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[WCS EU] RO32 Group B - Premier Season 2 2013 - Page 24

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 22 23 24 25 26 44 Next All
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
June 26 2013 18:28 GMT
#461
On June 27 2013 03:25 Heartland wrote:
Show nested quote +
On June 27 2013 03:23 ref4 wrote:
On June 27 2013 03:14 Heartland wrote:
On June 27 2013 03:13 ref4 wrote:
why don't zergs use swarmhost vs. bio terran? they're sooooooo good


Because the bio picks up and speeds out of there and drops your bases?


Zergs can just build a billion static defenses and be drop-proof


Well, they can't really because of the dynamic of TvZ. While you're getting the minerals and gas to get those billion static defence's and SH's you're going to get dropped and take damage that will snowball into your economy.

I'm not saying it hasn't got a place in TvZ, maybe there are cool and interesting timings with it but I can't see it being a staple of TvZ.


Strange that this needs to be explained
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
June 26 2013 18:28 GMT
#462
Well stephano won ! .... no idea what happend though. o0
myasQo
Profile Joined August 2010
Russian Federation174 Posts
June 26 2013 18:28 GMT
#463
EU's zerg king!
((((|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|))))
DODswe4
Profile Joined July 2011
Sweden2157 Posts
June 26 2013 18:28 GMT
#464
MC ggs out Stephano gets first place. Althou I think MC could have stayed and tried to recover that game for a little longer
Waise
Profile Joined June 2013
3165 Posts
June 26 2013 18:28 GMT
#465
On June 27 2013 03:24 gobbledydook wrote:
Show nested quote +
On June 27 2013 03:23 ref4 wrote:
On June 27 2013 03:14 Heartland wrote:
On June 27 2013 03:13 ref4 wrote:
why don't zergs use swarmhost vs. bio terran? they're sooooooo good


Because the bio picks up and speeds out of there and drops your bases?


Zergs can just build a billion static defenses and be drop-proof


you speak as if it doesn't cost money.

Terran will be dropping you constantly, way before you have money for 30 spine crawlers and 10 spores while having a maxed army and decent bank.

minerals for static d isn't an issue for zerg, but losing drones is. zerg doesn't produce drones from the hatchery, so they can't be droning and building army simultaneously. otherwise, yeah, zergs would literally make static D all game long and there would be no reason not to
jimothyjim
Profile Joined August 2011
Great Britain836 Posts
June 26 2013 18:28 GMT
#466
Well they started then some things must have happened, then some mutalisks and gg. Boom, LR done.
Go Hyvaa, Hyun, Maru, DRG, NaNiwa, MaNa, Genius, Dimaga, Scarlett, Soulkey, First! Elfi is God.
Boucot
Profile Blog Joined October 2011
France15997 Posts
June 26 2013 18:28 GMT
#467
On June 27 2013 03:28 ReMinD_ wrote:
Now, let's complain about Mutalisks?

Free projectiles yo.
Former SC2 writer for Millenium - twitter.com/Boucot
InvictusRage
Profile Joined August 2011
United States230 Posts
June 26 2013 18:28 GMT
#468
What happened in game 2? I never got the stream back up before the game ended.
gobbledydook
Profile Joined October 2012
Australia2603 Posts
June 26 2013 18:29 GMT
#469
On June 27 2013 03:28 Waise wrote:
Show nested quote +
On June 27 2013 03:24 gobbledydook wrote:
On June 27 2013 03:23 ref4 wrote:
On June 27 2013 03:14 Heartland wrote:
On June 27 2013 03:13 ref4 wrote:
why don't zergs use swarmhost vs. bio terran? they're sooooooo good


Because the bio picks up and speeds out of there and drops your bases?


Zergs can just build a billion static defenses and be drop-proof


you speak as if it doesn't cost money.

Terran will be dropping you constantly, way before you have money for 30 spine crawlers and 10 spores while having a maxed army and decent bank.

minerals for static d isn't an issue for zerg, but losing drones is. zerg doesn't produce drones from the hatchery, so they can't be droning and building army simultaneously. otherwise, yeah, zergs would literally make static D all game long and there would be no reason not to

yeah I guess it costs larva too.
I am a dirty Protoss bullshit abuser
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
June 26 2013 18:29 GMT
#470
On June 27 2013 03:28 Boucot wrote:
Show nested quote +
On June 27 2013 03:28 ReMinD_ wrote:
Now, let's complain about Mutalisks?

Free projectiles yo.


These should cost 5 minerals per bounce.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 26 2013 18:29 GMT
#471
On June 27 2013 03:29 Lysanias wrote:
Show nested quote +
On June 27 2013 03:28 Boucot wrote:
On June 27 2013 03:28 ReMinD_ wrote:
Now, let's complain about Mutalisks?

Free projectiles yo.


These should cost 5 minerals per bounce.

It's only fair.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
June 26 2013 18:30 GMT
#472
Yay, Stephano in Ro16!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
gobbledydook
Profile Joined October 2012
Australia2603 Posts
June 26 2013 18:30 GMT
#473
On June 27 2013 03:28 Boucot wrote:
Show nested quote +
On June 27 2013 03:28 ReMinD_ wrote:
Now, let's complain about Mutalisks?

