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United States97274 Posts
On July 11 2013 18:39 KristofferAG wrote: When did you start doing LRs again Mike? My group project flipped my sleep schedule around so i fell asleep last night at 8 and woke up at 3 am so i figured if i was going to be up i might as well do it
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On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it.
http://wiki.teamliquid.net/starcraft2/Swarm_Host
160 HP with 1 Armour base.
Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained (Zerg regen is about a quarter of a HP per second so it'd regen about 2HP over two storms). Plus storms are weaker than in BW.
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hard to go void rays when there are 20 corruptors already on the field. zerg always has advantage over protoss with instant tech switch.
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On July 11 2013 19:16 Wingblade wrote: I want to QQ so much about free units... but there's no excuse for PartinG to not build void rays against that unit comp. Imagine 7 void rays and 4 colossi instead of just 7 exposed, easily pick-off able colossi.
against like 30 corruptors? And with void rays Parting would have had almost no stalkers or ground army.
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On July 11 2013 19:16 -KG- wrote: So sad to watch games like that. Parting delays tech, snipes 4th without losses, SH's come out, Parting gets obliviated.
I wish all protoss players would switch to playing Zerg until something is done, just to make a statement :D
he played like shit, the game is balanced.
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that swarmhost play was actually beautiful .. first time im not bored to death with it .. it was aggressive and the swarmhost play i always wanted to see where only a few is present to apply pressure .. not the mass swarmhost style
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On July 11 2013 19:16 -KG- wrote: So sad to watch games like that. Parting delays tech, snipes 4th without losses, SH's come out, Parting gets obliviated.
I wish all protoss players would switch to playing Zerg until something is done, just to make a statement :D Are you seriously complaining about imbalance
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Lorning
Belgica34432 Posts
On July 11 2013 19:16 Shellshock1122 wrote:Show nested quote +On July 11 2013 18:39 KristofferAG wrote: When did you start doing LRs again Mike? My group project flipped my sleep schedule around so i fell asleep last night at 8 and woke up at 3 am so i figured if i was going to be up i might as well do it
so much passion <3
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On July 11 2013 19:16 Qwerty85 wrote:Show nested quote +On July 11 2013 19:13 Vindicare605 wrote:On July 11 2013 19:12 Qwerty85 wrote: Lol, swarmhost + broodlord is pretty good. Ironically though, neither unit can hit air. This unit comp that Symbol is using is the ultimate unit composition vs a Protoss ground army, which is why you see so many Protoss defaulting to a mass air army. Well yes I guess so, but then again, zerg can also have corruptors and queens and infestors. Rain did manage to get that skytoss army on this map but it still looks to me like WoL where protoss could win with a good archon toilet but zerg usually had advantage in such fights by default. void rays decimate corruptors. with parting's HT control, basic void ray splitting and tempests to kill shit (envision helps), he should be able to do better than blink stalker yolo
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On July 11 2013 19:15 Douillos wrote: Parting really needs to train against that style. Symbol didnt even play it that well.
I feel like you're supposed to go mass void ray against that style and outmuscle your opponent's corruptor count. Saw Crank beat Symbol using that style in the GSTL. I feel like Parting chose to deal with that style the hard way and paid the price. Too hard to actually protect your Colossi via storm, once you lose them the swarm hosts have free reign because storm alone isn't enough to deal with free units.
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so what about this flash - bomber thing?
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On July 11 2013 19:14 gobbledydook wrote:Show nested quote +On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. Maybe swarm hosts need an HP nerf.
Well, BW psi storm was also stronger generally... I kinda miss that from a spectator's POV.
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On July 11 2013 19:15 Decendos wrote: parting playing the same colossus stalker sentry deathball like P did 4 years...finally it seems to not work anymore gladly. no voids, no tempests, no archons....deserves to lose.
This. Even though I really like Parting, he is not playing the correct composition vs Zerg and he deserves to lose. He HAS TO get storms and/or a lot of air units sooner. Investing that heavily into collosi also not the best choice seeing how much Symbol invests into corrupters.
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So is Soulkey in the Ro8?
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On July 11 2013 19:16 Altsa wrote: Symbol doesn´t seem to know what viper is but seems to win anyways
You have no need for for viper if toss isn't smart enough to go void rays
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On July 11 2013 19:16 -KG- wrote: So sad to watch games like that. Parting delays tech, snipes 4th without losses, SH's come out, Parting gets obliviated.
I wish all protoss players would switch to playing Zerg until something is done, just to make a statement :D
Losing a 4th base is not that big of a deal in SC2, even more so when both sides are playing passive macro styles.
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On July 11 2013 19:16 NarutO wrote:Show nested quote +On July 11 2013 19:14 Topdoller wrote: How the hell did swarmhost make it into the game, instead of lurker I am baffled?
Easy win for Symbol The Lurker would not have worked, as mobility is highly increased, you have nothing to 'shield' them (like dark swarm). The damage output is so high that they would probably be dead before burrowing and their longe range is meaningless against other longe range weapons. You could see in Broodwar that engagements with ling/lurker against Terran or Protoss sometimes really went bad when the support died faster, and in Starcraft 2 all shit tends to die even faster. Not to mention that once the lurkers would hit everything is so clumbed up that they would destroy an army in1 hit :D
fungal+lurker would be pretty gross :S
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On July 11 2013 19:17 Dodgin wrote:Show nested quote +On July 11 2013 19:16 -KG- wrote: So sad to watch games like that. Parting delays tech, snipes 4th without losses, SH's come out, Parting gets obliviated.
I wish all protoss players would switch to playing Zerg until something is done, just to make a statement :D he played like shit, the game is balanced.
not really shit .. just outplayed by symbol .. and dude symbol is not just a no name zerg .. hes good
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On July 11 2013 19:18 neutralrobot wrote:Show nested quote +On July 11 2013 19:14 gobbledydook wrote:On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. Maybe swarm hosts need an HP nerf. Well, BW psi storm was also stronger generally... I kinda miss that from a spectator's POV.
As a random player who plays tvp quite often, im happy it doesnt one shot my entire army thank you very much.
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On July 11 2013 19:17 -Celestial- wrote:Show nested quote +On July 11 2013 19:14 xN.07)MaK wrote: How much health do SH have? I remember lurkers being killed by 2 storms back in bw, not needing to even chain it. http://wiki.teamliquid.net/starcraft2/Swarm_Host160 HP with 1 Armour base. Psi storm is 80 damage over 4 seconds and zerg regen is enough to make it need three storms I believe even perfectly chained. Plus storms are weaker than in BW.
Storms are criminally weak. Honestly if we're getting on the buff buff mantra then they should at least restore the most dodgeable and hardest to field spell to 120. Still leaves swarm hosts respectably tough for the price.
edit: I really hope voids aren't the only solution. That's going to leave everyone feeling a bit pissed when composition so utterly dominates every other factor. Still PartinG could work on coming in at other angles with his drop harass. There's probably a non-void option... It just feels like the matchup has the toss jumping through a lot more hoops to get things to happen while the same impetus isn't quite there.
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