kill shit (envision helps), he should be able to do better than blink stalker yolo I guess so. I am just glad that zerg army isn't viable in TvZ :D | ||
corumjhaelen
France6884 Posts
On July 11 2013 19:19 Heartland wrote: Show nested quote + On July 11 2013 19:18 Lukeeze[zR] wrote: On July 11 2013 19:16 NarutO wrote: On July 11 2013 19:14 Topdoller wrote: How the hell did swarmhost make it into the game, instead of lurker I am baffled? Easy win for Symbol The Lurker would not have worked, as mobility is highly increased, you have nothing to 'shield' them (like dark swarm). The damage output is so high that they would probably be dead before burrowing and their longe range is meaningless against other longe range weapons. You could see in Broodwar that engagements with ling/lurker against Terran or Protoss sometimes really went bad when the support died faster, and in Starcraft 2 all shit tends to die even faster. Not to mention that once the lurkers would hit everything is so clumbed up that they would destroy an army in1 hit :D fungal+lurker would be pretty gross :S Or Lurker+Dark Swarm Wait It was so good it almost made ZvT balanced ![]() | ||
Douillos
France3195 Posts
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Laryleprakon
New Zealand9496 Posts
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goody153
44020 Posts
On July 11 2013 19:20 minhblizzard wrote: Show nested quote + On July 11 2013 19:20 krutopatkin wrote: On July 11 2013 19:19 Sabu113 wrote: On July 11 2013 19:17 -Celestial- wrote: On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host 160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW. Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price. the most dodgeable and hardest to field spell is fungal^ What about seeker missile? It is designed to be dodged how about nuke ? | ||
habeck
1120 Posts
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