Free projectiles yo.


mutalisks? I mean, protoss has a unit that causes thunderstorms wherever it goes for free.
The particle effects are so much better.
I am a dirty Protoss bullshit abuser
Dudasc
Profile Joined October 2012
Brazil286 Posts
June 26 2013 18:30 GMT
#474
On June 27 2013 03:28 Waise wrote:
Show nested quote +
On June 27 2013 03:24 gobbledydook wrote:
On June 27 2013 03:23 ref4 wrote:
On June 27 2013 03:14 Heartland wrote:
On June 27 2013 03:13 ref4 wrote:
why don't zergs use swarmhost vs. bio terran? they're sooooooo good


Because the bio picks up and speeds out of there and drops your bases?


Zergs can just build a billion static defenses and be drop-proof


you speak as if it doesn't cost money.

Terran will be dropping you constantly, way before you have money for 30 spine crawlers and 10 spores while having a maxed army and decent bank.

minerals for static d isn't an issue for zerg, but losing drones is. zerg doesn't produce drones from the hatchery, so they can't be droning and building army simultaneously. otherwise, yeah, zergs would literally make static D all game long and there would be no reason not to


I guess you don't play zerg because any decent zerg knows that terran can trade so well that you will not have enough resources to get static defense during the mid game.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
June 26 2013 18:30 GMT
#475
On June 27 2013 03:27 Schelim wrote:
Show nested quote +
On June 27 2013 03:25 Waise wrote:
On June 27 2013 03:20 fezvez wrote:
My god, this is terrible to watch.

Stephano had roughly 20 swarm hosts from 15:00 until the end (35:00?). So during 20 minutes, he produced roughly 2000 locusts (1920 if you want to be precise)

It has been suggested before, but I agree with the idea that a swarm host uses 5 minerals to pop locusts. This would have been 5k less for Stephano, more than his bank.

locusts are only units in the technical sense of the word, what they really are is an attack. swarm hosts are a siege unit, and just like tanks, you can't engage them by running straight at them. also, a lot of the locusts he "produced" didn't do anything

i see what you're saying, but i think it's worth pointing out that an attack doesn't have hitpoints, but a locust does. in other words, it's not only an attack, it's also a thing that soaks up damage.

in other news, stream comes back into gg.

well played Stephano!



Imagine a siege tank that can be blocked by shooting down the shells. Swarm Hosts are essentially that, but slowed down.
Misca
Profile Joined September 2002
Netherlands605 Posts
June 26 2013 18:31 GMT
#476
Anyone else has a lagging stream now?
ETisME
Profile Blog Joined April 2011
12393 Posts
June 26 2013 18:31 GMT
#477
stephano showing who's the boss :D
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 26 2013 18:31 GMT
#478
On June 27 2013 03:28 InvictusRage wrote:
What happened in game 2? I never got the stream back up before the game ended.

Looked like Stephano traded positive with a hydra-ish army (I caught the end of this fight) vs gateway units as MC takes his third. Stephano followed it up with muta ball towards undefended natural with ling heavy army assaulting MC's ground army near the third.
Wingblade
Profile Joined April 2012
United States1806 Posts
June 26 2013 18:32 GMT
#479
On June 27 2013 03:28 InvictusRage wrote:
What happened in game 2? I never got the stream back up before the game ended.


MC tried to take a third on Neo Planet. The predictable result followed.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Waise
Profile Joined June 2013
3165 Posts
June 26 2013 18:32 GMT
#480
On June 27 2013 03:27 Schelim wrote:
Show nested quote +
On June 27 2013 03:25 Waise wrote:
On June 27 2013 03:20 fezvez wrote:
My god, this is terrible to watch.

Stephano had roughly 20 swarm hosts from 15:00 until the end (35:00?). So during 20 minutes, he produced roughly 2000 locusts (1920 if you want to be precise)

It has been suggested before, but I agree with the idea that a swarm host uses 5 minerals to pop locusts. This would have been 5k less for Stephano, more than his bank.

locusts are only units in the technical sense of the word, what they really are is an attack. swarm hosts are a siege unit, and just like tanks, you can't engage them by running straight at them. also, a lot of the locusts he "produced" didn't do anything

i see what you're saying, but i think it's worth pointing out that an attack doesn't have hitpoints, but a locust does. in other words, it's not only an attack, it's also a thing that soaks up damage.

in other news, stream comes back into gg.

well played Stephano!

well, that's true, but it's the only way swarm host design can work, unless you were to change locusts into something like a seeker missile

i see the source of frustration with pvz swarm hosts, but to me it's similar to widow mines in zvt. when i first started playing against widow mines, in my head i was like "QQ terran is getting free shots on my army QQ", but after i settled down and practiced, it became something manageable

both units might still be bad design, they might not, but it's a very fine line they tread between being innovative and just adding crappy concepts
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